Forgot something I think might need to make a small edit in sz 93/94, but cant until tomorrow morning
15L BerntBernt (Axis) vs. Radiant (Allies +19)
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I believe you still got to finish your Italy turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Malta to 96 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 artillery, 5 fighters and 3 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 3 artilleries, 1 bomber, 5 fighters and 5 infantry
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 airfield, 3 armour, 1 artillery, 1 harbour and 1 infantry
Italians win, taking Egypt from British with 3 artilleries, 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 22
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 3 armour, 1 artillery and 1 infantry
Casualties for Italians: 4 infantryNon Combat Move - Italians
5 fighters moved from Egypt to Tobruk
1 bomber moved from Egypt to Tobruk
2 aaGuns, 1 artillery and 8 infantry moved from Western Germany to France
1 aaGun, 4 artilleries and 6 infantry moved from Northern Italy to France
1 armour moved from Bessarabia to RostovPlace Units - Italians
9 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to Western Australia
1 fighter moved from Queensland to Western Australia
1 fighter moved from Queensland to Western Australia
1 fighter moved from Shan State to Szechwan
2 fighters moved from Shan State to Szechwan
3 fighters moved from Shan State to Northern TerritoryCombat - ANZAC
Battle in Western Australia
ANZAC attack with 3 fighters
Japanese defend with 1 armour
ANZAC roll dice for 3 fighters in Western Australia, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Western Australia, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Western Australia
ANZAC win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
3 fighters moved from Western Australia to Northern TerritoryPlace Units - ANZAC
2 armour and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,2
ANZAC collect 7 PUs (2 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Norway to FinlandNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 22 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Vyborg to Finland
1 armour moved from Western Germany to Denmark
Germans take Denmark from British
1 armour moved from Denmark to Western Germany
2 infantry moved from France to Holland Belgium
2 fighters and 3 tactical_bombers moved from Germany to Holland Belgium
3 armour moved from Novgorod to Finland
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Volgograd to Samara
1 artillery and 1 infantry moved from Volgograd to Tambov
1 fighter moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Tambov
1 fighter moved from Novgorod to Samara
1 fighter moved from Western Germany to Holland Belgium
2 armour and 2 mech_infantrys moved from Sikang to Hopei
Germans take Shensi from Chinese
1 armour moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Turkmenistan to Kazakhstan
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Vyborg to FinlandCombat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Germans win, taking Holland Belgium from Americans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Tambov
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Hopei
Germans attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Germans win, taking Hopei from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Finland
Germans attack with 3 armour and 3 infantry
French defend with 2 infantry; Americans defend with 1 infantry
Germans win, taking Finland from Americans with 3 armour remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for French: 2 infantry
Casualties for Americans: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Smolensk to Bryansk
1 fighter moved from Tambov to Volgograd
1 fighter moved from Samara to Volgograd
1 armour moved from Persia to Trans-Jordan
2 fighters moved from Western Germany to Egypt
1 mech_infantry moved from Kazakhstan to Caucasus
1 armour moved from Novgorod to Bryansk
1 artillery and 3 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Finland
1 infantry moved from Vyborg to Novgorod
3 fighters and 3 tactical_bombers moved from Holland Belgium to Germany
1 artillery and 2 infantry moved from Ukraine to Bryansk
19 infantry moved from Germany to Western Germany
1 aaGun moved from France to Western Germany
8 infantry moved from France to Western Germany
3 artilleries moved from France to Western Germany
5 armour moved from Western Germany to Germany
3 infantry moved from Germany to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
10 infantry placed in Germany
6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 mech_infantry moved from Vologda to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Vologda to Samara
1 artillery moved from Vologda to Samara
1 infantry moved from Vologda to Samara
1 mech_infantry moved from Vologda to Archangel
1 artillery moved from Vologda to Archangel
1 infantry moved from Tambov to RussiaCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Archangel, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun, 2 artilleries and 1 mech_infantry moved from Vologda to RussiaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 12 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour and 4 bombers; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 artillery and 1 mech_infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
3 bombers moved from Sikang to Szechwan
6 fighters moved from Malaya to Szechwan
2 armour and 3 mech_infantrys moved from Korea to Jehol
1 armour moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Dutch New Guinea to 45 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from Kwangtung to Jehol
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 armour and 1 transport moved from 45 Sea Zone to 49 Sea Zone
1 armour moved from 49 Sea Zone to Solomon Islands
1 cruiser moved from 44 Sea Zone to 20 Sea Zone
1 battleship moved from 45 Sea Zone to 20 Sea Zone
4 armour and 3 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 armour and 2 infantry moved from 20 Sea Zone to Kiangsi
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 armour and 2 infantry moved from 20 Sea Zone to KiangsiCombat - Japanese
Battle in Jehol
Japanese attack with 2 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 5 infantry; Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 3 mech_infantrys
Casualties for British: 1 artillery and 5 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 4 armour and 4 infantry
Chinese defend with 3 artilleries and 3 infantry
Japanese win, taking Kiangsi from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour and 4 infantry
Casualties for Chinese: 3 artilleries and 3 infantry
Battle in Evenkiyskiy
Japanese attack with 1 artillery and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese win, taking Evenkiyskiy from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Szechwan
Japanese attack with 3 bombers and 6 fighters
ANZAC defend with 3 fighters; Chinese defend with 5 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -61
Casualties for Japanese: 3 bombers and 6 fighters
Casualties for ANZAC: 2 fighters
Casualties for Chinese: 5 infantry
Battle in Hawaiian Islands
Battle in Solomon Islands
Battle in French Indo ChinaNon Combat Move - Japanese
1 aaGun and 1 infantry moved from Central Mongolia to Suiyuyan
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 battleship moved from 56 Sea Zone to 54 Sea Zone
1 carrier and 1 cruiser moved from 56 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 45 Sea Zone to 54 Sea Zone
1 transport moved from 56 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Korea to Manchuria
2 carriers, 2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from Jehol to ManchuriaPlace Units - Japanese
3 armour placed in Korea
4 bombers placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 armour, 4 artilleries, 10 infantry and 3 mech_infantrys moved from Normandy Bordeaux to France
5 fighters and 1 tactical_bomber moved from 110 Sea Zone to France
1 bomber moved from United Kingdom to France
2 artilleries, 1 carrier, 2 fighters, 4 infantry and 3 transports moved from 108 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
11 transports moved from 110 Sea Zone to 102 Sea Zone
2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 infantry and 4 transports moved from 101 Sea Zone to 108 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 2 artilleries and 4 infantry
Germans defend with 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits
Americans roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 2 : 1/6 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 3 : 1/6 hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in France
Americans attack with 1 armour, 4 artilleries, 1 bomber, 5 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor and 6 infantry; Italians defend with 3 aaGuns, 5 artilleries and 14 infantry
AA fire in France : 1/7 hits
1 fighter owned by the Americans lost in France
Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 4 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber in France, round 2 : 6/24 hits
Germans roll dice for 3 aaGuns, 5 artilleries and 20 infantry in France, round 2 : 12/25 hits
1 mech_infantry owned by the Americans, 3 aaGuns owned by the Italians, 1 artillery owned by the Americans, 10 infantry owned by the Americans and 3 infantry owned by the Germans lost in France
Americans roll dice for 1 armour, 3 artilleries, 1 bomber, 4 fighters, 2 mech_infantrys and 1 tactical_bomber in France, round 3 : 4/12 hits
Germans roll dice for 5 artilleries and 17 infantry in France, round 3 : 7/22 hits
2 mech_infantrys owned by the Americans, 1 armour owned by the Americans, 3 artilleries owned by the Americans, 3 infantry owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Italians lost in France
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in France, round 4 : 3/5 hits
Germans roll dice for 5 artilleries and 13 infantry in France, round 4 : 5/18 hits
1 bomber owned by the Americans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans and 3 infantry owned by the Italians lost in France
Germans win with 5 artilleries and 10 infantry remaining. Battle score for attacker is -92
Casualties for Germans: 6 infantry
Casualties for Italians: 3 aaGuns and 4 infantry
Casualties for Americans: 1 armour, 4 artilleries, 1 bomber, 5 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomberNon Combat Move - Americans
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 armour, 1 artillery, 2 fighters and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 4 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber in France, round 2 : 6/24 hits
Germans roll dice for 3 aaGuns, 5 artilleries and 20 infantry in France, round 2 : 12/25 hitsBattle score for attacker is -92
That’s sums up the game, you were the dice god this game. Final rematch new bids?
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Good game, the dice were rough on you!
I think that’s it for now. We can only play best out of three in the league (until both of us has played 10 games, which at least I haven’t).





