@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Geograph (Allies + 9) vs. innohub (Axis) 1942.2, Game 4
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 5 Combat Move - Russians 
 2 infantry moved from Novosibirsk to Kazakh S.S.R.
 9 infantry moved from Novosibirsk to Sinkiang
 Americans take Sinkiang from Japanese
 1 fighter moved from India to Kazakh S.S.R.Combat - Russians 
 Battle in Kazakh S.S.R.
 Russians attack with 1 fighter and 2 infantry
 Germans defend with 1 infantry
 Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 0/3 hits
 Germans roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
 Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 3 : 0/3 hits
 Germans roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits
 1 infantry owned by the Russians lost in Kazakh S.S.R.
 Russians roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 4 : 2/2 hits
 Germans roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits
 1 infantry owned by the Germans lost in Kazakh S.S.R.
 Russians win, taking Kazakh S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Russians 
 1 fighter moved from Kazakh S.S.R. to IndiaTurn Complete - Russians Territory Summary for Russians : India : 1 fighter 
 Kazakh S.S.R. : 1 infantry
 Novosibirsk : 1 infantry
 Sinkiang : 9 infantryProduction/PUs Summary : Russians : 3 / 0 
 Germans : 52 / 77
 British : 37 / 38
 Japanese : 21 / 28
 Americans : 55 / 57
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 Looks like my victory has not been secured, even with the collapse of Russia :-) 
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 5 Purchase Units - Germans 
 Germans buy 2 artilleries, 2 carriers, 1 fighter, 1 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Germans 
 1 submarine moved from 5 Sea Zone to 8 Sea Zone
 1 submarine moved from 4 Sea Zone to 3 Sea Zone
 1 artillery moved from Finland to Norway
 1 infantry moved from Finland to Norway
 1 fighter moved from Finland to Norway
 1 fighter moved from Karelia S.S.R. to Norway
 2 armour moved from Germany to France
 1 infantry moved from Germany to France
 1 bomber moved from Italy to Norway
 1 bomber moved from Algeria to France
 1 bomber moved from Algeria to Norway
 1 artillery moved from Egypt to Trans-Jordan
 Germans take Trans-Jordan from British
 1 transport moved from 17 Sea Zone to 15 Sea Zone
 1 artillery and 1 infantry moved from Libya to 15 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
 1 artillery and 1 infantry moved from 14 Sea Zone to Gibraltar
 Germans take Gibraltar from British
 1 battleship moved from 17 Sea Zone to 14 Sea Zone
 1 infantry moved from Vologda to Novosibirsk
 1 artillery moved from Russia to Novosibirsk
 1 armour moved from Egypt to Rhodesia
 Germans take Anglo-Egyptian Sudan from British
 Germans take Rhodesia from British
 1 bomber moved from Germany to Kazakh S.S.R.
 1 artillery moved from Russia to Novosibirsk
 1 artillery moved from Russia to Kazakh S.S.R.
 6 armour moved from Russia to PersiaCombat - Germans 
 Battle in France
 Germans attack with 2 armour, 1 bomber and 1 infantry
 Americans defend with 2 infantry
 Germans roll dice for 2 armour, 1 bomber and 1 infantry in France, round 2 : 1/4 hits
 Americans roll dice for 2 infantry in France, round 2 : 0/2 hits
 1 infantry owned by the Americans lost in France
 Germans roll dice for 2 armour, 1 bomber and 1 infantry in France, round 3 : 1/4 hits
 Americans roll dice for 1 infantry in France, round 3 : 0/1 hits
 1 infantry owned by the Americans lost in France
 Germans win, taking France from Americans with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
 Casualties for Americans: 2 infantry
 Battle in 8 Sea Zone
 Germans attack with 1 submarine
 Americans defend with 1 transport
 1 transport owned by the Americans lost in 8 Sea Zone
 Germans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
 Germans win with 1 submarine remaining. Battle score for attacker is 7
 Casualties for Americans: 1 transport
 Battle in Kazakh S.S.R.
 Germans attack with 1 artillery and 1 bomber
 Russians defend with 1 infantry
 Germans roll dice for 1 artillery and 1 bomber in Kazakh S.S.R., round 2 : 1/2 hits
 Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Kazakh S.S.R.
 Germans win, taking Kazakh S.S.R. from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Persia
 Germans attack with 6 armour
 British defend with 2 infantry
 Germans roll dice for 6 armour in Persia, round 2 : 2/6 hits
 British roll dice for 2 infantry in Persia, round 2 : 1/2 hits
 2 infantry owned by the British and 1 armour owned by the Germans lost in Persia
 Germans win, taking Persia from British with 5 armour remaining. Battle score for attacker is 0
 Casualties for Germans: 1 armour
 Casualties for British: 2 infantry
 Battle in Norway
 Germans attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
 Americans defend with 1 armour and 1 infantry
 Germans roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Norway, round 2 : 3/6 hits
 Americans roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits
 1 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Norway
 Germans win, taking Norway from Americans with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 6
 Casualties for Germans: 1 infantry
 Casualties for Americans: 1 armour and 1 infantry
 Battle in Novosibirsk
 Germans attack with 2 artilleries and 1 infantry
 Russians defend with 1 infantry
 Germans roll dice for 2 artilleries and 1 infantry in Novosibirsk, round 2 : 1/3 hits
 Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
 Germans win, taking Novosibirsk from Russians with 2 artilleries remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in 3 Sea Zone
 Germans attack with 1 submarine
 Americans defend with 1 transport
 1 transport owned by the Americans lost in 3 Sea Zone
 Germans roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits
 Germans win with 1 submarine remaining. Battle score for attacker is 7
 Casualties for Americans: 1 transportNon Combat Move - Germans 
 1 submarine moved from 5 Sea Zone to 8 Sea Zone
 1 submarine moved from 4 Sea Zone to 2 Sea Zone
 2 fighters moved from Norway to 5 Sea Zone
 1 fighter moved from Caucasus to 5 Sea Zone
 1 bomber moved from Norway to Germany
 2 armour moved from Baltic States to Finland
 1 bomber moved from Norway to Finland
 1 aaGun moved from Poland to Ukraine S.S.R.
 1 bomber moved from France to Germany
 1 bomber moved from Kazakh S.S.R. to Archangel
 1 aaGun moved from Russia to ArchangelPlace Units - Germans 
 2 carriers and 4 transports placed in 5 Sea Zone
 1 fighter placed in 5 Sea Zone
 2 artilleries and 1 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 66 PUs; end with 66 PUs totalTerritory Summary for Germans : 2 Sea Zone : 1 submarine 
 3 Sea Zone : 1 submarine
 5 Sea Zone : 2 carriers, 4 fighters and 4 transports
 8 Sea Zone : 2 submarines
 14 Sea Zone : 1 battleship and 1 transport
 Anglo-Egyptian Sudan : 1 flag
 Archangel : 1 flag, 1 aaGun and 1 bomber
 Caucasus : 1 flag, 1 factory
 Egypt : 1 flag
 Finland : 2 armour and 1 bomber
 France : 2 armour and 1 infantry
 Germany : 1 aaGun, 2 artilleries, 2 bombers, 1 factory and 1 infantry
 Gibraltar : 1 flag, 1 artillery and 1 infantry
 Italy : 1 factory
 Karelia S.S.R. : 1 flag, 1 factory
 Kazakh S.S.R. : 1 flag, 1 artillery
 Libya : 1 infantry
 Norway : 1 artillery
 Novosibirsk : 1 flag, 2 artilleries
 Persia : 1 flag, 5 armour
 Rhodesia : 1 flag, 1 armour
 Russia : 1 flag, 1 factory
 Trans-Jordan : 1 flag, 1 artillery
 Ukraine S.S.R. : 1 aaGun
 Vologda : 1 flagProduction/PUs Summary : Russians : 0 / 0 
 Germans : 66 / 66
 British : 34 / 38
 Japanese : 21 / 28
 Americans : 47 / 57
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 5 Purchase Units - British 
 British buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 1 PUs;Combat Move - British 
 1 armour and 1 infantry moved from Borneo to 47 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 47 Sea Zone to 36 Sea Zone
 1 armour and 1 infantry moved from 36 Sea Zone to Malaya
 1 artillery, 1 bomber, 2 fighters and 2 infantry moved from India to Persia
 2 bombers moved from United Kingdom to 14 Sea ZoneCombat - British 
 Battle in Malaya
 Battle in 14 Sea Zone
 British attack with 2 bombers
 Germans defend with 1 battleship and 1 transport
 British roll dice for 2 bombers in 14 Sea Zone, round 2 : 1/2 hits
 Units damaged: 1 battleship owned by the Germans
 Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 2 : 1/1 hits
 1 bomber owned by the British lost in 14 Sea Zone
 British roll dice for 1 bomber in 14 Sea Zone, round 3 : 0/1 hits
 Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 3 : 1/1 hits
 1 bomber owned by the British lost in 14 Sea Zone
 Germans win, taking Malaya from Japanese with 1 battleship and 1 transport remaining. Battle score for attacker is -24
 Casualties for British: 2 bombers
 Battle in Persia
 British attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
 Germans defend with 5 armour
 British roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Persia, round 2 : 2/6 hits
 Germans roll dice for 5 armour in Persia, round 2 : 3/5 hits
 2 infantry owned by the British, 2 armour owned by the Germans and 1 artillery owned by the British lost in Persia
 retreated to Persia
 Germans win with 3 armour remaining. Battle score for attacker is 2
 Casualties for Germans: 2 armour
 Casualties for British: 1 artillery and 2 infantryNon Combat Move - British 
 1 bomber and 2 fighters moved from Persia to India
 1 carrier, 1 fighter and 1 submarine moved from 48 Sea Zone to 36 Sea Zone
 1 cruiser and 1 destroyer moved from 47 Sea Zone to 36 Sea Zone
 1 destroyer moved from 47 Sea Zone to 60 Sea Zone
 1 fighter moved from Western United States to 44 Sea ZonePlace Units - British 
 1 armour, 1 artillery and 1 infantry placed in India
 8 infantry placed in United KingdomTurn Complete - British 
 British collect 35 PUs; end with 36 PUs total
 1 unit repaired.Territory Summary for British : 36 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport 
 44 Sea Zone : 1 fighter
 60 Sea Zone : 1 destroyer
 Borneo : 1 flag
 French Indo-China Thailand : 1 flag
 India : 1 armour, 1 artillery, 1 bomber, 1 factory, 2 fighters and 1 infantry
 Kwangtung : 1 flag
 Malaya : 1 flag, 1 armour and 1 infantry
 New Zealand : 1 infantry
 United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 10 infantry
 Western Australia : 1 infantry
 Western Canada : 1 infantry
 Western United States : 1 armourProduction/PUs Summary : Russians : 0 / 0 
 Germans : 66 / 66
 British : 35 / 36
 Japanese : 20 / 28
 Americans : 47 / 57
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 I think its almost over. If I still had some US navy in the Atlanik… Stupid me! :x I’ll try one or two more rounds. You never know :-D 
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 5 Purchase Units - Japanese 
 Japanese buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - Japanese 
 1 infantry moved from Anhwei to Kwangtung
 Japanese take Kwangtung from British
 1 bomber moved from Japan to 60 Sea Zone
 1 fighter moved from Japan to 60 Sea Zone
 2 fighters moved from 62 Sea Zone to 61 Sea Zone
 1 submarine moved from 62 Sea Zone to 61 Sea Zone
 1 destroyer moved from 62 Sea Zone to 60 Sea Zone
 1 bomber moved from Anhwei to 60 Sea Zone
 1 bomber moved from Anhwei to 61 Sea ZoneCombat - Japanese 
 Battle in 61 Sea Zone
 Japanese attack with 1 bomber, 2 fighters and 1 submarine
 Americans defend with 1 destroyer
 Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 1/1 hits
 Americans roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Americans lost in 61 Sea Zone
 Japanese win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
 Casualties for Americans: 1 destroyer
 Battle in 60 Sea Zone
 Japanese attack with 2 bombers, 1 destroyer and 1 fighter
 British defend with 1 destroyer
 Japanese roll dice for 2 bombers, 1 destroyer and 1 fighter in 60 Sea Zone, round 2 : 4/4 hits
 British roll dice for 1 destroyer in 60 Sea Zone, round 2 : 1/1 hits
 1 destroyer owned by the Japanese and 1 destroyer owned by the British lost in 60 Sea Zone
 Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 destroyer
 Casualties for British: 1 destroyerNon Combat Move - Japanese 
 2 artilleries and 2 infantry moved from Japan to 62 Sea Zone
 2 infantry moved from 62 Sea Zone to Manchuria
 2 artilleries moved from 62 Sea Zone to Manchuria
 1 fighter moved from 61 Sea Zone to 62 Sea Zone
 1 fighter moved from 61 Sea Zone to 62 Sea Zone
 1 fighter moved from Anhwei to 62 Sea Zone
 1 bomber moved from 61 Sea Zone to Japan
 2 bombers moved from 60 Sea Zone to Japan
 1 fighter moved from 60 Sea Zone to Manchuria
 3 infantry moved from Yakut S.S.R. to Buryatia S.S.R.Place Units - Japanese 
 1 carrier and 1 fighter placed in 62 Sea Zone
 1 infantry placed in ManchuriaTurn Complete - Japanese 
 Japanese collect 22 PUs; end with 23 PUs totalTerritory Summary for Japanese : 22 Sea Zone : 1 battleship and 1 carrier 
 61 Sea Zone : 1 submarine
 62 Sea Zone : 1 battleship, 2 carriers, 5 destroyers, 4 fighters and 2 transports
 Anhwei : 1 flag
 Buryatia S.S.R. : 1 flag, 3 infantry
 Caroline Islands : 1 infantry
 Evenki National Okrug : 1 flag
 Iwo Jima : 1 infantry
 Japan : 1 aaGun, 3 bombers, 1 factory and 2 infantry
 Kwangtung : 1 infantry
 Manchuria : 2 artilleries, 1 factory, 1 fighter and 3 infantry
 New Guinea : 1 infantry
 Okinawa : 1 infantry
 Soviet Far East : 1 flag
 Szechwan : 1 flag
 Yakut S.S.R. : 1 flagProduction/PUs Summary : Russians : 0 / 0 
 Germans : 66 / 66
 British : 33 / 36
 Japanese : 22 / 23
 Americans : 47 / 57
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 5 Purchase Units - Japanese 
 Japanese buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - Japanese 
 1 infantry moved from Anhwei to Kwangtung
 Japanese take Kwangtung from British
 1 bomber moved from Japan to 60 Sea Zone
 1 fighter moved from Japan to 60 Sea Zone
 2 fighters moved from 62 Sea Zone to 61 Sea Zone
 1 submarine moved from 62 Sea Zone to 61 Sea Zone
 1 destroyer moved from 62 Sea Zone to 60 Sea Zone
 1 bomber moved from Anhwei to 60 Sea Zone
 1 bomber moved from Anhwei to 61 Sea ZoneCombat - Japanese 
 Battle in 61 Sea Zone
 Japanese attack with 1 bomber, 2 fighters and 1 submarine
 Americans defend with 1 destroyer
 Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 1/1 hits
 Americans roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Americans lost in 61 Sea Zone
 Japanese win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
 Casualties for Americans: 1 destroyer
 Battle in 60 Sea Zone
 Japanese attack with 2 bombers, 1 destroyer and 1 fighter
 British defend with 1 destroyer
 Japanese roll dice for 2 bombers, 1 destroyer and 1 fighter in 60 Sea Zone, round 2 : 4/4 hits
 British roll dice for 1 destroyer in 60 Sea Zone, round 2 : 1/1 hits
 1 destroyer owned by the Japanese and 1 destroyer owned by the British lost in 60 Sea Zone
 Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 destroyer
 Casualties for British: 1 destroyerNon Combat Move - Japanese 
 2 artilleries and 2 infantry moved from Japan to 62 Sea Zone
 2 infantry moved from 62 Sea Zone to Manchuria
 2 artilleries moved from 62 Sea Zone to Manchuria
 1 fighter moved from 61 Sea Zone to 62 Sea Zone
 1 fighter moved from 61 Sea Zone to 62 Sea Zone
 1 fighter moved from Anhwei to 62 Sea Zone
 1 bomber moved from 61 Sea Zone to Japan
 2 bombers moved from 60 Sea Zone to Japan
 1 fighter moved from 60 Sea Zone to Manchuria
 3 infantry moved from Yakut S.S.R. to Buryatia S.S.R.Place Units - Japanese 
 1 carrier and 1 fighter placed in 62 Sea Zone
 1 infantry placed in ManchuriaTurn Complete - Japanese 
 Japanese collect 22 PUs; end with 23 PUs total
 Turning on Edit Mode
 EDIT: Removing units owned by Japanese from Manchuria: 1 fighter
 EDIT: Adding units owned by Japanese to Japan: 1 fighter
 EDIT: Turning off Edit ModeTerritory Summary for Japanese : 22 Sea Zone : 1 battleship and 1 carrier 
 61 Sea Zone : 1 submarine
 62 Sea Zone : 1 battleship, 2 carriers, 5 destroyers, 4 fighters and 2 transports
 Anhwei : 1 flag
 Buryatia S.S.R. : 1 flag, 3 infantry
 Caroline Islands : 1 infantry
 Evenki National Okrug : 1 flag
 Iwo Jima : 1 infantry
 Japan : 1 aaGun, 3 bombers, 1 factory, 1 fighter and 2 infantry
 Kwangtung : 1 infantry
 Manchuria : 2 artilleries, 1 factory and 3 infantry
 New Guinea : 1 infantry
 Okinawa : 1 infantry
 Soviet Far East : 1 flag
 Szechwan : 1 flag
 Yakut S.S.R. : 1 flagProduction/PUs Summary : Russians : 0 / 0 
 Germans : 66 / 66
 British : 33 / 36
 Japanese : 22 / 23
 Americans : 47 / 57
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 Ughh! you should have saved some US Navy and the situation could be dramatically different. My Japan is getting fairly weak now, but it’s hard if you only have US pushing against me. 
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 5 Purchase Units - Americans 
 Americans buy 1 bomber, 2 destroyers, 1 factory and 1 fighter; Remaining resources: 4 PUs;Combat Move - Americans 
 1 fighter moved from 44 Sea Zone to 62 Sea Zone
 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 1 submarine moved from 36 Sea Zone to 62 Sea Zone
 1 fighter moved from Philippine Islands to 62 Sea Zone
 1 bomber moved from Borneo to 62 Sea ZoneCombat - Americans 
 Battle in 62 Sea Zone
 Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 5 fighters and 1 submarine
 Japanese defend with 1 battleship, 2 carriers, 5 destroyers, 4 fighters and 2 transports
 Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits
 Units damaged: 1 battleship owned by the Japanese
 Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser and 5 fighters in 62 Sea Zone, round 2 : 5/9 hits
 Japanese roll dice for 1 battleship, 2 carriers, 5 destroyers, 4 fighters and 2 transports in 62 Sea Zone, round 2 : 8/12 hits
 Units damaged: 1 battleship owned by the Americans
 1 submarine owned by the Americans, 5 fighters owned by the Americans, 1 carrier owned by the Americans and 5 destroyers owned by the Japanese lost in 62 Sea Zone
 Americans roll dice for 1 battleship, 1 bomber and 1 cruiser in 62 Sea Zone, round 3 : 3/3 hits
 Japanese roll dice for 1 battleship, 2 carriers, 4 fighters and 2 transports in 62 Sea Zone, round 3 : 5/7 hits
 1 battleship owned by the Americans, 2 carriers owned by the Japanese, 1 cruiser owned by the Americans, 1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in 62 Sea Zone
 Japanese win with 1 battleship, 3 fighters and 2 transports remaining. Battle score for attacker is -36
 Casualties for Japanese: 2 carriers, 5 destroyers and 1 fighter
 Casualties for Americans: 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 5 fighters and 1 submarine
 3 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans 
 1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 48 Sea Zone
 1 armour moved from Solomon Islands to 44 Sea Zone
 1 armour and 1 transport moved from 44 Sea Zone to 48 Sea Zone
 1 armour moved from 48 Sea Zone to Philippine Islands
 4 submarines moved from 56 Sea Zone to 19 Sea ZonePlace Units - Americans 
 1 factory placed in East Indies
 2 destroyers and 1 fighter placed in 48 Sea Zone
 1 bomber placed in Western United StatesTurn Complete - Americans 
 Americans collect 47 PUs; end with 51 PUs total
 1 unit repaired.Territory Summary for Americans : 19 Sea Zone : 4 submarines 
 37 Sea Zone : 2 transports
 48 Sea Zone : 1 carrier, 3 destroyers, 1 fighter and 1 transport
 Central United States : 2 artilleries
 East Indies : 1 flag, 1 factory and 2 infantry
 Eastern Canada : 1 aaGun
 Eastern United States : 1 factory
 Greenland : 1 artillery and 1 infantry
 Philippine Islands : 1 flag, 1 armour and 1 factory
 Solomon Islands : 1 flag
 Wake Island : 1 flag
 Western United States : 1 aaGun, 1 bomber and 1 factoryProduction/PUs Summary : Russians : 0 / 0 
 Germans : 66 / 66
 British : 33 / 36
 Japanese : 22 / 23
 Americans : 47 / 51
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 Puh, maybe it’s not over yet :evil: 
 I took your ACs as casualties because of the defensive value of the fighters. If you want to change, feel free to do so.
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 6 Combat Move - Russians 
 2 infantry moved from Sinkiang to Kazakh S.S.R.
 1 fighter moved from India to Kazakh S.S.R.
 1 infantry moved from Sinkiang to Anhwei
 Americans take Anhwei from Japanese
 6 infantry moved from Sinkiang to Szechwan
 Americans take Szechwan from JapaneseCombat - Russians 
 Battle in Kazakh S.S.R.
 Russians attack with 1 fighter and 2 infantry
 Germans defend with 1 artillery
 Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 0/3 hits
 Germans roll dice for 1 artillery in Kazakh S.S.R., round 2 : 1/1 hits
 1 infantry owned by the Russians lost in Kazakh S.S.R.
 Russians roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 3 : 1/2 hits
 Germans roll dice for 1 artillery in Kazakh S.S.R., round 3 : 0/1 hits
 1 artillery owned by the Germans lost in Kazakh S.S.R.
 Russians win, taking Kazakh S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
 Casualties for Germans: 1 artillery
 Casualties for Russians: 1 infantryNon Combat Move - Russians 
 1 fighter moved from Kazakh S.S.R. to IndiaTurn Complete - Russians Territory Summary for Russians : Anhwei : 1 infantry 
 India : 1 fighter
 Kazakh S.S.R. : 1 infantry
 Szechwan : 6 infantryProduction/PUs Summary : Russians : 2 / 0 
 Germans : 64 / 66
 British : 33 / 36
 Japanese : 20 / 23
 Americans : 49 / 51
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 6 Combat Move - Russians 
 2 infantry moved from Sinkiang to Kazakh S.S.R.
 1 fighter moved from India to Kazakh S.S.R.
 1 infantry moved from Sinkiang to Anhwei
 Americans take Anhwei from Japanese
 6 infantry moved from Sinkiang to Szechwan
 Americans take Szechwan from JapaneseCombat - Russians 
 Battle in Kazakh S.S.R.
 Russians attack with 1 fighter and 2 infantry
 Germans defend with 1 artillery
 Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 0/3 hits
 Germans roll dice for 1 artillery in Kazakh S.S.R., round 2 : 1/1 hits
 1 infantry owned by the Russians lost in Kazakh S.S.R.
 Russians roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 3 : 1/2 hits
 Germans roll dice for 1 artillery in Kazakh S.S.R., round 3 : 0/1 hits
 1 artillery owned by the Germans lost in Kazakh S.S.R.
 Russians win, taking Kazakh S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
 Casualties for Germans: 1 artillery
 Casualties for Russians: 1 infantryNon Combat Move - Russians 
 1 fighter moved from Kazakh S.S.R. to IndiaTurn Complete - Russians 
 Turning on Edit Mode
 EDIT: Removing units owned by Americans from 37 Sea Zone: 1 transport
 EDIT: Removing units owned by Americans from East Indies: 1 infantry
 EDIT: Removing units owned by Americans from East Indies: 1 infantry
 EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport
 EDIT: Adding units owned by Americans to India: 2 infantry
 EDIT: Turning off Edit ModeTerritory Summary for Russians : Anhwei : 1 infantry 
 India : 1 fighter
 Kazakh S.S.R. : 1 infantry
 Szechwan : 6 infantryProduction/PUs Summary : Russians : 2 / 0 
 Germans : 64 / 66
 British : 33 / 36
 Japanese : 20 / 23
 Americans : 49 / 51
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 One more edit. Just to get sure that I hold India :-D 
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 6 Purchase Units - Germans 
 Germans buy 4 artilleries, 2 bombers, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 1 artillery and 1 infantry moved from Germany to 5 Sea Zone
 1 artillery moved from Norway to 5 Sea Zone
 2 artilleries, 1 infantry and 2 transports moved from 5 Sea Zone to 8 Sea Zone
 1 infantry moved from France to 8 Sea Zone
 1 armour moved from Finland to 5 Sea Zone
 1 armour and 1 transport moved from 5 Sea Zone to 8 Sea Zone
 1 armour moved from Finland to 5 Sea Zone
 1 armour and 1 transport moved from 5 Sea Zone to 8 Sea Zone
 1 artillery and 1 infantry moved from Gibraltar to 14 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 8 Sea Zone
 1 battleship moved from 14 Sea Zone to 8 Sea Zone
 2 armour, 3 artilleries and 3 infantry moved from 8 Sea Zone to United Kingdom
 4 fighters moved from 5 Sea Zone to United Kingdom
 2 bombers moved from Germany to United Kingdom
 1 bomber moved from Finland to United Kingdom
 1 bomber moved from Archangel to United Kingdom
 1 armour moved from Rhodesia to Union of South Africa
 Germans take Union of South Africa from British
 1 armour moved from Union of South Africa to Belgian Congo
 Germans take Belgian Congo from British
 1 artillery moved from Novosibirsk to Kazakh S.S.R.
 1 artillery moved from Novosibirsk to Sinkiang
 Germans take Sinkiang from Americans
 1 armour moved from Persia to Kazakh S.S.R.Combat - Germans 
 Battle in Kazakh S.S.R.
 Germans attack with 1 armour and 1 artillery
 Russians defend with 1 infantry
 Germans roll dice for 1 armour and 1 artillery in Kazakh S.S.R., round 2 : 2/2 hits
 Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Kazakh S.S.R.
 Germans win, taking Kazakh S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -1
 Casualties for Germans: 1 artillery
 Casualties for Russians: 1 infantry
 Battle in United Kingdom
 Germans attack with 2 armour, 3 artilleries, 4 bombers, 4 fighters and 3 infantry
 British defend with 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 10 infantry
 AA fire in United Kingdom : 1/3 hits
 1 fighter owned by the Germans lost in United Kingdom
 Germans roll dice for 1 battleship in United Kingdom, round 2 : 1/1 hits
 Germans roll dice for 2 armour, 3 artilleries, 4 bombers, 3 fighters and 3 infantry in United Kingdom, round 2 : 6/15 hits
 British roll dice for 1 aaGun, 1 armour, 1 artillery, 1 fighter and 10 infantry in United Kingdom, round 2 : 4/13 hits
 6 infantry owned by the British, 3 infantry owned by the Germans, 1 artillery owned by the Germans and 1 aaGun owned by the British lost in United Kingdom
 Germans roll dice for 2 armour, 2 artilleries, 4 bombers and 3 fighters in United Kingdom, round 3 : 6/11 hits
 British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in United Kingdom, round 3 : 2/7 hits
 4 infantry owned by the British, 1 armour owned by the British, 1 artillery owned by the British and 2 artilleries owned by the Germans lost in United Kingdom
 Germans roll dice for 2 armour, 4 bombers and 3 fighters in United Kingdom, round 4 : 4/9 hits
 British roll dice for 1 fighter in United Kingdom, round 4 : 0/1 hits
 1 fighter owned by the British lost in United Kingdom
 Germans captures 36PUs while taking British capital
 Germans win, taking United Kingdom from British with 2 armour, 4 bombers and 3 fighters remaining. Battle score for attacker is 24
 Casualties for Germans: 3 artilleries, 1 fighter and 3 infantry
 Casualties for British: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 10 infantryNon Combat Move - Germans 
 2 carriers moved from 5 Sea Zone to 8 Sea Zone
 3 fighters moved from United Kingdom to 8 Sea Zone
 1 bomber moved from United Kingdom to Karelia S.S.R.
 2 bombers moved from United Kingdom to Karelia S.S.R.
 1 aaGun moved from Archangel to Karelia S.S.R.
 1 aaGun moved from Ukraine S.S.R. to Caucasus
 1 armour moved from Persia to Russia
 1 armour moved from Persia to Russia
 1 artillery moved from Trans-Jordan to Persia
 1 infantry moved from Libya to Egypt
 1 submarine moved from 2 Sea Zone to 10 Sea Zone
 1 submarine moved from 3 Sea Zone to 9 Sea Zone
 1 submarine moved from 8 Sea Zone to 14 Sea Zone
 1 submarine moved from 8 Sea Zone to 23 Sea Zone
 1 artillery moved from Germany to Northwestern Europe
 1 aaGun moved from Germany to Northwestern Europe
 1 bomber moved from United Kingdom to FrancePlace Units - Germans 
 2 bombers placed in Russia
 4 artilleries and 4 infantry placed in Germany
 Germans undo move 2.
 4 artilleries placed in Russia
 Germans undo move 2.
 2 artilleries and 2 infantry placed in Russia
 2 artilleries and 4 infantry placed in Germany
 1 destroyer placed in 5 Sea ZoneTurn Complete - Germans 
 Germans collect 78 PUs; end with 114 PUs totalTerritory Summary for Germans : 5 Sea Zone : 1 destroyer 
 8 Sea Zone : 1 battleship, 2 carriers, 3 fighters and 5 transports
 9 Sea Zone : 1 submarine
 10 Sea Zone : 1 submarine
 14 Sea Zone : 1 submarine
 23 Sea Zone : 1 submarine
 Anglo-Egyptian Sudan : 1 flag
 Archangel : 1 flag
 Belgian Congo : 1 flag, 1 armour
 Caucasus : 1 flag, 1 aaGun and 1 factory
 Egypt : 1 flag, 1 infantry
 France : 2 armour and 1 bomber
 Germany : 2 artilleries, 1 factory and 4 infantry
 Gibraltar : 1 flag
 Italy : 1 factory
 Karelia S.S.R. : 1 flag, 1 aaGun, 3 bombers and 1 factory
 Kazakh S.S.R. : 1 flag, 1 armour
 Northwestern Europe : 1 aaGun and 1 artillery
 Novosibirsk : 1 flag
 Persia : 1 flag, 1 artillery
 Rhodesia : 1 flag
 Russia : 1 flag, 2 armour, 2 artilleries, 2 bombers, 1 factory and 2 infantry
 Sinkiang : 1 flag, 1 artillery
 Trans-Jordan : 1 flag
 Union of South Africa : 1 flag
 United Kingdom : 1 flag, 2 armour and 1 factory
 Vologda : 1 flagProduction/PUs Summary : Russians : 0 / 0 
 Germans : 78 / 114
 British : 22 / 0
 Japanese : 20 / 23
 Americans : 48 / 51
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 6 Purchase Units - Germans 
 Germans buy 4 artilleries, 2 bombers, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 1 artillery and 1 infantry moved from Germany to 5 Sea Zone
 1 artillery moved from Norway to 5 Sea Zone
 2 artilleries, 1 infantry and 2 transports moved from 5 Sea Zone to 8 Sea Zone
 1 infantry moved from France to 8 Sea Zone
 1 armour moved from Finland to 5 Sea Zone
 1 armour and 1 transport moved from 5 Sea Zone to 8 Sea Zone
 1 armour moved from Finland to 5 Sea Zone
 1 armour and 1 transport moved from 5 Sea Zone to 8 Sea Zone
 1 artillery and 1 infantry moved from Gibraltar to 14 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 8 Sea Zone
 1 battleship moved from 14 Sea Zone to 8 Sea Zone
 2 armour, 3 artilleries and 3 infantry moved from 8 Sea Zone to United Kingdom
 4 fighters moved from 5 Sea Zone to United Kingdom
 2 bombers moved from Germany to United Kingdom
 1 bomber moved from Finland to United Kingdom
 1 bomber moved from Archangel to United Kingdom
 1 armour moved from Rhodesia to Union of South Africa
 Germans take Union of South Africa from British
 1 armour moved from Union of South Africa to Belgian Congo
 Germans take Belgian Congo from British
 1 artillery moved from Novosibirsk to Kazakh S.S.R.
 1 artillery moved from Novosibirsk to Sinkiang
 Germans take Sinkiang from Americans
 1 armour moved from Persia to Kazakh S.S.R.Combat - Germans 
 Battle in Kazakh S.S.R.
 Germans attack with 1 armour and 1 artillery
 Russians defend with 1 infantry
 Germans roll dice for 1 armour and 1 artillery in Kazakh S.S.R., round 2 : 2/2 hits
 Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Kazakh S.S.R.
 Germans win, taking Kazakh S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -1
 Casualties for Germans: 1 artillery
 Casualties for Russians: 1 infantry
 Battle in United Kingdom
 Germans attack with 2 armour, 3 artilleries, 4 bombers, 4 fighters and 3 infantry
 British defend with 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 10 infantry
 AA fire in United Kingdom : 1/3 hits
 1 fighter owned by the Germans lost in United Kingdom
 Germans roll dice for 1 battleship in United Kingdom, round 2 : 1/1 hits
 Germans roll dice for 2 armour, 3 artilleries, 4 bombers, 3 fighters and 3 infantry in United Kingdom, round 2 : 6/15 hits
 British roll dice for 1 aaGun, 1 armour, 1 artillery, 1 fighter and 10 infantry in United Kingdom, round 2 : 4/13 hits
 6 infantry owned by the British, 3 infantry owned by the Germans, 1 artillery owned by the Germans and 1 aaGun owned by the British lost in United Kingdom
 Germans roll dice for 2 armour, 2 artilleries, 4 bombers and 3 fighters in United Kingdom, round 3 : 6/11 hits
 British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in United Kingdom, round 3 : 2/7 hits
 4 infantry owned by the British, 1 armour owned by the British, 1 artillery owned by the British and 2 artilleries owned by the Germans lost in United Kingdom
 Germans roll dice for 2 armour, 4 bombers and 3 fighters in United Kingdom, round 4 : 4/9 hits
 British roll dice for 1 fighter in United Kingdom, round 4 : 0/1 hits
 1 fighter owned by the British lost in United Kingdom
 Germans captures 36PUs while taking British capital
 Germans win, taking United Kingdom from British with 2 armour, 4 bombers and 3 fighters remaining. Battle score for attacker is 24
 Casualties for Germans: 3 artilleries, 1 fighter and 3 infantry
 Casualties for British: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 10 infantryNon Combat Move - Germans 
 2 carriers moved from 5 Sea Zone to 8 Sea Zone
 3 fighters moved from United Kingdom to 8 Sea Zone
 1 bomber moved from United Kingdom to Karelia S.S.R.
 2 bombers moved from United Kingdom to Karelia S.S.R.
 1 aaGun moved from Archangel to Karelia S.S.R.
 1 aaGun moved from Ukraine S.S.R. to Caucasus
 1 armour moved from Persia to Russia
 1 armour moved from Persia to Russia
 1 artillery moved from Trans-Jordan to Persia
 1 infantry moved from Libya to Egypt
 1 submarine moved from 2 Sea Zone to 10 Sea Zone
 1 submarine moved from 3 Sea Zone to 9 Sea Zone
 1 submarine moved from 8 Sea Zone to 14 Sea Zone
 1 submarine moved from 8 Sea Zone to 23 Sea Zone
 1 artillery moved from Germany to Northwestern Europe
 1 aaGun moved from Germany to Northwestern Europe
 1 bomber moved from United Kingdom to FrancePlace Units - Germans 
 2 bombers placed in Russia
 4 artilleries and 4 infantry placed in Germany
 Germans undo move 2.
 4 artilleries placed in Russia
 Germans undo move 2.
 2 artilleries and 2 infantry placed in Russia
 2 artilleries and 4 infantry placed in Germany
 1 destroyer placed in 5 Sea ZoneTurn Complete - Germans 
 Germans collect 78 PUs; end with 114 PUs total
 Turning on Edit Mode
 EDIT: Removing units owned by Japanese from Japan: 2 fighters
 EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 carrier and 2 fighters
 EDIT: Removing units owned by Japanese from Japan: 1 fighter
 EDIT: Turning off Edit ModeTerritory Summary for Germans : 5 Sea Zone : 1 destroyer 
 8 Sea Zone : 1 battleship, 2 carriers, 3 fighters and 5 transports
 9 Sea Zone : 1 submarine
 10 Sea Zone : 1 submarine
 14 Sea Zone : 1 submarine
 23 Sea Zone : 1 submarine
 Anglo-Egyptian Sudan : 1 flag
 Archangel : 1 flag
 Belgian Congo : 1 flag, 1 armour
 Caucasus : 1 flag, 1 aaGun and 1 factory
 Egypt : 1 flag, 1 infantry
 France : 2 armour and 1 bomber
 Germany : 2 artilleries, 1 factory and 4 infantry
 Gibraltar : 1 flag
 Italy : 1 factory
 Karelia S.S.R. : 1 flag, 1 aaGun, 3 bombers and 1 factory
 Kazakh S.S.R. : 1 flag, 1 armour
 Northwestern Europe : 1 aaGun and 1 artillery
 Novosibirsk : 1 flag
 Persia : 1 flag, 1 artillery
 Rhodesia : 1 flag
 Russia : 1 flag, 2 armour, 2 artilleries, 2 bombers, 1 factory and 2 infantry
 Sinkiang : 1 flag, 1 artillery
 Trans-Jordan : 1 flag
 Union of South Africa : 1 flag
 United Kingdom : 1 flag, 2 armour and 1 factory
 Vologda : 1 flagProduction/PUs Summary : Russians : 0 / 0 
 Germans : 78 / 114
 British : 22 / 0
 Japanese : 20 / 23
 Americans : 48 / 51
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 6 Purchase Units - Germans 
 Germans buy 4 artilleries, 2 bombers, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 1 artillery and 1 infantry moved from Germany to 5 Sea Zone
 1 artillery moved from Norway to 5 Sea Zone
 2 artilleries, 1 infantry and 2 transports moved from 5 Sea Zone to 8 Sea Zone
 1 infantry moved from France to 8 Sea Zone
 1 armour moved from Finland to 5 Sea Zone
 1 armour and 1 transport moved from 5 Sea Zone to 8 Sea Zone
 1 armour moved from Finland to 5 Sea Zone
 1 armour and 1 transport moved from 5 Sea Zone to 8 Sea Zone
 1 artillery and 1 infantry moved from Gibraltar to 14 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 8 Sea Zone
 1 battleship moved from 14 Sea Zone to 8 Sea Zone
 2 armour, 3 artilleries and 3 infantry moved from 8 Sea Zone to United Kingdom
 4 fighters moved from 5 Sea Zone to United Kingdom
 2 bombers moved from Germany to United Kingdom
 1 bomber moved from Finland to United Kingdom
 1 bomber moved from Archangel to United Kingdom
 1 armour moved from Rhodesia to Union of South Africa
 Germans take Union of South Africa from British
 1 armour moved from Union of South Africa to Belgian Congo
 Germans take Belgian Congo from British
 1 artillery moved from Novosibirsk to Kazakh S.S.R.
 1 artillery moved from Novosibirsk to Sinkiang
 Germans take Sinkiang from Americans
 1 armour moved from Persia to Kazakh S.S.R.Combat - Germans 
 Battle in Kazakh S.S.R.
 Germans attack with 1 armour and 1 artillery
 Russians defend with 1 infantry
 Germans roll dice for 1 armour and 1 artillery in Kazakh S.S.R., round 2 : 2/2 hits
 Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Kazakh S.S.R.
 Germans win, taking Kazakh S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -1
 Casualties for Germans: 1 artillery
 Casualties for Russians: 1 infantry
 Battle in United Kingdom
 Germans attack with 2 armour, 3 artilleries, 4 bombers, 4 fighters and 3 infantry
 British defend with 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 10 infantry
 AA fire in United Kingdom : 1/3 hits
 1 fighter owned by the Germans lost in United Kingdom
 Germans roll dice for 1 battleship in United Kingdom, round 2 : 1/1 hits
 Germans roll dice for 2 armour, 3 artilleries, 4 bombers, 3 fighters and 3 infantry in United Kingdom, round 2 : 6/15 hits
 British roll dice for 1 aaGun, 1 armour, 1 artillery, 1 fighter and 10 infantry in United Kingdom, round 2 : 4/13 hits
 6 infantry owned by the British, 3 infantry owned by the Germans, 1 artillery owned by the Germans and 1 aaGun owned by the British lost in United Kingdom
 Germans roll dice for 2 armour, 2 artilleries, 4 bombers and 3 fighters in United Kingdom, round 3 : 6/11 hits
 British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in United Kingdom, round 3 : 2/7 hits
 4 infantry owned by the British, 1 armour owned by the British, 1 artillery owned by the British and 2 artilleries owned by the Germans lost in United Kingdom
 Germans roll dice for 2 armour, 4 bombers and 3 fighters in United Kingdom, round 4 : 4/9 hits
 British roll dice for 1 fighter in United Kingdom, round 4 : 0/1 hits
 1 fighter owned by the British lost in United Kingdom
 Germans captures 36PUs while taking British capital
 Germans win, taking United Kingdom from British with 2 armour, 4 bombers and 3 fighters remaining. Battle score for attacker is 24
 Casualties for Germans: 3 artilleries, 1 fighter and 3 infantry
 Casualties for British: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 10 infantryNon Combat Move - Germans 
 2 carriers moved from 5 Sea Zone to 8 Sea Zone
 3 fighters moved from United Kingdom to 8 Sea Zone
 1 bomber moved from United Kingdom to Karelia S.S.R.
 2 bombers moved from United Kingdom to Karelia S.S.R.
 1 aaGun moved from Archangel to Karelia S.S.R.
 1 aaGun moved from Ukraine S.S.R. to Caucasus
 1 armour moved from Persia to Russia
 1 armour moved from Persia to Russia
 1 artillery moved from Trans-Jordan to Persia
 1 infantry moved from Libya to Egypt
 1 submarine moved from 2 Sea Zone to 10 Sea Zone
 1 submarine moved from 3 Sea Zone to 9 Sea Zone
 1 submarine moved from 8 Sea Zone to 14 Sea Zone
 1 submarine moved from 8 Sea Zone to 23 Sea Zone
 1 artillery moved from Germany to Northwestern Europe
 1 aaGun moved from Germany to Northwestern Europe
 1 bomber moved from United Kingdom to FrancePlace Units - Germans 
 2 bombers placed in Russia
 4 artilleries and 4 infantry placed in Germany
 Germans undo move 2.
 4 artilleries placed in Russia
 Germans undo move 2.
 2 artilleries and 2 infantry placed in Russia
 2 artilleries and 4 infantry placed in Germany
 1 destroyer placed in 5 Sea ZoneTurn Complete - Germans 
 Germans collect 78 PUs; end with 114 PUs total
 Turning on Edit Mode
 EDIT: Removing units owned by Japanese from Japan: 2 fighters
 EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 carrier and 2 fighters
 EDIT: Removing units owned by Japanese from Japan: 1 fighter
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Removing units owned by Japanese from 62 Sea Zone: 2 fighters
 EDIT: Adding units owned by Japanese to Japan: 3 fighters
 EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 carrier
 EDIT: Turning off Edit ModeTerritory Summary for Germans : 5 Sea Zone : 1 destroyer 
 8 Sea Zone : 1 battleship, 2 carriers, 3 fighters and 5 transports
 9 Sea Zone : 1 submarine
 10 Sea Zone : 1 submarine
 14 Sea Zone : 1 submarine
 23 Sea Zone : 1 submarine
 Anglo-Egyptian Sudan : 1 flag
 Archangel : 1 flag
 Belgian Congo : 1 flag, 1 armour
 Caucasus : 1 flag, 1 aaGun and 1 factory
 Egypt : 1 flag, 1 infantry
 France : 2 armour and 1 bomber
 Germany : 2 artilleries, 1 factory and 4 infantry
 Gibraltar : 1 flag
 Italy : 1 factory
 Karelia S.S.R. : 1 flag, 1 aaGun, 3 bombers and 1 factory
 Kazakh S.S.R. : 1 flag, 1 armour
 Northwestern Europe : 1 aaGun and 1 artillery
 Novosibirsk : 1 flag
 Persia : 1 flag, 1 artillery
 Rhodesia : 1 flag
 Russia : 1 flag, 2 armour, 2 artilleries, 2 bombers, 1 factory and 2 infantry
 Sinkiang : 1 flag, 1 artillery
 Trans-Jordan : 1 flag
 Union of South Africa : 1 flag
 United Kingdom : 1 flag, 2 armour and 1 factory
 Vologda : 1 flagProduction/PUs Summary : Russians : 0 / 0 
 Germans : 78 / 114
 British : 22 / 0
 Japanese : 20 / 23
 Americans : 48 / 51
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 6 Combat Move - British 
 1 submarine moved from 36 Sea Zone to 62 Sea Zone
 1 destroyer moved from 36 Sea Zone to 61 Sea Zone
 1 fighter moved from 48 Sea Zone to 62 Sea Zone
 1 bomber moved from India to 62 Sea Zone
 1 fighter moved from India to 61 Sea Zone
 1 artillery, 1 fighter and 1 infantry moved from India to PersiaCombat - British 
 Battle in 61 Sea Zone
 British attack with 1 destroyer and 1 fighter
 Japanese defend with 1 submarine
 British roll dice for 1 destroyer and 1 fighter in 61 Sea Zone, round 2 : 1/2 hits
 Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits
 1 submarine owned by the Japanese lost in 61 Sea Zone
 British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 submarine
 Battle in Persia
 British attack with 1 artillery, 1 fighter and 1 infantry
 Germans defend with 1 artillery
 British roll dice for 1 artillery, 1 fighter and 1 infantry in Persia, round 2 : 1/3 hits
 Germans roll dice for 1 artillery in Persia, round 2 : 0/1 hits
 1 artillery owned by the Germans lost in Persia
 British win, taking Persia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Germans: 1 artillery
 Battle in 62 Sea Zone
 British attack with 1 bomber, 1 fighter and 1 submarine
 Japanese defend with 1 battleship and 2 transports
 British roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits
 Units damaged: 1 battleship owned by the Japanese
 British roll dice for 1 bomber and 1 fighter in 62 Sea Zone, round 2 : 2/2 hits
 Japanese roll dice for 1 battleship and 2 transports in 62 Sea Zone, round 2 : 1/1 hits
 1 transport owned by the Japanese, 1 submarine owned by the British and 1 battleship owned by the Japanese lost in 62 Sea Zone
 1 transport owned by the Japanese lost in 62 Sea Zone
 British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 28
 Casualties for Japanese: 1 battleship and 2 transports
 Casualties for British: 1 submarineNon Combat Move - British 
 1 bomber moved from 62 Sea Zone to Yunnan
 1 fighter moved from 62 Sea Zone to 48 Sea Zone
 1 fighter moved from 61 Sea Zone to 48 Sea Zone
 1 carrier and 1 cruiser moved from 36 Sea Zone to 48 Sea Zone
 1 armour moved from Malaya to Yunnan
 1 infantry moved from Malaya to French Indo-China Thailand
 1 armour moved from India to Yunnan
 1 fighter moved from Persia to India
 1 transport moved from 36 Sea Zone to 38 Sea Zone
 1 armour moved from Western United States to Eastern United StatesTurn Complete - British Territory Summary for British : 38 Sea Zone : 1 transport 
 48 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
 61 Sea Zone : 1 destroyer
 Borneo : 1 flag
 Eastern United States : 1 armour
 French Indo-China Thailand : 1 flag, 1 infantry
 India : 1 factory and 1 fighter
 Malaya : 1 flag
 New Zealand : 1 infantry
 Persia : 1 artillery and 1 infantry
 Western Australia : 1 infantry
 Western Canada : 1 infantry
 Yunnan : 2 armour and 1 bomberProduction/PUs Summary : Russians : 0 / 0 
 Germans : 77 / 114
 British : 23 / 0
 Japanese : 20 / 23
 Americans : 48 / 51
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 Hmmmm. I think its over. Brittania had a bad defense and I see no chance to take Japan in the next 2 rounds :? 
 I surrender!It’s been fun anyway. The Pacific can be really challenging :-D 
 Thank you for showing me how to respond a bad russian opening. Thats been impressing!
 Next time I’ll have to try a different approach :wink:
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 Thank you - it was fun, and it feels great when Germany could take down 2 countries at 1 game! :-D 
 Good luck on your tournament! Ping me when you would like a rematch :lol:
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 Thanks! I’m really busy the next few days, but I would love to have another match with you :-D 
 I’ll contact you as soon as I can spare some time. And I will learn from defeat :evil:



 
		 
		






