Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
man, the dice are saving my Bacon this game!
Good play and some dice to help :wink:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 89 Sea Zone to 106 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 10 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Place Units - Americans
1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 infantry placed in Western United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Tsinghai
1 fighter moved from Shensi to Tsinghai
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Shensi
2 infantry moved from Shensi to Hopei
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 79 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 artillery, 2 fighters, 14 infantry and 1 tactical_bomber moved from India to Burma
2 infantry moved from Egypt to Alexandria
4 fighters and 1 tactical_bomber moved from Egypt to Alexandria
Combat - British
Battle in Burma
British attack with 2 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry
1 artillery and 10 infantry retreated to India
Japanese win with 1 armour remaining. Battle score for attacker is 32
Casualties for Japanese: 5 artilleries, 9 infantry and 1 mech_infantry
Casualties for British: 1 artillery and 5 infantry
Battle in Alexandria
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British win, taking Alexandria from Italians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from Alexandria to Iraq
2 fighters and 1 tactical_bomber moved from Burma to India
1 carrier and 2 fighters moved from 89 Sea Zone to 106 Sea Zone
1 armour and 1 infantry moved from Eastern United States to Quebec
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 fighter and 2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 armour; Remaining resources: 4 PUs;
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
1 fighter moved from 96 Sea Zone to Alexandria
1 bomber moved from Greece to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Alexandria to Greece
1 fighter moved from Alexandria to 96 Sea Zone
2 infantry moved from Libya to Tobruk
4 transports moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
4 armour and 2 infantry moved from Northern Italy to 97 Sea Zone
4 armour, 4 infantry and 4 transports moved from 97 Sea Zone to 96 Sea Zone
4 armour and 4 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Gibraltar to Southern Italy
1 aaGun moved from Poland to Eastern Poland
Place Units - Italians
4 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Queensland to New South Wales
1 fighter moved from New South Wales to Queensland
1 fighter moved from Queensland to Sumatra
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Egypt to Alexandria
1 fighter moved from Bryansk to Rostov
Non Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
KIll?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 5 bombers; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
7 artilleries and 11 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
2 infantry moved from Eastern Poland to Belarus
Combat - Germans
Non Combat Move - Germans
5 infantry moved from Ukraine to Bessarabia
10 infantry moved from Poland to Eastern Poland
1 aaGun moved from Baltic States to Belarus
1 infantry moved from Finland to Karelia
3 fighters and 2 tactical_bombers moved from Poland to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 artillery and 3 infantry moved from Germany to Poland
Place Units - Germans
5 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 52 PUs (5 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 5 bombers; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
7 artilleries and 11 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
2 infantry moved from Eastern Poland to Belarus
Combat - Germans
Non Combat Move - Germans
5 infantry moved from Ukraine to Bessarabia
10 infantry moved from Poland to Eastern Poland
1 aaGun moved from Baltic States to Belarus
1 infantry moved from Finland to Karelia
3 fighters and 2 tactical_bombers moved from Poland to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 artillery and 3 infantry moved from Germany to Poland
Place Units - Germans
5 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 52 PUs (5 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 4 fighters and 3 tactical_bombers
EDIT: Removing units owned by Germans from Southern Italy: 4 fighters and 3 tactical_bombers
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 armour; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
2 infantry moved from Bryansk to Western Ukraine
4 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 mech_infantry moved from Egypt to Ethiopia
Combat - Russians
Battle in Western Ukraine
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns, 3 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Rostov to Bryansk
4 fighters moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
8 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Vologda
1 infantry moved from Volgograd to Rostov
Place Units - Russians
5 armour placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 5 destroyers and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 armour moved from Burma to Hunan
1 bomber moved from Philippines to Java
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Japan to Chahar
1 bomber moved from Japan to Anhwe
1 bomber moved from Yunnan to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 38 Sea Zone
1 tactical_bomber moved from Yunnan to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Java
1 fighter moved from Kwangsi to 37 Sea Zone
3 fighters moved from Kwangsi to Malaya
Combat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 cruiser and 1 transport
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 cruiser and 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Java from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Chahar
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Kwangsi to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Java to Celebes
1 bomber moved from 38 Sea Zone to Shan State
1 fighter moved from 38 Sea Zone to Shan State
3 fighters moved from Malaya to Shan State
1 tactical_bomber moved from Malaya to Shan State
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
1 bomber moved from Chahar to Korea
1 bomber moved from Anhwe to Korea
1 aaGun, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
Place Units - Japanese
5 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Japanese collect 53 PUs; end with 53 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 3 infantry moved from 123 Sea Zone to Iceland
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 5 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 13 Sea Zone
1 destroyer moved from 13 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 13 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Hopei to Anhwe
2 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to Anhwe
Combat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
6 infantry moved from Shensi to Kweichow
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 fighter moved from Anhwe to Kweichow
Place Units - Chinese
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Anglo Egyptian Sudan: 1 infantry
EDIT: Adding units owned by Americans to Egypt: 1 infantry
EDIT: Turning off Edit Mode
3 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
Combat - British
Non Combat Move - British
1 fighter moved from Iraq to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun moved from India to Burma
1 fighter moved from United Kingdom to Iceland
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 106 Sea Zone to 123 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 123 Sea Zone to Iceland
Place Units - British
2 armour and 1 fighter placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Adding units owned by British to Egypt: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 infantry
EDIT: Adding units owned by British to Union of South Africa: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 bombers; Remaining resources: 1 PUs;
Combat Move - Italians
7 armour, 4 artilleries, 14 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 bomber moved from Greece to Ethiopia
Combat - Italians
Battle in Ethiopia
Italians attack with 1 bomber
Russians defend with 1 mech_infantry
Italians win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Alexandria
Italians attack with 7 armour, 4 artilleries, 14 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Alexandria from British with 7 armour, 4 artilleries, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from Ethiopia to Italian Somaliland
4 transports moved from 96 Sea Zone to 97 Sea Zone
4 armour moved from Northern Italy to 97 Sea Zone
4 armour and 4 transports moved from 97 Sea Zone to 96 Sea Zone
4 armour moved from 96 Sea Zone to Tobruk
1 fighter moved from Southern Italy to Tobruk
1 fighter moved from 96 Sea Zone to Tobruk
1 aaGun moved from Eastern Poland to Belarus
Place Units - Italians
2 bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 61 Sea Zone to 54 Sea Zone
1 fighter moved from Sumatra to India
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French