Bomber to Kenya rather than Congo
S01 - rmorel (Axis) vs. dedo (allies + 21)
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
2 armour moved from Karelia S.S.R. to West Russia
1 artillery moved from Belorussia to West Russia
1 infantry moved from Belorussia to West Russia
3 fighters moved from Ukraine S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to Archangel
1 bomber moved from Germany to Russia
3 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
3 artilleries moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Libya to Egypt
Germans take Egypt from BritishCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Russia causes 5 damage total.
Battle in West Russia
Germans attack with 2 armour, 1 artillery, 3 fighters and 1 infantry
Russians defend with 1 aaGun, 2 armour and 1 artillery
Germans win, taking West Russia from Russians with 2 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Russians: 1 aaGun, 2 armour and 1 artillery
Battle in Archangel
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Russia to Karelia S.S.R.
4 infantry moved from Germany to 5 Sea Zone
1 aaGun moved from Germany to 5 Sea Zone
1 armour moved from Germany to Karelia S.S.R.
4 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 aaGun moved from 5 Sea Zone to Karelia S.S.R.
3 infantry moved from Baltic States to Karelia S.S.R.
1 submarine moved from 8 Sea Zone to 13 Sea Zone
1 submarine moved from 6 Sea Zone to 9 Sea Zone
1 aaGun moved from France to Germany
1 infantry moved from France to Italy
2 fighters moved from West Russia to Baltic States
1 fighter moved from Archangel to Karelia S.S.R.Place Units - Germans
1 transport placed in 15 Sea Zone
1 artillery placed in Italy
2 armour placed in Karelia S.S.R.
2 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 3 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Persia to Egypt
1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
4 fighters moved from 35 Sea Zone to Caucasus
1 artillery moved from Persia to Caucasus
2 infantry moved from Persia to Caucasus
1 infantry moved from Persia to India
1 cruiser moved from 35 Sea Zone to 48 Sea Zone
2 destroyers moved from 35 Sea Zone to 48 Sea Zone
2 submarines moved from 35 Sea Zone to 48 Sea Zone
2 carriers moved from 35 Sea Zone to 48 Sea ZoneCombat - British
Battle in 48 Sea Zone
British attack with 2 carriers, 1 cruiser, 2 destroyers and 2 submarines
Japanese defend with 1 battleship
Units damaged: 1 battleship owned by the Japanese
British win with 2 carriers, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 1 submarine
Casualties for Japanese: 1 battleship
Battle in Egypt
British attack with 1 armour
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in Caucasus
British attack with 1 artillery, 4 fighters and 2 infantry
Germans defend with 3 artilleries, 1 factory and 3 infantry
retreated to Caucasus
Germans win with 2 artilleries remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 1 artillery, 1 fighter and 2 infantryNon Combat Move - British
1 fighter moved from Caucasus to Russia
2 fighters moved from Caucasus to Russia
1 aaGun moved from Persia to Kazakh S.S.R.Place Units - British
2 fighters and 1 infantry placed in India
1 fighter placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 armour moved from Szechwan to Burma
1 fighter moved from Philippine Islands to Burma
1 fighter moved from Japan to Burma
3 infantry moved from Manchuria to AnhweiCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 fighter and 1 infantry placed in Japan
1 armour placed in Manchuria
1 infantry placed in Japan
1 factory placed in Philippine IslandsTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 fighter and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
2 bombers moved from Iwo Jima to Japan
1 infantry moved from Western Canada to Western United States
1 infantry moved from Eastern Canada to Western Canada
1 armour moved from Wake Island to 52 Sea Zone
3 infantry moved from Wake Island to 52 Sea Zone
1 armour, 3 infantry and 2 transports moved from 52 Sea Zone to 51 Sea Zone
3 infantry moved from 51 Sea Zone to Okinawa
1 armour moved from 51 Sea Zone to Okinawa
1 submarine moved from 52 Sea Zone to 60 Sea Zone
1 carrier moved from 52 Sea Zone to 51 Sea Zone
2 fighters moved from Western United States to 51 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Wake Island
1 artillery moved from 52 Sea Zone to Wake Island
1 bomber moved from Western United States to Iwo JimaCombat - Americans
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 3,6 and causes: 9 damage to unit: factory
Bombing raid in Japan causes 9 damage total.
