dice…
Test game - Ghostglider vs. Odonis (+24 allied)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Jehol to Anhwe
1 fighter moved from Kansu to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Chahar
2 infantry moved from Manchuria to JeholPlace Units - Chinese
2 infantry placed in Hopei
2 infantry placed in Sikang
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
5 infantry moved from West India to India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
5 infantry moved from West India to IndiaCombat - British
Battle in Holland Belgium
Battle in Norway
Battle in India
British attack with 5 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British win, taking Holland Belgium from Germans, taking Norway from Germans, taking India from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Iraq
British attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 fighter and 2 mech_infantrysNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 71 Sea Zone to 83 Sea Zone
3 infantry moved from British Guiana to Brazil
1 destroyer moved from 91 Sea Zone to 112 Sea ZonePlace Units - British
1 destroyer placed in 81 Sea Zone
1 mech_infantry placed in Egypt
2 artilleries and 1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
British collect 38 PUs (3 lost to blockades); end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;Combat Move - Italians
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Southern Italy to 81 Sea Zone
2 artilleries and 2 infantry moved from Southern Italy to Northern Italy
2 armour moved from Bryansk to TambovCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 cruiser and 1 submarine
Americans defend with 1 cruiser and 2 transports
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser in 95 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser and 2 transports in 95 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 cruiser in 95 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 cruiser and 2 transports in 95 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Americans lost in 95 Sea Zone
2 transports owned by the Americans lost in 95 Sea Zone
Italians roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits
Italians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 26
Casualties for Americans: 1 cruiser and 2 transports
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer and 2 transports
Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 transports in 81 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Italians lost in 81 Sea Zone
British win with 1 destroyer and 2 transports remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in Northern Italy
Italians attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery and 1 factory_minor
Italians roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 1/4 hits
Americans roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Tambov
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Tambov, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
3 artilleries and 1 infantry moved from Greece to 97 Sea Zone
3 artilleries, 1 infantry and 3 transports moved from 97 Sea Zone to 95 Sea Zone
3 artilleries and 1 infantry moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 18 PUs totalTerritory Summary for Italians :
Northern Italy : 2 artilleries, 1 factory_minor and 2 infantry
Southern Italy : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Belarus : 1 flag
Bryansk : 1 flag
Tambov : 1 flag, 2 armour
95 Sea Zone : 1 cruiser, 1 submarine and 3 transports
Greece : 1 flag
97 Sea Zone : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 44 / 66
Russians : 19 / 18
Japanese : 52 / 80
Americans : 58 / 81
Chinese : 12 / 12
British : 41 / 43
UK_Pacific : 5 / 5
Italians : 15 / 18
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 mech_infantrys moved from Western Australia to Queensland
1 fighter moved from New South Wales to Queensland
1 armour and 1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Morocco to AlgeriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 18 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 artillery, 1 bomber and 1 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to Norway
1 artillery and 1 infantry moved from Finland to Norway
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 bomber, 2 fighters, 4 mech_infantrys and 1 tactical_bomber moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 carrier moved from 97 Sea Zone to 95 Sea Zone
2 tactical_bombers moved from Bryansk to SamaraCombat - Germans
Battle in Norway
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Norway, round 2 : 1/3 hits
British roll dice for 1 armour and 1 infantry in Norway, round 2 : 0/2 hits
1 infantry owned by the British lost in Norway
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Norway, round 3 : 2/3 hits
British roll dice for 1 armour in Norway, round 3 : 0/1 hits
1 armour owned by the British lost in Norway
Germans win, taking Norway from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Battle in Samara
Germans attack with 1 bomber, 2 fighters, 4 mech_infantrys and 3 tactical_bombers
Russians defend with 8 infantry
Germans roll dice for 1 bomber, 2 fighters, 4 mech_infantrys and 3 tactical_bombers in Samara, round 2 : 4/10 hits
Russians roll dice for 8 infantry in Samara, round 2 : 3/8 hits
4 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Samara
Germans roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Samara, round 3 : 5/7 hits
Russians roll dice for 4 infantry in Samara, round 3 : 1/4 hits
4 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 8 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 0/3 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 3 : 2/3 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 112 Sea Zone
Germans attack with 2 bombers
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 bombers in 112 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 1/1 hits
1 transport owned by the British, 1 bomber owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 bomber
Casualties for British: 1 destroyer and 1 transportNon Combat Move - Germans
1 bomber moved from 112 Sea Zone to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from Norway to Western Germany
1 infantry moved from Vyborg to Finland
3 infantry moved from Novgorod to Karelia
1 aaGun, 1 artillery and 2 infantry moved from Archangel to Smolensk
3 aaGuns, 18 armour, 4 artilleries, 13 infantry and 3 mech_infantrys moved from Bryansk to Smolensk
1 armour moved from Ukraine to Smolensk
9 armour and 1 mech_infantry moved from Eastern Poland to Smolensk
1 bomber, 2 fighters and 3 tactical_bombers moved from Samara to Smolensk
1 infantry moved from Smolensk to BryanskPlace Units - Germans
1 bomber placed in Germany
10 infantry placed in Western Germany
3 infantry placed in France
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 1 harbour and 10 infantry
Germany : 1 bomber, 1 factory_major and 5 infantry
Norway : 1 artillery and 1 infantry
Holland Belgium : 1 artillery
Karelia : 1 flag, 3 infantry
Baltic States : 1 flag
Bryansk : 1 infantry
Rostov : 1 flag
Nenetsia : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 flag, 5 aaGuns, 28 armour, 5 artilleries, 1 bomber, 2 fighters, 17 infantry, 4 mech_infantrys and 3 tactical_bombers
124 Sea Zone : 1 submarine
95 Sea Zone : 1 carrier
Bulgaria : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 55 / 75
Russians : 14 / 18
Japanese : 52 / 80
Americans : 58 / 81
Chinese : 12 / 12
British : 35 / 43
UK_Pacific : 5 / 5
Italians : 15 / 18
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Novosibirsk to Vologda
1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Russia to Volgograd -
just a friendly reminder that you did not complete Russia’s turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Vologda: 1 infantry
EDIT: Changing ownership of Vologda from Germans to Russians
EDIT: Removing units owned by Russians from Novosibirsk: 2 infantry
EDIT: Adding units owned by Russians to Vologda: 1 infantry
EDIT: Changing ownership of Volgograd from Germans to Russians
EDIT: Removing units owned by Germans from Volgograd: 1 mech_infantry
EDIT: Adding units owned by Russians to Volgograd: 1 armour
EDIT: Turning off Edit ModeCombat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Buryatia from Japanese to Russians
EDIT: Removing units owned by Russians from Yakut S.S.R.: 1 infantry
EDIT: Adding units owned by Russians to Buryatia: 1 infantry
EDIT: Turning off Edit Mode
2 aaGuns and 7 infantry moved from Novosibirsk to SamaraPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total -
Sorry for the edits, but these were the results of the battles - clearly it didn’t post correctly
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 2 mech_infantrys and 8 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 cruiser moved from 79 Sea Zone to 39 Sea Zone
1 fighter and 2 tactical_bombers moved from Burma to India
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to India
1 destroyer and 3 submarines moved from 20 Sea Zone to 6 Sea Zone
Japanese take 19 Sea Zone from Americans
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands
1 transport moved from 45 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone
6 fighters and 2 tactical_bombers moved from Shantung to 6 Sea Zone
7 fighters moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 14 fighters, 3 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 destroyer, 14 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 14/18 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 6/11 hits
1 submarine owned by the Americans, 3 fighters owned by the Americans, 1 battleship owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Americans, 2 cruisers owned by the Americans, 1 destroyer owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 12 fighters and 3 tactical_bombers remaining. Battle score for attacker is 100
Casualties for Japanese: 1 destroyer, 2 fighters and 3 submarines
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Battle in India
Japanese attack with 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 5 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 cruiser in India, round 2 : 0/1 hits
Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers in India, round 2 : 4/9 hits
UK_Pacific roll dice for 5 infantry in India, round 2 : 2/5 hits
4 infantry owned by the British, 1 infantry owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 3 : 5/7 hits
UK_Pacific roll dice for 1 infantry in India, round 3 : 0/1 hits
1 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for British: 5 infantry
Battle in Gilbert Islands
Battle in Solomon IslandsNon Combat Move - Japanese
1 battleship and 2 destroyers moved from 45 Sea Zone to 49 Sea Zone
1 cruiser moved from 35 Sea Zone to 49 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 carriers and 3 transports moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
2 bombers, 2 fighters and 2 tactical_bombers moved from India to Yunnan
2 aaGuns moved from Shantung to Kiangsu
2 fighters moved from 6 Sea Zone to Kiangsu
3 fighters moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
8 submarines placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Malaya
2 armour and 1 mech_infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 54 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 harbour
Kiangsu : 1 flag, 2 aaGuns, 6 fighters and 2 tactical_bombers
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Yunnan : 1 flag, 2 bombers, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Kweichow : 1 flag
Hunan : 1 flag
Szechwan : 1 flag
Gilbert Islands : 1 flag, 1 artillery and 1 infantry
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Malaya : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Solomon Islands : 1 flag, 1 artillery and 1 infantry
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
48 Sea Zone : 1 transport
49 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport
35 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 2 infantry and 4 transports
39 Sea Zone : 1 cruiser and 1 transport
6 Sea Zone : 8 submarines
Ulaanbaatar : 1 flag
79 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 52 / 75
Russians : 18 / 18
Japanese : 54 / 69
Americans : 58 / 81
Chinese : 12 / 12
British : 35 / 43
UK_Pacific : 2 / 0
Italians : 15 / 18
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Not that it’ll make too much of a difference, but any reason my Fighters weren’t scrambled from Korea for the battle in SZ6?
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Your chance of winning the battle was minimal even with the FTRs - and me losing a few more planes would not hurt me - whereas you keeping your FTRs could help you inside China.
However, if you prefer to scramble I have no problem rerolling here in forum and edit map afterwards.
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I usually try to set up defense/attacks where I have more than 50% chance - Therefore losing additional FTRs to reduce odds from 100% to 93% would not be my choice, but naturally you can decide yourself if you want to scramble or not. I just tried to speed up a little.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 bombers, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 fighter and 1 tactical_bomber moved from United Kingdom to Norway
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 armour and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Greece
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 submarine moved from 32 Sea Zone to 49 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
2 carriers moved from 26 Sea Zone to 49 Sea Zone
1 bomber moved from Korea to 48 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 bombers, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 fighter and 1 tactical_bomber moved from United Kingdom to Norway
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 armour and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Greece
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 submarine moved from 32 Sea Zone to 49 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
2 carriers moved from 26 Sea Zone to 49 Sea Zone
1 bomber moved from Korea to 48 Sea ZoneCombat - Americans
Battle in 49 Sea Zone
Americans attack with 2 carriers and 2 submarines
Japanese defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Units damaged: 1 battleship owned by the Japanese
Units damaged: 2 carriers owned by the Americans
Japanese win with 1 battleship, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is -44
Casualties for Americans: 2 carriers and 2 submarines
Battle in 48 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Greece
Battle in Norway
Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Americans win, taking Greece from Italians, taking Norway from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Norway to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 carrier and 1 destroyer moved from 93 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Gibraltar to 99 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 transport moved from 5 Sea Zone to 8 Sea Zone
1 mech_infantry moved from Amur to Jehol
1 mech_infantry moved from Korea to Jehol
1 artillery moved from Korea to Manchuria
1 submarine moved from 21 Sea Zone to 19 Sea Zone
1 bomber moved from 48 Sea Zone to Johnston Island
3 fighters moved from Korea to Hawaiian IslandsPlace Units - Americans
1 armour, 1 artillery and 1 mech_infantry placed in Southern France
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
3 fighters placed in Korea
2 bombers placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,5,5,5,3,6,3,4,5,1,5,5,5,6,2
Americans collect 60 PUs (3 lost to blockades); end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
2 infantry moved from Hopei to Anhwe
1 infantry moved from Sikang to Szechwan
1 fighter moved from Chahar to AnhwePlace Units - Chinese
2 infantry placed in Anhwe
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium





