No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 3 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tobruk
1 bomber moved from Northern Italy to Tobruk
1 armour and 2 infantry moved from Albania to Greece
1 infantry moved from Southern Italy to 97 Sea Zone
1 battleship moved from 97 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Northern Italy to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Greece
1 fighter moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in Greece
Italians attack with 2 armour, 1 fighter and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 cruisers in Greece, round 2 : 1/2 hits
Italians roll dice for 2 armour, 1 fighter and 3 infantry in Greece, round 2 : 2/6 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits
3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour, 1 fighter and 1 infantry in Greece, round 3 : 0/4 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits
Italians roll dice for 2 armour, 1 fighter and 1 infantry in Greece, round 4 : 1/4 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantry
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 2/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in Gibraltar
Battle in 93 Sea Zone
Italians attack with 1 battleship, 1 destroyer, 1 fighter and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 2/3 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the French and 1 destroyer owned by the French lost in 93 Sea Zone
Italians win, taking Gibraltar from British, taking 93 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in Tobruk
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 armour, 1 artillery and 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tobruk, round 2 : 3/3 hits
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 2 : 0/3 hits
1 armour owned by the British, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 14
Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Tobruk to Southern Italy
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 fighter moved from Greece to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
You must have a Ph.D in luck :wink:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Algeria
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 artillery moved from Normandy Bordeaux to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 8 armour and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 artilleries and 2 infantry moved from France to Holland Belgium
3 tactical_bombers moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
French defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from French with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Germans
6 armour and 4 mech_infantrys moved from France to Yugoslavia
3 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
2 aaGuns, 6 artilleries and 2 infantry moved from Germany to Poland
1 aaGun moved from Germany to Western Germany
1 tactical_bomber moved from Southern Italy to Gibraltar
1 cruiser moved from 112 Sea Zone to 105 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 110 Sea Zone to 119 Sea Zone
2 fighters moved from Holland Belgium to Southern Italy
1 fighter and 3 tactical_bombers moved from Holland Belgium to Gibraltar
2 bombers moved from Holland Belgium to Southern Italy
Place Units - Germans
2 fighters placed in Western Germany
8 armour placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Yea, I seem to get more than my fair share of luck against you :wink:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Buyant-Uhaa to Central Mongolia
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
1 armour, 1 fighter and 1 mech_infantry moved from Sikang to Yunnan
1 armour and 4 mech_infantrys moved from Volgograd to Sikang
1 artillery moved from Bryansk to Smolensk
1 artillery moved from Smolensk to Archangel
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Western Ukraine to Bessarabia
1 submarine moved from 127 Sea Zone to 125 Sea Zone
Non Combat Move - Russians
1 aaGun moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
Place Units - Russians
3 mech_infantrys placed in Volgograd
3 artilleries placed in Novgorod
3 infantry placed in Ukraine
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 38 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 3 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 2 infantry moved from Chahar to Central Mongolia
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
2 bombers moved from Kwangsi to Central Mongolia
2 fighters and 2 tactical_bombers moved from Manchuria to Central Mongolia
Combat - Japanese
Battle in Siberia
Battle in Central Mongolia
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Japanese win, taking Siberia from Russians, taking Central Mongolia from Russians with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Central Mongolia to Chahar
2 bombers moved from Central Mongolia to Chahar
1 fighter and 1 tactical_bomber moved from Manchuria to Kwangsi
1 tactical_bomber moved from Jehol to Kwangsi
1 artillery and 4 infantry moved from Anhwe to Hunan
3 fighters moved from Kwangsi to Hunan
2 fighters and 1 tactical_bomber moved from Kiangsu to Hunan
1 tactical_bomber moved from Kiangsu to Kwangsi
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 5 infantry moved from 36 Sea Zone to Kwangsi
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 aaGun moved from Amur to Buryatia
1 artillery and 1 infantry moved from Jehol to Chahar
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Hunan to Kwangsi
Place Units - Japanese
1 destroyer and 3 submarines placed in 6 Sea Zone
1 armour and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 38 Sea Zone to 42 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 fighter moved from Guam to Wake Island
1 battleship and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from Central United States to 101 Sea Zone
1 fighter moved from Central United States to 101 Sea Zone
1 infantry moved from Western United States to Central United States
Non Combat Move - Americans
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
2 infantry moved from Shensi to Szechwan
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 bomber moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone
2 artilleries and 1 infantry moved from Ethiopia to Italian Somaliland
2 transports moved from 76 Sea Zone to 71 Sea Zone
1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Malta to 81 Sea Zone
1 fighter moved from Malta to 81 Sea Zone
1 tactical_bomber moved from Malta to Anglo Egyptian Sudan
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 battleship and 3 destroyers moved from 39 Sea Zone to 42 Sea Zone
2 destroyers moved from 80 Sea Zone to 39 Sea Zone
2 cruisers moved from 76 Sea Zone to 79 Sea Zone
Combat - British
Battle in Italian Somaliland
British attack with 2 artilleries and 1 infantry
Italians defend with 1 infantry
British win, taking Italian Somaliland from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 119 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 fighter moved from 119 Sea Zone to Scotland
1 fighter moved from 119 Sea Zone to Scotland
1 bomber moved from 91 Sea Zone to French Equatorial Africa
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
3 aaGuns, 1 artillery and 5 infantry moved from Burma to Shan State
Place Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 carrier placed in 106 Sea Zone
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 32 PUs total
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Some Units in India change ownership: 7 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
3 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Southern Italy to Algeria
1 bomber moved from Southern Italy to Algeria
Combat - Italians
Battle in Egypt
Battle in Algeria
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
French defend with 3 infantry
French win, taking Egypt from British with 1 infantry remaining. Battle score for attacker is -1
Casualties for French: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
2 fighters owned by the Italians and 1 bomber owned by the Italians retreated
Non Combat Move - Italians
2 fighters moved from Algeria to Gibraltar
1 bomber moved from Algeria to Southern Italy
2 cruisers moved from 97 Sea Zone to 98 Sea Zone
1 battleship and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone
2 armour moved from Greece to Romania
Place Units - Italians
1 artillery placed in Northern Italy
1 infantry placed in Northern Italy
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to Shan State
1 fighter moved from Queensland to Shan State
1 fighter moved from New South Wales to Queensland
Non Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from 44 Sea Zone to Celebes
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to Morocco
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
2 armour, 2 artilleries and 13 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Belarus
9 artilleries and 16 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 fighters moved from Southern Italy to 81 Sea Zone
2 bombers moved from Southern Italy to 81 Sea Zone
Combat - Germans
Battle in 81 Sea Zone
Germans attack with 2 bombers and 3 fighters
British defend with 1 carrier and 2 fighters
Germans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 2 bombers and 1 fighter
Casualties for British: 1 carrier and 2 fighters
Battle in Belarus
Germans attack with 1 armour
Russians defend with 2 aaGuns
Germans win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Bessarabia
Germans attack with 2 armour, 2 artilleries and 13 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 2 armour, 2 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Poland to Baltic States
2 aaGuns moved from Poland to Eastern Poland
8 armour moved from Germany to Eastern Poland
6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland
1 cruiser moved from 105 Sea Zone to 125 Sea Zone
1 artillery moved from Normandy Bordeaux to France
1 artillery and 2 infantry moved from Holland Belgium to France
2 fighters moved from Western Germany to Egypt
2 fighters moved from 81 Sea Zone to Egypt
Place Units - Germans
3 infantry placed in France
1 submarine placed in 112 Sea Zone
3 fighters and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 44 PUs (1 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 infantry moved from Novgorod to Belarus
1 artillery moved from Smolensk to Bryansk
1 artillery moved from Archangel to Smolensk
1 artillery moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
5 artilleries and 14 infantry moved from Novgorod to Archangel
2 infantry moved from Timguska to Novosibirsk
1 infantry moved from Olgiy to Timguska
1 armour and 4 mech_infantrys moved from Sikang to Yunnan
3 mech_infantrys moved from Volgograd to Bryansk
9 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Russia to Bryansk
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser
1 submarine owned by the Russians Submerged
Battle in Belarus
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 armour
Russians winGermans win with 1 cruiser remaining, taking Belarus from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 32 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour, 4 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 6 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 artilleries, 5 fighters and 5 infantry moved from Hunan to Yunnan
1 artillery, 2 fighters, 5 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan
1 artillery moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 bombers, 2 fighters and 2 tactical_bombers moved from Chahar to Yunnan
1 armour and 3 infantry moved from Japan to 6 Sea Zone
1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 armour and 3 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 battleships and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Battle in Philippines
Japanese attack with 1 armour and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 2 bombers, 9 fighters, 10 infantry and 7 tactical_bombers
Russians defend with 2 armour, 1 fighter and 5 mech_infantrys; Chinese defend with 3 artilleries, 1 fighter and 14 infantry
Japanese win with 2 bombers, 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 54
Casualties for Japanese: 3 artilleries, 1 fighter and 10 infantry
Casualties for Russians: 2 armour, 1 fighter and 5 mech_infantrys
Casualties for Chinese: 3 artilleries, 1 fighter and 14 infantry
Non Combat Move - Japanese
1 aaGun moved from Buryatia to Yakut S.S.R.
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone
3 carriers, 4 destroyers and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
2 bombers, 8 fighters and 7 tactical_bombers moved from Yunnan to Kwangsi
3 fighters and 3 tactical_bombers moved from Kwangsi to 35 Sea Zone
Place Units - Japanese
1 transport placed in 6 Sea Zone
3 armour and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 51 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 3 infantry and 3 transports; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 battleship and 1 cruiser moved from 54 Sea Zone to 57 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 42 Sea Zone to 38 Sea Zone
3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 30 Sea Zone to 25 Sea Zone
1 submarine moved from 30 Sea Zone to 25 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
1 battleship moved from 30 Sea Zone to 63 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 57 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
Americans win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 battleship and 3 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 battleship and 2 destroyers moved from 42 Sea Zone to 38 Sea Zone
2 cruisers moved from 79 Sea Zone to 38 Sea Zone
2 destroyers moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
3 infantry moved from Persia to Iraq
1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq
1 bomber moved from French Equatorial Africa to Iraq
1 artillery and 2 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 71 Sea Zone to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
Combat - British
Battle in 44 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Iraq
British attack with 2 artilleries, 1 bomber, 5 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
3 aaGuns, 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber moved from Shan State to Yunnan
7 infantry moved from India to Burma
1 infantry moved from 42 Sea Zone to Java
UK_Pacific take Java from Dutch
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Scotland to 91 Sea Zone
1 destroyer moved from 119 Sea Zone to 117 Sea Zone
1 infantry moved from Italian Somaliland to Ethiopia
1 artillery moved from Italian Somaliland to Ethiopia
1 bomber moved from Iraq to Persia
1 tactical_bomber moved from Iraq to Persia
Place Units - British
3 armour placed in Union of South Africa
1 artillery and 1 infantry placed in Quebec
1 transport placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,4,5
British collect 30 PUs (1 lost to blockades); end with 30 PUs total
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 5 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 bomber moved from Southern Italy to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber and 3 infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Syria
Non Combat Move - Italians
1 bomber moved from Trans-Jordan to Greece
1 transport moved from 94 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 93 Sea Zone to 98 Sea Zone
2 fighters moved from Gibraltar to Southern Italy
2 armour moved from Romania to Bessarabia
Place Units - Italians
1 airfield placed in Egypt
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs