Test game - Ghostglider vs. Odonis (+24 allied)

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Jehol to Anhwe
                1 fighter moved from Kansu to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Chahar
                2 infantry moved from Manchuria to Jehol

    Place Units - Chinese
                2 infantry placed in Hopei
                2 infantry placed in Sikang
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 2 artilleries, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 armour and 1 infantry moved from 112 Sea Zone to Norway
                1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Egypt to Iraq
                2 fighters and 1 tactical_bomber moved from Egypt to Iraq
                5 infantry moved from West India to India

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 2 artilleries, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 armour and 1 infantry moved from 112 Sea Zone to Norway
                1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Egypt to Iraq
                2 fighters and 1 tactical_bomber moved from Egypt to Iraq
                5 infantry moved from West India to India

    Combat - British
                Battle in Holland Belgium
                Battle in Norway
                Battle in India
                    British attack with 5 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    British win, taking Holland Belgium from Germans, taking Norway from Germans, taking India from Japanese with 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Iraq
                    British attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -9
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 fighter and 2 mech_infantrys

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Iraq to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 transport moved from 71 Sea Zone to 83 Sea Zone
                3 infantry moved from British Guiana to Brazil
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone

    Place Units - British
                1 destroyer placed in 81 Sea Zone
                1 mech_infantry placed in Egypt
                2 artilleries and 1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
                British collect 38 PUs (3 lost to blockades); end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 submarine moved from 98 Sea Zone to 95 Sea Zone
                1 cruiser moved from 97 Sea Zone to 95 Sea Zone
                1 bomber moved from Southern Italy to 81 Sea Zone
                2 artilleries and 2 infantry moved from Southern Italy to Northern Italy
                2 armour moved from Bryansk to Tambov

    Combat - Italians
                Battle in 95 Sea Zone
                    Italians attack with 1 cruiser and 1 submarine
                    Americans defend with 1 cruiser and 2 transports
                        Italians roll dice for 1 submarine in 95 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 cruiser in 95 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 cruiser and 2 transports in 95 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 submarine in 95 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 cruiser in 95 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 cruiser and 2 transports in 95 Sea Zone, round 3 :  0/1 hits
                        1 cruiser owned by the Americans lost in 95 Sea Zone
                        2 transports owned by the Americans lost in 95 Sea Zone
                        Italians roll dice for 1 submarine in 95 Sea Zone, round 4 :  0/1 hits
                    Italians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 26
                    Casualties for Americans: 1 cruiser and 2 transports
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 destroyer and 2 transports
                        Italians roll dice for 1 bomber in 81 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 2 transports in 81 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the Italians lost in 81 Sea Zone
                    British win with 1 destroyer and 2 transports remaining. Battle score for attacker is -12
                    Casualties for Italians: 1 bomber
                Battle in Northern Italy
                    Italians attack with 2 artilleries and 2 infantry
                    Americans defend with 1 artillery and 1 factory_minor
                        Italians roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 :  1/4 hits
                        Americans roll dice for 1 artillery in Northern Italy, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Northern Italy
                    Italians win, taking Northern Italy from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Tambov
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour in Tambov, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Italians win, taking Tambov from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                3 artilleries and 1 infantry moved from Greece to 97 Sea Zone
                3 artilleries, 1 infantry and 3 transports moved from 97 Sea Zone to 95 Sea Zone
                3 artilleries and 1 infantry moved from 95 Sea Zone to Southern Italy

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 18 PUs total

    Territory Summary for Italians :

    Northern Italy : 2 artilleries, 1 factory_minor and 2 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
        Belarus : 1 flag
        Bryansk : 1 flag
        Tambov : 1 flag, 2 armour
        95 Sea Zone : 1 cruiser, 1 submarine and 3 transports
        Greece : 1 flag
        97 Sea Zone : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 44 / 66
        Russians : 19 / 18
        Japanese : 52 / 80
        Americans : 58 / 81
        Chinese : 12 / 12
        British : 41 / 43
        UK_Pacific : 5 / 5
        Italians : 15 / 18
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 mech_infantrys moved from Western Australia to Queensland
                1 fighter moved from New South Wales to Queensland
                1 armour and 1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Morocco to Algeria

