767bd98d-3098-4370-ae6c-4508af255585-dawg-64-v-mike-g40-start-round-5-AZ FR-7.tsvg
Stalingradski v Infrastructure LL
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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looking pretty bleak in both games for me…
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I don’t think your Axis game is bleak - my tech luck with US made it bad but your ability to knock out Russian hardware just helped a lot. I think that one is an even game with some advantages for you - middle of the board will constrict.
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GER spends 60 IPCs; spends 1 on tech.
Technology Advancements:
GER: 20.35*
RUS: 8.55
JPN: 13.10
USA: 21.05*
GBR: 12.90
ITA: 6.90
ANZ: 4.10- = Token to be purchased at start of next turn
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Politics - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 61 to 60
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 artillery moved from Norway to Finland
1 infantry moved from Vyborg to Finland
4 armour and 3 mech_infantrys moved from Novgorod to Finland
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 bomber, 2 fighters and 2 tactical_bombers moved from Archangel to Finland
1 fighter and 1 tactical_bomber moved from Belarus to Finland
2 bombers moved from Eastern Poland to Finland
1 bomber moved from Western Germany to Finland
2 mech_infantrys moved from Baltic States to Smolensk
2 infantry moved from Belarus to Smolensk
3 armour moved from Belarus to Smolensk
1 mech_infantry moved from Archangel to Smolensk
2 armour moved from Archangel to Smolensk
4 armour moved from Nenetsia to Smolensk
1 armour and 2 mech_infantrys moved from Ukraine to Smolensk
1 infantry moved from Archangel to Smolensk
1 mech_infantry moved from Nenetsia to Smolensk
1 mech_infantry moved from Nenetsia to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Politics - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 61 to 60
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 artillery moved from Norway to Finland
1 infantry moved from Vyborg to Finland
4 armour and 3 mech_infantrys moved from Novgorod to Finland
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 bomber, 2 fighters and 2 tactical_bombers moved from Archangel to Finland
1 fighter and 1 tactical_bomber moved from Belarus to Finland
2 bombers moved from Eastern Poland to Finland
1 bomber moved from Western Germany to Finland
2 mech_infantrys moved from Baltic States to Smolensk
2 infantry moved from Belarus to Smolensk
3 armour moved from Belarus to Smolensk
1 mech_infantry moved from Archangel to Smolensk
2 armour moved from Archangel to Smolensk
4 armour moved from Nenetsia to Smolensk
1 armour and 2 mech_infantrys moved from Ukraine to Smolensk
1 infantry moved from Archangel to Smolensk
1 mech_infantry moved from Nenetsia to Smolensk
1 mech_infantry moved from Nenetsia to SmolenskCombat - Germans
Battle in Smolensk
Germans attack with 10 armour, 3 infantry and 7 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 10 armour, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Finland
Germans attack with 4 armour, 1 artillery, 4 bombers, 3 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns, 5 artilleries and 14 infantry
Germans win, taking Finland from Russians with 1 armour, 4 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 armour, 1 artillery, 2 fighters, 3 infantry and 3 mech_infantrys
Casualties for Russians: 2 aaGuns, 5 artilleries and 14 infantryNon Combat Move - Germans
1 aaGun moved from Archangel to Smolensk
1 aaGun moved from Belarus to Smolensk
4 infantry moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Archangel
4 artilleries and 8 infantry moved from Novgorod to Belarus
1 infantry moved from Baltic States to Belarus
1 aaGun moved from Eastern Poland to Western Ukraine
4 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Poland to Eastern Poland
1 fighter moved from Finland to Novgorod
1 tactical_bomber moved from Finland to Novgorod
1 tactical_bomber moved from Finland to Novgorod
1 tactical_bomber moved from Finland to Karelia
1 bomber moved from Finland to Western Germany
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun and 2 infantry moved from Normandy Bordeaux to Southern France
1 carrier moved from 94 Sea Zone to 92 Sea Zone
1 cruiser moved from 94 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to Western Germany
3 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Finland to Western Germany
2 bombers moved from Finland to Novgorod
2 destroyers moved from 115 Sea Zone to 113 Sea Zone
2 submarines moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Germany to Poland
1 fighter moved from 94 Sea Zone to 92 Sea ZonePlace Units - Germans
1 transport placed in 113 Sea Zone
1 fighter placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
1 bomber placed in Western Germany
3 infantry placed in FranceTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
RUS spends 31 IPCs;
Technology Advancements:
GER: 20.35*
RUS: 10.10*
JPN: 13.10
USA: 21.05*
GBR: 12.90
ITA: 6.90
ANZ: 4.10- = Token to be purchased at start of next turn
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Volgograd to Rostov
2 infantry moved from Tambov to Bryansk
1 infantry moved from Vologda to Urals
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Urals
1 infantry moved from Vologda to Urals
1 fighter moved from Russia to Rostov
6 infantry moved from Amur to Siberia
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from ItaliansCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/1 hits
Italians roll dice for 2 infantry in Bryansk, round 2 : 0/1 hits
