Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 9 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 infantry moved from Siam to Shan State
1 artillery moved from French Indo China to Shan State
2 bombers moved from Malaya to Shan State
2 infantry moved from Malaya to Shan State
Combat - Japanese
Battle in Shan State
Japanese attack with 1 artillery, 2 bombers and 3 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
4 carriers, 5 destroyers, 5 fighters, 6 submarines and 1 tactical_bomber moved from 79 Sea Zone to 81 Sea Zone
3 fighters moved from Malaya to 79 Sea Zone
3 fighters and 1 tactical_bomber moved from Philippines to Japan
2 bombers moved from Shan State to West India
Place Units - Japanese
3 infantry placed in Malaya
Japanese undo move 1.
9 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,1,1,6,4,3,1,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,1,5,6,5,1,6,4,2,2,1
Japanese collect 21 PUs (14 lost to blockades); end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 artillery, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in French Indo China
Non Combat Move - Americans
2 carriers moved from 33 Sea Zone to 36 Sea Zone
4 fighters moved from Guam to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
3 submarines moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from Guam to Yunnan
2 destroyers moved from 33 Sea Zone to 36 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 3 carriers, 3 destroyers, 6 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 carriers and 2 destroyers moved from 33 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 1 armour, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to India
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Ethiopia to Belgian Congo
1 mech_infantry moved from Nigeria to Belgian Congo
1 mech_infantry moved from French Central Africa to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
2 transports placed in 110 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 2 artilleries
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 armour, 4 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 1 fighter moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
1 armour moved from Eastern Poland to Bryansk
Italians take Bryansk from Russians
1 armour and 3 mech_infantrys moved from Northwest Persia to Caucasus
6 armour and 2 mech_infantrys moved from West India to Turkmenistan
Italians take Turkmenistan from Russians
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 bomber, 1 fighter and 4 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 armour, 1 bomber, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
4 artilleries and 4 infantry moved from West India to 79 Sea Zone
4 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 79 Sea Zone to 81 Sea Zone
4 artilleries and 4 infantry moved from 81 Sea Zone to Egypt
6 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
6 artilleries and 5 infantry moved from West India to Eastern Persia
1 bomber and 1 fighter moved from Caucasus to Iraq
Place Units - Italians
1 artillery and 2 infantry placed in Persia
2 artilleries and 1 infantry placed in Iraq
1 armour, 1 artillery and 1 infantry placed in Egypt
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 fighters and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
6 fighters moved from India to Shensi
2 fighters moved from Java to Yunnan
2 carriers, 1 destroyer and 2 fighters moved from 33 Sea Zone to 36 Sea Zone
1 destroyer and 1 transport moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to Shan State
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 fighters placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
4 mech_infantrys moved from Poland to Western Ukraine
1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 mech_infantry moved from Belarus to Tambov
1 mech_infantry moved from Belarus to Tambov
1 mech_infantry moved from Belarus to Tambov
1 bomber moved from Western Germany to Western Ukraine
8 bombers moved from Western Germany to Tambov
3 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in Holland Belgium
Germans attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking 97 Sea Zone from Americans with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 8 bombers and 3 mech_infantrys
Russians defend with 1 artillery and 6 infantry
Germans win with 7 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 bomber and 3 mech_infantrys
Casualties for Russians: 1 artillery and 6 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Western Ukraine to Bryansk
7 bombers moved from Tambov to Bryansk
2 armour and 10 mech_infantrys moved from Eastern Poland to Bryansk
6 armour and 9 mech_infantrys moved from Belarus to Bryansk
1 aaGun and 11 infantry moved from Belarus to Bryansk
21 infantry moved from Belarus to Bryansk
6 artilleries and 7 infantry moved from Belarus to Bryansk
12 artilleries moved from Belarus to Bryansk
6 artilleries moved from Belarus to Bryansk
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Holland Belgium to Bryansk
1 tactical_bomber moved from Holland Belgium to Germany
1 bomber moved from Normandy Bordeaux to Germany
1 mech_infantry moved from Western Germany to Germany
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 aaGun moved from West India to Eastern Persia
Place Units - Germans
3 armour placed in Novgorod
3 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,3,5
Germans collect 49 PUs (4 lost to blockades); end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
2 infantry moved from Vologda to Archangel
4 fighters and 1 tactical_bomber moved from Russia to Archangel
2 armour moved from Timguska to Yakut S.S.R.
Russians take Yenisey from Japanese
Russians take Yakut S.S.R. from Japanese
1 artillery moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
Combat - Russians
Battle in Archangel
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Archangel from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Archangel to Russia
2 infantry moved from Russia to Vologda
4 armour and 3 artilleries moved from Samara to Russia
3 infantry moved from Volgograd to Samara
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
Non Combat Move - Japanese
1 armour moved from Buryatia to Dzavhan
3 fighters and 1 tactical_bomber moved from Japan to Dzavhan
4 carriers, 5 destroyers, 5 fighters, 6 submarines and 1 tactical_bomber moved from 81 Sea Zone to 95 Sea Zone
2 bombers and 6 fighters moved from West India to Caucasus
2 carriers and 3 fighters moved from 79 Sea Zone to 81 Sea Zone
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in Korea
Japanese undo move 2.
3 infantry placed in Korea
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,1,2,1,6,2,3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,3,4,4,4,5,4,1,4,5,3
Japanese collect 11 PUs (18 lost to blockades); end with 13 PUs total
I’ll forfeit this in the 2015 league.
GG Karl, you played well. I felt like the game went back and forth for a while, but Russia was too stong :wink: