Probably max D, but I don’t want to assume here, OOL?
15L G40 Variance (Allies +23) vs Shin Ji (Axis)
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submerge z110?
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Nah. Let it fight.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Egypt to Caucasus
1 fighter moved from 97 Sea Zone to Caucasus
2 fighters and 1 tactical_bomber moved from Sikang to Caucasus
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
3 infantry moved from West India to India
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 54 Sea Zone to 33 Sea ZoneCombat - British
Battle in India
British attack with 3 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 1 bomber, 3 fighters and 1 tactical_bomber
Italians defend with 2 armour
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 fighter
Casualties for Italians: 2 armour
Battle in 99 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
British win, taking 99 Sea Zone from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Caroline Islands
British attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
British win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 infantry and 1 transport moved from 52 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to Samara
1 fighter moved from 99 Sea Zone to 98 Sea Zone
1 carrier, 1 fighter and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
3 infantry moved from Persia to Eastern Persia
2 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Persia
2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Caucasus to SamaraPlace Units - British
3 infantry placed in Persia
3 submarines placed in 98 Sea Zone
2 submarines placed in 109 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1
UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 2 armour
EDIT: Adding units owned by British to Iraq: 2 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 2 mech_infantrys
EDIT: Adding units owned by British to Persia: 2 mech_infantrys
EDIT: Removing units owned by British from Eastern Persia: 3 infantry
EDIT: Adding units owned by British to Persia: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 3 infantry
EDIT: Adding units owned by British to Northwest Persia: 3 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,4,4,4
Italians collect 8 PUs (3 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 5 bombers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Albania to Greece
Germans take Greece from Americans
1 mech_infantry moved from Bulgaria to Greece
2 bombers moved from Western Germany to Urals
1 infantry moved from Vologda to Urals
1 armour and 1 mech_infantry moved from Nenetsia to Urals
1 infantry moved from Volgograd to Tambov
1 bomber moved from Yugoslavia to Tambov
2 fighters moved from Southern Italy to 99 Sea Zone
1 bomber moved from Yugoslavia to 99 Sea Zone
1 bomber moved from Yugoslavia to TambovCombat - Germans
Battle in 99 Sea Zone
Germans attack with 1 bomber and 2 fighters
British defend with 1 destroyer
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in Tambov
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 1 armour, 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 4 infantry
Germans win, taking Urals from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 4 infantryNon Combat Move - Germans
2 bombers moved from Urals to Nenetsia
3 armour moved from Novgorod to Nenetsia
2 infantry moved from Karelia to Novgorod
1 artillery moved from Belarus to Bryansk
2 bombers moved from Tambov to Bryansk
1 bomber and 1 fighter moved from 99 Sea Zone to Bryansk
3 armour moved from Ukraine to Bryansk
4 mech_infantrys moved from Yugoslavia to Bessarabia
2 aaGuns moved from Yugoslavia to Greater Southern Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 artillery and 3 infantry moved from Southern France to France
1 submarine moved from 110 Sea Zone to 109 Sea ZonePlace Units - Germans
2 artilleries and 1 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
5 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,4,4,1
Germans collect 61 PUs (4 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 15 PUs;
Russians buy 1 armour and 2 artilleries; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Vologda
Russians take Vologda from Germans
2 fighters and 2 tactical_bombers moved from Russia to Urals
1 infantry moved from Samara to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to UralsCombat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Tambov
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Urals
Russians attack with 3 fighters and 2 tactical_bombers
Germans defend with 1 armour
Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for Russians: 1 fighterNon Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Urals to Russia
1 fighter moved from Tambov to Russia
2 aaGuns and 19 infantry moved from Samara to RussiaPlace Units - Russians
1 armour and 2 artilleries placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 bombers moved from Kwangsi to India
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 armour moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Kweichow to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Hopei to Chahar
Japanese take Chahar from Chinese
3 artilleries and 3 infantry moved from Kweichow to Yunnan
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 destroyer and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 destroyer and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from Java to 42 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 armour, 2 artilleries, 1 infantry and 3 transports moved from 42 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 3 bombers and 2 infantry
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 4PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 bombers moved from India to Kwangsi
1 bomber moved from Japan to Kwangsi
1 armour, 2 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from French Indo China to Shan StatePlace Units - Japanese
2 carriers, 1 destroyer and 6 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 fighters and 1 tactical_bomber
EDIT: Removing units owned by Japanese from Kwangsi: 3 fighters
EDIT: Adding units owned by Japanese to Philippines: 3 fighters
EDIT: Removing units owned by Japanese from Kwangsi: 3 tactical_bombers
EDIT: Adding units owned by Japanese to Philippines: 3 tactical_bombers
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 65 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 1 harbour; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from United Kingdom to NenetsiaCombat - Americans
Battle in Nenetsia
Americans attack with 3 bombers
Germans defend with 3 armour and 2 bombers -
OOL nenetsia?
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Lose 2 tanks and one bomber from your three hits.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 1 harbour; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from United Kingdom to NenetsiaCombat - Americans
Battle in Nenetsia
Americans attack with 3 bombers
Germans defend with 3 armour and 2 bombers -
OK so now I have 2 bombers left and I got 1 hit. Do you lose the bomber or the tank?
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Sorry, went to bed! I’ll lose the bomber of course.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - British
Purchase Units - British
British buy 1 armour and 4 destroyers; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from West India to India
1 bomber moved from Samara to India
2 fighters and 1 tactical_bomber moved from Samara to NenetsiaCombat - British
Battle in India
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Nenetsia
British attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 armour
British win with 2 fighters remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour
Casualties for British: 1 tactical_bomberNon Combat Move - British
2 fighters moved from Nenetsia to Russia
1 bomber moved from India to West India
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
3 armour and 1 mech_infantry moved from Iraq to Eastern Persia
4 infantry moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
4 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 battleship moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
UK_Pacific take Dutch New Guinea from DutchPlace Units - British
1 destroyer placed in 98 Sea Zone
1 armour placed in Egypt
3 destroyers placed in 80 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
Siberia. Where planes go to die.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy nothing; Remaining resources: 8 PUs;Combat Move - Italians
Non Combat Move - Italians
2 aaGuns, 1 artillery and 8 infantry moved from Southern Italy to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,4,6,6,2,3
Italians collect 3 PUs (6 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 fighter moved from 80 Sea Zone to 39 Sea ZoneCombat - French
Battle in 39 Sea Zone
French attack with 1 fighter
Japanese defend with 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - French
1 fighter moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 3 destroyers, 3 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 bombers moved from Western Germany to Russia
1 fighter moved from Bryansk to Russia
1 bomber moved from Bryansk to Volgograd
1 bomber moved from Bryansk to Volgograd
1 bomber moved from Bryansk to Vologda
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Novgorod to Vologda
1 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Bryansk to Caucasus
2 artilleries and 1 infantry moved from Ukraine to Bryansk
4 mech_infantrys moved from Bessarabia to Bryansk -
Would you like to intercept in Russia?
3 bombers and 1 fighter vs your 5 fighters.