@666 You couldn’t retreat as you got too many hits. Curse of great dice :P
No worries, game will still be here when you are feeling better. Get well soon!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Java
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 39 Sea Zone to 80 Sea Zone
ANZAC take 80 Sea Zone from Germans
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 armour
ANZAC roll dice for 2 fighters and 2 infantry in Java, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Java, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
3 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag, 1 submarine
39 Sea Zone : 1 submarine
54 Sea Zone : 1 destroyer and 1 transport
80 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 47 / 76
Russians : 18 / 18
Japanese : 62 / 72
Americans : 54 / 74
Chinese : 2 / 2
British : 28 / 31
UK_Pacific : 0 / 0
Italians : 34 / 44
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Turn Complete - French
Territory Summary for French :
42 Sea Zone : 1 destroyer
39 Sea Zone : 1 flag
United Kingdom : 2 infantry
Persia : 1 infantry
Production/PUs Summary :
Germans : 47 / 76
Russians : 18 / 18
Japanese : 62 / 72
Americans : 54 / 74
Chinese : 2 / 2
British : 28 / 31
UK_Pacific : 0 / 0
Italians : 34 / 44
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 fighters, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novgorod to Norway
3 armour and 1 mech_infantry moved from Finland to Norway
2 fighters moved from Western Germany to Norway
1 armour and 1 mech_infantry moved from Archangel to Smolensk
1 armour moved from Volgograd to Bryansk
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 infantry moved from France to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
5 infantry moved from Western Ukraine to Bryansk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 fighters, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novgorod to Norway
3 armour and 1 mech_infantry moved from Finland to Norway
2 fighters moved from Western Germany to Norway
1 armour and 1 mech_infantry moved from Archangel to Smolensk
1 armour moved from Volgograd to Bryansk
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 infantry moved from France to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
5 infantry moved from Western Ukraine to Bryansk
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
British defend with 1 mech_infantry
Germans win, taking Holland Belgium from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Morocco
Battle in Bryansk
Germans attack with 1 armour and 5 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Morocco from French, taking Bryansk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Smolensk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Norway
Germans attack with 3 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 fighter; Americans defend with 1 armour, 3 artilleries, 1 factory_minor, 2 fighters and 2 infantry
Americans win with 3 fighters remaining. Battle score for attacker is -39
Casualties for Germans: 3 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 1 armour, 3 artilleries and 2 infantry
Non Combat Move - Germans
1 armour and 6 mech_infantrys moved from Novgorod to Finland
2 mech_infantrys moved from Archangel to Karelia
2 armour moved from Volgograd to Caucasus
16 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
7 infantry moved from Western Germany to Denmark
1 artillery moved from Western Germany to France
10 infantry moved from Germany to Western Germany
2 artilleries moved from Western Germany to Denmark
Place Units - Germans
5 infantry placed in Western Germany
3 infantry placed in France
2 mech_infantrys placed in Germany
1 bomber and 2 fighters placed in Western Germany
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 armour; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 artillery and 13 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
2 artilleries and 24 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
2 artilleries and 8 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 artillery and 5 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 artillery and 8 infantry moved from Tambov to Rostov
1 artillery and 5 infantry moved from Tambov to Volgograd
2 artilleries and 3 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Tambov to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 5 artilleries, 17 infantry and 2 mech_infantrys
Germans defend with 1 armour and 1 infantry
Russians roll dice for 5 artilleries, 17 infantry and 2 mech_infantrys in Bryansk, round 2 : 4/24 hits
Germans roll dice for 1 armour and 1 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 5 artilleries, 16 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Place Units - Russians
3 armour placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Territory Summary for Russians :
Suiyuyan : 1 fighter and 1 tactical_bomber
Kazakhstan : 1 infantry
Belarus : 1 infantry
Bryansk : 5 artilleries, 16 infantry and 2 mech_infantrys
Rostov : 1 artillery and 9 infantry
Archangel : 2 artilleries and 24 infantry
Russia : 6 aaGuns, 1 airfield, 3 armour and 1 factory_major
Novosibirsk : 1 infantry
Volgograd : 2 artilleries, 1 factory_minor and 18 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Persia : 1 armour and 1 mech_infantry
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 46 / 74
Russians : 26 / 31
Japanese : 60 / 72
Americans : 54 / 74
Chinese : 2 / 2
British : 25 / 31
UK_Pacific : 0 / 0
Italians : 33 / 44
ANZAC : 17 / 22
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 armour; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 artillery and 13 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