2 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Siberia
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Siberia, round 2 : 1/0 hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Urals
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Urals, round 2 : 1/1 hits
Italians roll dice for 1 armour in Urals, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Urals
Russians win, taking Urals from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/1 hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Rostov to Russia
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Urals to Russia
2 armour moved from Volgograd to Russia
1 mech_infantry moved from Volgograd to Russia
1 aaGun, 1 artillery and 8 infantry moved from Tambov to Russia
1 aaGun moved from Suiyuyan to Kansu
1 infantry moved from Trans-Jordan to Iraq
1 aaGun and 12 infantry moved from Amur to Buryatia
1 aaGun moved from Amur to SiberiaPlace Units - Russians
9 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs -
JPN spends 68 IPCs; spends 1 on tech.
Technology Advancements:
GER: 20.35*
RUS: 10.10*
JPN: 17.50
USA: 21.05*
GBR: 12.90
ITA: 6.90
ANZ: 4.10- = Token to be purchased at start of next turn
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 69 to 68
EDIT: Turning off Edit Mode
Japanese buy 3 destroyers, 1 fighter, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
2 armour and 1 mech_infantry moved from Kiangsu to Chahar
1 armour and 1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Sikang to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Malaya to 41 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Hopei to Kansu
1 fighter moved from Hopei to Kansu
1 fighter moved from Hopei to Chahar
2 infantry moved from Korea to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 bomber moved from Kiangsu to Chahar
1 bomber moved from Kiangsu to Kansu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 69 to 68
EDIT: Turning off Edit Mode
Japanese buy 3 destroyers, 1 fighter, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
2 armour and 1 mech_infantry moved from Kiangsu to Chahar
1 armour and 1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Sikang to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Malaya to 41 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Hopei to Kansu
1 fighter moved from Hopei to Kansu
1 fighter moved from Hopei to Chahar
2 infantry moved from Korea to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 bomber moved from Kiangsu to Chahar
1 bomber moved from Kiangsu to KansuCombat - Japanese
Battle in Alaska
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win, taking Alaska from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 1 armour, 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys
Russians defend with 1 aaGun; Chinese defend with 1 fighter and 2 infantry
Japanese win, taking Kansu from Chinese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter, 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 aaGun
Casualties for Chinese: 1 fighter and 2 infantry
Battle in Chahar
Japanese attack with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Chahar from Chinese with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine and 1 transport
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese win, taking Java from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Ulaanbaatar from Russians to Neutral_True
EDIT: Changing ownership of Amur from Japanese to Russians
EDIT: Removing units owned by Japanese from Amur: 1 infantry
EDIT: Changing ownership of Buyant-Uhaa from Russians to Neutral_True
EDIT: Changing ownership of Central Mongolia from Russians to Neutral_True
EDIT: Changing ownership of Dzavhan from Russians to Neutral_True
EDIT: Changing ownership of Tsagaan Olom from Russians to Neutral_True
EDIT: Changing ownership of Olgiy from Russians to Neutral_True
EDIT: Removing units owned by Russians from Olgiy: 2 infantry
EDIT: Adding units owned by Neutral_True to Olgiy: 2 infantry
EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
EDIT: Adding units owned by Neutral_True to Dzavhan: 1 infantry
EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
EDIT: Adding units owned by Neutral_True to Ulaanbaatar: 1 infantry
EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
EDIT: Adding units owned by Neutral_True to Buyant-Uhaa: 2 infantry
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Malaya
1 infantry moved from Shan State to Yunnan
1 fighter moved from 41 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Philippines to Malaya
1 fighter moved from Kansu to Hopei
1 fighter moved from Chahar to Hopei
1 bomber moved from Chahar to Kiangsu
1 bomber moved from Kansu to Shensi
1 bomber moved from Shensi to Hopei
2 aaGuns and 7 infantry moved from Korea to Manchuria
2 fighters moved from Japan to 35 Sea Zone
1 fighter moved from Japan to Philippines
4 artilleries moved from Shan State to French Indo China
1 aaGun moved from Shan State to French Indo China
1 aaGun moved from Shan State to Malaya
1 infantry moved from Siam to French Indo China
1 infantry moved from Malaya to Shan State
1 destroyer moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Manchuria: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Malaya
3 mech_infantrys placed in Kiangsu
1 fighter and 2 infantry placed in Japan
3 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total -
Please forgive my extreme stupidity in Amur… I thought it was ok to fight without bringing Mongolia into Russian allegiance. I thought it would happen automatically if I did it, so I was surprised at the end of the turn when it was Russian… I edited everything back to normal.
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USA spends 71 IPCs; spends 3 on tech.
Technology Advancements:
GER: 20.35*
RUS: 10.10*
JPN: 17.50
USA: 27.60
GBR: 12.90
ITA: 6.90
ANZ: 4.10- = Token to be purchased at start of next turn
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 74 to 79
EDIT: Turning off Edit Mode
Americans spend 5 on tech rollsPurchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 74 to 71
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 2 techTokens; 0 PUs;Combat Move - Americans
1 bomber moved from Eastern United States to 2 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 74 to 79
EDIT: Turning off Edit Mode
Americans spend 5 on tech rolls
Americans rolls : 0/1 hitsPurchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 74 to 71
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 2 techTokens; 0 PUs;Combat Move - Americans
1 bomber moved from Eastern United States to 2 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - Americans
Battle in 42 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/0 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
Americans win, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 2 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 infantry in Java, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in MoroccoNon Combat Move - Americans
1 bomber moved from Suriname to United Kingdom
1 fighter moved from 123 Sea Zone to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 123 Sea Zone to 106 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 109 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 armour, 1 artillery, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 90 Sea Zone
1 aaGun, 1 armour, 1 artillery, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 90 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 67 Sea Zone to 86 Sea Zone
4 mech_infantrys moved from Central United States to British Columbia
1 bomber moved from 2 Sea Zone to British Columbia
2 fighters moved from 42 Sea Zone to 54 Sea ZonePlace Units - Americans
2 fighters placed in Eastern United States
1 artillery and 3 infantry placed in Central United States
1 carrier, 1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
GBR spends 31+ 6 IPCs; spends 1 on tech.
Technology Advancements:
GER: 20.35*
RUS: 10.10*
JPN: 17.50
USA: 27.60
GBR: 15.75
ITA: 6.90
ANZ: 4.10- = Token to be purchased at start of next turn
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 fighter moved from Iraq to Alexandria
2 infantry moved from Egypt to Alexandria
2 fighters moved from India to Shan State
1 fighter and 1 tactical_bomber moved from India to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hitsPurchase Units - British
Turning on Edit Mode
EDIT: Changing PUs for British from 32 to 31
EDIT: Turning off Edit Mode
British buy 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 1 techTokens; 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 fighter moved from Iraq to Alexandria
2 infantry moved from Egypt to Alexandria
2 fighters moved from India to Shan State
1 fighter and 1 tactical_bomber moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 artillery
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/0 hits
Italians roll dice for 1 armour and 1 artillery in Alexandria, round 2 : 1/1 hits
1 artillery owned by the Italians, 1 armour owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 artillery
Battle in Shan State
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Alexandria to Iraq
1 fighter moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
3 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 armour and 2 infantry moved from Iraq to Northwest Persia
1 armour, 1 artillery and 3 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Eastern Persia to Turkmenistan
1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 76 Sea Zone
2 fighters moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 armour and 1 mech_infantry moved from India to Burma
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from United Kingdom to MoroccoPlace Units - British
2 artilleries and 1 infantry placed in Iraq
2 infantry and 1 mech_infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
ITA spends 41 IPCs.
Technology Advancements:
GER: 20.35*
RUS: 10.10*
JPN: 17.50
USA: 27.60
GBR: 15.75
ITA: 8.95
ANZ: 4.10- = Token to be purchased at start of next turn
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 airfield, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Ukraine to Rostov
1 bomber and 1 fighter moved from Ukraine to Rostov





