@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
15L BerntBernt (Axis) vs. Karl7 (Allies +20)
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Kill?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Archangel to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
1 armour moved from Western Ukraine to Eastern PolandCombat - Germans
Non Combat Move - Germans
2 armour and 11 mech_infantrys moved from Archangel to Eastern Poland
1 infantry moved from Archangel to Novgorod
3 armour moved from Slovakia Hungary to Eastern Poland
6 bombers moved from Southern France to Western Germany
1 artillery and 2 infantry moved from Western Germany to Northern Italy
1 armour moved from Northern Italy to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
2 submarines moved from 92 Sea Zone to 95 Sea Zone
2 mech_infantrys moved from Southern France to YugoslaviaPlace Units - Germans
3 artilleries placed in Novgorod
1 armour and 9 mech_infantrys placed in Germany
4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
1 armour moved from Smolensk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Smolensk
3 armour and 4 artilleries moved from Samara to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Smolensk to Archangel
Russians take Archangel from GermansCombat - Russians
Non Combat Move - Russians
3 armour moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to SamaraPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 bomber and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 7 PUs;Combat Move - Japanese
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Novosibirsk
3 armour, 6 artilleries and 20 infantry moved from Timguska to Novosibirsk
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Shan State to French Indo China
Japanese take French Indo China from UK_Pacific
1 infantry moved from Shan State to Siam
Japanese take Siam from UK_PacificCombat - Japanese
Battle in Novosibirsk
Japanese attack with 4 armour, 6 artilleries and 20 infantry
Russians defend with 2 aaGuns, 3 armour, 4 artilleries and 23 infantry
Russians win with 3 armour and 4 artilleries remaining. Battle score for attacker is -29
Casualties for Japanese: 4 armour, 6 artilleries and 20 infantry
Casualties for Russians: 2 aaGuns and 23 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 aaGun moved from Timguska to Urals
6 carriers, 5 destroyers, 8 fighters, 6 submarines and 1 tactical_bomber moved from 37 Sea Zone to 79 Sea Zone
1 fighter moved from 41 Sea Zone to West India
3 fighters moved from Philippines to Malaya
3 fighters moved from 79 Sea Zone to West India
1 armour moved from Korea to Buryatia
1 bomber moved from Japan to Malaya
3 fighters and 1 tactical_bomber moved from Japan to PhilippinesPlace Units - Japanese
1 bomber and 2 infantry placed in Malaya
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,4,5,4,2,2,4,2,5,2
Japanese collect 22 PUs (15 lost to blockades); end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Libya to Tobruk
Americans take Tobruk from ItaliansCombat - Americans
Americans creates battle in territory 22 Sea ZoneNon Combat Move - Americans
8 fighters moved from 22 Sea Zone to Guam
2 submarines moved from 22 Sea Zone to 20 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
3 submarines moved from 22 Sea Zone to 35 Sea Zone
1 submarine moved from 22 Sea Zone to 33 Sea Zone
4 carriers, 4 destroyers and 1 transport moved from 22 Sea Zone to 33 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Eastern United States to 101 Sea Zone
2 carriers, 1 destroyer, 3 fighters, 2 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 carrier, 2 destroyers and 2 fighters moved from 106 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
4 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery moved from Burma to India
1 mech_infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Belgian Congo to Nigeria
British take Nigeria from Italians
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Italians
1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery moved from Tanganyika Territory to Belgian Congo
5 infantry moved from Rhodesia to Belgian CongoCombat - British
Non Combat Move - British
1 fighter moved from United Kingdom to 91 Sea Zone
3 fighters moved from United Kingdom to GibraltarPlace Units - British
2 fighters placed in United Kingdom
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 artilleries, 1 harbour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Southern Italy to Caucasus
1 fighter moved from West India to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Caucasus to Northwest Persia
3 transports moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from Iraq to 80 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 80 Sea Zone to 79 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 79 Sea Zone to West India
1 armour moved from Slovakia Hungary to Eastern PolandPlace Units - Italians
1 harbour placed in West India
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 18 PUs (1 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 6 PUs;Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
3 fighters moved from Java to India
2 carriers, 2 destroyers, 2 fighters and 1 transport moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to JavaCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 27 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
2 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
5 armour, 11 artilleries, 25 infantry and 11 mech_infantrys moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour and 1 mech_infantry moved from Slovakia Hungary to Belarus
1 armour, 13 artilleries and 14 infantry moved from Novgorod to BelarusCombat - Germans
Non Combat Move - Germans
1 aaGun moved from Novgorod to Belarus
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Yugoslavia to Eastern Poland
4 mech_infantrys moved from Western Germany to Poland
2 aaGuns, 1 artillery and 5 infantry moved from Northern Italy to Southern Italy
3 submarines moved from 95 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 79 Sea Zone to 81 Sea ZonePlace Units - Germans
3 infantry placed in Novgorod
3 armour and 7 mech_infantrys placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 45 PUs (9 lost to blockades); end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Novosibirsk to Urals
2 armour moved from Novosibirsk to Timguska
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from GermansCombat - Russians
Battle in Urals
Russians attack with 1 artillery
Japanese defend with 1 aaGun
Russians win, taking Urals from Japanese with 1 artillery remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Timguska
Russians attack with 2 armour
Japanese defend with 1 aaGun
Russians win, taking Timguska from Japanese with 2 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
1 armour moved from Novosibirsk to Samara
3 armour moved from Tambov to Samara
1 artillery and 1 infantry moved from Samara to Tambov
5 infantry moved from Bryansk to Tambov
2 aaGuns, 1 armour, 9 artilleries and 31 infantry moved from Bryansk to Russia
2 aaGuns, 1 armour, 10 artilleries, 2 fighters and 29 infantry moved from Smolensk to Russia
1 infantry moved from Archangel to Vologda
3 artilleries moved from Novosibirsk to Samara
1 infantry moved from Russia to VologdaPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 9 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Siam to Shan State
1 artillery moved from French Indo China to Shan State
2 bombers moved from Malaya to Shan State
2 infantry moved from Malaya to Shan StateCombat - Japanese
Battle in Shan State
Japanese attack with 1 artillery, 2 bombers and 3 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
4 carriers, 5 destroyers, 5 fighters, 6 submarines and 1 tactical_bomber moved from 79 Sea Zone to 81 Sea Zone
3 fighters moved from Malaya to 79 Sea Zone
3 fighters and 1 tactical_bomber moved from Philippines to Japan
2 bombers moved from Shan State to West IndiaPlace Units - Japanese
3 infantry placed in Malaya
Japanese undo move 1.
9 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,1,1,6,4,3,1,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,1,5,6,5,1,6,4,2,2,1
Japanese collect 21 PUs (14 lost to blockades); end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 artillery, 1 infantry and 1 mech_infantry moved from New South Wales to QueenslandCombat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in French Indo ChinaNon Combat Move - Americans
2 carriers moved from 33 Sea Zone to 36 Sea Zone
4 fighters moved from Guam to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
3 submarines moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from Guam to Yunnan
2 destroyers moved from 33 Sea Zone to 36 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 3 carriers, 3 destroyers, 6 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 carriers and 2 destroyers moved from 33 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 1 armour, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Shan State
1 fighter moved from India to Shan StateCombat - British
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Shan State to India
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Ethiopia to Belgian Congo
1 mech_infantry moved from Nigeria to Belgian Congo
1 mech_infantry moved from French Central Africa to Belgian Congo
2 infantry moved from Union of South Africa to RhodesiaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 2 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 armour, 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 1 fighter moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
1 armour moved from Eastern Poland to Bryansk
Italians take Bryansk from Russians
1 armour and 3 mech_infantrys moved from Northwest Persia to Caucasus
6 armour and 2 mech_infantrys moved from West India to Turkmenistan
Italians take Turkmenistan from Russians
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to EgyptCombat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 bomber, 1 fighter and 4 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 armour, 1 bomber, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
4 artilleries and 4 infantry moved from West India to 79 Sea Zone
4 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 79 Sea Zone to 81 Sea Zone
4 artilleries and 4 infantry moved from 81 Sea Zone to Egypt
6 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
6 artilleries and 5 infantry moved from West India to Eastern Persia
1 bomber and 1 fighter moved from Caucasus to IraqPlace Units - Italians
1 artillery and 2 infantry placed in Persia
2 artilleries and 1 infantry placed in Iraq
1 armour, 1 artillery and 1 infantry placed in EgyptTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
6 fighters moved from India to Shensi
2 fighters moved from Java to Yunnan
2 carriers, 1 destroyer and 2 fighters moved from 33 Sea Zone to 36 Sea Zone
1 destroyer and 1 transport moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to Shan StatePlace Units - ANZAC
1 transport placed in 54 Sea Zone
2 fighters placed in Queensland
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
4 mech_infantrys moved from Poland to Western Ukraine
1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 mech_infantry moved from Belarus to Tambov
1 mech_infantry moved from Belarus to Tambov
1 mech_infantry moved from Belarus to Tambov
1 bomber moved from Western Germany to Western Ukraine
8 bombers moved from Western Germany to Tambov
3 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from RussiansCombat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in Holland Belgium
Germans attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking 97 Sea Zone from Americans with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 8 bombers and 3 mech_infantrys
Russians defend with 1 artillery and 6 infantry
Germans win with 7 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 bomber and 3 mech_infantrys
Casualties for Russians: 1 artillery and 6 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Western Ukraine to Bryansk
7 bombers moved from Tambov to Bryansk
2 armour and 10 mech_infantrys moved from Eastern Poland to Bryansk
6 armour and 9 mech_infantrys moved from Belarus to Bryansk
1 aaGun and 11 infantry moved from Belarus to Bryansk
21 infantry moved from Belarus to Bryansk
6 artilleries and 7 infantry moved from Belarus to Bryansk
12 artilleries moved from Belarus to Bryansk
6 artilleries moved from Belarus to Bryansk
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Holland Belgium to Bryansk
1 tactical_bomber moved from Holland Belgium to Germany
1 bomber moved from Normandy Bordeaux to Germany
1 mech_infantry moved from Western Germany to Germany
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 aaGun moved from West India to Eastern PersiaPlace Units - Germans
3 armour placed in Novgorod
3 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,3,5
Germans collect 49 PUs (4 lost to blockades); end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
2 infantry moved from Vologda to Archangel
4 fighters and 1 tactical_bomber moved from Russia to Archangel
2 armour moved from Timguska to Yakut S.S.R.
Russians take Yenisey from Japanese
Russians take Yakut S.S.R. from Japanese
1 artillery moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from JapaneseCombat - Russians
Battle in Archangel
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Archangel from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Archangel to Russia
2 infantry moved from Russia to Vologda
4 armour and 3 artilleries moved from Samara to Russia
3 infantry moved from Volgograd to SamaraPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 24 PUs