Battle in Okinawa
Americans attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
Americans win, taking Okinawa from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 bombers moved from Japan to Iwo JimaPlace Units - Americans
2 transports placed in 56 Sea Zone
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Persia to West Russia
1 armour moved from India to Caucasus
2 infantry moved from Russia to Caucasus
2 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Evenki National Okrug to Archangel
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 infantry moved from Sinkiang to Evenki National Okrug
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Russia to West Russia
1 fighter moved from Persia to West Russia
1 infantry moved from Evenki National Okrug to ArchangelCombat - Russians
Battle in West Russia
Russians attack with 2 fighters and 4 infantry
Germans defend with 2 armour and 1 artillery
Russians win, taking West Russia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour and 1 artillery
Casualties for Russians: 3 infantry
Battle in Archangel
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 armour and 2 infantry
Germans defend with 2 artilleries and 1 factory
Russians win, taking Caucasus from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from West Russia to Evenki National Okrug
1 fighter moved from West Russia to Kazakh S.S.R.Place Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Persia to West Russia
1 armour moved from India to Caucasus
2 infantry moved from Russia to Caucasus
2 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Evenki National Okrug to Archangel
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 infantry moved from Sinkiang to Evenki National Okrug
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Russia to West Russia
1 fighter moved from Persia to West Russia
1 infantry moved from Evenki National Okrug to ArchangelCombat - Russians
Battle in West Russia
Russians attack with 2 fighters and 4 infantry
Germans defend with 2 armour and 1 artillery
Russians win, taking West Russia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour and 1 artillery
Casualties for Russians: 3 infantry
Battle in Archangel
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 armour and 2 infantry
Germans defend with 2 artilleries and 1 factory
Russians win, taking Caucasus from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from West Russia to Evenki National Okrug
1 fighter moved from West Russia to Kazakh S.S.R.Place Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 4 armour, 1 bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Italy to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from 16 Sea Zone to Caucasus
1 fighter moved from Karelia S.S.R. to Caucasus
7 infantry moved from Karelia S.S.R. to West Russia
2 armour moved from Karelia S.S.R. to West Russia
1 bomber moved from Karelia S.S.R. to United Kingdom
2 fighters moved from Baltic States to France
1 armour moved from Karelia S.S.R. to West Russia
1 infantry moved from Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 submarine moved from 9 Sea Zone to 6 Sea Zone
1 submarine moved from 13 Sea Zone to 8 Sea ZoneCombat - Germans
Battle in West Russia
Germans attack with 3 armour and 7 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 3 armour and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 armour, 1 factory and 1 infantry
Germans win, taking Caucasus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 infantry
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in United Kingdom causes 2 damage total.Non Combat Move - Germans
1 bomber moved from United Kingdom to Karelia S.S.R.
2 artilleries moved from Germany to 5 Sea Zone
2 artilleries moved from 5 Sea Zone to Karelia S.S.R.
1 fighter moved from Caucasus to Karelia S.S.R.
1 aaGun moved from Germany to France
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.Place Units - Germans
2 armour placed in Karelia S.S.R.
2 armour and 1 bomber placed in Germany
2 transports placed in 5 Sea ZoneTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - British
2 fighters moved from Russia to 5 Sea Zone
3 fighters moved from United Kingdom to 5 Sea Zone
1 fighter moved from Russia to 16 Sea Zone
1 infantry moved from Anglo-Egyptian Sudan to Egypt
British take Egypt from GermansCombat - British
Battle in 16 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 5 Sea Zone
British attack with 5 fighters
Germans defend with 1 carrier, 1 cruiser, 2 fighters and 5 transports
British win with 3 fighters remaining. Battle score for attacker is 61
Casualties for Germans: 1 carrier, 1 cruiser, 2 fighters and 5 transports
Casualties for British: 2 fightersNon Combat Move - British
1 aaGun moved from Kazakh S.S.R. to Persia
2 infantry moved from India to Persia
1 fighter moved from 16 Sea Zone to Persia
1 destroyer moved from 48 Sea Zone to 35 Sea Zone
1 carrier moved from 48 Sea Zone to 35 Sea Zone
1 submarine moved from 48 Sea Zone to 51 Sea Zone
1 cruiser moved from 48 Sea Zone to 35 Sea Zone
2 fighters moved from India to 35 Sea Zone
1 carrier moved from 48 Sea Zone to 51 Sea Zone
1 fighter moved from 35 Sea Zone to 51 Sea Zone
1 destroyer moved from 48 Sea Zone to 51 Sea Zone
3 fighters moved from 5 Sea Zone to United KingdomPlace Units - British
1 carrier, 1 fighter and 1 transport placed in 35 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 35 PUs total -
Just to elucidate (the validity of) the RAF attack if you wonder, how the procedure in sz 5 could be managed:
a) I buy a carrier.
b) I declare, the carrier will be mobilized in sz 6.
c) Now two brit fgts from Russia can depart and attack in sz 5: the carrier to be mobilized guarantees a valid landing spot in sz 6.
d) In the course of the battle both brit fighters were destroyed, a landing spot in sz 6 isn’t required any more.
e) The bought carrier can be mobilized in sz 35.(see also rule book, p.26: ‘Likewise, if you declared that a new carrier will be mobilized to provide a safe landing zone for a fighter,
it must be mobilized in that sea zone unless the fighter has landed safely elsewhere or has been destroyed.’) -
Well, that’s a new one! Never seen that before. So if youre left with 1 plane that cant land you have to place your AC in Britain? crazy.
by the way are we playing until a specified turn or until one of us surrenders
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 5x factory; Remaining resources: 28 PUs;
Japanese buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 armour moved from Manchuria to Sinkiang
3 armour moved from Burma to India
Japanese take India from British
1 infantry moved from Burma to India
2 artilleries moved from Burma to IndiaCombat - Japanese
Non Combat Move - Japanese
2 infantry moved from Anhwei to Manchuria
2 fighters moved from Burma to CaucasusPlace Units - Japanese
1 fighter and 2 infantry placed in Japan
3 infantry placed in Manchuria
1 infantry placed in Philippine Islands
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
2 infantry placed in Philippine Islands
3 infantry placed in Manchuria
Japanese undo move 2.
2 infantry placed in Manchuria
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
Well, that’s a new one! Never seen that before.
Your good gameplay forced me to do such crazy things.
So if youre left with 1 plane that cant land you have to place your AC in Britain?
Yes.
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Okinawa to 51 Sea Zone
3 infantry moved from Okinawa to 51 Sea Zone
1 armour, 3 infantry and 2 transports moved from 51 Sea Zone to 48 Sea Zone
3 infantry moved from 48 Sea Zone to Philippine Islands
1 armour moved from 48 Sea Zone to Philippine Islands
1 artillery moved from Wake Island to 52 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 52 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine Islands
1 artillery moved from 48 Sea Zone to Philippine Islands
2 fighters moved from 51 Sea Zone to Philippine Islands
3 bombers moved from Iwo Jima to Japan
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from Hawaiian Islands to 53 Sea Zone
2 infantry and 1 transport moved from 53 Sea Zone to 52 Sea Zone
1 bomber moved from Western United States to Okinawa
1 transport moved from 56 Sea Zone to 65 Sea ZoneCombat - Americans
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan rolls: 3,6 and causes: 9 damage to unit: factory
Bombing raid in Japan causes 9 damage total.
Battle in Philippine Islands
Americans attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
Japanese defend with 1 artillery, 1 factory, 1 fighter and 5 infantry
Japanese win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -20
Casualties for Americans: 1 armour, 1 artillery, 1 fighter and 4 infantry
Casualties for Japanese: 4 infantry
1 fighter owned by the Americans retreatedNon Combat Move - Americans
1 fighter moved from Philippine Islands to 48 Sea Zone
1 carrier moved from 51 Sea Zone to 48 Sea Zone
1 submarine moved from 60 Sea Zone to 48 Sea Zone
2 bombers moved from Japan to Okinawa
1 fighter moved from Western United States to 51 Sea Zone
1 aaGun moved from Western Canada to 65 Sea Zone
1 infantry moved from Western Canada to 65 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 65 Sea Zone to 57 Sea ZonePlace Units - Americans
1 artillery, 2 bombers and 2 infantry placed in Western United States
1 transport placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Okinawa to 51 Sea Zone
3 infantry moved from Okinawa to 51 Sea Zone
1 armour, 3 infantry and 2 transports moved from 51 Sea Zone to 48 Sea Zone
3 infantry moved from 48 Sea Zone to Philippine Islands
1 armour moved from 48 Sea Zone to Philippine Islands
1 artillery moved from Wake Island to 52 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 52 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine Islands
1 artillery moved from 48 Sea Zone to Philippine Islands
2 fighters moved from 51 Sea Zone to Philippine Islands
3 bombers moved from Iwo Jima to Japan
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from Hawaiian Islands to 53 Sea Zone
2 infantry and 1 transport moved from 53 Sea Zone to 52 Sea Zone
1 bomber moved from Western United States to Okinawa
1 transport moved from 56 Sea Zone to 65 Sea ZoneCombat - Americans
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan rolls: 3,6 and causes: 9 damage to unit: factory
Bombing raid in Japan causes 9 damage total.
Battle in Philippine Islands
Americans attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
Japanese defend with 1 artillery, 1 factory, 1 fighter and 5 infantry
Japanese win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -20
Casualties for Americans: 1 armour, 1 artillery, 1 fighter and 4 infantry
Casualties for Japanese: 4 infantry
1 fighter owned by the Americans retreatedNon Combat Move - Americans
1 fighter moved from Philippine Islands to 48 Sea Zone
1 carrier moved from 51 Sea Zone to 48 Sea Zone
1 submarine moved from 60 Sea Zone to 48 Sea Zone
2 bombers moved from Japan to Okinawa
1 fighter moved from Western United States to 51 Sea Zone
1 aaGun moved from Western Canada to 65 Sea Zone
1 infantry moved from Western Canada to 65 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 65 Sea Zone to 57 Sea ZonePlace Units - Americans
1 artillery, 2 bombers and 2 infantry placed in Western United States
1 transport placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
-
Sorry, was too annoyed and to fast…its the finished russian turn and its up to you.
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from West Russia to Persia
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 bomber moved from Karelia S.S.R. to Russia
1 bomber moved from Germany to Russia
2 armour moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
2 artilleries moved from Karelia S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to Persia
1 infantry moved from Trans-Jordan to Persia
1 artillery moved from Caucasus to Persia
1 infantry moved from Caucasus to Kazakh S.S.R.
Germans take Kazakh S.S.R. from RussiansCombat - Germans
Battle in Persia
Germans attack with 2 armour, 1 artillery, 1 fighter and 1 infantry
British defend with 1 aaGun, 1 fighter and 2 infantry
Germans win, taking Persia from British with 2 armour and 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 aaGun, 1 fighter and 2 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 1,3 and causes: 4 damage to unit: factory
Bombing raid in Russia causes 4 damage total.Non Combat Move - Germans
2 fighters moved from France to West Russia
2 armour moved from Germany to Karelia S.S.R.
1 aaGun moved from Karelia S.S.R. to West Russia
1 fighter moved from Persia to Caucasus
2 bombers moved from Russia to West Russia
1 infantry moved from Germany to ItalyPlace Units - Germans
2 armour placed in Karelia S.S.R.
2 armour, 1 artillery and 1 fighter placed in Caucasus
1 bomber placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total -
Sorry about all the extra dice server emails. I went ahead and had some fun with subsequent turns and forgot to turn off the dice server. Just start from the attachment I last posted and ignore everything after that.
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British buy 1 factory and 2 fighters; Remaining resources: 0 PUs;Combat Move - British
1 carrier and 1 fighter moved from 51 Sea Zone to 48 Sea Zone
1 destroyer moved from 51 Sea Zone to 48 Sea Zone
1 submarine moved from 51 Sea Zone to 48 Sea Zone
1 fighter moved from 51 Sea Zone to Borneo
1 cruiser moved from 35 Sea Zone to 47 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to Borneo
2 fighters moved from 35 Sea Zone to Borneo
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Egypt to Libya
British take Libya from Germans
2 fighters moved from United Kingdom to IcelandCombat - British
Battle in Borneo
British attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
British win, taking Borneo from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 carrier moved from 35 Sea Zone to 47 Sea Zone
1 carrier moved from 35 Sea Zone to 47 Sea Zone
3 fighters moved from Borneo to 47 Sea Zone
1 destroyer moved from 35 Sea Zone to 48 Sea ZonePlace Units - British
1 factory placed in East Indies
2 fighters placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total -
Right now I’m very buisy in the office (late evening) and it is very difficult to send turns, so please forgive me attentional gaps. This will last till Saturday.
Suggested Topics
