@Stucifer If my teammate @Daaras really want’s the Axis then we could do that. But if not I would want to do the Allies so lets ethier bid or dice roll for it. Hmm, the only issue is how will we know that we actually met each other in BB Dayton? What I mean is we could easily play against each other or walk past but not know it’s actually one of us. If that makes sense.
G40L2015 Arthur Bomber Harris(Allies+20) vs MakeMaps (Axis) Game 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 cruiser moved from 92 Sea Zone to 95 Sea ZoneTurn Complete - French
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I’ll reply tomorrow. This is the last day I get to spend with my wife until December. She is leaving for two months. So I’m in no mood to do anything A&A tonight.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 artilleries; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 artillery moved from Rostov to Volgograd
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Norway to Finland
Germans take Finland from British
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
5 bombers moved from Novgorod to Russia
2 tactical_bombers moved from Ukraine to Russia
1 bomber moved from Ukraine to Russia
2 mech_infantrys moved from Eastern Poland to Archangel
2 mech_infantrys moved from Novgorod to Archangel
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Germany to Northern ItalyCombat - Germans
Battle in Scotland -
Scramble 2 fighters from Russia to intercept my bombing raid?
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nope
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 artilleries; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 artillery moved from Rostov to Volgograd
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Norway to Finland
Germans take Finland from British
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
5 bombers moved from Novgorod to Russia
2 tactical_bombers moved from Ukraine to Russia
1 bomber moved from Ukraine to Russia
2 mech_infantrys moved from Eastern Poland to Archangel
2 mech_infantrys moved from Novgorod to Archangel
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Germany to Northern ItalyCombat - Germans
Battle in Scotland
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 4,4,6,3,5 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 1 tactical_bomber
EDIT: Adding units owned by Germans to Russia: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 1 tactical_bomber
EDIT: Turning off Edit Mode
Battle in Russia
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 9 artilleries, 1 factory_major, 2 fighters, 27 infantry and 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Russia: 1 tactical_bomber
EDIT: Turning off Edit Mode
6 bombers and 1 tactical_bomber moved from Russia to UkrainePlace Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
Germans undo move 2.
1 artillery placed in Novgorod
1 artillery placed in France
2 artilleries placed in Normandy Bordeaux
2 artilleries placed in Western Germany
6 artilleries placed in RomaniaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 39 PUs;
Russians buy 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
19 infantry moved from Novosibirsk to KazakhstanCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Kazakhstan
Russians attack with 19 infantry
Japanese defend with 2 artilleries, 6 infantry and 1 mech_infantry
2 infantry owned by the Russians retreated to Novosibirsk
Japanese win with 2 artilleries remaining. Battle score for attacker is -29
Casualties for Russians: 17 infantry
Casualties for Japanese: 6 infantry and 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Olgiy to Timguska
1 fighter moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
2 infantry moved from Buyant-Uhaa to Central MongoliaPlace Units - Russians
1 artillery, 1 fighter, 7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 factory_minor and 1 transport; Remaining resources: 6 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from French Indo China to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kwangtung
1 armour moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 armour moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 battleship moved from 36 Sea Zone to 19 Sea Zone
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 carrier moved from 36 Sea Zone to 21 Sea Zone
Japanese take 35 Sea Zone from Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 battleship moved from 33 Sea Zone to 24 Sea Zone
1 fighter moved from French Indo China to Kwangsi
3 armour moved from French Indo China to Kwangsi
1 infantry moved from Siam to French Indo China
2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from French Indo China to 20 Sea Zone
1 armour moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 armour moved from Victoria to South Australia
Japanese take South Australia from ANZACCombat - Japanese
Battle in Hawaiian Islands
Battle in Kwangsi
Japanese attack with 3 armour and 1 fighter
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Hawaiian Islands from Americans, taking Kwangsi from Chinese with 3 armour and 1 fighter remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 2 infantry
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 1 transport
Americans defend with 1 cruiser and 4 transports
Japanese win, taking 19 Sea Zone from Americans with 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 40
Casualties for Americans: 1 cruiser and 4 transports
Battle in 20 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Americans defend with 1 submarine
Japanese win with 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kwangtung
Battle in KiangsuNon Combat Move - Japanese
1 fighter moved from Kwangsi to 36 Sea ZonePlace Units - Japanese
1 transport placed in 36 Sea Zone
1 factory_minor placed in QueenslandTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,1,2,1,3,6,5,3,6,1,4,3,3,2,2,6,3,1,3,6,5,3,3,5,1,2,6,6,2,1,1,5,4,2,1
Japanese collect 26 PUs (8 lost to blockades); end with 32 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 42 PUs -
Kamikaze attacks?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 4 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 111 Sea Zone
1 bomber moved from Gibraltar to 111 Sea Zone
1 bomber moved from Gibraltar to 111 Sea Zone
1 bomber moved from Gibraltar to 111 Sea Zone
1 destroyer moved from 91 Sea Zone to 111 Sea Zone
1 carrier moved from 91 Sea Zone to 111 Sea Zone
1 fighter moved from 91 Sea Zone to 111 Sea Zone
1 fighter moved from 91 Sea Zone to 111 Sea Zone
1 cruiser moved from 91 Sea Zone to 111 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 111 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 111 Sea Zone to Scotland
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 17 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Korea to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Korea to 26 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea ZoneCombat - Americans
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yes
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You need to be more specific, which ships?
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I’m not really familiar with kamikaze attacks. I thought you get to decide which ships were affected.
Okay, I’ll be more specific.
Do 3 kamikaze attacks. I’m not sure which ships to target to be honest because I’m completely new to kamikaze attacks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 4 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 111 Sea Zone
1 bomber moved from Gibraltar to 111 Sea Zone
1 bomber moved from Gibraltar to 111 Sea Zone
1 bomber moved from Gibraltar to 111 Sea Zone
1 destroyer moved from 91 Sea Zone to 111 Sea Zone
1 carrier moved from 91 Sea Zone to 111 Sea Zone
1 fighter moved from 91 Sea Zone to 111 Sea Zone
1 fighter moved from 91 Sea Zone to 111 Sea Zone
1 cruiser moved from 91 Sea Zone to 111 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 111 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 111 Sea Zone to Scotland
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 17 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Korea to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Korea to 26 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in 111 Sea Zone
Americans attack with 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Units damaged: 1 battleship owned by the Germans
Americans win with 3 bombers, 1 carrier, 1 cruiser, 2 fighters and 2 transports remaining. Battle score for attacker is 33
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Norway
Battle in 20 Sea Zone
Americans attack with 6 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Americans win, taking Norway from Germans with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 transport
Battle in 26 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Scotland
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield and 2 infantry
Americans win, taking Scotland from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 19 Sea Zone
Americans attack with 2 battleships, 2 destroyers and 5 submarines
Japanese defend with 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 1 transport
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking 19 Sea Zone from Japanese with 2 battleships, 2 destroyers and 3 submarines remaining. Battle score for attacker is 59
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 1 transport
Battle in 21 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 carrier
Americans win with 4 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrierNon Combat Move - Americans
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Korea to Jehol
1 destroyer and 1 transport moved from 6 Sea Zone to 19 Sea Zone
5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
1 bomber moved from 111 Sea Zone to United Kingdom
1 bomber moved from 111 Sea Zone to United Kingdom
1 bomber moved from 111 Sea Zone to United Kingdom
2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 26 Sea Zone to MidwayPlace Units - Americans
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 fighter moved from Shensi to Kiangsu
4 artilleries and 6 infantry moved from Yunnan to Kwangsi
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
9 artilleries and 8 infantry moved from Shensi to KansuCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 infantry
retreated to Kiangsu
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 9 artilleries and 8 infantry
Japanese defend with 1 artillery and 5 infantry
Chinese win, taking Kansu from Japanese with 9 artilleries and 5 infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 5 infantry
Battle in Kwangsi
Chinese attack with 4 artilleries and 6 infantry
Japanese defend with 3 armour
Chinese win, taking Kwangsi from Japanese with 4 artilleries and 5 infantry remaining. Battle score for attacker is 15
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 armourNon Combat Move - Chinese
1 fighter moved from Kiangsu to Kiangsi
1 infantry moved from Suiyuyan to HopeiPlace Units - Chinese
3 infantry placed in Kiangsi
1 infantry placed in Anhwe
1 artillery and 1 infantry placed in Shantung
1 artillery placed in AnhweTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 fighter, 1 infantry and 4 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Malta to Egypt
1 fighter moved from 95 Sea Zone to Egypt
1 fighter moved from 95 Sea Zone to Egypt
1 armour moved from Eastern Persia to 80 Sea Zone
1 armour and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Egypt
3 fighters and 2 tactical_bombers moved from Persia to Egypt
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
1 battleship moved from 95 Sea Zone to 98 Sea Zone
1 battleship moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
10 infantry moved from Yunnan to French Indo China
3 bombers moved from Union of South Africa to Egypt
1 bomber moved from Egypt to Trans-JordanCombat - British
Battle in Egypt
British attack with 1 armour, 3 bombers, 6 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers
Germans defend with 1 fighter; Italians defend with 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
British win, taking Egypt from Italians with 1 armour, 3 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 fighter
Casualties for British: 2 fighters, 1 infantry and 4 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry
Battle in Trans-Jordan
British attack with 1 armour, 1 bomber and 1 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in French Indo China
British attack with 10 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking French Indo China from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
3 mech_infantrys moved from Eastern Persia to Northwest Persia
3 bombers, 4 fighters and 2 tactical_bombers moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Trans-Jordan to Anglo Egyptian Sudan
1 armour moved from Morocco to Tunisia
1 carrier and 2 cruisers moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 tactical_bomber moved from Gibraltar to United Kingdom
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 armour and 4 mech_infantrys moved from West India to Persia
1 armour and 5 mech_infantrys moved from India to Eastern PersiaPlace Units - British
2 artilleries, 3 fighters and 2 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
4 mech_infantrys and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3
UK_Pacific collect 19 PUs (2 lost to blockades); end with 19 PUs total
Some Units in India change ownership: 4 mech_infantrys and 1 tactical_bomber -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 aaGun and 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Place Units - Italians
1 aaGun placed in Southern France
1 infantry placed in Northern Italy
1 infantry placed in Southern France
1 infantry placed in Southern Italy
1 infantry placed in Southern France
Italians undo move 5.
1 infantry placed in Northern Italy
Italians undo move 5.
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 95 Sea Zone to 98 Sea ZoneTurn Complete - French
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Alright, after some quick test battles(in offline mode), I’m going to need more planning for this. Your defence of Moscow is good and Japan is on their last legs I think. I may decide to wrap up this match earlier and resign(I’d like to get two more games in before playoffs and I need six games).
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It does look over to me. The combined forces of the Allies will have no trouble in Europe. It has been interesting! I never had Australia invaded so quickly before.