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber and 18 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 artillery, 1 bomber and 1 infantry moved from Western Germany to Holland Belgium
                2 bombers moved from Western Germany to 112 Sea Zone
                1 bomber moved from Western Germany to Norway
                1 artillery and 1 infantry moved from Finland to Norway
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 bomber, 2 fighters, 4 mech_infantrys and 1 tactical_bomber moved from Bryansk to Samara
                1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                1 carrier moved from 97 Sea Zone to 95 Sea Zone
                2 tactical_bombers moved from Bryansk to Samara

    Combat - Germans
                Battle in Norway
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 armour and 1 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Norway, round 2 :  1/3 hits
                        British roll dice for 1 armour and 1 infantry in Norway, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Norway
                        Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Norway, round 3 :  2/3 hits
                        British roll dice for 1 armour in Norway, round 3 :  0/1 hits
                        1 armour owned by the British lost in Norway
                    Germans win, taking Norway from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for British: 1 armour and 1 infantry
                Battle in Samara
                    Germans attack with 1 bomber, 2 fighters, 4 mech_infantrys and 3 tactical_bombers
                    Russians defend with 8 infantry
                        Germans roll dice for 1 bomber, 2 fighters, 4 mech_infantrys and 3 tactical_bombers in Samara, round 2 :  4/10 hits
                        Russians roll dice for 8 infantry in Samara, round 2 :  3/8 hits
                        4 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Samara
                        Germans roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Samara, round 3 :  5/7 hits
                        Russians roll dice for 4 infantry in Samara, round 3 :  1/4 hits
                        4 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for Russians: 8 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 :  0/3 hits
                        British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  0/2 hits
                        Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 3 :  2/3 hits
                        British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 :  1/2 hits
                        1 infantry owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in 112 Sea Zone
                    Germans attack with 2 bombers
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 2 bombers in 112 Sea Zone, round 2 :  2/2 hits
                        British roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the British, 1 bomber owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 destroyer and 1 transport

    Non Combat Move - Germans
                1 bomber moved from 112 Sea Zone to Western Germany
                1 bomber moved from Holland Belgium to Western Germany
                1 bomber moved from Norway to Western Germany
                1 infantry moved from Vyborg to Finland
                3 infantry moved from Novgorod to Karelia
                1 aaGun, 1 artillery and 2 infantry moved from Archangel to Smolensk
                3 aaGuns, 18 armour, 4 artilleries, 13 infantry and 3 mech_infantrys moved from Bryansk to Smolensk
                1 armour moved from Ukraine to Smolensk
                9 armour and 1 mech_infantry moved from Eastern Poland to Smolensk
                1 bomber, 2 fighters and 3 tactical_bombers moved from Samara to Smolensk
                1 infantry moved from Smolensk to Bryansk

    Place Units - Germans
                1 bomber placed in Germany
                10 infantry placed in Western Germany
                3 infantry placed in France
                5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 1 harbour and 10 infantry
        Germany : 1 bomber, 1 factory_major and 5 infantry
        Norway : 1 artillery and 1 infantry
        Holland Belgium : 1 artillery
        Karelia : 1 flag, 3 infantry
        Baltic States : 1 flag
        Bryansk : 1 infantry
        Rostov : 1 flag
        Nenetsia : 1 flag, 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Vologda : 1 flag, 1 infantry
        Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 1 mech_infantry
        Smolensk : 1 flag, 5 aaGuns, 28 armour, 5 artilleries, 1 bomber, 2 fighters, 17 infantry, 4 mech_infantrys and 3 tactical_bombers
        124 Sea Zone : 1 submarine
        95 Sea Zone : 1 carrier
        Bulgaria : 1 flag
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 55 / 75
        Russians : 14 / 18
        Japanese : 52 / 80
        Americans : 58 / 81
        Chinese : 12 / 12
        British : 35 / 43
        UK_Pacific : 5 / 5
        Italians : 15 / 18
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Novosibirsk to Vologda
                1 tactical_bomber moved from Russia to Vologda
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Russians take Buryatia from Japanese
                1 fighter moved from Russia to Vologda
                1 fighter moved from Russia to Volgograd
                1 armour and 1 mech_infantry moved from Russia to Volgograd


  • just a friendly reminder that you did not complete Russia’s turn.

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Vologda: 1 infantry
                EDIT: Changing ownership of Vologda from Germans to Russians
                EDIT: Removing units owned by Russians from Novosibirsk: 2 infantry
                EDIT: Adding units owned by Russians to Vologda: 1 infantry
                EDIT: Changing ownership of Volgograd from Germans to Russians
                EDIT: Removing units owned by Germans from Volgograd: 1 mech_infantry
                EDIT: Adding units owned by Russians to Volgograd: 1 armour
                EDIT: Turning off Edit Mode

    Combat - Russians

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Buryatia from Japanese to Russians
                EDIT: Removing units owned by Russians from Yakut S.S.R.: 1 infantry
                EDIT: Adding units owned by Russians to Buryatia: 1 infantry
                EDIT: Turning off Edit Mode
                2 aaGuns and 7 infantry moved from Novosibirsk to Samara

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total

  • 20 19 18 15 13

    Sorry for the edits, but these were the results of the battles - clearly it didn’t post correctly


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 4 armour, 2 mech_infantrys and 8 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 units repaired.
                1 transport moved from 37 Sea Zone to 38 Sea Zone
                2 infantry moved from Shan State to 38 Sea Zone
                2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                1 cruiser moved from 79 Sea Zone to 39 Sea Zone
                1 fighter and 2 tactical_bombers moved from Burma to India
                2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to India
                1 destroyer and 3 submarines moved from 20 Sea Zone to 6 Sea Zone
                      Japanese take 19 Sea Zone from Americans
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
                1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands
                1 transport moved from 45 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
                1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
                1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone
                6 fighters and 2 tactical_bombers moved from Shantung to 6 Sea Zone
                7 fighters moved from Japan to 6 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 destroyer, 14 fighters, 3 submarines and 3 tactical_bombers
                    Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                        Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Americans
                        Japanese roll dice for 1 destroyer, 14 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 :  14/18 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 :  6/11 hits
                        1 submarine owned by the Americans, 3 fighters owned by the Americans, 1 battleship owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Americans, 2 cruisers owned by the Americans, 1 destroyer owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone
                        1 transport owned by the Americans lost in 6 Sea Zone
                    Japanese win with 12 fighters and 3 tactical_bombers remaining. Battle score for attacker is 100
                    Casualties for Japanese: 1 destroyer, 2 fighters and 3 submarines
                    Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                Battle in India
                    Japanese attack with 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers
                    British defend with 5 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 cruiser in India, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers in India, round 2 :  4/9 hits
                        UK_Pacific roll dice for 5 infantry in India, round 2 :  2/5 hits
                        4 infantry owned by the British, 1 infantry owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in India
                        Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 3 :  5/7 hits
                        UK_Pacific roll dice for 1 infantry in India, round 3 :  0/1 hits
                        1 infantry owned by the British lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry and 1 tactical_bomber
                    Casualties for British: 5 infantry
                Battle in Gilbert Islands
                Battle in Solomon Islands

    Non Combat Move - Japanese
                1 battleship and 2 destroyers moved from 45 Sea Zone to 49 Sea Zone
                1 cruiser moved from 35 Sea Zone to 49 Sea Zone
                1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from Kwangsi to 36 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                2 carriers and 3 transports moved from 37 Sea Zone to 35 Sea Zone
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 mech_infantry moved from French Indo China to Yunnan
                2 bombers, 2 fighters and 2 tactical_bombers moved from India to Yunnan
                2 aaGuns moved from Shantung to Kiangsu
                2 fighters moved from 6 Sea Zone to Kiangsu
                3 fighters moved from 6 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
                1 fighter moved from 6 Sea Zone to 35 Sea Zone
                2 fighters moved from 6 Sea Zone to 35 Sea Zone
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
                1 tactical_bomber moved from 6 Sea Zone to Japan

    Place Units - Japanese
                8 submarines placed in 6 Sea Zone
                2 armour and 1 mech_infantry placed in Malaya
                2 armour and 1 mech_infantry placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 59 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 harbour
        Kiangsu : 1 flag, 2 aaGuns, 6 fighters and 2 tactical_bombers
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry, 1 mech_infantry and 1 tactical_bomber
        Yunnan : 1 flag, 2 bombers, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
        Kweichow : 1 flag
        Hunan : 1 flag
        Szechwan : 1 flag
        Gilbert Islands : 1 flag, 1 artillery and 1 infantry
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Malaya : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Solomon Islands : 1 flag, 1 artillery and 1 infantry
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield and 1 infantry
        Sakha : 1 flag
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        48 Sea Zone : 1 transport
        49 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport
        35 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 2 infantry and 4 transports
        39 Sea Zone : 1 cruiser and 1 transport
        6 Sea Zone : 8 submarines
        Ulaanbaatar : 1 flag
        79 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 52 / 75
        Russians : 18 / 18
        Japanese : 54 / 69
        Americans : 58 / 81
        Chinese : 12 / 12
        British : 35 / 43
        UK_Pacific : 2 / 0
        Italians : 15 / 18
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 15 13

    Not that it’ll make too much of a difference, but any reason my Fighters weren’t scrambled from Korea for the battle in SZ6?


  • Your chance of winning the battle was minimal even with the FTRs - and me losing a few more planes would not hurt me - whereas you keeping your FTRs could help you inside China.

    However, if you prefer to scramble I have no problem rerolling here in forum and edit map afterwards.


  • I usually try to set up defense/attacks where I have more than 50% chance - Therefore losing additional FTRs to reduce odds from 100% to 93% would not be my choice, but naturally you can decide yourself if you want to scramble or not. I just tried to speed up a little.

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 2 bombers, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 fighter and 1 tactical_bomber moved from United Kingdom to Norway
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 armour moved from Southern France to 93 Sea Zone
                1 armour and 1 transport moved from 93 Sea Zone to 96 Sea Zone
                1 armour and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 armour moved from 99 Sea Zone to Greece
                1 infantry moved from Siberia to Sakha
                      Russians take Sakha from Japanese
                1 submarine moved from 32 Sea Zone to 49 Sea Zone
                1 submarine moved from 26 Sea Zone to 49 Sea Zone
                2 carriers moved from 26 Sea Zone to 49 Sea Zone
                1 bomber moved from Korea to 48 Sea Zone

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 2 bombers, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 fighter and 1 tactical_bomber moved from United Kingdom to Norway
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 armour moved from Southern France to 93 Sea Zone
                1 armour and 1 transport moved from 93 Sea Zone to 96 Sea Zone
                1 armour and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 armour moved from 99 Sea Zone to Greece
                1 infantry moved from Siberia to Sakha
                      Russians take Sakha from Japanese
                1 submarine moved from 32 Sea Zone to 49 Sea Zone
                1 submarine moved from 26 Sea Zone to 49 Sea Zone
                2 carriers moved from 26 Sea Zone to 49 Sea Zone
                1 bomber moved from Korea to 48 Sea Zone

    Combat - Americans
                Battle in 49 Sea Zone
                    Americans attack with 2 carriers and 2 submarines
                    Japanese defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 2 carriers owned by the Americans
                    Japanese win with 1 battleship, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is -44
                    Casualties for Americans: 2 carriers and 2 submarines
                Battle in 48 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Greece
                Battle in Norway
                    Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                    Americans win, taking Greece from Italians, taking Norway from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from Norway to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 carrier and 1 destroyer moved from 93 Sea Zone to 99 Sea Zone
                1 tactical_bomber moved from Gibraltar to 99 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Eastern United States to Gibraltar
                1 transport moved from 5 Sea Zone to 8 Sea Zone
                1 mech_infantry moved from Amur to Jehol
                1 mech_infantry moved from Korea to Jehol
                1 artillery moved from Korea to Manchuria
                1 submarine moved from 21 Sea Zone to 19 Sea Zone
                1 bomber moved from 48 Sea Zone to Johnston Island
                3 fighters moved from Korea to Hawaiian Islands

    Place Units - Americans
                1 armour, 1 artillery and 1 mech_infantry placed in Southern France
                1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
                3 fighters placed in Korea
                2 bombers placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,5,5,5,3,6,3,4,5,1,5,5,5,6,2
                Americans collect 60 PUs (3 lost to blockades); end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Anhwe to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Anhwe to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Jehol to Anhwe
                1 infantry moved from Jehol to Anhwe
                2 infantry moved from Hopei to Anhwe
                1 infantry moved from Sikang to Szechwan
                1 fighter moved from Chahar to Anhwe

    Place Units - Chinese
                2 infantry placed in Anhwe
                2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 18 PUs total

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium

Suggested Topics

  • 42
  • 49
  • 59
  • 84
  • 64
  • 312
  • 97
  • 96
Axis & Allies Boardgaming Custom Painted Miniatures

49

Online

18.0k

Users

40.7k

Topics

1.8m

Posts