Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 2 armour, 1 carrier and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Ukraine S.S.R. to Caucasus
1 bomber moved from Libya to 34 Sea Zone
1 submarine moved from 11 Sea Zone to 23 Sea Zone
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 infantry moved from Libya to 15 Sea Zone
1 artillery moved from Libya to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone
1 artillery moved from 16 Sea Zone to Caucasus
1 infantry moved from 16 Sea Zone to Caucasus
1 fighter moved from Bulgaria Romania to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Baltic States to Belorussia
Germans take Belorussia from Russians
1 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Baltic States to Archangel
1 fighter moved from Germany to Archangel
Combat - Germans
Battle in 23 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 34 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Archangel
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Russians defend with 1 factory and 4 infantry
Germans win, taking Caucasus from Russians with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Germans
3 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 artillery moved from Bulgaria Romania to Ukraine S.S.R.
2 armour moved from Baltic States to Karelia S.S.R.
1 aaGun moved from Baltic States to Karelia S.S.R.
2 infantry moved from Finland to Karelia S.S.R.
2 fighters moved from Archangel to Karelia S.S.R.
3 fighters moved from France to Karelia S.S.R.
3 infantry moved from Germany to Poland
3 artilleries moved from Germany to Poland
2 infantry moved from Germany to Baltic States
1 artillery moved from Germany to Baltic States
1 fighter moved from Caucasus to Poland
1 cruiser moved from 7 Sea Zone to 5 Sea Zone
1 submarine moved from 11 Sea Zone to 13 Sea Zone
1 bomber moved from 34 Sea Zone to Germany
1 aaGun moved from France to Italy
Place Units - Germans
2 armour placed in Karelia S.S.R.
2 infantry placed in Italy
3 infantry placed in Germany
1 carrier placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
yikes, yeah I see, the bad roll you had. Well i’m happy to say I took that opportunity to do something new: take Caucasus on turn 2! yeah!
Also, I meant to land 2 of my fighters on the newly built carrier but I didn’t remember that until my place units phase. If you do let me do it, use the edit mode on the map. otherwise I’ll live with the mistake.
just in case you missed it, I posted the game attachment on page 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 2 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to Libya
British take Libya from Germans
1 armour moved from French West Africa to Anglo-Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from 37 Sea Zone to East Indies
2 infantry moved from 37 Sea Zone to East Indies
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from West Russia to 16 Sea Zone
Combat - British
Battle in 16 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in East Indies
British attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
British win, taking East Indies from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter moved from East Indies to 35 Sea Zone
1 fighter moved from Burma to 35 Sea Zone
1 fighter moved from 16 Sea Zone to Russia
Place Units - British
2 destroyers and 1 submarine placed in 35 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
sorry for the late reply, I had no 15 minutes leisure time inbetween the last two days…had to prepare and give a training lecture. Tomorrow I will be on travel and return back in the evening.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Anhwei to Szechwan
Japanese take Szechwan from Americans
1 fighter moved from 61 Sea Zone to 37 Sea Zone
1 infantry moved from Anhwei to Szechwan
1 armour moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
2 artilleries moved from Yunnan to Burma
1 infantry moved from French Indo-China Thailand to Burma
1 fighter moved from Kwangtung to Burma
1 fighter moved from 61 Sea Zone to Burma
1 battleship moved from 61 Sea Zone to 36 Sea Zone
2 destroyers moved from 61 Sea Zone to 36 Sea Zone
1 carrier moved from 61 Sea Zone to 36 Sea Zone
1 carrier moved from 62 Sea Zone to 36 Sea Zone
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
Combat - Japanese
Battle in Burma
Japanese attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
British defend with 2 infantry
Japanese win, taking Burma from British with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from Burma to 36 Sea Zone
2 transports moved from 61 Sea Zone to 60 Sea Zone
3 infantry moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 60 Sea Zone to 48 Sea Zone
3 infantry moved from 48 Sea Zone to Philippine Islands
1 artillery moved from 48 Sea Zone to Philippine Islands
1 fighter moved from Wake Island to 36 Sea Zone
1 bomber moved from Wake Island to Manchuria
Place Units - Japanese
2 armour and 1 infantry placed in Manchuria
2 submarines placed in 60 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 bomber moved from Alaska to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
1 armour moved from 59 Sea Zone to Iwo Jima
1 infantry moved from 59 Sea Zone to Iwo Jima
2 carriers moved from 56 Sea Zone to 59 Sea Zone
1 destroyer moved from 56 Sea Zone to 59 Sea Zone
1 battleship moved from 56 Sea Zone to 59 Sea Zone
2 fighters moved from 56 Sea Zone to Iwo Jima
2 fighters moved from 56 Sea Zone to Iwo Jima
1 submarine moved from 56 Sea Zone to 59 Sea Zone
1 cruiser moved from 56 Sea Zone to 59 Sea Zone
1 infantry moved from Central United States to Western United States
1 artillery moved from Eastern Canada to Western Canada
1 infantry moved from Eastern Canada to Western Canada
Combat - Americans
Battle in Iwo Jima
Americans attack with 1 armour, 4 fighters and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 armour and 4 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 62 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 62 Sea Zone to Alaska
1 aaGun moved from Western Canada to Alaska
4 fighters moved from Iwo Jima to 59 Sea Zone
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 56 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from West Russia to Belorussia
1 infantry moved from West Russia to Archangel
1 fighter moved from West Russia to Belorussia
3 infantry moved from West Russia to Ukraine S.S.R.
1 fighter moved from Russia to Ukraine S.S.R.
1 fighter moved from West Russia to Ukraine S.S.R.
2 artilleries moved from Russia to Caucasus
1 artillery moved from West Russia to Caucasus
3 armour moved from West Russia to Caucasus
1 artillery moved from West Russia to Ukraine S.S.R.
2 artilleries moved from West Russia to Caucasus
Combat - Russians
Battle in Belorussia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belorussia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 artillery and 3 infantry
retreated to Ukraine S.S.R.
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Caucasus
Russians attack with 3 armour and 5 artilleries
Germans defend with 1 armour, 1 artillery, 1 factory and 2 infantry
Russians win, taking Caucasus from Germans with 3 armour and 3 artilleries remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 2 artilleries
Non Combat Move - Russians
2 fighters moved from Ukraine S.S.R. to Kazakh S.S.R.
1 fighter moved from Belorussia to Kazakh S.S.R.
1 aaGun moved from West Russia to Caucasus
1 aaGun moved from West Russia to Caucasus
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
…in my memories the red army was a little bit more successfull…
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 3 armour, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Belorussia
1 artillery moved from Baltic States to Belorussia
4 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to Archangel
9 armour moved from Karelia S.S.R. to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
1 artillery moved from Ukraine S.S.R. to West Russia
1 fighter moved from Poland to Belorussia
3 fighters moved from Karelia S.S.R. to Archangel
1 infantry moved from Algeria to Libya
1 bomber moved from Germany to Libya
2 fighters moved from Karelia S.S.R. to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 1 artillery, 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belorussia from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 9 armour, 1 artillery and 5 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 9 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Libya
Germans attack with 1 bomber and 1 infantry
British defend with 1 infantry
Germans win, taking Libya from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Archangel to 5 Sea Zone
1 fighter moved from Archangel to Ukraine S.S.R.
3 artilleries and 3 infantry moved from Poland to Ukraine S.S.R.
1 aaGun moved from Karelia S.S.R. to West Russia
3 fighters moved from Belorussia to Ukraine S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
1 bomber moved from Libya to Germany
1 aaGun moved from Italy to Germany
3 infantry moved from Germany to Baltic States
2 infantry moved from Italy to Germany
1 submarine moved from 13 Sea Zone to 6 Sea Zone
1 submarine moved from 23 Sea Zone to 8 Sea Zone
Place Units - Germans
3 transports placed in 5 Sea Zone
2 armour placed in Karelia S.S.R.
