@Martin
Game History
Combat Hit Differential Summary :
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 6 infantry and 3 mech_infantrys; Remaining resources: 9 PUs;
Combat Move - British
1 armour, 1 artillery and 6 infantry moved from Egypt to 98 Sea Zone
3 artilleries moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Tobruk to Libya
British take Libya from Italians
2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from Southern France to Western Germany
1 submarine moved from 109 Sea Zone to 125 Sea Zone
British take 125 Sea Zone from Germans
Combat - British
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in Greece
Non Combat Move - British
1 bomber moved from Western Germany to Southern Italy
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 98 Sea Zone to 97 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 97 Sea Zone to 95 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 95 Sea Zone to Northern Italy
3 fighters moved from Northern Italy to Southern Italy
1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from United Kingdom to Northern Italy
2 infantry moved from Tobruk to Libya
Place Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
3 infantry placed in Iraq
Turn Complete - British
British collect 39 PUs; end with 48 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Morocco from British to Italians
EDIT: Removing units owned by Italians from Tunisia: 1 artillery
EDIT: Removing units owned by Italians from Tunisia: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Italians to Algeria: 1 artillery
EDIT: Adding units owned by Italians to Morocco: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
1 mech_infantry moved from Eastern Poland to Yugoslavia
1 armour moved from Eastern Poland to Greater Southern Germany
1 armour moved from Bessarabia to Poland
2 artilleries and 2 infantry moved from Ukraine to Bessarabia
2 fighters moved from Ukraine to Germany
1 infantry moved from Ukraine to Rostov
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 34 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to Caroline Islands
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair 1 damage on 1 airfield, 1 factory_major and 1 factory_minor; Remaining resources: 81 PUs;
Germans buy 2 artilleries, 11 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
23 infantry and 2 mech_infantrys moved from Western Germany to Northern Italy
1 infantry moved from France to Northern Italy
5 fighters moved from Germany to Northern Italy
5 tactical_bombers moved from Germany to Northern Italy
4 bombers moved from Novgorod to Northern Italy
1 infantry moved from Greater Southern Germany to Northern Italy
6 armour and 6 mech_infantrys moved from Russia to Tambov
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair 1 damage on 1 airfield, 1 factory_major and 1 factory_minor; Remaining resources: 81 PUs;
Germans buy 2 artilleries, 11 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
23 infantry and 2 mech_infantrys moved from Western Germany to Northern Italy
1 infantry moved from France to Northern Italy
5 fighters moved from Germany to Northern Italy
5 tactical_bombers moved from Germany to Northern Italy
4 bombers moved from Novgorod to Northern Italy
1 infantry moved from Greater Southern Germany to Northern Italy
6 armour and 6 mech_infantrys moved from Russia to Tambov
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in Tambov
Germans attack with 6 armour and 6 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 6 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northern Italy
Germans attack with 4 bombers, 5 fighters, 25 infantry, 2 mech_infantrys and 5 tactical_bombers
British defend with 1 armour, 4 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers; Americans defend with 6 armour, 1 artillery, 1 bomber, 1 factory_minor, 5 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans win, taking Northern Italy from Americans with 3 bombers, 1 fighter, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 82
Casualties for Germans: 1 bomber, 4 fighters, 25 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 1 armour, 4 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers
Casualties for Americans: 6 armour, 1 artillery, 1 bomber, 5 fighters, 3 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
1 fighter moved from Northern Italy to Western Germany
3 bombers moved from Northern Italy to Western Germany
4 tactical_bombers moved from Northern Italy to Western Germany
5 infantry moved from Germany to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun, 6 armour, 4 artilleries, 19 infantry and 16 mech_infantrys moved from Russia to Tambov
1 aaGun moved from Novgorod to Baltic States
1 carrier, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
3 infantry placed in France
10 mech_infantrys placed in Germany
7 infantry placed in Western Germany
2 artilleries and 1 infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,2,2,1
Germans collect 47 PUs (5 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
3 fighters, 12 infantry and 1 tactical_bomber moved from Tsinghai to Shensi
Combat - Russians
Battle in Shensi
Russians attack with 3 fighters, 12 infantry and 1 tactical_bomber
Japanese defend with 2 armour, 8 infantry and 4 mech_infantrys
Russians win, taking Shensi from Japanese with 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Russians: 7 infantry
Casualties for Japanese: 2 armour, 8 infantry and 4 mech_infantrys
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Shensi to Caucasus
1 aaGun moved from Tsinghai to Shensi
1 aaGun moved from Tsinghai to Sikang
3 aaGuns, 9 artilleries and 47 infantry moved from Kazakhstan to Caucasus
3 infantry moved from Volgograd to Caucasus
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair 2 damage on 1 airfield; Remaining resources: 88 PUs; 6 SuicideAttackTokens;
Japanese buy 1 destroyer, 5 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 55 Sea Zone
3 fighters moved from 42 Sea Zone to 55 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
1 armour moved from West India to Persia
Japanese take Eastern Persia from British
Japanese take Persia from British
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Samara to Volgograd
Japanese take Volgograd from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair 2 damage on 1 airfield; Remaining resources: 88 PUs; 6 SuicideAttackTokens;
Japanese buy 1 destroyer, 5 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 55 Sea Zone
3 fighters moved from 42 Sea Zone to 55 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
1 armour moved from West India to Persia
Japanese take Eastern Persia from British
Japanese take Persia from British
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Samara to Volgograd
Japanese take Volgograd from Russians
Combat - Japanese
Battle in Western Australia
Battle in 55 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking Western Australia from ANZAC with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 battleship moved from 42 Sea Zone to 56 Sea Zone
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
2 cruisers moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
3 infantry moved from French Indo China to 36 Sea Zone
2 artilleries and 1 mech_infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 37 Sea Zone to 56 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 56 Sea Zone to Western Australia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 fighter moved from India to French Indo China
1 fighter moved from Malaya to French Indo China
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
3 fighters moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
2 fighters moved from 55 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Manchuria
1 fighter, 1 infantry and 1 mech_infantry placed in French Indo China
2 mech_infantrys placed in India
3 fighters and 1 infantry placed in Japan
1 fighter placed in Malaya
1 destroyer placed in 37 Sea Zone
Turn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
You are aware that I can attack sz 56?
yes, but thanks for the warning!
Do you want to edit it?
hi - actually, yes I do… let me reconstruct it today
Thanks, I had a plan in place, but you made me rethink it, so here is the edited turn…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 7 artilleries, 1 destroyer, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Gilbert Islands to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 16 Sea Zone to 22 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from Hawaiian Islands to 46 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 46 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 fighter moved from 92 Sea Zone to Northern Italy
3 transports moved from 92 Sea Zone to 89 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Battle in Northern Italy
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Americans win, taking Northern Italy from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 46 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Holland Belgium
Americans attack with 1 armour
Germans defend with 1 aaGun
Americans win, taking Holland Belgium from Germans with 1 armour remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in 22 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
2 carriers moved from 33 Sea Zone to 62 Sea Zone
2 fighters moved from 34 Sea Zone to 62 Sea Zone
1 fighter moved from 46 Sea Zone to 62 Sea Zone
1 fighter moved from Hawaiian Islands to 62 Sea Zone
3 destroyers and 1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 cruiser moved from 33 Sea Zone to 62 Sea Zone
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 62 Sea Zone
1 artillery and 2 infantry moved from 62 Sea Zone to New South Wales
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 carrier moved from 10 Sea Zone to 30 Sea Zone
2 bombers moved from Western United States to New Zealand
1 fighter moved from Midway to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to New Guinea
1 bomber moved from 22 Sea Zone to Caroline Islands
1 fighter moved from Northern Italy to 95 Sea Zone
2 carriers, 1 destroyer and 3 transports moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
Place Units - Americans
3 artilleries and 3 infantry placed in Central United States
3 armour placed in Southern France
1 artillery and 2 infantry placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Americans from 95 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 89 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Central United States
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 artilleries, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from Libya to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Yugoslavia
1 bomber moved from Southern Italy to Cyprus
3 fighters moved from Southern Italy to Yugoslavia
9 infantry moved from Iraq to Persia
1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
2 submarines moved from 96 Sea Zone to 92 Sea Zone
Combat - British
Battle in Yugoslavia
British attack with 3 fighters and 2 infantry
Italians defend with 1 mech_infantry
British win, taking Yugoslavia from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Cyprus
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British win, taking Cyprus from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Persia
British attack with 9 infantry
Japanese defend with 1 armour
British win, taking Persia from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
1 bomber moved from Cyprus to Egypt
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 aaGun moved from Tobruk to 96 Sea Zone
1 aaGun and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 aaGun moved from 95 Sea Zone to Southern Italy
1 transport moved from 95 Sea Zone to 81 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 fighters moved from Yugoslavia to Southern Italy
Place Units - British
2 artilleries and 1 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 artilleries, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from Libya to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Yugoslavia
1 bomber moved from Southern Italy to Cyprus
3 fighters moved from Southern Italy to Yugoslavia
9 infantry moved from Iraq to Persia
1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
2 submarines moved from 96 Sea Zone to 92 Sea Zone
Combat - British
Battle in Yugoslavia
British attack with 3 fighters and 2 infantry
Italians defend with 1 mech_infantry
British win, taking Yugoslavia from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Cyprus
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British win, taking Cyprus from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Persia
British attack with 9 infantry
Japanese defend with 1 armour
British win, taking Persia from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
1 bomber moved from Cyprus to Egypt
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 aaGun moved from Tobruk to 96 Sea Zone
1 aaGun and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 aaGun moved from 95 Sea Zone to Southern Italy
1 transport moved from 95 Sea Zone to 81 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 fighters moved from Yugoslavia to Southern Italy
Place Units - British
2 artilleries and 1 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Southern Italy: 1 aaGun
EDIT: Adding units owned by British to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Italians
1 armour moved from Poland to Yugoslavia
1 armour moved from Greater Southern Germany to Yugoslavia
2 fighters moved from Germany to Yugoslavia
1 artillery moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Morocco to Tunisia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Italians
1 armour moved from Poland to Yugoslavia
1 armour moved from Greater Southern Germany to Yugoslavia
2 fighters moved from Germany to Yugoslavia
1 artillery moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Combat - Italians
Battle in Yugoslavia
Italians attack with 2 armour and 2 fighters
British defend with 1 infantry
Italians win, taking Yugoslavia from British with 2 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Tunisia from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Yugoslavia to Western Germany
2 artilleries and 2 infantry moved from Bessarabia to Romania
1 infantry moved from Rostov to Ukraine
Turn Complete - Italians