@drummerinheat:
It seems to be agreed on the forums that cruisers aren’t worth purchasing. Since cruisers were technically the fastest of ships**, what if they had movement of 3 from any space regardless of naval base? Would that change your mind on purchasing? I think it would for me.**
@drummerinheat:
@CWO:
@drummerinheat:
Since cruisers were technically the fastest of ships
Not really. Speaking in very general terms (because there was a lot of variation from nany to navy), destroyers tended to be faster than cruisers. Fleet carriers were usually quite fast too, since their high speed (combined with the technique of steering into the wind) facilitated plane launches. And America’s 33-knot Iowa-class battleships were exceptionally fast (and agile) by battleship standards. Cruisers (the main types being 8-inch gun heavy, 6-inch gun light and 5-inch gun anti-aircraft cruisers) we basically intended to be good all-around combat ships: they had a long-range cruising radius (like battleships and carriers; destroyers were notorious fuel hogs when operating at high speed, and their small size meant that they had relatively small fuel tanks); they had decent armour protection (less than battleships, but better than carriers (which had little) and destroyers (which had none)); and they had good firepower (especially the 8-inch ones, though of course this was much less than 14-, 15-, 16- and 18-inch battleships). They were also considerably cheaper than battleships (especially the 6-inch and 5-inch ones), both in terms of construction costs and operating costs (due to the smaller crew size), though of course much more expensive than destroyers (which in any case served a very different role, primarily as escort vessels, anti-submarine platforms and as oversized torpedo boats).
My mistake. I had been watching WW2 docs and it had mentioned that Cruisers were generally the fastest ships. Should have done more research.
Maybe a combo idea could work. Like with land units (Art/Inf, Arm/Mech, Arm/Tac etc). CWO Mark, what ships would/could cruisers combo with historically speaking? Maybe it gets AA shot/or hits at a 4 if combined with carrier or battleship?
I believe this could actually change the Pacific theatre in an interesting way.
What about this Cruiser unit?
CRUISER
Attack 3
Defense 3
Shore Bombardment 3
Cost 12 IPCs
Move 3 (Naval Base cannot boost its move)
As a Fast Reaction Task Force unit:
Gives +1 Move in Combat and Non-Combat Move to any surface vessel paired 1:1 with (DD, TP, CV or BB)
This way, you can use the Cruiser & Transport combo without regarding Naval Base and maximizing the Shore bombardment. For example, 2 Cruisers, 1 Destroyer and 1 Transport can invade a few 1 Infantry’s islands which doesn’t have Naval Base but still keeping the pace of fleet making yo-yo move between Naval Base, to keep up the 3 moves pace.
On this post there is a similar idea, but only applied to transport & Cruiser combo then.
http://www.axisandallies.org/forums/index.php?topic=34985.msg1358278#msg1358278
I just found one of my original post which includes a combination of some previous ideas in this thread.
@Baron:
@CWO:
Cruiser + Aircraft Carrier? Yes, cruisers added to the protective rings of AAA fire that were thrown up around carriers, whose own AAA abilities were limited. US practice was to put the carriers in the middle of a formation, with battleships surrounding the carriers, cruisers surrounding the battleships, and destroyers surrounding the cruisers.
Cruiser + Battleship? Nothing much to be gained there since, as I’ve already outlined, both ship types differ mainly in scale rather than in fundamental ability.
Cruiser + Destroyer?
A wartime bonus of having cruisers and destroyers working together was that the cruisers would sometimes top up the fuel tanks of the destroyers, since destroyers were often looking for refills. (They often mooched from battleships too. The Iowas class battleships, whose armour allowed them to venture into seas too dangerous for tankers, were nicknamed “armoured oilers” by US destroyer crews.)
Cruiser + Transport ship? Perhaps, in the sense that cruisers could (in principle) protect them from attack with their AAA batteries. I’m not sure, however, to what extent cruisers were actually used in that role in WWII; destroyers may have been cheaper to use in the same capacity.
Ok, talking about Cruiser and Combined Arms
1- Cruiser always moves at 3 CM and NCM.
2- Cruiser gives +1 CM & NCM to boost the moving range of any other surface vessel if paired 1:1 (BB, CV, DD and TP, only).
3- Cruiser with Battleship and Carrier get the Anti-Air capacity (same as AAA: @1 against up to 3 planes, preemptive).
Battleship get nothing else, except as being part of #2 and a requirement for #3.
Carrier is in the same situation as Battleship.
However, to get a 3 move CM or NCM without Naval Base is costly for a Task Force Fleet: 1 BB, 1 CV, 1 DD, 1 TP, needs 4 Cruisers.
The mandatory pairing 1:1 provides a very restrictive limit, since Cruisers are the worst Combat effective units of the Naval roster.
Speed and maneuverability is gained at the cost of optimized Att/Def values.
Can this be within historical accuracy, A&A system and a balance limit?