1 armour and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 carrier, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from India to Persia
1 artillery moved from India to Persia
1 infantry moved from India to Persia
2 infantry moved from Trans-Jordan to Persia
1 armour moved from Anglo-Egyptian Sudan to Libya
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from 35 Sea Zone to 48 Sea Zone
1 fighter moved from Russia to 35 Sea Zone
Combat - British
Battle in Libya
British attack with 1 armour
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in 48 Sea Zone
British attack with 1 fighter
Japanese defend with 2 transports
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - British
1 fighter moved from 48 Sea Zone to 35 Sea Zone
1 aaGun moved from India to Persia
Place Units - British
1 carrier and 1 fighter placed in 35 Sea Zone
4 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Burma to India
Japanese take India from British
2 infantry moved from Szechwan to Kazakh S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 bomber moved from Manchuria to Kazakh S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Manchuria
Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 1 bomber and 3 infantry
Russians defend with 3 fighters
Russians win with 3 fighters remaining. Battle score for attacker is -21
Casualties for Japanese: 1 bomber and 3 infantry
Non Combat Move - Japanese
1 battleship, 2 carriers, 2 destroyers and 4 fighters moved from 36 Sea Zone to 48 Sea Zone
2 submarines moved from 60 Sea Zone to 48 Sea Zone
2 armour moved from Manchuria to Szechwan
Place Units - Japanese
1 fighter and 5 infantry placed in Japan
1 aaGun and 1 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
it was your turn to have the lucky rolls.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 59 Sea Zone to 48 Sea Zone
1 submarine moved from 59 Sea Zone to 48 Sea Zone
1 cruiser moved from 59 Sea Zone to 48 Sea Zone
4 fighters moved from 59 Sea Zone to 48 Sea Zone
2 carriers moved from 59 Sea Zone to 48 Sea Zone
1 battleship moved from 59 Sea Zone to 48 Sea Zone
1 armour moved from Iwo Jima to 59 Sea Zone
1 armour and 1 transport moved from 59 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 armour, 1 infantry and 1 transport moved from 57 Sea Zone to 52 Sea Zone
1 armour moved from 52 Sea Zone to Wake Island
1 infantry moved from 52 Sea Zone to Wake Island
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
1 bomber moved from Alaska to Iwo Jima
1 bomber moved from Eastern United States to Iwo Jima
Combat - Americans
Battle in Wake Island
Americans attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
Americans win, taking Wake Island from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 48 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 2 submarines
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Japanese win with 1 battleship and 2 fighters remaining. Battle score for attacker is -38
Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
Casualties for Japanese: 2 carriers, 2 destroyers, 2 fighters and 2 submarines
2 fighters owned by the Japanese forced to land in Philippine Islands
Non Combat Move - Americans
1 carrier moved from 56 Sea Zone to 52 Sea Zone
1 submarine moved from 56 Sea Zone to 52 Sea Zone
1 infantry moved from Western Canada to Western United States
1 artillery moved from Western Canada to Western United States
1 aaGun moved from Alaska to Western Canada
1 infantry moved from Alaska to Western Canada
Place Units - Americans
1 transport placed in 56 Sea Zone
1 bomber and 2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total
1 unit repaired.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 59 Sea Zone to 48 Sea Zone
1 submarine moved from 59 Sea Zone to 48 Sea Zone
1 cruiser moved from 59 Sea Zone to 48 Sea Zone
4 fighters moved from 59 Sea Zone to 48 Sea Zone
2 carriers moved from 59 Sea Zone to 48 Sea Zone
1 battleship moved from 59 Sea Zone to 48 Sea Zone
1 armour moved from Iwo Jima to 59 Sea Zone
1 armour and 1 transport moved from 59 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 armour, 1 infantry and 1 transport moved from 57 Sea Zone to 52 Sea Zone
1 armour moved from 52 Sea Zone to Wake Island
1 infantry moved from 52 Sea Zone to Wake Island
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
1 bomber moved from Alaska to Iwo Jima
1 bomber moved from Eastern United States to Iwo Jima
Combat - Americans
Battle in Wake Island
Americans attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
Americans win, taking Wake Island from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 48 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 2 submarines
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Japanese win with 1 battleship and 2 fighters remaining. Battle score for attacker is -38
Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
Casualties for Japanese: 2 carriers, 2 destroyers, 2 fighters and 2 submarines
2 fighters owned by the Japanese forced to land in Philippine Islands
Non Combat Move - Americans
1 carrier moved from 56 Sea Zone to 52 Sea Zone
1 submarine moved from 56 Sea Zone to 52 Sea Zone
1 infantry moved from Western Canada to Western United States
1 artillery moved from Western Canada to Western United States
1 aaGun moved from Alaska to Western Canada
1 infantry moved from Alaska to Western Canada
Place Units - Americans
1 transport placed in 56 Sea Zone
1 bomber and 2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total
1 unit repaired.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Caucasus to India
1 fighter moved from Kazakh S.S.R. to India
2 fighters moved from Kazakh S.S.R. to West Russia
2 armour moved from Caucasus to West Russia
3 artilleries moved from Caucasus to West Russia
1 artillery moved from Russia to West Russia
7 infantry moved from Russia to West Russia
1 infantry moved from Evenki National Okrug to Sinkiang
Americans take Sinkiang from Japanese
Combat - Russians
Battle in India
Russians attack with 1 armour and 1 fighter
Japanese defend with 1 factory and 1 infantry
Russians win, taking India from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in West Russia
Russians attack with 2 armour, 4 artilleries, 2 fighters and 7 infantry
Germans defend with 1 aaGun, 9 armour, 1 artillery and 5 infantry
Russians win, taking West Russia from Germans with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 35
Casualties for Germans: 1 aaGun, 9 armour, 1 artillery and 5 infantry
Casualties for Russians: 3 artilleries, 1 fighter and 7 infantry
Non Combat Move - Russians
1 infantry moved from Evenki National Okrug to Archangel
1 infantry moved from Evenki National Okrug to Sinkiang
1 aaGun moved from Caucasus to West Russia
1 aaGun moved from Caucasus to Russia
1 fighter moved from India to Persia
1 fighter moved from West Russia to Persia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
…lucky first strike in WR…
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
2 armour moved from Karelia S.S.R. to West Russia
1 artillery moved from Belorussia to West Russia
1 infantry moved from Belorussia to West Russia
3 fighters moved from Ukraine S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to Archangel
1 bomber moved from Germany to Russia
3 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
3 artilleries moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Libya to Egypt
Germans take Egypt from British
Combat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Russia causes 5 damage total.
Battle in West Russia
Germans attack with 2 armour, 1 artillery, 3 fighters and 1 infantry
Russians defend with 1 aaGun, 2 armour and 1 artillery
Germans win, taking West Russia from Russians with 2 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Russians: 1 aaGun, 2 armour and 1 artillery
Battle in Archangel
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Russia to Karelia S.S.R.
4 infantry moved from Germany to 5 Sea Zone
1 aaGun moved from Germany to 5 Sea Zone
1 armour moved from Germany to Karelia S.S.R.
4 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 aaGun moved from 5 Sea Zone to Karelia S.S.R.
3 infantry moved from Baltic States to Karelia S.S.R.
1 submarine moved from 8 Sea Zone to 13 Sea Zone
1 submarine moved from 6 Sea Zone to 9 Sea Zone
1 aaGun moved from France to Germany
1 infantry moved from France to Italy
2 fighters moved from West Russia to Baltic States
1 fighter moved from Archangel to Karelia S.S.R.
Place Units - Germans
1 transport placed in 15 Sea Zone
1 artillery placed in Italy
2 armour placed in Karelia S.S.R.
2 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 3 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Persia to Egypt
1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
4 fighters moved from 35 Sea Zone to Caucasus
1 artillery moved from Persia to Caucasus
2 infantry moved from Persia to Caucasus
1 infantry moved from Persia to India
1 cruiser moved from 35 Sea Zone to 48 Sea Zone
2 destroyers moved from 35 Sea Zone to 48 Sea Zone
2 submarines moved from 35 Sea Zone to 48 Sea Zone
2 carriers moved from 35 Sea Zone to 48 Sea Zone
Combat - British
Battle in 48 Sea Zone
British attack with 2 carriers, 1 cruiser, 2 destroyers and 2 submarines
Japanese defend with 1 battleship
Units damaged: 1 battleship owned by the Japanese
British win with 2 carriers, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 1 submarine
Casualties for Japanese: 1 battleship
Battle in Egypt
British attack with 1 armour
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in Caucasus
British attack with 1 artillery, 4 fighters and 2 infantry
Germans defend with 3 artilleries, 1 factory and 3 infantry
retreated to Caucasus
Germans win with 2 artilleries remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 1 artillery, 1 fighter and 2 infantry
Non Combat Move - British
1 fighter moved from Caucasus to Russia
2 fighters moved from Caucasus to Russia
1 aaGun moved from Persia to Kazakh S.S.R.
Place Units - British
2 fighters and 1 infantry placed in India
1 fighter placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 33 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
2 armour moved from Szechwan to Burma
1 fighter moved from Philippine Islands to Burma
1 fighter moved from Japan to Burma
3 infantry moved from Manchuria to Anhwei
Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 fighter and 1 infantry placed in Japan
1 armour placed in Manchuria
1 infantry placed in Japan
1 factory placed in Philippine Islands
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total