@axis-dominion @Daaras Good luck gents, following thread.
15L BerntBernt (Axis) vs. Karl7 (Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Karelia to BryanskNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 bombers and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
7 artilleries and 10 infantry moved from Poland to Baltic States
4 bombers moved from Western Germany to Eastern Poland
1 armour, 5 artilleries and 17 infantry moved from Ukraine to Rostov
7 armour moved from Western Ukraine to Rostov
5 mech_infantrys moved from Western Ukraine to Rostov
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Poland to Baltic States
4 fighters and 2 tactical_bombers moved from Finland to NovgorodCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Rostov
Germans attack with 8 armour, 5 artilleries, 17 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 8 armour, 5 artilleries, 17 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 4 fighters and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 7 artilleries and 11 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Baltic States from Russians with 7 artilleries and 11 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Eastern Poland
Germans attack with 4 bombers and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Eastern Poland from Russians with 4 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
2 infantry moved from Western Ukraine to Ukraine
1 aaGun moved from Ukraine to Rostov
3 fighters and 2 tactical_bombers moved from Novgorod to Poland
1 aaGun moved from Poland to Baltic States
4 bombers moved from Eastern Poland to Western Germany
10 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Finland to Western Germany
1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 submarines moved from 110 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Malta to 96 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 67 Sea Zone to 52 Sea ZonePlace Units - Germans
3 infantry placed in Ukraine
1 artillery and 3 infantry placed in Germany
3 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 55 PUs (1 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 1 artillery, 4 fighters, 33 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Rostov
2 armour and 1 mech_infantry moved from Belarus to Rostov
2 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Iraq to EgyptCombat - Russians
Battle in Rostov
Russians attack with 3 armour, 1 artillery, 4 fighters, 35 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 8 armour, 5 artilleries, 17 infantry and 5 mech_infantrys
Russians win, taking Rostov from Germans with 3 armour, 1 artillery, 4 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 57
Casualties for Germans: 1 aaGun, 8 armour, 5 artilleries, 17 infantry and 5 mech_infantrys
Casualties for Russians: 29 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Rostov to Bryansk
2 aaGuns moved from Bryansk to Rostov
10 infantry moved from Russia to Bryansk
2 aaGuns and 11 infantry moved from Belarus to BryanskPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 bombers, 1 destroyer and 2 fighters; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 armour, 5 artilleries and 5 infantry moved from Yunnan to Burma
4 infantry and 1 mech_infantry moved from Shan State to Burma
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 bomber moved from Shan State to 41 Sea Zone
1 bomber, 1 fighter and 4 tactical_bombers moved from Shan State to SzechwanCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Burma
Japanese attack with 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 1 fighter and 4 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Japanese: 2 tactical_bombers
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 bomber, 1 fighter and 2 tactical_bombers moved from Szechwan to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
2 infantry moved from Manchuria to Jehol
5 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
3 fighters moved from 6 Sea Zone to Kwangsi
3 fighters moved from Japan to Kwangsi
1 aaGun, 2 carriers, 1 destroyer, 1 fighter, 5 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from 41 Sea Zone to PhilippinesPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 bombers and 2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
Japanese collect 49 PUs (2 lost to blockades); end with 52 PUs total -
man, the dice are saving my Bacon this game!
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Good play and some dice to help :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 89 Sea Zone to 106 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 10 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanPlace Units - Americans
1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 infantry placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Tsinghai
1 fighter moved from Shensi to Tsinghai
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to Shensi
2 infantry moved from Shensi to HopeiPlace Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 79 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 artillery, 2 fighters, 14 infantry and 1 tactical_bomber moved from India to Burma
2 infantry moved from Egypt to Alexandria
4 fighters and 1 tactical_bomber moved from Egypt to AlexandriaCombat - British
Battle in Burma
British attack with 2 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry
1 artillery and 10 infantry retreated to India
Japanese win with 1 armour remaining. Battle score for attacker is 32
Casualties for Japanese: 5 artilleries, 9 infantry and 1 mech_infantry
Casualties for British: 1 artillery and 5 infantry
Battle in Alexandria
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British win, taking Alexandria from Italians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from Alexandria to Iraq
2 fighters and 1 tactical_bomber moved from Burma to India
1 carrier and 2 fighters moved from 89 Sea Zone to 106 Sea Zone
1 armour and 1 infantry moved from Eastern United States to Quebec
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Union of South Africa to RhodesiaPlace Units - British
1 fighter and 2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 armour; Remaining resources: 4 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
1 fighter moved from 96 Sea Zone to Alexandria
1 bomber moved from Greece to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Alexandria to Greece
1 fighter moved from Alexandria to 96 Sea Zone
2 infantry moved from Libya to Tobruk
4 transports moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
4 armour and 2 infantry moved from Northern Italy to 97 Sea Zone
4 armour, 4 infantry and 4 transports moved from 97 Sea Zone to 96 Sea Zone
4 armour and 4 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Gibraltar to Southern Italy
1 aaGun moved from Poland to Eastern PolandPlace Units - Italians
4 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Queensland to New South Wales
1 fighter moved from New South Wales to Queensland
1 fighter moved from Queensland to Sumatra
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Egypt to Alexandria
1 fighter moved from Bryansk to RostovNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
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KIll?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 5 bombers; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
7 artilleries and 11 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
2 infantry moved from Eastern Poland to BelarusCombat - Germans
Non Combat Move - Germans
5 infantry moved from Ukraine to Bessarabia
10 infantry moved from Poland to Eastern Poland
1 aaGun moved from Baltic States to Belarus
1 infantry moved from Finland to Karelia
3 fighters and 2 tactical_bombers moved from Poland to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 artillery and 3 infantry moved from Germany to PolandPlace Units - Germans
5 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 52 PUs (5 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 5 bombers; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
7 artilleries and 11 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
2 infantry moved from Eastern Poland to BelarusCombat - Germans
Non Combat Move - Germans
5 infantry moved from Ukraine to Bessarabia
10 infantry moved from Poland to Eastern Poland
1 aaGun moved from Baltic States to Belarus
1 infantry moved from Finland to Karelia
3 fighters and 2 tactical_bombers moved from Poland to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 artillery and 3 infantry moved from Germany to PolandPlace Units - Germans
5 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 52 PUs (5 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 4 fighters and 3 tactical_bombers
EDIT: Removing units owned by Germans from Southern Italy: 4 fighters and 3 tactical_bombers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 armour; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
2 infantry moved from Bryansk to Western Ukraine
4 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 mech_infantry moved from Egypt to EthiopiaCombat - Russians
Battle in Western Ukraine
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns, 3 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Rostov to Bryansk
4 fighters moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
8 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Vologda
1 infantry moved from Volgograd to RostovPlace Units - Russians
5 armour placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 5 destroyers and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 armour moved from Burma to Hunan
1 bomber moved from Philippines to Java
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Japan to Chahar
1 bomber moved from Japan to Anhwe
1 bomber moved from Yunnan to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 38 Sea Zone
1 tactical_bomber moved from Yunnan to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Java
1 fighter moved from Kwangsi to 37 Sea Zone
3 fighters moved from Kwangsi to MalayaCombat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 cruiser and 1 transport
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 cruiser and 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Java from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Chahar
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Kwangsi to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Java to Celebes
1 bomber moved from 38 Sea Zone to Shan State
1 fighter moved from 38 Sea Zone to Shan State
3 fighters moved from Malaya to Shan State
1 tactical_bomber moved from Malaya to Shan State
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
1 bomber moved from Chahar to Korea
1 bomber moved from Anhwe to Korea
1 aaGun, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to JavaPlace Units - Japanese
5 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Japanese collect 53 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 3 infantry moved from 123 Sea Zone to Iceland
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 5 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 13 Sea Zone
1 destroyer moved from 13 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 13 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Hopei to Anhwe
2 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to AnhweCombat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
6 infantry moved from Shensi to Kweichow
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 fighter moved from Anhwe to KweichowPlace Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total





