phew. glad i caught that, what a disaster otherwise lol.
plz use latest
max defense, keep destroyer is threat of first strike by sub
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Shan State to 42 Sea Zone
1 infantry moved from Kweichow to Szechwan
1 fighter and 2 tactical_bombers moved from French Indo China to Szechwan
2 bombers moved from French Indo China to Szechwan
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 4 fighters, 3 submarines and 4 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 4 fighters, 3 submarines and 4 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Szechwan
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 4 fighters, 3 submarines and 4 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 2 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 79
Casualties for Japanese: 2 carriers, 2 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 2 transports
Non Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Shan State to 54 Sea Zone
1 infantry moved from Shan State to Yunnan
2 tactical_bombers moved from Shan State to Yunnan
2 fighters moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from Anhwe to Hunan
3 transports moved from 35 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Korea
1 transport moved from 37 Sea Zone to 19 Sea Zone
2 infantry moved from Korea to Manchuria
2 tactical_bombers moved from Szechwan to Shan State
1 fighter moved from Szechwan to Shan State
2 tactical_bombers moved from Yunnan to Shan State
2 bombers moved from Szechwan to Shan State
1 mech_infantry moved from Yunnan to Shan State
2 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
Place Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
Japanese collect 55 PUs (3 lost to blockades); end with 55 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Shan State to 42 Sea Zone
1 infantry moved from Kweichow to Szechwan
1 fighter and 2 tactical_bombers moved from French Indo China to Szechwan
2 bombers moved from French Indo China to Szechwan
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 4 fighters, 3 submarines and 4 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 4 fighters, 3 submarines and 4 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Szechwan
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 4 fighters, 3 submarines and 4 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 2 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 79
Casualties for Japanese: 2 carriers, 2 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 2 transports
Non Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Shan State to 54 Sea Zone
1 infantry moved from Shan State to Yunnan
2 tactical_bombers moved from Shan State to Yunnan
2 fighters moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from Anhwe to Hunan
3 transports moved from 35 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Korea
1 transport moved from 37 Sea Zone to 19 Sea Zone
2 infantry moved from Korea to Manchuria
2 tactical_bombers moved from Szechwan to Shan State
1 fighter moved from Szechwan to Shan State
2 tactical_bombers moved from Yunnan to Shan State
2 bombers moved from Szechwan to Shan State
1 mech_infantry moved from Yunnan to Shan State
2 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
Place Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
Japanese collect 55 PUs (3 lost to blockades); end with 55 PUs total
so I attacked you fleet of Australia… got 5 hits including 1 of which is sub… ool?
1 on each Ca, 2 figs and a tac
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to 54 Sea Zone
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win with 2 battleships remaining. Battle score for attacker is 20
Casualties for Japanese: 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber
Casualties for Americans: 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 mech_infantrys moved from Southeast Mexico to Western United States
2 infantry moved from Brazil to Suriname
1 mech_infantry moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 carrier and 2 fighters moved from 101 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Western United States
Place Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Kansu
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from India to 54 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
3 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
Combat - British
Battle in 54 Sea Zone
British attack with 1 bomber
Japanese defend with 2 battleships
Japanese win with 1 battleship remaining. Battle score for attacker is 8
Casualties for Japanese: 1 battleship
Casualties for British: 1 bomber
Battle in Sumatra
Battle in Alexandria
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Sumatra from Japanese, taking Alexandria from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 armour moved from Belgian Congo to Egypt
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery moved from 79 Sea Zone to West India
1 infantry moved from India to West India
1 artillery and 1 infantry moved from Eastern United States to Quebec
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 106 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by British to 89 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit Mode
1 transport placed in 106 Sea Zone
2 armour and 1 fighter placed in Egypt
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry
After the first round of that naval battle, I gave you max defense as I decoded to suicide my fleet at all costs.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 armour and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Greece to Alexandria
1 artillery and 1 infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 2 infantry
Italians win, taking Alexandria from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Alexandria to Greece
2 transports moved from 96 Sea Zone to 97 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry moved from Albania to Greece
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 97 Sea Zone to 96 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Gibraltar to 96 Sea Zone
2 infantry moved from Tunisia to Libya
Place Units - Italians
4 armour and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 battleship
ANZAC win, taking 54 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Non Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Karelia to Bryansk
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 bombers and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
7 artilleries and 10 infantry moved from Poland to Baltic States
4 bombers moved from Western Germany to Eastern Poland
1 armour, 5 artilleries and 17 infantry moved from Ukraine to Rostov
7 armour moved from Western Ukraine to Rostov
5 mech_infantrys moved from Western Ukraine to Rostov
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Poland to Baltic States
4 fighters and 2 tactical_bombers moved from Finland to Novgorod
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Rostov
Germans attack with 8 armour, 5 artilleries, 17 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 8 armour, 5 artilleries, 17 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 4 fighters and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 7 artilleries and 11 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Baltic States from Russians with 7 artilleries and 11 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Eastern Poland
Germans attack with 4 bombers and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Eastern Poland from Russians with 4 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
2 infantry moved from Western Ukraine to Ukraine
1 aaGun moved from Ukraine to Rostov
3 fighters and 2 tactical_bombers moved from Novgorod to Poland
1 aaGun moved from Poland to Baltic States
4 bombers moved from Eastern Poland to Western Germany
10 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Finland to Western Germany
1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 submarines moved from 110 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Malta to 96 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 67 Sea Zone to 52 Sea Zone
Place Units - Germans
3 infantry placed in Ukraine
1 artillery and 3 infantry placed in Germany
3 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 55 PUs (1 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 1 artillery, 4 fighters, 33 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Rostov
2 armour and 1 mech_infantry moved from Belarus to Rostov
2 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Iraq to Egypt
Combat - Russians
Battle in Rostov
Russians attack with 3 armour, 1 artillery, 4 fighters, 35 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 8 armour, 5 artilleries, 17 infantry and 5 mech_infantrys
Russians win, taking Rostov from Germans with 3 armour, 1 artillery, 4 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 57
Casualties for Germans: 1 aaGun, 8 armour, 5 artilleries, 17 infantry and 5 mech_infantrys
Casualties for Russians: 29 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Rostov to Bryansk
2 aaGuns moved from Bryansk to Rostov
10 infantry moved from Russia to Bryansk
2 aaGuns and 11 infantry moved from Belarus to Bryansk
Place Units - Russians
10 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 bombers, 1 destroyer and 2 fighters; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 armour, 5 artilleries and 5 infantry moved from Yunnan to Burma
4 infantry and 1 mech_infantry moved from Shan State to Burma
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 bomber moved from Shan State to 41 Sea Zone
1 bomber, 1 fighter and 4 tactical_bombers moved from Shan State to Szechwan
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Burma
Japanese attack with 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 1 fighter and 4 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Japanese: 2 tactical_bombers
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 bomber, 1 fighter and 2 tactical_bombers moved from Szechwan to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
2 infantry moved from Manchuria to Jehol
5 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
3 fighters moved from 6 Sea Zone to Kwangsi
3 fighters moved from Japan to Kwangsi
1 aaGun, 2 carriers, 1 destroyer, 1 fighter, 5 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from 41 Sea Zone to Philippines
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 bombers and 2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
Japanese collect 49 PUs (2 lost to blockades); end with 52 PUs total
man, the dice are saving my Bacon this game!
Good play and some dice to help :wink:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 89 Sea Zone to 106 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 10 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Place Units - Americans
1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 infantry placed in Western United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Tsinghai
1 fighter moved from Shensi to Tsinghai
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Shensi
2 infantry moved from Shensi to Hopei
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 79 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 artillery, 2 fighters, 14 infantry and 1 tactical_bomber moved from India to Burma
2 infantry moved from Egypt to Alexandria
4 fighters and 1 tactical_bomber moved from Egypt to Alexandria
Combat - British
Battle in Burma
British attack with 2 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry
1 artillery and 10 infantry retreated to India
Japanese win with 1 armour remaining. Battle score for attacker is 32
Casualties for Japanese: 5 artilleries, 9 infantry and 1 mech_infantry
Casualties for British: 1 artillery and 5 infantry
Battle in Alexandria
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British win, taking Alexandria from Italians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from Alexandria to Iraq
2 fighters and 1 tactical_bomber moved from Burma to India
1 carrier and 2 fighters moved from 89 Sea Zone to 106 Sea Zone
1 armour and 1 infantry moved from Eastern United States to Quebec
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 fighter and 2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry