Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 5x factory; Remaining resources: 28 PUs;
Japanese buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 armour moved from Manchuria to Sinkiang
3 armour moved from Burma to India
Japanese take India from British
1 infantry moved from Burma to India
2 artilleries moved from Burma to India
Combat - Japanese
Non Combat Move - Japanese
2 infantry moved from Anhwei to Manchuria
2 fighters moved from Burma to Caucasus
Place Units - Japanese
1 fighter and 2 infantry placed in Japan
3 infantry placed in Manchuria
1 infantry placed in Philippine Islands
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
2 infantry placed in Philippine Islands
3 infantry placed in Manchuria
Japanese undo move 2.
2 infantry placed in Manchuria
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
Well, that’s a new one! Never seen that before.
Your good gameplay forced me to do such crazy things.
So if youre left with 1 plane that cant land you have to place your AC in Britain?
Yes.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Okinawa to 51 Sea Zone
3 infantry moved from Okinawa to 51 Sea Zone
1 armour, 3 infantry and 2 transports moved from 51 Sea Zone to 48 Sea Zone
3 infantry moved from 48 Sea Zone to Philippine Islands
1 armour moved from 48 Sea Zone to Philippine Islands
1 artillery moved from Wake Island to 52 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 52 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine Islands
1 artillery moved from 48 Sea Zone to Philippine Islands
2 fighters moved from 51 Sea Zone to Philippine Islands
3 bombers moved from Iwo Jima to Japan
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from Hawaiian Islands to 53 Sea Zone
2 infantry and 1 transport moved from 53 Sea Zone to 52 Sea Zone
1 bomber moved from Western United States to Okinawa
1 transport moved from 56 Sea Zone to 65 Sea Zone
Combat - Americans
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan rolls: 3,6 and causes: 9 damage to unit: factory
Bombing raid in Japan causes 9 damage total.
Battle in Philippine Islands
Americans attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
Japanese defend with 1 artillery, 1 factory, 1 fighter and 5 infantry
Japanese win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -20
Casualties for Americans: 1 armour, 1 artillery, 1 fighter and 4 infantry
Casualties for Japanese: 4 infantry
1 fighter owned by the Americans retreated
Non Combat Move - Americans
1 fighter moved from Philippine Islands to 48 Sea Zone
1 carrier moved from 51 Sea Zone to 48 Sea Zone
1 submarine moved from 60 Sea Zone to 48 Sea Zone
2 bombers moved from Japan to Okinawa
1 fighter moved from Western United States to 51 Sea Zone
1 aaGun moved from Western Canada to 65 Sea Zone
1 infantry moved from Western Canada to 65 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 65 Sea Zone to 57 Sea Zone
Place Units - Americans
1 artillery, 2 bombers and 2 infantry placed in Western United States
1 transport placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Okinawa to 51 Sea Zone
3 infantry moved from Okinawa to 51 Sea Zone
1 armour, 3 infantry and 2 transports moved from 51 Sea Zone to 48 Sea Zone
3 infantry moved from 48 Sea Zone to Philippine Islands
1 armour moved from 48 Sea Zone to Philippine Islands
1 artillery moved from Wake Island to 52 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 52 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine Islands
1 artillery moved from 48 Sea Zone to Philippine Islands
2 fighters moved from 51 Sea Zone to Philippine Islands
3 bombers moved from Iwo Jima to Japan
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from Hawaiian Islands to 53 Sea Zone
2 infantry and 1 transport moved from 53 Sea Zone to 52 Sea Zone
1 bomber moved from Western United States to Okinawa
1 transport moved from 56 Sea Zone to 65 Sea Zone
Combat - Americans
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan rolls: 3,6 and causes: 9 damage to unit: factory
Bombing raid in Japan causes 9 damage total.
Battle in Philippine Islands
Americans attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
Japanese defend with 1 artillery, 1 factory, 1 fighter and 5 infantry
Japanese win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -20
Casualties for Americans: 1 armour, 1 artillery, 1 fighter and 4 infantry
Casualties for Japanese: 4 infantry
1 fighter owned by the Americans retreated
Non Combat Move - Americans
1 fighter moved from Philippine Islands to 48 Sea Zone
1 carrier moved from 51 Sea Zone to 48 Sea Zone
1 submarine moved from 60 Sea Zone to 48 Sea Zone
2 bombers moved from Japan to Okinawa
1 fighter moved from Western United States to 51 Sea Zone
1 aaGun moved from Western Canada to 65 Sea Zone
1 infantry moved from Western Canada to 65 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 65 Sea Zone to 57 Sea Zone
Place Units - Americans
1 artillery, 2 bombers and 2 infantry placed in Western United States
1 transport placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Sorry, was too annoyed and to fast…its the finished russian turn and its up to you.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 bomber and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from West Russia to Persia
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 bomber moved from Karelia S.S.R. to Russia
1 bomber moved from Germany to Russia
2 armour moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
2 artilleries moved from Karelia S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to Persia
1 infantry moved from Trans-Jordan to Persia
1 artillery moved from Caucasus to Persia
1 infantry moved from Caucasus to Kazakh S.S.R.
Germans take Kazakh S.S.R. from Russians
Combat - Germans
Battle in Persia
Germans attack with 2 armour, 1 artillery, 1 fighter and 1 infantry
British defend with 1 aaGun, 1 fighter and 2 infantry
Germans win, taking Persia from British with 2 armour and 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 aaGun, 1 fighter and 2 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 1,3 and causes: 4 damage to unit: factory
Bombing raid in Russia causes 4 damage total.
Non Combat Move - Germans
2 fighters moved from France to West Russia
2 armour moved from Germany to Karelia S.S.R.
1 aaGun moved from Karelia S.S.R. to West Russia
1 fighter moved from Persia to Caucasus
2 bombers moved from Russia to West Russia
1 infantry moved from Germany to Italy
Place Units - Germans
2 armour placed in Karelia S.S.R.
2 armour, 1 artillery and 1 fighter placed in Caucasus
1 bomber placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Sorry about all the extra dice server emails. I went ahead and had some fun with subsequent turns and forgot to turn off the dice server. Just start from the attachment I last posted and ignore everything after that.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British buy 1 factory and 2 fighters; Remaining resources: 0 PUs;
Combat Move - British
1 carrier and 1 fighter moved from 51 Sea Zone to 48 Sea Zone
1 destroyer moved from 51 Sea Zone to 48 Sea Zone
1 submarine moved from 51 Sea Zone to 48 Sea Zone
1 fighter moved from 51 Sea Zone to Borneo
1 cruiser moved from 35 Sea Zone to 47 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to Borneo
2 fighters moved from 35 Sea Zone to Borneo
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Egypt to Libya
British take Libya from Germans
2 fighters moved from United Kingdom to Iceland
Combat - British
Battle in Borneo
British attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
British win, taking Borneo from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 carrier moved from 35 Sea Zone to 47 Sea Zone
1 carrier moved from 35 Sea Zone to 47 Sea Zone
3 fighters moved from Borneo to 47 Sea Zone
1 destroyer moved from 35 Sea Zone to 48 Sea Zone
Place Units - British
1 factory placed in East Indies
2 fighters placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Right now I’m very buisy in the office (late evening) and it is very difficult to send turns, so please forgive me attentional gaps. This will last till Saturday.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 7x factory; Remaining resources: 30 PUs;
Japanese buy 1 aaGun, 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
Combat - Japanese
Non Combat Move - Japanese
1 fighter moved from Caucasus to India
1 fighter moved from Caucasus to Manchuria
1 infantry moved from Manchuria to Anhwei
1 fighter moved from Japan to Philippine Islands
2 armour moved from India to Caucasus
1 armour moved from India to Caucasus
Place Units - Japanese
2 infantry placed in Japan
1 aaGun, 1 armour and 1 fighter placed in Philippine Islands
1 infantry placed in India
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
1 armour and 1 infantry placed in Japan
1 aaGun, 1 fighter and 1 infantry placed in Philippine Islands
1 infantry placed in India
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Okinawa to Japan
1 bomber moved from Okinawa to Philippine Islands
1 artillery moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to New Guinea
2 fighters moved from 48 Sea Zone to New Guinea
1 carrier moved from 48 Sea Zone to 49 Sea Zone
1 submarine moved from 48 Sea Zone to 49 Sea Zone
3 transports moved from 48 Sea Zone to 52 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 57 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Wake Island
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Wake Island
1 artillery moved from 52 Sea Zone to Wake Island
2 bombers moved from Western United States to Okinawa
Combat - Americans
Battle in New Guinea
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans win, taking New Guinea from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Philippine Islands
1 bomber killed by AA
Bombing raid in Philippine Islands causes 0 damage total.
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Japan causes 2 damage total.
Non Combat Move - Americans
1 bomber moved from Japan to Okinawa
2 fighters moved from New Guinea to 49 Sea Zone
Place Units - Americans
1 fighter placed in Western United States
2 transports placed in 56 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 1x factory; Remaining resources: 14 PUs;
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Sinkiang to Szechwan
Americans take Szechwan from Japanese
2 fighters moved from Russia to Caucasus
2 artilleries moved from Russia to Caucasus
5 infantry moved from Russia to Caucasus
2 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
2 infantry moved from Russia to Caucasus
4 infantry moved from Russia to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 2 artilleries, 2 fighters and 14 infantry
Germans defend with 2 armour, 1 artillery, 1 factory and 2 fighters; Japanese defend with 3 armour
Russians win, taking Caucasus from Germans with 2 artilleries, 2 fighters and 9 infantry remaining. Battle score for attacker is 39
Casualties for Germans: 2 armour, 1 artillery and 2 fighters
Casualties for Russians: 5 infantry
Casualties for Japanese: 3 armour
Non Combat Move - Russians
2 fighters moved from Caucasus to Libya
1 aaGun moved from Russia to Caucasus
Place Units - Russians
2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 2 armour, 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Russia
4 armour moved from Karelia S.S.R. to Russia
2 fighters moved from West Russia to Russia
3 armour moved from West Russia to Caucasus
5 infantry moved from West Russia to Caucasus
2 artilleries moved from West Russia to Caucasus
2 bombers moved from West Russia to Caucasus
1 armour moved from Persia to Szechwan
1 armour moved from Persia to Egypt
Germans take Egypt from British
1 bomber moved from Germany to Caucasus
1 infantry moved from West Russia to Caucasus
1 infantry moved from West Russia to Caucasus
1 infantry moved from Kazakh S.S.R. to Szechwan
Combat - Germans
Battle in Russia
Germans attack with 4 armour, 2 fighters and 1 infantry
Russians defend with 2 artilleries, 1 factory and 2 infantry
Germans captures 15PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -7
Casualties for Germans: 3 armour and 1 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Caucasus
Germans attack with 3 armour, 2 artilleries, 3 bombers and 7 infantry
Russians defend with 1 aaGun, 2 artilleries, 1 factory and 9 infantry
Germans win, taking Caucasus from Russians with 3 armour, 2 artilleries, 3 bombers and 2 infantry remaining. Battle score for attacker is 25
Casualties for Germans: 5 infantry
Casualties for Russians: 1 aaGun, 2 artilleries and 9 infantry
Battle in Szechwan
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Szechwan from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Russia to 15 Sea Zone
3 bombers moved from Caucasus to India
1 submarine moved from 6 Sea Zone to 13 Sea Zone
1 submarine moved from 8 Sea Zone to 13 Sea Zone
1 infantry moved from Germany to Italy
1 aaGun moved from West Russia to Karelia S.S.R.
1 aaGun moved from France to Germany
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 15 Sea Zone
1 armour placed in Karelia S.S.R.
1 armour and 1 fighter placed in Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 78 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 factory, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 carrier moved from 48 Sea Zone to 37 Sea Zone
1 submarine moved from 48 Sea Zone to 37 Sea Zone
1 infantry moved from Borneo to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 infantry moved from Western Australia to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
2 carriers moved from 47 Sea Zone to 37 Sea Zone
1 cruiser moved from 47 Sea Zone to 49 Sea Zone
3 fighters moved from 47 Sea Zone to 37 Sea Zone
1 destroyer moved from 48 Sea Zone to 37 Sea Zone
1 destroyer moved from 48 Sea Zone to 49 Sea Zone
1 fighter moved from Gibraltar to French Equatorial Africa
2 fighters moved from United Kingdom to French West Africa
1 infantry moved from Libya to Algeria
British take Algeria from Germans
Combat - British
Non Combat Move - British
Place Units - British
1 factory placed in Borneo
1 armour and 2 infantry placed in East Indies
1 transport placed in 37 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 1x factory; Remaining resources: 32 PUs;
Japanese buy 1 artillery, 1 bomber, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Evenki National Okrug to Vologda
Japanese take Vologda from Russians
1 infantry moved from Evenki National Okrug to Novosibirsk
Japanese take Novosibirsk from Russians
Combat - Japanese
Non Combat Move - Japanese
1 infantry moved from Anhwei to Kiangsu
3 infantry moved from Manchuria to Kiangsu
1 aaGun moved from Manchuria to Kiangsu
1 fighter moved from India to Philippine Islands
1 fighter moved from Manchuria to Kiangsu
Place Units - Japanese
1 fighter and 2 infantry placed in Philippine Islands
1 bomber placed in Japan
1 artillery placed in Manchuria
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Americans to Sinkiang: 20 armour, 20 bombers and 20 fighters
EDIT: Adding units owned by Americans to Sinkiang: 99 armour, 99 artilleries, 99 bombers, 99 fighters and 99 infantry
EDIT: Turning off Edit Mode
Non Combat Move - Russians
Turn Complete - Russians
It looks like that you are defeated:Underground factories in Sinkiang revealed a hundreds of american units: fighters, bombers tanks and full mechanized bots! You must admit, that you weren’t aware of this unbelievable change of force!
Joking aside, of cause I surrender! Well done, Roland!
yikes! a peasant uprising! those always happen at the most inconvenient times ;)
thanks and well played, you really forced some careful moves out of me after I thought I had it easy! And that fleet battle…I don’t think i’ll forget that for a while, that really hurt.