@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
15L BerntBernt (Axis) vs. Karl7 (Allies +20)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 3 bombers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
11 bombers moved from Greece to Eastern Persia
3 bombers moved from Novgorod to Eastern Persia
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
2 bombers moved from Western Germany to Archangel
2 bombers moved from Western Germany to Belarus
1 tactical_bomber moved from Novgorod to Archangel
1 armour moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern PolandCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Belarus
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 bombers, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Persia
Germans attack with 14 bombers, 1 infantry and 1 mech_infantry
British defend with 3 armour, 1 fighter, 5 infantry and 1 mech_infantry
Germans win with 10 bombers remaining. Battle score for attacker is -8
Casualties for Germans: 4 bombers, 1 infantry and 1 mech_infantry
Casualties for British: 3 armour, 1 fighter, 5 infantry and 1 mech_infantryNon Combat Move - Germans
10 bombers moved from Eastern Persia to Persia
3 transports moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
2 submarines moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 96 Sea Zone to 81 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 armour and 1 mech_infantry moved from Western Germany to Southern Italy
1 armour moved from Eastern Poland to Novgorod
2 bombers moved from Belarus to Novgorod
2 bombers and 1 tactical_bomber moved from Archangel to Novgorod
3 mech_infantrys moved from Poland to Eastern PolandPlace Units - Germans
2 armour, 1 artillery, 3 bombers, 1 infantry and 2 mech_infantrys placed in Western Germany
3 artilleries placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
1 infantry moved from Smolensk to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to BelarusCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Belarus to Bryansk
2 aaGuns and 19 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Nenetsia to Vologda
2 fighters moved from Belarus to Smolensk
2 fighters moved from Smolensk to Russia
1 infantry moved from Bryansk to Smolensk
8 artilleries moved from Russia to Bryansk
1 armour moved from Caucasus to Bryansk
3 infantry moved from Caucasus to RostovPlace Units - Russians
3 infantry placed in Volgograd
5 artilleries placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 30 PUs;Combat Move - Japanese
1 armour moved from Buryatia to Central Mongolia
Japanese take Ulaanbaatar from Russians
Japanese take Central Mongolia from Russians
2 armour, 6 artilleries and 20 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Sakha to Yakut S.S.R.
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to SiberiaCombat - Japanese
Non Combat Move - Japanese
2 aaGuns moved from Buryatia to Yakut S.S.R.
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 6 carriers, 6 destroyers, 6 fighters, 1 infantry, 6 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Sumatra to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 bomber moved from Japan to PhilippinesTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
Japanese collect 25 PUs (1 lost to blockades); end with 55 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Gibraltar to FranceCombat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Battle in Holland Belgium
Battle in Normandy BordeauxNon Combat Move - Americans
3 carriers, 3 destroyers and 6 fighters moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 carriers, 3 destroyers, 6 fighters, 1 infantry, 1 mech_infantry, 12 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Queensland to South Australia
1 bomber moved from France to United KingdomPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 artillery and 2 infantry moved from Kiangsi to Anhwe
2 infantry moved from Kwangtung to KiangsiPlace Units - Chinese
5 infantry placed in Yunnan
2 artilleries and 2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 infantry moved from Burma to India
4 infantry moved from West India to IndiaPlace Units - British
1 transport placed in 110 Sea Zone
1 artillery and 1 fighter placed in Union of South AfricaTurn Complete - British
British collect 20 PUs; end with 20 PUs totalPlace Units - UK_Pacific
1 artillery and 7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 artillery and 7 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Shan State: 1 aaGun, 2 artilleries and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Burma: 1 aaGun, 2 artilleries and 3 infantry
EDIT: Turning off Edit Mode -
kill?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Northwest Persia to Caucasus
2 bombers moved from Egypt to Caucasus
1 armour and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery moved from Tanganyika Territory to 72 Sea Zone
1 fighter moved from Southern Italy to Caucasus
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 72 Sea Zone to 79 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 79 Sea Zone to West India
2 armour and 2 mech_infantrys moved from Persia to West India
Italians take Eastern Persia from British
Italians take West India from UK_Pacific
2 infantry moved from Persia to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 2 infantry moved from 79 Sea Zone to West IndiaCombat - Italians
Battle in West India
Battle in Caucasus
Italians attack with 2 bombers, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Caucasus to Northwest Persia
2 bombers moved from Caucasus to Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour moved from Anglo Egyptian Sudan to Trans-JordanPlace Units - Italians
2 artilleries and 1 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
2 armour and 1 mech_infantry placed in EgyptTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Java to IndiaPlace Units - ANZAC
3 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
3 bombers moved from Western Germany to Normandy Bordeaux
1 infantry moved from Novgorod to Belarus
4 bombers moved from Novgorod to Holland Belgium
1 tactical_bomber moved from Novgorod to Belarus
1 mech_infantry moved from Western Germany to Normandy BordeauxCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Belarus
