@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
15L BerntBernt (Axis) vs. Karl7 (Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to 41 Sea ZoneCombat - British
Battle in 41 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
British win, taking 41 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - British
2 aaGuns, 2 artilleries and 12 infantry moved from Burma to Shan State
1 aaGun and 1 infantry moved from Yunnan to Shan State
1 artillery and 2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from 41 Sea Zone to Burma
7 armour, 3 artilleries, 4 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Trans-Jordan to Iraq
4 fighters moved from Iraq to Persia
1 tactical_bomber moved from Iraq to Persia
2 fighters moved from Ethiopia to Persia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Belgian CongoPlace Units - British
1 destroyer placed in 106 Sea Zone
1 fighter placed in United Kingdom
1 fighter and 2 infantry placed in PersiaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
11 armour, 4 artilleries, 12 infantry and 1 mech_infantry moved from Egypt to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 11 armour, 4 artilleries, 12 infantry and 1 mech_infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians win, taking Trans-Jordan from British with 11 armour, 4 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from 95 Sea Zone to Algeria
1 fighter moved from Southern Italy to Algeria
3 artilleries and 5 infantry moved from Northern Italy to 95 Sea ZonePlace Units - Italians
4 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from Burma to Shan StateNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 bombers, 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
6 bombers moved from Western Germany to Bessarabia
4 bombers moved from Western Germany to Anglo Egyptian Sudan
3 fighters and 3 tactical_bombers moved from Belarus to BessarabiaCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bessarabia
Germans attack with 6 bombers, 3 fighters and 3 tactical_bombers
Russians defend with 2 armour and 2 mech_infantrys
Germans win with 6 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Russians: 2 armour and 2 mech_infantrys
Battle in Anglo Egyptian Sudan
Germans attack with 1 armour, 2 artilleries, 4 bombers, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Anglo Egyptian Sudan from British with 1 armour, 2 artilleries, 4 bombers, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
4 bombers moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
6 bombers moved from Bessarabia to Northern Italy
2 fighters and 2 tactical_bombers moved from Bessarabia to Belarus
1 tactical_bomber moved from 95 Sea Zone to Western Germany
1 fighter moved from Belarus to Western Germany
3 artilleries, 5 infantry and 4 transports moved from 95 Sea Zone to 81 Sea Zone
1 cruiser moved from 95 Sea Zone to 81 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 bombers placed in Western Germany
3 submarines placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 50 PUs (5 lost to blockades); end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Russia to SamaraPlace Units - Russians
2 infantry placed in Ukraine
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier and 5 submarines; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Kansu to Evenkiyskiy
Japanese take Timguska from Russians
Japanese take Evenkiyskiy from Russians
1 fighter moved from 35 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 carriers, 6 destroyers, 3 fighters, 1 submarine and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 34 Sea Zone to 6 Sea Zone
2 fighters moved from Philippines to 6 Sea Zone
1 aaGun moved from Shantung to Jehol
2 aaGuns and 13 infantry moved from Manchuria to Jehol
10 infantry moved from Korea to Manchuria
1 fighter moved from Philippines to Celebes
1 fighter moved from Malaya to Sumatra
3 fighters moved from Malaya to Kwangtung
1 tactical_bomber moved from Malaya to Kwangtung
1 bomber moved from Malaya to Sumatra
2 fighters moved from Japan to KwangtungPlace Units - Japanese
1 carrier and 5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5
Japanese collect 42 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Suriname to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
1 cruiser moved from 106 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Morocco
Battle in Gibraltar
Americans attack with 1 artillery, 4 fighters and 3 infantry
Italians defend with 1 harbour and 2 infantry
Americans win, taking Morocco from Germans, taking Gibraltar from Italians with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
4 fighters moved from Gibraltar to 91 Sea Zone
3 carriers moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
3 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
3 carriers, 2 destroyers, 6 fighters, 1 infantry, 1 mech_infantry, 9 submarines and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 infantry placed in Eastern United States
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 artilleries, 1 fighter and 10 infantry moved from Anhwe to Kiangsi
1 infantry moved from Chahar to Hopei
1 infantry moved from Suiyuyan to Hopei
2 infantry moved from Kwangsi to KiangsiPlace Units - Chinese
1 artillery and 5 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 airfield, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 artillery and 2 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to MalayaCombat - British
Battle in Malaya
British attack with 1 artillery and 3 infantry
Japanese defend with 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 infantry moved from India to West India
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
7 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Iraq to Persia
1 artillery and 2 infantry moved from Burma to India
2 fighters and 1 tactical_bomber moved from Burma to Persia
1 armour and 4 mech_infantrys moved from Belgian Congo to Rhodesia
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
2 aaGuns moved from Shan State to Burma
1 artillery and 10 infantry moved from Shan State to Burma
1 aaGun moved from Shan State to Burma
1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 artillery moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from United Kingdom to 91 Sea Zone
3 fighters moved from United Kingdom to GibraltarPlace Units - British
1 airfield placed in Gibraltar
1 artillery and 2 infantry placed in Persia
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 fighter and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 airfield, 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
11 armour, 4 artilleries, 10 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 bomber moved from Southern Italy to 76 Sea Zone
4 artilleries and 4 infantry moved from Northern Italy to 95 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 95 Sea Zone to 98 Sea Zone
4 artilleries and 4 infantry moved from 98 Sea Zone to Syria
1 bomber moved from Southern Italy to 76 Sea ZoneCombat - Italians
Battle in 76 Sea Zone
Italians attack with 2 bombers
British defend with 1 destroyer
Italians win with 2 bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Syria
Battle in Iraq
Italians attack with 11 armour, 4 artilleries, 10 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Syria from French, taking Iraq from British with 11 armour, 4 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 bombers moved from 76 Sea Zone to Egypt
3 artilleries and 5 infantry moved from 81 Sea Zone to Trans-Jordan
1 cruiser and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Algeria to EgyptPlace Units - Italians
1 airfield, 1 armour and 2 mech_infantrys placed in EgyptTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 5 PUs;Combat Move - ANZAC
1 fighter moved from Shan State to Kiangsi
1 fighter moved from Caroline Islands to Hawaiian Islands
1 fighter moved from Caroline Islands to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 79 Sea Zone to 76 Sea ZoneNon Combat Move - French
Turn Complete - French
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If Germany goes for it off Gib, give me Max defense, scam all!
:-o
Here’s to luck!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 1 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
11 bombers moved from Western Germany to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
3 submarines moved from 93 Sea Zone to 91 Sea Zone
7 submarines moved from 92 Sea Zone to 91 Sea Zone
6 bombers moved from Northern Italy to 91 Sea Zone
4 bombers moved from Egypt to 91 Sea Zone
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Kenya
Germans take Kenya from British
2 artilleries, 3 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
Germans take Belgian Congo from BritishCombat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 21 bombers, 1 fighter, 11 submarines and 1 tactical_bomber
British defend with 1 carrier, 2 destroyers, 6 fighters and 2 transports; Americans defend with 4 carriers, 1 cruiser, 5 destroyers, 7 fighters, 2 submarines and 4 transports
Units damaged: 4 carriers owned by the Americans
2 submarines owned by the Americans Submerged
Germans win with 14 bombers remaining. Battle score for attacker is 149
Casualties for Germans: 7 bombers, 1 fighter, 11 submarines and 1 tactical_bomber
Casualties for British: 1 carrier, 2 destroyers, 6 fighters and 2 transports
Casualties for Americans: 4 carriers, 1 cruiser, 5 destroyers, 7 fighters and 4 transportsNon Combat Move - Germans
14 bombers moved from 91 Sea Zone to Algeria
1 fighter and 1 tactical_bomber moved from Belarus to Western Germany
2 mech_infantrys moved from Belarus to Archangel
1 aaGun, 1 artillery and 3 infantry moved from Novgorod to Archangel
3 infantry moved from Belarus to Archangel
3 infantry moved from Belarus to Archangel
1 cruiser and 4 transports moved from 81 Sea Zone to 95 Sea ZonePlace Units - Germans
2 bombers placed in Western Germany
2 artilleries and 1 infantry placed in Novgorod
3 submarines placed in 110 Sea Zone
2 submarines placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
I ROLLED TERRIBLY!!!
HOLY COW!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Olgiy to Timguska
Russians take Timguska from Japanese
1 infantry moved from Olgiy to Yenisey
1 infantry moved from Dzavhan to Yenisey
2 infantry moved from Samara to NovosibirskCombat - Russians
Non Combat Move - Russians
4 aaGuns, 6 armour, 4 artilleries, 4 fighters, 55 infantry and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Bryansk to Russia
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Buyant-Uhaa to UlaanbaatarPlace Units - Russians
2 infantry placed in Ukraine
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
WELL, the game is probably over. I missed 70% my ftrs r1. Insane. Let’s play on little. You should be able to win pretty quickly now.
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We’ll see, much could still happen :wink:
If you btw want the US subs to take the first hits instead of damaging two carriers, then you can roll two extra 4s, and remove the subs and 0-2 bombers you may hit.
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Sure!
2X4 ftrs
Rolls: 2@4; Total Hits: 12@4: (4, 5)





