@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
15L BerntBernt (Axis) vs. Karl7 (Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from ItaliansCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 transports
Americans win, taking 6 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transportsNon Combat Move - Americans
1 bomber moved from 97 Sea Zone to Cyprus
4 carriers, 4 destroyers, 8 fighters, 4 submarines and 1 transport moved from 6 Sea Zone to 22 Sea Zone
3 submarines moved from 6 Sea Zone to 22 Sea Zone
1 aaGun and 2 infantry moved from Algeria to Tunisia
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
3 fighters placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries and 7 infantry moved from Yunnan to BurmaPlace Units - Chinese
2 artilleries and 7 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 2 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 armour moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Germans
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
5 infantry moved from Union of South Africa to Rhodesia
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Belgian CongoCombat - British
Non Combat Move - British
3 infantry moved from India to Burma
1 artillery moved from India to BurmaPlace Units - British
2 fighters placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 26 PUs totalPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,3,3,5,2,1,4,4,6,2,4,6,1,2,3,6,5,1,2,2,2,4,5,3,5,3,5,1,3,5,5,6,2,3,3,4
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 4 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Persia to Northwest Persia
2 bombers moved from Southern Italy to Cyprus
1 mech_infantry moved from Iraq to Northwest PersiaCombat - Italians
Battle in Cyprus
Italians attack with 2 bombers
Americans defend with 1 bomber
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 bomber
Casualties for Americans: 1 bomber
Battle in Northwest Persia
Italians attack with 1 armour, 1 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Northwest Persia from Russians with 1 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Cyprus to Southern Italy
3 transports moved from 79 Sea Zone to 80 Sea Zone
2 artilleries moved from Persia to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
3 artilleries and 3 transports moved from 80 Sea Zone to 79 Sea Zone
3 artilleries moved from 79 Sea Zone to West India
1 armour moved from Persia to West India
2 armour moved from Iraq to Egypt
1 armour moved from Northern Italy to Slovakia HungaryPlace Units - Italians
3 armour placed in Egypt
1 armour, 1 artillery and 1 infantry placed in Persia
1 artillery and 2 infantry placed in IraqTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking Sumatra from Japanese, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
3 fighters moved from Queensland to Java
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 22 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from Shensi to IndiaPlace Units - ANZAC
2 fighters and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Germans
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Kill?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Archangel to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
1 armour moved from Western Ukraine to Eastern PolandCombat - Germans
Non Combat Move - Germans
2 armour and 11 mech_infantrys moved from Archangel to Eastern Poland
1 infantry moved from Archangel to Novgorod
3 armour moved from Slovakia Hungary to Eastern Poland
6 bombers moved from Southern France to Western Germany
1 artillery and 2 infantry moved from Western Germany to Northern Italy
1 armour moved from Northern Italy to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
2 submarines moved from 92 Sea Zone to 95 Sea Zone
2 mech_infantrys moved from Southern France to YugoslaviaPlace Units - Germans
3 artilleries placed in Novgorod
1 armour and 9 mech_infantrys placed in Germany
4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
1 armour moved from Smolensk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Smolensk
3 armour and 4 artilleries moved from Samara to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Smolensk to Archangel
Russians take Archangel from GermansCombat - Russians
Non Combat Move - Russians
3 armour moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to SamaraPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 bomber and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 7 PUs;Combat Move - Japanese
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Novosibirsk
3 armour, 6 artilleries and 20 infantry moved from Timguska to Novosibirsk
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Shan State to French Indo China
Japanese take French Indo China from UK_Pacific
1 infantry moved from Shan State to Siam
Japanese take Siam from UK_PacificCombat - Japanese
Battle in Novosibirsk
Japanese attack with 4 armour, 6 artilleries and 20 infantry
Russians defend with 2 aaGuns, 3 armour, 4 artilleries and 23 infantry
Russians win with 3 armour and 4 artilleries remaining. Battle score for attacker is -29
Casualties for Japanese: 4 armour, 6 artilleries and 20 infantry
Casualties for Russians: 2 aaGuns and 23 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 aaGun moved from Timguska to Urals
6 carriers, 5 destroyers, 8 fighters, 6 submarines and 1 tactical_bomber moved from 37 Sea Zone to 79 Sea Zone
1 fighter moved from 41 Sea Zone to West India
3 fighters moved from Philippines to Malaya
3 fighters moved from 79 Sea Zone to West India
1 armour moved from Korea to Buryatia
1 bomber moved from Japan to Malaya
3 fighters and 1 tactical_bomber moved from Japan to PhilippinesPlace Units - Japanese
1 bomber and 2 infantry placed in Malaya
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,4,5,4,2,2,4,2,5,2
Japanese collect 22 PUs (15 lost to blockades); end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Libya to Tobruk
