Let’s collect ourselves here! And have some fun. I prefer the Allies, but I am flexible.
G40L2015 Arthur Bomber Harris(Allies+20) vs MakeMaps (Axis) Game 1
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
EDIT: Turning off Edit Mode -
Sorry, just ignore that last post. Was meant to be in a different thread.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor, 2x airfield; Remaining resources: 53 PUs;
Germans buy 2 bombers, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
2 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 bomber moved from Romania to Ukraine
1 bomber moved from Romania to Ukraine
1 tactical_bomber moved from Romania to Western Ukraine
1 tactical_bomber moved from Romania to Western Ukraine
2 tactical_bombers moved from Romania to Belarus
3 infantry moved from Eastern Poland to Bessarabia
10 mech_infantrys moved from Romania to Bessarabia
5 mech_infantrys moved from Germany to Romania
1 armour moved from Western Germany to Slovakia HungaryCombat - Germans
Battle in Belarus
Germans attack with 1 artillery, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 artillery, 2 bombers and 2 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries, 1 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Western Ukraine to Novgorod
2 tactical_bombers moved from Belarus to Novgorod
3 aaGuns moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Western Ukraine to Romania
2 bombers moved from Ukraine to Novgorod
2 bombers moved from Germany to NovgorodPlace Units - Germans
1 transport placed in 115 Sea Zone
1 destroyer placed in 115 Sea Zone
1 infantry placed in Novgorod
1 infantry placed in Romania
2 mech_infantrys placed in Germany
2 bombers placed in RomaniaTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 mech_infantry moved from Bryansk to Archangel
1 armour moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 fighter moved from Bryansk to Archangel
1 infantry moved from Buyant-Uhaa to Manchuria
Russians take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Russians take Jehol from Japanese
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
1 artillery owned by the Russians retreated to Bryansk
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
4 aaGuns and 18 infantry moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Caucasus to Samara
1 infantry moved from Caucasus to Volgograd
2 aaGuns and 18 infantry moved from Yenisey to Timguska
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Ulaanbaatar to DzavhanPlace Units - Russians
1 fighter and 9 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
Scramble 1 fighter from India?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour and 10 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Chahar to Suiyuyan
6 infantry moved from Chahar to Suiyuyan
1 artillery moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Kansu to Tsinghai
2 infantry moved from Kansu to Tsinghai
1 artillery moved from Shensi to Tsinghai
5 infantry moved from Shensi to Tsinghai
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 battleship moved from 54 Sea Zone to 62 Sea Zone
1 cruiser moved from 55 Sea Zone to 42 Sea Zone
1 cruiser moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 55 Sea Zone to 41 Sea Zone
2 submarines moved from 54 Sea Zone to 42 Sea Zone
2 destroyers moved from 54 Sea Zone to 42 Sea Zone
3 carriers moved from 54 Sea Zone to 42 Sea Zone
2 bombers, 2 fighters and 4 tactical_bombers moved from Northern Territory to New South Wales
3 fighters moved from 54 Sea Zone to New South Wales
3 tactical_bombers moved from 54 Sea Zone to Queensland
1 battleship moved from 55 Sea Zone to 42 Sea Zone
3 tactical_bombers moved from Queensland to New South Wales
2 bombers moved from French Indo China to IndiaCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in New South Wales
Japanese attack with 2 bombers, 5 fighters, 2 infantry and 7 tactical_bombers
ANZAC defend with 2 aaGuns, 3 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Japanese captures 16PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 2 bombers, 4 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 aaGuns, 3 armour, 2 fighters and 1 infantry
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber moved from India to French Indo China
4 fighters moved from New South Wales to Northern Territory
2 bombers moved from New South Wales to Northern Territory
6 tactical_bombers moved from New South Wales to Northern TerritoryPlace Units - Japanese
10 infantry placed in Japan
2 armour placed in French Indo China
Japanese undo move 1.
9 infantry placed in Japan
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,1,5,4,2,5,1,4,1,4,1,4,5,2,5,4,6,3,2
Japanese collect 22 PUs (8 lost to blockades); end with 40 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs -
Australia has fallen!
