@farmboy Well I messed this move up. I prefer the second post. In it, I have moved some US aircraft…ftrs to Gibraltar rather than CV and bomber in W.India.
15L BerntBernt (Axis) vs. Karl7 (Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 mech_infantrys moved from Iraq to Persia
3 armour moved from Egypt to 81 Sea Zone
3 infantry moved from Trans-Jordan to 81 Sea Zone
1 mech_infantry moved from Trans-Jordan to Northwest Persia
Italians take Northwest Persia from Russians
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Tanganyika Territory
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to French Madagascar
2 armour, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
2 armour and 2 infantry moved from 80 Sea Zone to Persia
1 bomber moved from Egypt to Tanganyika Territory
1 bomber moved from Egypt to PersiaCombat - Italians
Battle in French Madagascar
Battle in Tanganyika Territory
Italians attack with 1 artillery and 1 bomber
British defend with 1 mech_infantry
Italians win, taking French Madagascar from French, taking Tanganyika Territory from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Persia
Italians attack with 2 armour, 1 bomber, 2 infantry and 2 mech_infantrys
British defend with 1 artillery, 1 factory_minor and 2 infantry
Italians win, taking Persia from British with 2 armour, 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Italians
1 bomber moved from Persia to Egypt
1 artillery moved from Trans-Jordan to Iraq
1 bomber moved from Tanganyika Territory to Egypt
1 cruiser and 1 destroyer moved from 76 Sea Zone to 72 Sea Zone
1 armour moved from French Central Africa to Anglo Egyptian SudanPlace Units - Italians
1 mech_infantry placed in Egypt
1 factory_minor placed in Iraq
2 armour placed in Egypt
1 armour placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to Java
1 fighter moved from Queensland to Java
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 54 Sea Zone to 41 Sea ZonePlace Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 3 bombers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
11 bombers moved from Greece to Eastern Persia
3 bombers moved from Novgorod to Eastern Persia
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
2 bombers moved from Western Germany to Archangel
2 bombers moved from Western Germany to Belarus
1 tactical_bomber moved from Novgorod to Archangel
1 armour moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern PolandCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Belarus
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 bombers, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Persia
Germans attack with 14 bombers, 1 infantry and 1 mech_infantry
British defend with 3 armour, 1 fighter, 5 infantry and 1 mech_infantry
Germans win with 10 bombers remaining. Battle score for attacker is -8
Casualties for Germans: 4 bombers, 1 infantry and 1 mech_infantry
Casualties for British: 3 armour, 1 fighter, 5 infantry and 1 mech_infantryNon Combat Move - Germans
10 bombers moved from Eastern Persia to Persia
3 transports moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
2 submarines moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 96 Sea Zone to 81 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 armour and 1 mech_infantry moved from Western Germany to Southern Italy
1 armour moved from Eastern Poland to Novgorod
2 bombers moved from Belarus to Novgorod
2 bombers and 1 tactical_bomber moved from Archangel to Novgorod
3 mech_infantrys moved from Poland to Eastern PolandPlace Units - Germans
2 armour, 1 artillery, 3 bombers, 1 infantry and 2 mech_infantrys placed in Western Germany
3 artilleries placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
1 infantry moved from Smolensk to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to BelarusCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Belarus to Bryansk
2 aaGuns and 19 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Nenetsia to Vologda
2 fighters moved from Belarus to Smolensk
2 fighters moved from Smolensk to Russia
1 infantry moved from Bryansk to Smolensk
8 artilleries moved from Russia to Bryansk
1 armour moved from Caucasus to Bryansk
3 infantry moved from Caucasus to RostovPlace Units - Russians
3 infantry placed in Volgograd
5 artilleries placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 30 PUs;Combat Move - Japanese
1 armour moved from Buryatia to Central Mongolia
Japanese take Ulaanbaatar from Russians
Japanese take Central Mongolia from Russians
2 armour, 6 artilleries and 20 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Sakha to Yakut S.S.R.
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to SiberiaCombat - Japanese
Non Combat Move - Japanese
2 aaGuns moved from Buryatia to Yakut S.S.R.
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 6 carriers, 6 destroyers, 6 fighters, 1 infantry, 6 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Sumatra to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 bomber moved from Japan to PhilippinesTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
Japanese collect 25 PUs (1 lost to blockades); end with 55 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Gibraltar to FranceCombat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Battle in Holland Belgium
Battle in Normandy BordeauxNon Combat Move - Americans
3 carriers, 3 destroyers and 6 fighters moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 carriers, 3 destroyers, 6 fighters, 1 infantry, 1 mech_infantry, 12 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Queensland to South Australia
1 bomber moved from France to United KingdomPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 artillery and 2 infantry moved from Kiangsi to Anhwe
2 infantry moved from Kwangtung to KiangsiPlace Units - Chinese
5 infantry placed in Yunnan
2 artilleries and 2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 infantry moved from Burma to India
4 infantry moved from West India to IndiaPlace Units - British
1 transport placed in 110 Sea Zone
1 artillery and 1 fighter placed in Union of South AfricaTurn Complete - British
British collect 20 PUs; end with 20 PUs totalPlace Units - UK_Pacific
1 artillery and 7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 artillery and 7 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Shan State: 1 aaGun, 2 artilleries and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Burma: 1 aaGun, 2 artilleries and 3 infantry
EDIT: Turning off Edit Mode -
kill?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Northwest Persia to Caucasus
2 bombers moved from Egypt to Caucasus
1 armour and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery moved from Tanganyika Territory to 72 Sea Zone
1 fighter moved from Southern Italy to Caucasus
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 72 Sea Zone to 79 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 79 Sea Zone to West India
2 armour and 2 mech_infantrys moved from Persia to West India
Italians take Eastern Persia from British
Italians take West India from UK_Pacific
2 infantry moved from Persia to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 2 infantry moved from 79 Sea Zone to West IndiaCombat - Italians
Battle in West India
Battle in Caucasus
Italians attack with 2 bombers, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Caucasus to Northwest Persia
2 bombers moved from Caucasus to Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour moved from Anglo Egyptian Sudan to Trans-JordanPlace Units - Italians
2 artilleries and 1 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
2 armour and 1 mech_infantry placed in EgyptTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Java to IndiaPlace Units - ANZAC
3 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
3 bombers moved from Western Germany to Normandy Bordeaux
1 infantry moved from Novgorod to Belarus
4 bombers moved from Novgorod to Holland Belgium
1 tactical_bomber moved from Novgorod to Belarus
1 mech_infantry moved from Western Germany to Normandy BordeauxCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Belarus
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 4 bombers and 1 infantry
Americans defend with 2 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery and 4 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 3 bombers and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Germans
3 bombers moved from Normandy Bordeaux to Western Germany
4 bombers moved from Holland Belgium to Western Germany
10 bombers moved from Persia to Western Germany
1 tactical_bomber moved from Belarus to Western Germany
1 carrier, 1 cruiser and 2 fighters moved from 80 Sea Zone to 79 Sea Zone
1 aaGun moved from Egypt to 81 Sea Zone
1 aaGun and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
3 submarines and 2 transports moved from 81 Sea Zone to 98 Sea Zone
2 armour moved from Southern Italy to Western Germany
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 aaGun and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 aaGun moved from 79 Sea Zone to West IndiaPlace Units - Germans
3 bombers, 3 infantry and 1 mech_infantry placed in Western Germany
1 bomber placed in Western Germany
3 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
2 fighters moved from Russia to Caucasus
2 infantry moved from Volgograd to Caucasus
2 fighters moved from Russia to Belarus
1 tactical_bomber moved from Bryansk to BelarusCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 mech_infantry
Russians win, taking Caucasus from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Caucasus to Bryansk
3 infantry moved from Rostov to Bryansk
5 artilleries moved from Russia to Bryansk
2 infantry moved from Smolensk to Vologda
1 aaGun moved from Smolensk to Bryansk
2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
2 aaGuns and 20 infantry moved from Yenisey to TimguskaPlace Units - Russians
4 artilleries and 4 infantry placed in Russia
Russians undo move 1.
3 infantry placed in Volgograd
4 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 5 fighters; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour moved from Tsagaan Olom to Dzavhan
Japanese take Dzavhan from Russians
3 armour, 6 artilleries and 20 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 35 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in MalayaNon Combat Move - Japanese
2 fighters moved from 79 Sea Zone to West India
1 fighter moved from 41 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
6 carriers, 6 destroyers and 6 submarines moved from 35 Sea Zone to 37 Sea Zone
3 fighters moved from Japan to Philippines
1 armour moved from Siberia to Buryatia
2 aaGuns moved from Yakut S.S.R. to YeniseyPlace Units - Japanese
5 fighters placed in JapanTurn Complete - Japanese
Japanese collect 30 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 fighters moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from 33 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 97 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine and 1 transport
Americans win, taking 97 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 13
Casualties for Germans: 1 submarine and 1 transport
Battle in Korea
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 aaGun and 1 factory_major
Americans converts factory_major into different units
Americans win, taking Korea from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Northern Italy
Americans converts factory_major into different units
Battle in 125 Sea Zone
Russians loiter and taunt; Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans win, taking Northern Italy from Italians, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 bomber moved from 125 Sea Zone to United Kingdom
3 carriers, 2 destroyers, 6 fighters, 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 2 infantry moved from Morocco to Algeria
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
3 carriers, 3 destroyers, 3 fighters and 12 submarines moved from 33 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from South Australia to New South WalesPlace Units - Americans
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Yunnan to Burma
2 artilleries and 2 infantry moved from Shensi to Kansu
1 artillery and 2 infantry moved from Jehol to AnhweNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 4 mech_infantrys moved from Union of South Africa to Belgian Congo
British take Belgian Congo from GermansCombat - British
Non Combat Move - British
1 aaGun, 2 artilleries and 3 infantry moved from Burma to India
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Union of South Africa to RhodesiaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 21 PUs; end with 21 PUs totalPlace Units - UK_Pacific
1 artillery and 7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,5,3,5,1,5,5,6,5,1,2,4,6,6,1,3,4,5,2,6,4,2,2,5,1
UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 1 artillery and 7 infantry -
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