TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 9 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 infantry moved from Siam to Shan State
1 artillery moved from French Indo China to Shan State
2 bombers moved from Malaya to Shan State
2 infantry moved from Malaya to Shan State
Combat - Japanese
Battle in Shan State
Japanese attack with 1 artillery, 2 bombers and 3 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
4 carriers, 5 destroyers, 5 fighters, 6 submarines and 1 tactical_bomber moved from 79 Sea Zone to 81 Sea Zone
3 fighters moved from Malaya to 79 Sea Zone
3 fighters and 1 tactical_bomber moved from Philippines to Japan
2 bombers moved from Shan State to West India
Place Units - Japanese
3 infantry placed in Malaya
Japanese undo move 1.
9 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,1,1,6,4,3,1,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,1,5,6,5,1,6,4,2,2,1
Japanese collect 21 PUs (14 lost to blockades); end with 23 PUs total