2 artilleries and 24 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
2 artilleries and 8 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 artillery and 5 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 artillery and 8 infantry moved from Tambov to Rostov
1 artillery and 5 infantry moved from Tambov to Volgograd
2 artilleries and 3 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Tambov to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 5 artilleries, 17 infantry and 2 mech_infantrys
Germans defend with 1 armour and 1 infantry
Russians roll dice for 5 artilleries, 17 infantry and 2 mech_infantrys in Bryansk, round 2 : 4/24 hits
Germans roll dice for 1 armour and 1 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 5 artilleries, 16 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Place Units - Russians
3 armour placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Suiyuyan: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Russians to Russia: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Territory Summary for Russians :
Kazakhstan : 1 infantry
Belarus : 1 infantry
Bryansk : 5 artilleries, 16 infantry and 2 mech_infantrys
Rostov : 1 artillery and 9 infantry
Archangel : 2 artilleries and 24 infantry
Russia : 6 aaGuns, 1 airfield, 3 armour, 1 factory_major, 1 fighter and 1 tactical_bomber
Novosibirsk : 1 infantry
Volgograd : 2 artilleries, 1 factory_minor and 18 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Persia : 1 armour and 1 mech_infantry
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 46 / 74
Russians : 26 / 31
Japanese : 60 / 72
Americans : 54 / 74
Chinese : 2 / 2
British : 25 / 31
UK_Pacific : 0 / 0
Italians : 33 / 44
ANZAC : 17 / 22
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 armour; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 artillery and 13 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
2 artilleries and 24 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
2 artilleries and 8 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 artillery and 5 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 artillery and 8 infantry moved from Tambov to Rostov
1 artillery and 5 infantry moved from Tambov to Volgograd
2 artilleries and 3 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Tambov to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 5 artilleries, 17 infantry and 2 mech_infantrys
Germans defend with 1 armour and 1 infantry
Russians roll dice for 5 artilleries, 17 infantry and 2 mech_infantrys in Bryansk, round 2 : 4/24 hits
Germans roll dice for 1 armour and 1 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 5 artilleries, 16 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Place Units - Russians
3 armour placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Suiyuyan: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Russians to Russia: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Territory Summary for Russians :
Kazakhstan : 1 infantry
Belarus : 1 infantry
Bryansk : 5 artilleries, 16 infantry and 2 mech_infantrys
Rostov : 1 artillery and 9 infantry
Archangel : 2 artilleries and 24 infantry
Russia : 6 aaGuns, 1 airfield, 3 armour, 1 factory_major, 1 fighter and 1 tactical_bomber
Novosibirsk : 1 infantry
Volgograd : 2 artilleries, 1 factory_minor and 18 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Persia : 1 armour and 1 mech_infantry
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 46 / 74
Russians : 26 / 31
Japanese : 60 / 72
Americans : 54 / 74
Chinese : 2 / 2
British : 25 / 31
UK_Pacific : 0 / 0
Italians : 33 / 44
ANZAC : 17 / 22
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 destroyers, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from India to 42 Sea Zone
1 tactical_bomber moved from Borneo to 42 Sea Zone
1 tactical_bomber moved from French Indo China to 42 Sea Zone
2 fighters moved from Philippines to 42 Sea Zone
1 tactical_bomber moved from Philippines to 42 Sea Zone
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 destroyers, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from India to 42 Sea Zone
1 tactical_bomber moved from Borneo to 42 Sea Zone
1 tactical_bomber moved from French Indo China to 42 Sea Zone
2 fighters moved from Philippines to 42 Sea Zone
1 tactical_bomber moved from Philippines to 42 Sea Zone
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Japanese
Battle in Caroline Islands
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese win, taking Caroline Islands from Americans with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 3 tactical_bombers
ANZAC defend with 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport; French defend with 1 destroyer
1 submarine owned by the ANZAC Submerged
Units damaged: 1 carrier owned by the ANZAC
ANZAC win with 2 fighters and 1 transport remaining. Battle score for attacker is -17
Casualties for Japanese: 1 bomber, 2 fighters and 3 tactical_bombers
Casualties for ANZAC: 1 carrier and 3 destroyers
Casualties for French: 1 destroyer
2 fighters owned by the ANZAC forced to land in Java
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 16 Sea Zone to 33 Sea Zone
1 battleship, 3 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Hopei to Tsinghai
1 mech_infantry moved from French Indo China to Szechwan
Place Units - Japanese
2 infantry placed in Japan
2 mech_infantrys placed in French Indo China
1 infantry placed in India
1 infantry placed in Japan
1 fighter placed in French Indo China
1 fighter placed in India
Japanese undo move 6.
Japanese undo move 5.
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 2.
1 fighter placed in French Indo China
1 fighter placed in French Indo China
1 destroyer placed in 36 Sea Zone
2 destroyers placed in 39 Sea Zone
1 destroyer placed in 6 Sea Zone
1 mech_infantry placed in India
1 mech_infantry placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,2,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
Japanese collect 50 PUs (11 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
By the way, let me know if you would’ve wanted to save your carrier instead in SZ 42, assumed you wanted the FTR, but feel free to edit in.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from United Kingdom to Holland Belgium
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 41 Sea Zone to 39 Sea Zone
Americans take 41 Sea Zone from Japanese
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 2 artilleries and 2 infantry
Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/5 hits
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 2/4 hits
2 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Holland Belgium, round 3 : 1/3 hits
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 1/3 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 : 0/2 hits
Germans roll dice for 2 artilleries in Holland Belgium, round 4 : 0/2 hits
Americans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 5 : 1/2 hits
Germans roll dice for 2 artilleries in Holland Belgium, round 5 : 2/2 hits
1 artillery owned by the Americans, 1 fighter owned by the Americans and 1 artillery owned by the Germans lost in Holland Belgium
Germans win with 1 artillery remaining. Battle score for attacker is -14
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 39 Sea Zone
ANZAC loiter and taunt; Americans attack with 2 submarines
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 destroyers in 39 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Japanese lost in 39 Sea Zone
Americans roll dice for 2 submarines in 39 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 39 Sea Zone
Americans roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 39 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Americans lost in 39 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
2 transports moved from 123 Sea Zone to 101 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
2 fighters moved from Norway to United Kingdom
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from Midway to Hawaiian Islands
1 submarine moved from 2 Sea Zone to 10 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Alaska to 1 Sea Zone
1 infantry moved from British Columbia to Western United States
1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
1 bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Western Australia to Queensland
1 bomber moved from Western Australia to Queensland
2 aaGuns moved from Central United States to Western United States
Place Units - Americans
1 bomber placed in Western United States
1 destroyer placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 armour and 1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
Queensland : 1 bomber and 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 armour, 2 bombers, 3 fighters, 1 harbour and 1 infantry
Midway : 1 airfield
41 Sea Zone : 1 flag
26 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
16 Sea Zone : 1 submarine
2 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Iceland : 1 artillery, 4 infantry and 1 mech_infantry
United Kingdom : 2 fighters
Norway : 1 flag, 1 factory_minor
123 Sea Zone : 3 transports
101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
91 Sea Zone : 1 destroyer
110 Sea Zone : 1 destroyer and 2 transports
105 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 46 / 74
Russians : 26 / 31
Japanese : 61 / 55
Americans : 54 / 74
Chinese : 1 / 2
British : 25 / 31
UK_Pacific : 0 / 0
Italians : 33 / 44
ANZAC : 17 / 22
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Kansu : 1 fighter
Production/PUs Summary :
Germans : 46 / 74
Russians : 26 / 31
Japanese : 60 / 55
Americans : 54 / 74
Chinese : 2 / 4
British : 25 / 31
UK_Pacific : 0 / 0
Italians : 33 / 44
ANZAC : 17 / 22
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 artillery and 2 infantry moved from Persia to Northwest Persia
Combat - British
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 artillery
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in Northwest Persia
