15L BerntBernt (Axis) vs. Radiant (Allies +19)


  • I believe you still got to finish your Italy turn.

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Malta to 96 Sea Zone
                2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
                1 artillery, 5 fighters and 3 infantry moved from Trans-Jordan to Egypt
                1 bomber moved from Southern Italy to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 3 artilleries, 1 bomber, 5 fighters and 5 infantry
                    ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 airfield, 3 armour, 1 artillery, 1 harbour and 1 infantry
                    Italians win, taking Egypt from British with 3 artilleries, 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 22
                    Casualties for ANZAC: 2 infantry
                    Casualties for French: 1 infantry
                    Casualties for British: 3 armour, 1 artillery and 1 infantry
                    Casualties for Italians: 4 infantry

    Non Combat Move - Italians
                5 fighters moved from Egypt to Tobruk
                1 bomber moved from Egypt to Tobruk
                2 aaGuns, 1 artillery and 8 infantry moved from Western Germany to France
                1 aaGun, 4 artilleries and 6 infantry moved from Northern Italy to France
                1 armour moved from Bessarabia to Rostov

    Place Units - Italians
                9 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from New South Wales to Western Australia
                1 fighter moved from Queensland to Western Australia
                1 fighter moved from Queensland to Western Australia
                1 fighter moved from Shan State to Szechwan
                2 fighters moved from Shan State to Szechwan
                3 fighters moved from Shan State to Northern Territory

    Combat - ANZAC
                Battle in Western Australia
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 armour
                        ANZAC roll dice for 3 fighters in Western Australia, round 2 :  2/3 hits
                        Japanese roll dice for 1 armour in Western Australia, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Western Australia
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - ANZAC
                3 fighters moved from Western Australia to Northern Territory

    Place Units - ANZAC
                2 armour and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,2
                ANZAC collect 7 PUs (2 lost to blockades); end with 8 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                2 infantry moved from Norway to Finland

    Non Combat Move - French

    Turn Complete - French

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries and 22 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Vyborg to Finland
                1 armour moved from Western Germany to Denmark
                      Germans take Denmark from British
                1 armour moved from Denmark to Western Germany
                2 infantry moved from France to Holland Belgium
                2 fighters and 3 tactical_bombers moved from Germany to Holland Belgium
                3 armour moved from Novgorod to Finland
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Volgograd to Samara
                1 artillery and 1 infantry moved from Volgograd to Tambov
                1 fighter moved from Novgorod to Smolensk
                1 fighter moved from Novgorod to Tambov
                1 fighter moved from Novgorod to Samara
                1 fighter moved from Western Germany to Holland Belgium
                2 armour and 2 mech_infantrys moved from Sikang to Hopei
                      Germans take Shensi from Chinese
                1 armour moved from Kazakhstan to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 armour moved from Turkmenistan to Kazakhstan
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Vyborg to Finland

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
                    Americans defend with 1 infantry and 1 mech_infantry
                    Germans win, taking Holland Belgium from Americans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Tambov
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                    retreated to Tambov
                    Russians win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Hopei
                    Germans attack with 2 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Germans win, taking Hopei from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Finland
                    Germans attack with 3 armour and 3 infantry
                    French defend with 2 infantry; Americans defend with 1 infantry
                    Germans win, taking Finland from Americans with 3 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 infantry
                    Casualties for French: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                    Germans win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Samara from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Smolensk to Bryansk
                1 fighter moved from Tambov to Volgograd
                1 fighter moved from Samara to Volgograd
                1 armour moved from Persia to Trans-Jordan
                2 fighters moved from Western Germany to Egypt
                1 mech_infantry moved from Kazakhstan to Caucasus
                1 armour moved from Novgorod to Bryansk
                1 artillery and 3 infantry moved from Novgorod to Belarus
                1 infantry moved from Vyborg to Finland
                1 infantry moved from Vyborg to Novgorod
                3 fighters and 3 tactical_bombers moved from Holland Belgium to Germany
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                19 infantry moved from Germany to Western Germany
                1 aaGun moved from France to Western Germany
                8 infantry moved from France to Western Germany
                3 artilleries moved from France to Western Germany
                5 armour moved from Western Germany to Germany
                3 infantry moved from Germany to Western Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                10 infantry placed in Germany
                6 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Vologda to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                1 infantry moved from Vologda to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 infantry moved from Vologda to Samara
                1 artillery moved from Vologda to Samara
                1 infantry moved from Vologda to Samara
                1 mech_infantry moved from Vologda to Archangel
                1 artillery moved from Vologda to Archangel
                1 infantry moved from Tambov to Russia

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 artillery and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 mech_infantry in Archangel, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Archangel, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
                    Russians win, taking Archangel from Germans with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Samara
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 aaGun, 2 artilleries and 1 mech_infantry moved from Vologda to Russia

    Place Units - Russians
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 12 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 17 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 armour and 4 bombers; Remaining resources: 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                1 artillery and 1 mech_infantry moved from Timguska to Evenkiyskiy
                1 infantry moved from Timguska to Urals
                      Japanese take Urals from Russians
                3 bombers moved from Sikang to Szechwan
                6 fighters moved from Malaya to Szechwan
                2 armour and 3 mech_infantrys moved from Korea to Jehol
                1 armour moved from Kwangtung to Kwangsi
                      Japanese take Kwangsi from Chinese
                1 armour moved from Kwangsi to Yunnan
                      Japanese take Yunnan from Chinese
                1 armour moved from Dutch New Guinea to 45 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters and 2 tactical_bombers moved from Kwangtung to Jehol
                1 infantry moved from Guam to 21 Sea Zone
                1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 armour and 1 transport moved from 45 Sea Zone to 49 Sea Zone
                1 armour moved from 49 Sea Zone to Solomon Islands
                1 cruiser moved from 44 Sea Zone to 20 Sea Zone
                1 battleship moved from 45 Sea Zone to 20 Sea Zone
                4 armour and 3 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 armour and 2 infantry moved from 20 Sea Zone to Kiangsi
                1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 armour and 2 infantry moved from 20 Sea Zone to Kiangsi

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 2 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                    British defend with 1 artillery and 5 infantry; Chinese defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Japanese: 3 mech_infantrys
                    Casualties for British: 1 artillery and 5 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 4 armour and 4 infantry
                    Chinese defend with 3 artilleries and 3 infantry
                    Japanese win, taking Kiangsi from Chinese with 3 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour and 4 infantry
                    Casualties for Chinese: 3 artilleries and 3 infantry
                Battle in Evenkiyskiy
                    Japanese attack with 1 artillery and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                    Japanese win, taking Evenkiyskiy from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Szechwan
                    Japanese attack with 3 bombers and 6 fighters
                    ANZAC defend with 3 fighters; Chinese defend with 5 infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is -61
                    Casualties for Japanese: 3 bombers and 6 fighters
                    Casualties for ANZAC: 2 fighters
                    Casualties for Chinese: 5 infantry
                Battle in Hawaiian Islands
                Battle in Solomon Islands
                Battle in French Indo China

    Non Combat Move - Japanese
                1 aaGun and 1 infantry moved from Central Mongolia to Suiyuyan
                1 submarine moved from 54 Sea Zone to 63 Sea Zone
                1 battleship moved from 56 Sea Zone to 54 Sea Zone
                1 carrier and 1 cruiser moved from 56 Sea Zone to 54 Sea Zone
                1 carrier and 1 destroyer moved from 45 Sea Zone to 54 Sea Zone
                1 transport moved from 56 Sea Zone to 44 Sea Zone
                1 destroyer moved from 42 Sea Zone to 54 Sea Zone
                1 infantry moved from Korea to Manchuria
                2 carriers, 2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
                2 fighters and 2 tactical_bombers moved from Jehol to Manchuria

    Place Units - Japanese
                3 armour placed in Korea
                4 bombers placed in Japan

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 65 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 armour, 4 artilleries, 10 infantry and 3 mech_infantrys moved from Normandy Bordeaux to France
                5 fighters and 1 tactical_bomber moved from 110 Sea Zone to France
                1 bomber moved from United Kingdom to France
                2 artilleries, 1 carrier, 2 fighters, 4 infantry and 3 transports moved from 108 Sea Zone to 110 Sea Zone
                2 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
                11 transports moved from 110 Sea Zone to 102 Sea Zone
                2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 3 infantry and 4 transports moved from 101 Sea Zone to 108 Sea Zone

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 2 artilleries and 4 infantry
                    Germans defend with 2 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 :  0/2 hits
                        Americans roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 2 :  1/6 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                        Americans roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 3 :  1/6 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in France
                    Americans attack with 1 armour, 4 artilleries, 1 bomber, 5 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 factory_minor and 6 infantry; Italians defend with 3 aaGuns, 5 artilleries and 14 infantry
                        AA fire in France :  1/7 hits
                        1 fighter owned by the Americans lost in France
                        Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 4 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber in France, round 2 :  6/24 hits
                        Germans roll dice for 3 aaGuns, 5 artilleries and 20 infantry in France, round 2 :  12/25 hits
                        1 mech_infantry owned by the Americans, 3 aaGuns owned by the Italians, 1 artillery owned by the Americans, 10 infantry owned by the Americans and 3 infantry owned by the Germans lost in France
                        Americans roll dice for 1 armour, 3 artilleries, 1 bomber, 4 fighters, 2 mech_infantrys and 1 tactical_bomber in France, round 3 :  4/12 hits
                        Germans roll dice for 5 artilleries and 17 infantry in France, round 3 :  7/22 hits
                        2 mech_infantrys owned by the Americans, 1 armour owned by the Americans, 3 artilleries owned by the Americans, 3 infantry owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Italians lost in France
                        Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in France, round 4 :  3/5 hits
                        Germans roll dice for 5 artilleries and 13 infantry in France, round 4 :  5/18 hits
                        1 bomber owned by the Americans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans and 3 infantry owned by the Italians lost in France
                    Germans win with 5 artilleries and 10 infantry remaining. Battle score for attacker is -92
                    Casualties for Germans: 6 infantry
                    Casualties for Italians: 3 aaGuns and 4 infantry
                    Casualties for Americans: 1 armour, 4 artilleries, 1 bomber, 5 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Americans

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                1 armour, 1 artillery, 2 fighters and 2 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 62 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 4 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber in France, round 2 :  6/24 hits
    Germans roll dice for 3 aaGuns, 5 artilleries and 20 infantry in France, round 2 :  12/25 hits

    Battle score for attacker is -92

    That’s sums up the game, you were the dice god this game.  Final rematch new bids?

  • 15

    Good game, the dice were rough on you!

    I think that’s it for now. We can only play best out of three in the league (until both of us has played 10 games, which at least I haven’t).

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