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 4 bombers and 1 infantry
Americans defend with 2 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery and 4 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 3 bombers and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Germans
3 bombers moved from Normandy Bordeaux to Western Germany
4 bombers moved from Holland Belgium to Western Germany
10 bombers moved from Persia to Western Germany
1 tactical_bomber moved from Belarus to Western Germany
1 carrier, 1 cruiser and 2 fighters moved from 80 Sea Zone to 79 Sea Zone
1 aaGun moved from Egypt to 81 Sea Zone
1 aaGun and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
3 submarines and 2 transports moved from 81 Sea Zone to 98 Sea Zone
2 armour moved from Southern Italy to Western Germany
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 aaGun and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 aaGun moved from 79 Sea Zone to West IndiaPlace Units - Germans
3 bombers, 3 infantry and 1 mech_infantry placed in Western Germany
1 bomber placed in Western Germany
3 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
2 fighters moved from Russia to Caucasus
2 infantry moved from Volgograd to Caucasus
2 fighters moved from Russia to Belarus
1 tactical_bomber moved from Bryansk to BelarusCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 mech_infantry
Russians win, taking Caucasus from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Caucasus to Bryansk
3 infantry moved from Rostov to Bryansk
5 artilleries moved from Russia to Bryansk
2 infantry moved from Smolensk to Vologda
1 aaGun moved from Smolensk to Bryansk
2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
2 aaGuns and 20 infantry moved from Yenisey to TimguskaPlace Units - Russians
4 artilleries and 4 infantry placed in Russia
Russians undo move 1.
3 infantry placed in Volgograd
4 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 5 fighters; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour moved from Tsagaan Olom to Dzavhan
Japanese take Dzavhan from Russians
3 armour, 6 artilleries and 20 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 35 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in MalayaNon Combat Move - Japanese
2 fighters moved from 79 Sea Zone to West India
1 fighter moved from 41 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
6 carriers, 6 destroyers and 6 submarines moved from 35 Sea Zone to 37 Sea Zone
3 fighters moved from Japan to Philippines
1 armour moved from Siberia to Buryatia
2 aaGuns moved from Yakut S.S.R. to YeniseyPlace Units - Japanese
5 fighters placed in JapanTurn Complete - Japanese
Japanese collect 30 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 fighters moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from 33 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 97 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine and 1 transport
Americans win, taking 97 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 13
Casualties for Germans: 1 submarine and 1 transport
Battle in Korea
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 aaGun and 1 factory_major
Americans converts factory_major into different units
Americans win, taking Korea from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Northern Italy
Americans converts factory_major into different units
Battle in 125 Sea Zone
Russians loiter and taunt; Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans win, taking Northern Italy from Italians, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 bomber moved from 125 Sea Zone to United Kingdom
3 carriers, 2 destroyers, 6 fighters, 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 2 infantry moved from Morocco to Algeria
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
3 carriers, 3 destroyers, 3 fighters and 12 submarines moved from 33 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from South Australia to New South WalesPlace Units - Americans
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Yunnan to Burma
2 artilleries and 2 infantry moved from Shensi to Kansu
1 artillery and 2 infantry moved from Jehol to AnhweNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 4 mech_infantrys moved from Union of South Africa to Belgian Congo
British take Belgian Congo from GermansCombat - British
Non Combat Move - British
1 aaGun, 2 artilleries and 3 infantry moved from Burma to India
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Union of South Africa to RhodesiaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 21 PUs; end with 21 PUs totalPlace Units - UK_Pacific
1 artillery and 7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,5,3,5,1,5,5,6,5,1,2,4,6,6,1,3,4,5,2,6,4,2,2,5,1
UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 1 artillery and 7 infantry -
bumb
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 armour, 3 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy
2 bombers moved from Persia to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 2 bombers
Americans defend with 1 destroyer
Italians win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Northern Italy
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
Americans defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 1 armour remaining. Battle score for attacker is -4
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 bombers moved from 97 Sea Zone to Southern Italy
4 transports moved from 79 Sea Zone to 80 Sea Zone
2 artilleries and 1 infantry moved from Persia to 80 Sea Zone
1 artillery and 2 infantry moved from Iraq to 80 Sea Zone
1 armour moved from Iraq to 80 Sea Zone
1 armour, 3 artilleries, 3 infantry and 4 transports moved from 80 Sea Zone to 79 Sea Zone
1 armour, 3 artilleries and 3 infantry moved from 79 Sea Zone to West India
1 fighter moved from Northwest Persia to West India
1 armour and 1 mech_infantry moved from Iraq to Persia
1 armour moved from Trans-Jordan to Persia
2 armour and 1 mech_infantry moved from Egypt to IraqPlace Units - Italians
2 artilleries and 1 infantry placed in Persia
1 artillery and 2 mech_infantrys placed in Iraq
2 armour and 1 mech_infantry placed in EgyptTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Non Combat Move - French
2 infantry moved from 91 Sea Zone to MoroccoTurn Complete - French