Americans take Tobruk from ItaliansCombat - Americans
Americans creates battle in territory 22 Sea ZoneNon Combat Move - Americans
8 fighters moved from 22 Sea Zone to Guam
2 submarines moved from 22 Sea Zone to 20 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
3 submarines moved from 22 Sea Zone to 35 Sea Zone
1 submarine moved from 22 Sea Zone to 33 Sea Zone
4 carriers, 4 destroyers and 1 transport moved from 22 Sea Zone to 33 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Eastern United States to 101 Sea Zone
2 carriers, 1 destroyer, 3 fighters, 2 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 carrier, 2 destroyers and 2 fighters moved from 106 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
4 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery moved from Burma to India
1 mech_infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Belgian Congo to Nigeria
British take Nigeria from Italians
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Italians
1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery moved from Tanganyika Territory to Belgian Congo
5 infantry moved from Rhodesia to Belgian CongoCombat - British
Non Combat Move - British
1 fighter moved from United Kingdom to 91 Sea Zone
3 fighters moved from United Kingdom to GibraltarPlace Units - British
2 fighters placed in United Kingdom
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 artilleries, 1 harbour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Southern Italy to Caucasus
1 fighter moved from West India to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Caucasus to Northwest Persia
3 transports moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from Iraq to 80 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 80 Sea Zone to 79 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 79 Sea Zone to West India
1 armour moved from Slovakia Hungary to Eastern PolandPlace Units - Italians
1 harbour placed in West India
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 18 PUs (1 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 6 PUs;Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
3 fighters moved from Java to India
2 carriers, 2 destroyers, 2 fighters and 1 transport moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to JavaCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 27 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
2 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
5 armour, 11 artilleries, 25 infantry and 11 mech_infantrys moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour and 1 mech_infantry moved from Slovakia Hungary to Belarus
1 armour, 13 artilleries and 14 infantry moved from Novgorod to BelarusCombat - Germans
Non Combat Move - Germans
1 aaGun moved from Novgorod to Belarus
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Yugoslavia to Eastern Poland
4 mech_infantrys moved from Western Germany to Poland
2 aaGuns, 1 artillery and 5 infantry moved from Northern Italy to Southern Italy
3 submarines moved from 95 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 79 Sea Zone to 81 Sea ZonePlace Units - Germans
3 infantry placed in Novgorod
3 armour and 7 mech_infantrys placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 45 PUs (9 lost to blockades); end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Novosibirsk to Urals
2 armour moved from Novosibirsk to Timguska
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from GermansCombat - Russians
Battle in Urals
Russians attack with 1 artillery
Japanese defend with 1 aaGun
Russians win, taking Urals from Japanese with 1 artillery remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Timguska
Russians attack with 2 armour
Japanese defend with 1 aaGun
Russians win, taking Timguska from Japanese with 2 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
1 armour moved from Novosibirsk to Samara
3 armour moved from Tambov to Samara
1 artillery and 1 infantry moved from Samara to Tambov
5 infantry moved from Bryansk to Tambov
2 aaGuns, 1 armour, 9 artilleries and 31 infantry moved from Bryansk to Russia
2 aaGuns, 1 armour, 10 artilleries, 2 fighters and 29 infantry moved from Smolensk to Russia
1 infantry moved from Archangel to Vologda
3 artilleries moved from Novosibirsk to Samara
1 infantry moved from Russia to VologdaPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 9 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Siam to Shan State
1 artillery moved from French Indo China to Shan State
2 bombers moved from Malaya to Shan State
2 infantry moved from Malaya to Shan StateCombat - Japanese
Battle in Shan State
Japanese attack with 1 artillery, 2 bombers and 3 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
4 carriers, 5 destroyers, 5 fighters, 6 submarines and 1 tactical_bomber moved from 79 Sea Zone to 81 Sea Zone
3 fighters moved from Malaya to 79 Sea Zone
3 fighters and 1 tactical_bomber moved from Philippines to Japan
2 bombers moved from Shan State to West IndiaPlace Units - Japanese
3 infantry placed in Malaya
Japanese undo move 1.
9 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,1,1,6,4,3,1,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,1,5,6,5,1,6,4,2,2,1
Japanese collect 21 PUs (14 lost to blockades); end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 artillery, 1 infantry and 1 mech_infantry moved from New South Wales to QueenslandCombat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in French Indo ChinaNon Combat Move - Americans
2 carriers moved from 33 Sea Zone to 36 Sea Zone
4 fighters moved from Guam to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
3 submarines moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from Guam to Yunnan
2 destroyers moved from 33 Sea Zone to 36 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 3 carriers, 3 destroyers, 6 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 carriers and 2 destroyers moved from 33 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs





