G40L2015 Variance(Allies+23) vs MakeMaps (Axis) Game 1


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer and 6 transports; Remaining resources: 2 PUs; 0 techTokens;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Combat Move - Germans
                1 infantry moved from Greece to Turkey
                2 infantry moved from Greece to Turkey
                3 armour moved from Greece to Turkey
                1 bomber moved from Romania to Turkey
                1 tactical_bomber moved from Northern Italy to Turkey
                1 infantry moved from Finland to Sweden
                2 infantry moved from Norway to Sweden
                1 bomber moved from Western Germany to Sweden
                1 bomber moved from Western Germany to United Kingdom
                1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
                2 infantry moved from Finland to Sweden
                1 infantry moved from Finland to Sweden
                1 infantry moved from Finland to Sweden
                3 infantry moved from Western Germany to Holland Belgium
                1 bomber moved from Normandy Bordeaux to United Kingdom
                6 infantry moved from Bulgaria to Greece
                2 artilleries moved from Bulgaria to Greece


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer and 6 transports; Remaining resources: 2 PUs; 0 techTokens;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Combat Move - Germans
                1 infantry moved from Greece to Turkey
                2 infantry moved from Greece to Turkey
                3 armour moved from Greece to Turkey
                1 bomber moved from Romania to Turkey
                1 tactical_bomber moved from Northern Italy to Turkey
                1 infantry moved from Finland to Sweden
                2 infantry moved from Norway to Sweden
                1 bomber moved from Western Germany to Sweden
                1 bomber moved from Western Germany to United Kingdom
                1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
                2 infantry moved from Finland to Sweden
                1 infantry moved from Finland to Sweden
                1 infantry moved from Finland to Sweden
                3 infantry moved from Western Germany to Holland Belgium
                1 bomber moved from Normandy Bordeaux to United Kingdom
                6 infantry moved from Bulgaria to Greece
                2 artilleries moved from Bulgaria to Greece

    Combat - Germans
                Strategic bombing raid in United Kingdom
                    1 tactical_bomber killed by AA
                    Bombing raid in United Kingdom rolls: 8,7 and causes: 12 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 12 damage total.
                Battle in Turkey
                    Germans attack with 3 armour, 1 bomber, 3 infantry and 1 tactical_bomber
                    Neutral_True defend with 8 infantry
                    1 armour owned by the Germans retreated to Greece
                    Neutral_True win with 4 infantry remaining. Battle score for attacker is -9
                    Casualties for Germans: 2 armour and 3 infantry
                    Casualties for Neutral_True: 4 infantry
                Battle in Sweden
                    Germans attack with 1 bomber and 7 infantry
                    Neutral_True defend with 6 infantry
                    Neutral_True win with 1 infantry remaining. Battle score for attacker is -18
                    Casualties for Germans: 1 bomber and 7 infantry
                    Casualties for Neutral_True: 5 infantry

    Non Combat Move - Germans
                1 bomber moved from Turkey to Western Germany
                1 tactical_bomber moved from Turkey to Greece
                1 bomber moved from United Kingdom to Western Germany
                1 bomber moved from United Kingdom to Western Germany

    Place Units - Germans
                1 destroyer and 1 transport placed in 112 Sea Zone
                Germans undo move 1.
                1 destroyer and 1 transport placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 40 PUs; end with 42 PUs total
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs


  • That turn didn’t go well for G3 at all.  :-(

  • '17 '16 '15 '14 '12

    Did you mean for all 6 of your new transports to be in z113?

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 2 armour, 3 artilleries and 3 mech_infantrys; Remaining resources: 1 PUs;

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Shensi to Suiyuyan
                1 mech_infantry moved from Kweichow to Chahar
                1 fighter and 1 tactical_bomber moved from Kweichow to Chahar
                2 fighters moved from Kweichow to Suiyuyan
                1 armour moved from Kweichow to Suiyuyan
                1 fighter moved from Kweichow to Chahar

    Combat - Russians
                Battle in Suiyuyan
                    Russians attack with 2 armour, 2 fighters and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 mech_infantry
                    Russians win, taking Suiyuyan from Japanese with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                Battle in Chahar
                    Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Russians win, taking Chahar from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Chahar to Anhwe
                2 fighters moved from Suiyuyan to Anhwe

    Place Units - Russians
                3 artilleries placed in Novgorod
                3 mech_infantrys placed in Volgograd
                2 armour placed in Ukraine
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Bryansk: 4 infantry
                EDIT: Adding units owned by Russians to Belarus: 4 infantry
                EDIT: Adding units owned by Russians to Bryansk: 8 artilleries and 12 infantry
                EDIT: Removing units owned by Russians from Russia: 8 artilleries and 12 infantry
                EDIT: Adding units owned by Russians to Tambov: 2 infantry
                EDIT: Removing units owned by Russians from Samara: 2 infantry
                EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 18 infantry
                EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 18 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser and 1 submarine
                EDIT: Adding units owned by Russians to 113 Sea Zone: 1 cruiser and 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 37 PUs; end with 38 PUs total

  • '17 '16 '15 '14 '12

    Please edit in your new German transports that weren’t placed.  thanks


  • @variance:

    Please edit in your new German transports that weren’t placed.  thanks

    I choose not to play them anywhere, and keep them on hold until next turn.

  • '17 '16 '15 '14 '12

    That is completely against the rules.  But you are new to the league so I will allow it this one time.  Go ahead.


  • @variance:

    That is completely against the rules.  But you are new to the league so I will allow it this one time.  Go ahead.

    Sorry for getting back to you so late. Been busy and(sad) about how last round went. I did see the posting about the rule about having to post all units if able to–-and, to be fair, I know that I’m new and all, but I’m willing to take responsibility for my action. So if you want me to place those boats, I won’t hold any hard feelings. Just let me know if you decide to change your mind. Thanks for offering to make an exception to me as I am new. I’ll wait for your decision first.

  • '17 '16 '15 '14 '12

    It’s OK.  keep your money for next turn and don;t place them.  No worries  :-)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 destroyers and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 2 submarines, 5 tactical_bombers and 2 transports moved from 55 Sea Zone to 34 Sea Zone
                1 cruiser and 1 transport moved from 56 Sea Zone to 37 Sea Zone
                1 infantry moved from Siam to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from French Indo China to Siam


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 destroyers and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 2 submarines, 5 tactical_bombers and 2 transports moved from 55 Sea Zone to 34 Sea Zone
                1 cruiser and 1 transport moved from 56 Sea Zone to 37 Sea Zone
                1 infantry moved from Siam to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from French Indo China to Siam

    Combat - Japanese
                Battle in Malaya

    Non Combat Move - Japanese
                1 infantry moved from Paulau Island to 34 Sea Zone

    Place Units - Japanese
                3 armour placed in French Indo China
                Japanese undo move 1.
                1 destroyer and 1 transport placed in 36 Sea Zone
                Japanese undo move 1.
                1 destroyer placed in 36 Sea Zone
                2 armour placed in French Indo China
                1 destroyer and 1 transport placed in 6 Sea Zone
                1 armour placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
                Japanese collect 31 PUs (2 lost to blockades); end with 32 PUs total


  • With my big setbacks in both Europe and Asia, I believe your victory is pretty much assured. I was just trying to experiment with something different. I’ll play this game a bit longer and see how it turns out :)

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 infantry and 2 mech_infantrys moved from Shan State to Malaya
                1 mech_infantry moved from Shan State to Siam
                1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 fighter moved from Kwangsi to Siam
                1 mech_infantry moved from Shan State to Malaya
                1 fighter moved from Egypt to Trans-Jordan
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 infantry moved from Belgian Congo to Kenya
                      British take Kenya from Italians
                1 infantry moved from Egypt to 81 Sea Zone
                1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to Ethiopia
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 bomber moved from United Kingdom to 97 Sea Zone

    Combat - British
                Battle in Trans-Jordan
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Italians defend with 1 armour
                    British win, taking Trans-Jordan from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in 97 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 2 transports
                    British win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports
                Battle in 37 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 cruiser and 1 transport
                    British win, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 cruiser and 1 transport
                Battle in Siam
                    British attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 infantry
                    British win, taking Siam from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Malaya
                    British attack with 1 infantry and 3 mech_infantrys
                    Japanese defend with 1 harbour and 1 infantry
                    British win, taking Malaya from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Ethiopia
                    British attack with 1 infantry
                    Italians defend with 1 infantry
                    British win, taking Ethiopia from Italians with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 bomber moved from 97 Sea Zone to Malta
                1 fighter moved from Trans-Jordan to Egypt
                1 carrier and 1 destroyer moved from 81 Sea Zone to 76 Sea Zone
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 battleship and 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
                3 aaGuns and 5 infantry moved from Burma to Yunnan
                1 armour and 3 mech_infantrys moved from India to Yunnan
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 2 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Siam to Yunnan

    Place Units - British
                3 armour placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Some Units in India change ownership: 1 armour and 2 mech_infantrys


  • I concede this game. I’m not going to prolong the inevitable, so I’m just going to hand you the victory.

  • '17 '16 '15 '14 '12

    OK, just remember you win some and you lose some.  Keep at it!  If you want a rematch some time let me know

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