British attack with 1 artillery and 2 infantry
Italians defend with 1 armour
British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 0/3 hits
Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the British lost in Northwest Persia
British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 3 : 0/2 hits
Germans roll dice for 1 armour in Northwest Persia, round 3 : 1/1 hits
1 infantry owned by the British lost in Northwest Persia
British roll dice for 1 artillery in Northwest Persia, round 4 : 1/1 hits
Germans roll dice for 1 armour in Northwest Persia, round 4 : 0/1 hits
1 armour owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 1 armour
Non Combat Move - British
1 artillery, 1 infantry and 1 mech_infantry moved from Rhodesia to Union of South Africa
2 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Norway to United Kingdom
Place Units - British
1 destroyer placed in 110 Sea Zone
3 infantry placed in Persia
1 infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield and 1 harbour
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Holland Belgium : 1 flag, 1 infantry
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag, 1 artillery
Persia : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 13 infantry and 4 mech_infantrys
110 Sea Zone : 1 destroyer and 3 transports
Production/PUs Summary :
Germans : 43 / 74
Russians : 26 / 31
Japanese : 60 / 55
Americans : 54 / 74
Chinese : 2 / 4
British : 28 / 28
UK_Pacific : 0 / 0
Italians : 33 / 44
ANZAC : 17 / 22
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 mech_infantry moved from French Equatorial Africa to Rhodesia
Italians take Rhodesia from British
2 armour moved from Iraq to Northwest Persia
1 bomber moved from Egypt to Persia
1 fighter moved from Egypt to Northwest Persia
1 artillery moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 mech_infantry moved from French Equatorial Africa to Rhodesia
Italians take Rhodesia from British
2 armour moved from Iraq to Northwest Persia
1 bomber moved from Egypt to Persia
1 fighter moved from Egypt to Northwest Persia
1 artillery moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Italians
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Holland Belgium
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Northwest Persia
Italians attack with 2 armour and 1 fighter
British defend with 1 artillery
Italians win, taking Northwest Persia from British with 2 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 fighter moved from Northwest Persia to Iraq
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
1 artillery moved from Algeria to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
1 carrier moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern France to France
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Persia to Egypt
Place Units - Italians
1 artillery and 1 infantry placed in Egypt
1 destroyer placed in 81 Sea Zone
3 infantry and 3 mech_infantrys placed in Northern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6,5,5
Italians collect 33 PUs (2 lost to blockades); end with 33 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Japanese scrambles 2 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in Malaya
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win, taking Malaya from Japanese, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 36 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer and 2 fighters
ANZAC roll dice for 3 submarines in 36 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 4 : 2/3 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -18
Casualties for ANZAC: 3 submarines
Battle in 39 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 39 Sea Zone
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 39 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
Non Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 41 Sea Zone
2 fighters moved from Java to Queensland
Place Units - ANZAC
1 bomber and 2 infantry placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 24 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Territory Summary for ANZAC :
Malaya : 1 flag, 1 harbour and 2 infantry
Borneo : 1 flag, 1 artillery
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
Celebes : 1 flag, 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
41 Sea Zone : 1 submarine
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 transport
37 Sea Zone : 1 flag, 1 transport
54 Sea Zone : 1 destroyer
80 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 46 / 74
Russians : 26 / 31
Japanese : 53 / 55
Americans : 54 / 74
Chinese : 2 / 4
British : 24 / 28
UK_Pacific : 0 / 0
Italians : 35 / 52
ANZAC : 24 / 34
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Combat - French
Turn Complete - French
Territory Summary for French :
39 Sea Zone : 1 flag
United Kingdom : 2 infantry
Persia : 1 infantry
Production/PUs Summary :
Germans : 46 / 74
Russians : 26 / 31
Japanese : 53 / 55
Americans : 54 / 74
Chinese : 2 / 4
British : 24 / 28
UK_Pacific : 0 / 0
Italians : 35 / 52
ANZAC : 24 / 34
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 fighters, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Finland to Norway
Germans take Norway from Americans
3 armour moved from Caucasus to Persia
16 armour and 2 mech_infantrys moved from Iraq to Persia
1 bomber moved from Western Germany to Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 fighters, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Finland to Norway
Germans take Norway from Americans
3 armour moved from Caucasus to Persia
16 armour and 2 mech_infantrys moved from Iraq to Persia
1 bomber moved from Western Germany to Persia
Combat - Germans
Battle in Persia
Germans attack with 19 armour, 1 bomber and 2 mech_infantrys
French defend with 1 infantry; Russians defend with 1 armour and 1 mech_infantry; British defend with 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 13 infantry and 4 mech_infantrys
Germans win, taking Persia from British with 8 armour and 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 11 armour and 2 mech_infantrys
Casualties for French: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for British: 1 armour, 3 artilleries, 13 infantry and 4 mech_infantrys
Non Combat Move - Germans
1 bomber moved from Persia to Iraq
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from France to Northern Italy
4 infantry moved from Western Ukraine to Eastern Poland
1 aaGun moved from Western Ukraine to Eastern Poland
1 aaGun moved from Western Ukraine to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
3 mech_infantrys moved from Novgorod to Eastern Poland
4 mech_infantrys moved from Finland to Norway
1 mech_infantry moved from Finland to Norway
1 mech_infantry moved from Finland to Karelia
1 aaGun moved from Novgorod to Karelia
2 artilleries and 7 infantry moved from Denmark to Western Germany
6 infantry moved from Western Germany to Germany
4 infantry moved from Western Germany to Germany
Place Units - Germans
2 artilleries placed in Germany
1 artillery and 2 infantry placed in France
3 fighters placed in Western Germany
6 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Nenetsia
Russians take Nenetsia from Germans
5 artilleries and 9 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Kazakhstan to Tsinghai
1 fighter and 1 tactical_bomber moved from Russia to Tsinghai
6 infantry moved from Rostov to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Volgograd to Kazakhstan
3 infantry moved from Volgograd to Kazakhstan
2 artilleries and 14 infantry moved from Volgograd to Caucasus
1 artillery and 3 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
6 infantry moved from Bryansk to Western Ukraine
2 mech_infantrys moved from Bryansk to Western Ukraine
3 armour moved from Russia to Western Ukraine
4 infantry moved from Archangel to Belarus
2 artilleries moved from Archangel to Belarus
10 infantry moved from Archangel to Novgorod
8 infantry moved from Archangel to Belarus
Combat - Russians
Battle in Tsinghai
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tsinghai to Kansu
1 infantry moved from Novosibirsk to Kansu
Place Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Territory Summary for Russians :
Kansu : 1 fighter, 1 infantry and 1 tactical_bomber
Tsinghai : 1 infantry
Kazakhstan : 4 infantry
Belarus : 2 artilleries and 12 infantry
Baltic States : 1 infantry
Nenetsia : 1 infantry
Russia : 6 aaGuns, 1 airfield, 1 factory_major and 7 infantry
Ukraine : 1 artillery, 1 factory_minor and 4 infantry
Western Ukraine : 3 armour, 5 artilleries, 15 infantry and 2 mech_infantrys
Volgograd : 1 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 11 infantry
Caucasus : 2 artilleries and 20 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 46 / 70
Russians : 35 / 40
Japanese : 52 / 55
Americans : 51 / 74
Chinese : 3 / 4
British : 22 / 28
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 24 / 34
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0