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Ooops meant to bomb Japan instead of attack. Here is your AA shot and the damage:
Rolling 2d6:
(3, 5) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Soviet Far East to 4 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 4 Sea Zone to 5 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 submarine moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
1 artillery and 3 infantry moved from Korea to 6 Sea Zone
1 bomber moved from Midway to Japan
4 fighters moved from 6 Sea Zone to Amur
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 cruiser moved from 91 Sea Zone to 86 Sea ZoneCombat - Americans
Battle in Amur
Americans attack with 1 armour, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun and 4 infantry
Americans win, taking Amur from Japanese with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 4 infantry
Battle in Japan
Americans attack with 1 bomber
Japanese defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 14 infantry
Japanese win with 2 aaGuns, 2 artilleries and 14 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 aaGunNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 aaGun
EDIT: Adding units owned by Americans to Korea: 1 bomber
EDIT: Changing unit bombing damage for these Japanese owned units to: factory_major = 7
EDIT: Turning off Edit Mode
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 fighter moved from Guam to Wake Island
5 fighters and 1 tactical_bomber moved from Amur to 6 Sea ZonePlace Units - Americans
1 factory_minor placed in Korea
1 infantry placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Kweichow
8 artilleries and 3 infantry moved from Hunan to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
6 infantry moved from Kwangsi to HunanCombat - Chinese
Non Combat Move - Chinese
1 artillery moved from Kiangsi to HunanPlace Units - Chinese
1 artillery and 4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 118 Sea Zone
1 bomber moved from Norway to 118 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to 118 Sea Zone
1 fighter moved from United Kingdom to 118 Sea Zone
1 fighter moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from India to Iraq
1 armour moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
1 tactical_bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from 80 Sea Zone to Iraq
1 fighter moved from Shan State to 41 Sea Zone
1 fighter moved from Shan State to 41 Sea Zone
1 tactical_bomber moved from Shan State to 41 Sea ZoneCombat - British
Battle in Gibraltar
Battle in Morocco
British attack with 2 fighters and 1 mech_infantry
Italians defend with 1 armour
British win, taking Gibraltar from Italians, taking Morocco from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 118 Sea Zone
British attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Anglo Egyptian Sudan
British attack with 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour
British win, taking Anglo Egyptian Sudan from Italians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Iraq
British attack with 1 armour, 1 fighter, 4 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in 41 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Japanese: 1 destroyerNon Combat Move - British
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
2 aaGuns, 1 armour, 9 infantry and 3 mech_infantrys moved from Shan State to Burma
1 infantry moved from Siam to Shan State
1 mech_infantry moved from India to Burma
1 fighter moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from Iraq to Persia
1 tactical_bomber moved from Anglo Egyptian Sudan to 81 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber and 2 fighters moved from 118 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Norway to United Kingdom
2 fighters moved from Morocco to 91 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Finland to NorwayPlace Units - British
1 carrier placed in 109 Sea Zone
1 transport placed in 109 Sea Zone
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 41 PUs totalPlace Units - UK_Pacific
1 armour, 1 fighter and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Greece
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 battleship, 1 cruiser and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea ZoneCombat - Italians
Battle in Greece
Italians attack with 1 artillery and 1 infantry
Neutral_Allies defend with 4 infantry
1 artillery owned by the Italians and 1 infantry owned by the Italians retreated to Bulgaria
Neutral_Allies win with 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantryNon Combat Move - Italians
Place Units - Italians
1 armour, 1 infantry and 1 tactical_bomber placed in Southern France
3 infantry placed in Northern Italy
Italians undo move 2.
2 infantry placed in Northern Italy
1 infantry placed in Egypt
Italians undo move 3.
Italians undo move 2.
3 infantry placed in Egypt
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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…that was quick. I literally had just posted my savemap…
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Oh, nvm. I was thinking of a different AA game. Hehe.
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It was quick since you took my capitols!
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You mean Australia’s capital? I’ve always wanted to try out an early invasion of Australia to neutralize it out of the war and gain an early capital. It kinda sucked, because with gaining the capital I suffered at the expense of losing ground in Asia, having also focused on sending all my forces in China straight for Moscow to help out Germany.
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Hey, I accidentally bypassed the option to scramble planes for my bombing raid on Moscow. I was trying to save the map and clicked “select” to try to get out of the window so I could try to save the map, and instead it thought I selected “none”.
So, just wondering if you want to scramble any planes to intercept my bombing raid on Moscow.
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It would have helped me decide if you post how many bombers are heading to Moscow. If there are 2 or fewer, then scramble. If not, no scramble.