@farmboy Well I messed this move up. I prefer the second post. In it, I have moved some US aircraft…ftrs to Gibraltar rather than CV and bomber in W.India.
15L BerntBernt (Axis) vs. Karl7 (Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Non Combat Move - French
2 infantry moved from 91 Sea Zone to MoroccoTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
21 bombers moved from Western Germany to 91 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Western Germany to 125 Sea Zone
2 mech_infantrys moved from Karelia to Archangel
1 armour moved from Novgorod to Archangel
2 armour and 9 mech_infantrys moved from Eastern Poland to Archangel
1 infantry moved from Novgorod to Archangel
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern PolandCombat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Archangel
Germans attack with 3 armour, 1 infantry and 11 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 3 armour, 1 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 95 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 91 Sea Zone
Germans attack with 21 bombers
British defend with 1 fighter and 1 transport; Americans defend with 4 carriers, 4 destroyers, 10 fighters, 1 submarine and 4 transports
1 submarine owned by the Americans Submerged
Germans win with 6 bombers remaining. Battle score for attacker is 61
Casualties for Germans: 15 bombers
Casualties for British: 1 fighter and 1 transport
Casualties for Americans: 4 carriers, 4 destroyers, 10 fighters and 4 transports
Battle in 125 Sea Zone
Germans attack with 1 tactical_bomber
Russians defend with 1 submarine; Americans defend with 1 destroyer
1 submarine owned by the Russians Submerged
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 tactical_bomber moved from 125 Sea Zone to Western Germany
6 bombers moved from 91 Sea Zone to Southern France
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Holland Belgium to Western Germany
1 mech_infantry moved from Southern Italy to Southern France
2 aaGuns moved from Southern Italy to Northern Italy
2 submarines moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 81 Sea Zone to 97 Sea Zone
1 armour and 3 infantry moved from Western Germany to Northern Italy
3 armour moved from Western Germany to Slovakia HungaryPlace Units - Germans
5 bombers and 2 infantry placed in Western Germany
3 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour moved from Western Ukraine to Bryansk
1 armour moved from Belarus to Smolensk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Non Combat Move - Russians
2 aaGuns and 20 infantry moved from Timguska to Novosibirsk
2 infantry moved from Vologda to Novosibirsk
4 artilleries moved from Russia to Samara
1 infantry moved from Russia to Vologda
4 fighters and 1 tactical_bomber moved from Bryansk to Russia
3 armour moved from Bryansk to Samara
2 aaGuns, 10 artilleries and 30 infantry moved from Bryansk to Smolensk
2 fighters moved from Russia to SmolenskPlace Units - Russians
3 armour, 1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
Kill?
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bump
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour moved from Buryatia to Korea
5 fighters moved from Japan to Korea
1 bomber moved from Philippines to Korea
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 armour moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Olgiy to Timguska
1 armour moved from Dzavhan to Timguska
1 armour, 6 artilleries and 20 infantry moved from Yenisey to Timguska
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
2 fighters moved from 37 Sea Zone to 55 Sea Zone
4 fighters moved from Philippines to 55 Sea Zone
2 fighters moved from Philippines to Borneo
1 artillery and 1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_PacificCombat - Japanese
Battle in Korea
Japanese attack with 1 armour, 1 bomber and 5 fighters
ANZAC defend with 1 artillery, 2 fighters and 1 infantry; Americans defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Japanese win, taking Korea from Americans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 3 fighters
Casualties for ANZAC: 1 artillery, 2 fighters and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Borneo
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
ANZAC defend with 1 destroyer
Japanese win with 6 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
6 fighters moved from 55 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from Borneo to 37 Sea Zone
2 fighters moved from Korea to Japan
1 bomber moved from Korea to Japan
2 aaGuns moved from Yenisey to TimguskaPlace Units - Japanese
1 factory_minor placed in Malaya
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,5,4,6,2,5,6,5,5,4,5,1,5,6,3,5,3,4,4,4,6,4,6,2,3,3,5,4,2,4,2,3,3,1,3,2,6,6,3,3,4,2,5,2,6
Japanese collect 26 PUs (11 lost to blockades); end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from ItaliansCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 transports
Americans win, taking 6 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transportsNon Combat Move - Americans
1 bomber moved from 97 Sea Zone to Cyprus
4 carriers, 4 destroyers, 8 fighters, 4 submarines and 1 transport moved from 6 Sea Zone to 22 Sea Zone
3 submarines moved from 6 Sea Zone to 22 Sea Zone
1 aaGun and 2 infantry moved from Algeria to Tunisia
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
3 fighters placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries and 7 infantry moved from Yunnan to BurmaPlace Units - Chinese
2 artilleries and 7 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 2 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 armour moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Germans
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
5 infantry moved from Union of South Africa to Rhodesia
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Belgian CongoCombat - British
Non Combat Move - British
3 infantry moved from India to Burma
1 artillery moved from India to BurmaPlace Units - British
2 fighters placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 26 PUs totalPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,3,3,5,2,1,4,4,6,2,4,6,1,2,3,6,5,1,2,2,2,4,5,3,5,3,5,1,3,5,5,6,2,3,3,4
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 4 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Persia to Northwest Persia
2 bombers moved from Southern Italy to Cyprus
1 mech_infantry moved from Iraq to Northwest PersiaCombat - Italians
Battle in Cyprus
Italians attack with 2 bombers
Americans defend with 1 bomber
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 bomber
Casualties for Americans: 1 bomber
Battle in Northwest Persia
Italians attack with 1 armour, 1 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Northwest Persia from Russians with 1 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Cyprus to Southern Italy
3 transports moved from 79 Sea Zone to 80 Sea Zone
2 artilleries moved from Persia to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
3 artilleries and 3 transports moved from 80 Sea Zone to 79 Sea Zone
3 artilleries moved from 79 Sea Zone to West India
1 armour moved from Persia to West India
2 armour moved from Iraq to Egypt
1 armour moved from Northern Italy to Slovakia HungaryPlace Units - Italians
3 armour placed in Egypt
1 armour, 1 artillery and 1 infantry placed in Persia
1 artillery and 2 infantry placed in IraqTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking Sumatra from Japanese, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
3 fighters moved from Queensland to Java
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 22 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from Shensi to IndiaPlace Units - ANZAC
2 fighters and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Germans
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Kill?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Archangel to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
1 armour moved from Western Ukraine to Eastern PolandCombat - Germans
Non Combat Move - Germans
2 armour and 11 mech_infantrys moved from Archangel to Eastern Poland
1 infantry moved from Archangel to Novgorod
3 armour moved from Slovakia Hungary to Eastern Poland
6 bombers moved from Southern France to Western Germany
1 artillery and 2 infantry moved from Western Germany to Northern Italy
1 armour moved from Northern Italy to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
2 submarines moved from 92 Sea Zone to 95 Sea Zone
2 mech_infantrys moved from Southern France to YugoslaviaPlace Units - Germans
3 artilleries placed in Novgorod
1 armour and 9 mech_infantrys placed in Germany
4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
1 armour moved from Smolensk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Smolensk
3 armour and 4 artilleries moved from Samara to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Smolensk to Archangel
Russians take Archangel from GermansCombat - Russians
Non Combat Move - Russians
3 armour moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to SamaraPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 bomber and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 7 PUs;Combat Move - Japanese
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Novosibirsk
3 armour, 6 artilleries and 20 infantry moved from Timguska to Novosibirsk
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Shan State to French Indo China
Japanese take French Indo China from UK_Pacific
1 infantry moved from Shan State to Siam
Japanese take Siam from UK_PacificCombat - Japanese
Battle in Novosibirsk
Japanese attack with 4 armour, 6 artilleries and 20 infantry
Russians defend with 2 aaGuns, 3 armour, 4 artilleries and 23 infantry
Russians win with 3 armour and 4 artilleries remaining. Battle score for attacker is -29
Casualties for Japanese: 4 armour, 6 artilleries and 20 infantry
Casualties for Russians: 2 aaGuns and 23 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 aaGun moved from Timguska to Urals
6 carriers, 5 destroyers, 8 fighters, 6 submarines and 1 tactical_bomber moved from 37 Sea Zone to 79 Sea Zone
1 fighter moved from 41 Sea Zone to West India
3 fighters moved from Philippines to Malaya
3 fighters moved from 79 Sea Zone to West India
1 armour moved from Korea to Buryatia
1 bomber moved from Japan to Malaya
3 fighters and 1 tactical_bomber moved from Japan to PhilippinesPlace Units - Japanese
1 bomber and 2 infantry placed in Malaya
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,4,5,4,2,2,4,2,5,2
Japanese collect 22 PUs (15 lost to blockades); end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Libya to Tobruk
Americans take Tobruk from ItaliansCombat - Americans
Americans creates battle in territory 22 Sea ZoneNon Combat Move - Americans
8 fighters moved from 22 Sea Zone to Guam
2 submarines moved from 22 Sea Zone to 20 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
3 submarines moved from 22 Sea Zone to 35 Sea Zone
1 submarine moved from 22 Sea Zone to 33 Sea Zone
4 carriers, 4 destroyers and 1 transport moved from 22 Sea Zone to 33 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Eastern United States to 101 Sea Zone
2 carriers, 1 destroyer, 3 fighters, 2 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 carrier, 2 destroyers and 2 fighters moved from 106 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
4 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery moved from Burma to India
1 mech_infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Belgian Congo to Nigeria
British take Nigeria from Italians
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Italians
1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery moved from Tanganyika Territory to Belgian Congo
5 infantry moved from Rhodesia to Belgian CongoCombat - British
Non Combat Move - British
1 fighter moved from United Kingdom to 91 Sea Zone
3 fighters moved from United Kingdom to GibraltarPlace Units - British
2 fighters placed in United Kingdom
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 artilleries, 1 harbour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Southern Italy to Caucasus
1 fighter moved from West India to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Caucasus to Northwest Persia
3 transports moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from Iraq to 80 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 80 Sea Zone to 79 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 79 Sea Zone to West India
1 armour moved from Slovakia Hungary to Eastern PolandPlace Units - Italians
1 harbour placed in West India
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 18 PUs (1 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs





