@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Geograph (Allies + 9) vs. innohub (Axis) 1942.2, Game 4
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 4 Purchase Units - Germans 
 Germans buy 2 armour, 1 bomber and 4 submarines; Remaining resources: 3 PUs;Combat Move - Germans 
 1 infantry moved from Archangel to Vologda
 Germans take Vologda from Russians
 1 infantry moved from West Russia to Russia
 3 artilleries moved from West Russia to Russia
 1 artillery and 1 infantry moved from Caucasus to 16 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone
 1 artillery and 1 infantry moved from 17 Sea Zone to Egypt
 1 armour moved from Algeria to Egypt
 Germans take Libya from British
 1 battleship moved from 16 Sea Zone to 17 Sea Zone
 1 bomber moved from Caucasus to Egypt
 2 bombers moved from Germany to Egypt
 2 bombers moved from Norway to 10 Sea Zone
 1 fighter moved from Caucasus to Persia
 1 fighter moved from Karelia S.S.R. to Persia
 1 infantry moved from Caucasus to Persia
 1 artillery moved from Caucasus to Russia
 1 infantry moved from Caucasus to Persia
 5 armour moved from West Russia to Russia
 1 armour moved from Caucasus to RussiaCombat - Germans 
 Battle in Egypt
 Germans attack with 1 armour, 1 artillery, 3 bombers and 1 infantry
 British defend with 1 armour, 1 artillery and 2 infantry
 Germans roll dice for 1 battleship in Egypt, round 2 : 1/1 hits
 Germans roll dice for 1 armour, 1 artillery, 3 bombers and 1 infantry in Egypt, round 2 : 3/6 hits
 British roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 1/4 hits
 2 infantry owned by the British, 1 armour owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the British lost in Egypt
 Germans win, taking Egypt from British with 1 armour, 1 artillery and 3 bombers remaining. Battle score for attacker is 13
 Casualties for Germans: 1 infantry
 Casualties for British: 1 armour, 1 artillery and 2 infantry
 Battle in 10 Sea Zone
 Germans attack with 2 bombers
 British defend with 1 carrier, 1 destroyer and 1 fighter; Americans defend with 2 transports
 Germans roll dice for 2 bombers in 10 Sea Zone, round 2 : 2/2 hits
 British roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 10 Sea Zone, round 2 : 2/3 hits
 2 bombers owned by the Germans, 1 carrier owned by the British and 1 destroyer owned by the British lost in 10 Sea Zone
 British win with 1 fighter and 2 transports remaining. Battle score for attacker is -2
 Casualties for Germans: 2 bombers
 Casualties for British: 1 carrier and 1 destroyer
 Battle in Persia
 Germans attack with 2 fighters and 2 infantry
 British defend with 1 infantry
 Germans roll dice for 2 fighters and 2 infantry in Persia, round 2 : 1/4 hits
 British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
 1 infantry owned by the British lost in Persia
 Germans win, taking Persia from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Russia
 Germans attack with 6 armour, 4 artilleries and 1 infantry
 British defend with 1 fighter; Russians defend with 2 artilleries, 1 factory and 3 infantry
 Germans roll dice for 6 armour, 4 artilleries and 1 infantry in Russia, round 2 : 3/11 hits
 Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Russia, round 2 : 1/6 hits
 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
 Germans roll dice for 6 armour and 4 artilleries in Russia, round 3 : 2/10 hits
 Russians roll dice for 2 artilleries and 1 fighter in Russia, round 3 : 1/3 hits
 2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Russia
 Germans roll dice for 6 armour and 3 artilleries in Russia, round 4 : 4/9 hits
 Russians roll dice for 1 fighter in Russia, round 4 : 0/1 hits
 1 fighter owned by the British lost in Russia
 Germans captures 11PUs while taking Russians capital
 Germans win, taking Russia from Russians with 6 armour and 3 artilleries remaining. Battle score for attacker is 20
 Casualties for Germans: 1 artillery and 1 infantry
 Casualties for British: 1 fighter
 Casualties for Russians: 2 artilleries and 3 infantry
 1 fighter owned by the British forced to land in Eastern CanadaNon Combat Move - Germans 
 1 bomber moved from Egypt to Italy
 2 bombers moved from Egypt to Algeria
 1 fighter moved from Norway to Finland
 1 artillery and 1 infantry moved from Karelia S.S.R. to Finland
 1 aaGun moved from West Russia to Russia
 1 infantry moved from Poland to Germany
 2 armour moved from Germany to Baltic States
 1 fighter moved from Persia to Karelia S.S.R.
 1 fighter moved from Persia to CaucasusPlace Units - Germans 
 2 armour placed in Germany
 1 bomber placed in Germany
 1 submarine placed in 5 Sea Zone
 2 submarines placed in 4 Sea Zone
 1 submarine placed in 5 Sea ZoneTurn Complete - Germans 
 Germans collect 63 PUs; end with 77 PUs totalTerritory Summary for Germans : 4 Sea Zone : 2 submarines 
 5 Sea Zone : 2 submarines
 17 Sea Zone : 1 battleship and 1 transport
 Algeria : 1 artillery, 2 bombers and 2 infantry
 Archangel : 1 flag
 Baltic States : 2 armour
 Caucasus : 1 flag, 1 factory and 1 fighter
 Egypt : 1 flag, 1 armour and 1 artillery
 Finland : 1 artillery, 1 fighter and 1 infantry
 Germany : 1 aaGun, 2 armour, 1 bomber, 1 factory and 1 infantry
 Italy : 1 bomber and 1 factory
 Karelia S.S.R. : 1 flag, 1 factory and 1 fighter
 Kazakh S.S.R. : 1 flag, 1 infantry
 Persia : 1 flag, 2 infantry
 Poland : 1 aaGun
 Russia : 1 flag, 1 aaGun, 6 armour, 3 artilleries and 1 factory
 Vologda : 1 flag, 1 infantryProduction/PUs Summary : Russians : 1 / 0 
 Germans : 63 / 77
 British : 30 / 35
 Japanese : 32 / 36
 Americans : 42 / 42
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 Hey…if you like to switch the AC casualty to something else, feel free to. I just took the AC and other ship thinking you might want to keep highest defence. 
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 4 Purchase Units - Germans 
 Germans buy 2 armour, 1 bomber and 4 submarines; Remaining resources: 3 PUs;Combat Move - Germans 
 1 infantry moved from Archangel to Vologda
 Germans take Vologda from Russians
 1 infantry moved from West Russia to Russia
 3 artilleries moved from West Russia to Russia
 1 artillery and 1 infantry moved from Caucasus to 16 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone
 1 artillery and 1 infantry moved from 17 Sea Zone to Egypt
 1 armour moved from Algeria to Egypt
 Germans take Libya from British
 1 battleship moved from 16 Sea Zone to 17 Sea Zone
 1 bomber moved from Caucasus to Egypt
 2 bombers moved from Germany to Egypt
 2 bombers moved from Norway to 10 Sea Zone
 1 fighter moved from Caucasus to Persia
 1 fighter moved from Karelia S.S.R. to Persia
 1 infantry moved from Caucasus to Persia
 1 artillery moved from Caucasus to Russia
 1 infantry moved from Caucasus to Persia
 5 armour moved from West Russia to Russia
 1 armour moved from Caucasus to RussiaCombat - Germans 
 Battle in Egypt
 Germans attack with 1 armour, 1 artillery, 3 bombers and 1 infantry
 British defend with 1 armour, 1 artillery and 2 infantry
 Germans roll dice for 1 battleship in Egypt, round 2 : 1/1 hits
 Germans roll dice for 1 armour, 1 artillery, 3 bombers and 1 infantry in Egypt, round 2 : 3/6 hits
 British roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 1/4 hits
 2 infantry owned by the British, 1 armour owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the British lost in Egypt
 Germans win, taking Egypt from British with 1 armour, 1 artillery and 3 bombers remaining. Battle score for attacker is 13
 Casualties for Germans: 1 infantry
 Casualties for British: 1 armour, 1 artillery and 2 infantry
 Battle in 10 Sea Zone
 Germans attack with 2 bombers
 British defend with 1 carrier, 1 destroyer and 1 fighter; Americans defend with 2 transports
 Germans roll dice for 2 bombers in 10 Sea Zone, round 2 : 2/2 hits
 British roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 10 Sea Zone, round 2 : 2/3 hits
 2 bombers owned by the Germans, 1 carrier owned by the British and 1 destroyer owned by the British lost in 10 Sea Zone
 British win with 1 fighter and 2 transports remaining. Battle score for attacker is -2
 Casualties for Germans: 2 bombers
 Casualties for British: 1 carrier and 1 destroyer
 Battle in Persia
 Germans attack with 2 fighters and 2 infantry
 British defend with 1 infantry
 Germans roll dice for 2 fighters and 2 infantry in Persia, round 2 : 1/4 hits
 British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
 1 infantry owned by the British lost in Persia
 Germans win, taking Persia from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Russia
 Germans attack with 6 armour, 4 artilleries and 1 infantry
 British defend with 1 fighter; Russians defend with 2 artilleries, 1 factory and 3 infantry
 Germans roll dice for 6 armour, 4 artilleries and 1 infantry in Russia, round 2 : 3/11 hits
 Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Russia, round 2 : 1/6 hits
 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
 Germans roll dice for 6 armour and 4 artilleries in Russia, round 3 : 2/10 hits
 Russians roll dice for 2 artilleries and 1 fighter in Russia, round 3 : 1/3 hits
 2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Russia
 Germans roll dice for 6 armour and 3 artilleries in Russia, round 4 : 4/9 hits
 Russians roll dice for 1 fighter in Russia, round 4 : 0/1 hits
 1 fighter owned by the British lost in Russia
 Germans captures 11PUs while taking Russians capital
 Germans win, taking Russia from Russians with 6 armour and 3 artilleries remaining. Battle score for attacker is 20
 Casualties for Germans: 1 artillery and 1 infantry
 Casualties for British: 1 fighter
 Casualties for Russians: 2 artilleries and 3 infantry
 1 fighter owned by the British forced to land in Eastern CanadaNon Combat Move - Germans 
 1 bomber moved from Egypt to Italy
 2 bombers moved from Egypt to Algeria
 1 fighter moved from Norway to Finland
 1 artillery and 1 infantry moved from Karelia S.S.R. to Finland
 1 aaGun moved from West Russia to Russia
 1 infantry moved from Poland to Germany
 2 armour moved from Germany to Baltic States
 1 fighter moved from Persia to Karelia S.S.R.
 1 fighter moved from Persia to CaucasusPlace Units - Germans 
 2 armour placed in Germany
 1 bomber placed in Germany
 1 submarine placed in 5 Sea Zone
 2 submarines placed in 4 Sea Zone
 1 submarine placed in 5 Sea ZoneTurn Complete - Germans 
 Germans collect 63 PUs; end with 77 PUs total
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from Algeria: 1 artillery and 2 infantry
 EDIT: Adding units owned by Germans to Libya: 1 artillery and 2 infantry
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Turning off Edit ModeTerritory Summary for Germans : 4 Sea Zone : 2 submarines 
 5 Sea Zone : 2 submarines
 17 Sea Zone : 1 battleship and 1 transport
 Algeria : 2 bombers
 Archangel : 1 flag
 Baltic States : 2 armour
 Caucasus : 1 flag, 1 factory and 1 fighter
 Egypt : 1 flag, 1 armour and 1 artillery
 Finland : 1 artillery, 1 fighter and 1 infantry
 Germany : 1 aaGun, 2 armour, 1 bomber, 1 factory and 1 infantry
 Italy : 1 bomber and 1 factory
 Karelia S.S.R. : 1 flag, 1 factory and 1 fighter
 Kazakh S.S.R. : 1 flag, 1 infantry
 Libya : 1 artillery and 2 infantry
 Persia : 1 flag, 2 infantry
 Poland : 1 aaGun
 Russia : 1 flag, 1 aaGun, 6 armour, 3 artilleries and 1 factory
 Vologda : 1 flag, 1 infantryProduction/PUs Summary : Russians : 1 / 0 
 Germans : 63 / 77
 British : 30 / 35
 Japanese : 32 / 36
 Americans : 42 / 42
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 4 Purchase Units - British 
 British buy 1 artillery, 2 bombers and 2 infantry; Remaining resources: 1 PUs;Combat Move - British 
 1 infantry moved from Trans-Jordan to Persia
 1 infantry moved from India to Persia
 1 bomber moved from India to Szechwan
 1 infantry moved from Yunnan to Szechwan
 1 armour moved from India to 35 Sea Zone
 1 armour and 1 transport moved from 35 Sea Zone to 36 Sea Zone
 1 infantry moved from French Indo-China Thailand to 36 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 47 Sea Zone
 1 armour and 1 infantry moved from 47 Sea Zone to Borneo
 1 cruiser moved from 35 Sea Zone to 47 Sea Zone
 2 fighters moved from 35 Sea Zone to Persia
 2 armour and 5 infantry moved from Yunnan to KwangtungCombat - British 
 Battle in Borneo
 British attack with 1 armour and 1 infantry
 Japanese defend with 1 infantry
 British roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits
 British roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits
 Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
 1 infantry owned by the Japanese lost in Borneo
 British win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Kwangtung
 British attack with 2 armour and 5 infantry
 Japanese defend with 1 infantry
 British roll dice for 2 armour and 5 infantry in Kwangtung, round 2 : 4/7 hits
 Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
 1 infantry owned by the Japanese lost in Kwangtung
 British win, taking Kwangtung from Japanese with 2 armour and 5 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Persia
 British attack with 2 fighters and 2 infantry
 Germans defend with 2 infantry
 British roll dice for 2 fighters and 2 infantry in Persia, round 2 : 1/4 hits
 Germans roll dice for 2 infantry in Persia, round 2 : 0/2 hits
 1 infantry owned by the Germans lost in Persia
 British roll dice for 2 fighters and 2 infantry in Persia, round 3 : 1/4 hits
 Germans roll dice for 1 infantry in Persia, round 3 : 0/1 hits
 1 infantry owned by the Germans lost in Persia
 British win, taking Persia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
 Casualties for Germans: 2 infantry
 Battle in Szechwan
 British attack with 1 bomber and 1 infantry
 Japanese defend with 1 infantry
 British roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 1/2 hits
 Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
 1 infantry owned by the British and 1 infantry owned by the Japanese lost in Szechwan
 British win with 1 bomber remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for British: 1 infantryNon Combat Move - British 
 1 aaGun moved from Yunnan to Kwangtung
 1 bomber moved from Szechwan to India
 2 fighters moved from Persia to India
 1 carrier moved from 35 Sea Zone to 48 Sea Zone
 1 submarine moved from 36 Sea Zone to 48 Sea Zone
 1 destroyer moved from 36 Sea Zone to 47 Sea Zone
 1 destroyer moved from 35 Sea Zone to 47 Sea Zone
 1 fighter moved from Eastern Canada to Western United States
 1 armour moved from Eastern Canada to Western United States
 1 infantry moved from Eastern Canada to Western CanadaPlace Units - British 
 1 artillery and 2 infantry placed in India
 2 bombers placed in United KingdomTurn Complete - British 
 British collect 37 PUs; end with 38 PUs totalTerritory Summary for British : 47 Sea Zone : 1 cruiser, 2 destroyers and 1 transport 
 48 Sea Zone : 1 carrier and 1 submarine
 Borneo : 1 flag, 1 armour and 1 infantry
 French Indo-China Thailand : 1 flag
 India : 1 artillery, 1 bomber, 1 factory, 2 fighters and 2 infantry
 Kwangtung : 1 flag, 1 aaGun, 2 armour and 5 infantry
 New Zealand : 1 infantry
 Persia : 2 infantry
 United Kingdom : 1 aaGun, 1 armour, 1 artillery, 2 bombers, 1 factory, 1 fighter and 2 infantry
 Western Australia : 1 infantry
 Western Canada : 1 infantry
 Western United States : 1 armour and 1 fighterProduction/PUs Summary : Russians : 1 / 0 
 Germans : 62 / 77
 British : 37 / 38
 Japanese : 26 / 36
 Americans : 42 / 42
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 4 Purchase Units - Japanese 
 Japanese buy 3 destroyers and 1 fighter; Remaining resources: 2 PUs;Combat Move - Japanese 
 3 fighters moved from Caucasus to Kwangtung
 2 infantry moved from Anhwei to Kwangtung
 2 artilleries moved from Anhwei to Kwangtung
 1 bomber moved from Karelia S.S.R. to Kwangtung
 1 armour moved from Sinkiang to Kwangtung
 2 fighters moved from 60 Sea Zone to Kwangtung
 1 bomber moved from Karelia S.S.R. to KwangtungCombat - Japanese 
 Battle in Kwangtung
 Japanese attack with 1 armour, 2 artilleries, 2 bombers, 5 fighters and 2 infantry
 British defend with 1 aaGun, 2 armour and 5 infantry
 AA fire in Kwangtung : 0/3 hits
 Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 5 fighters and 2 infantry in Kwangtung, round 2 : 5/12 hits
 British roll dice for 1 aaGun, 2 armour and 5 infantry in Kwangtung, round 2 : 5/7 hits
 4 infantry owned by the British, 2 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 aaGun owned by the British and 2 artilleries owned by the Japanese lost in Kwangtung
 Japanese roll dice for 1 armour, 2 bombers and 4 fighters in Kwangtung, round 3 : 3/7 hits
 British roll dice for 2 armour and 1 infantry in Kwangtung, round 3 : 2/3 hits
 1 infantry owned by the British, 2 armour owned by the British, 1 armour owned by the Japanese and 1 fighter owned by the Japanese lost in Kwangtung
 Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is -8
 Casualties for Japanese: 1 armour, 2 artilleries, 2 fighters and 2 infantry
 Casualties for British: 1 aaGun, 2 armour and 5 infantryNon Combat Move - Japanese 
 2 bombers moved from Kwangtung to Anhwei
 2 fighters moved from Kwangtung to 62 Sea Zone
 1 battleship, 1 carrier, 3 destroyers, 1 submarine and 2 transports moved from 60 Sea Zone to 62 Sea Zone
 1 fighter moved from Kwangtung to Anhwei
 1 artillery moved from Manchuria to 62 Sea Zone
 1 artillery moved from 62 Sea Zone to Japan
 1 infantry moved from Manchuria to Anhwei
 1 bomber moved from Karelia S.S.R. to Japan
 3 infantry moved from Evenki National Okrug to Yakut S.S.R.Place Units - Japanese 
 3 destroyers placed in 62 Sea Zone
 1 fighter placed in JapanTurn Complete - Japanese 
 Japanese collect 26 PUs; end with 28 PUs totalTerritory Summary for Japanese : 41 Sea Zone : 1 battleship and 1 carrier 
 62 Sea Zone : 1 battleship, 1 carrier, 6 destroyers, 2 fighters, 1 submarine and 2 transports
 Anhwei : 1 flag, 2 bombers, 1 fighter and 1 infantry
 Buryatia S.S.R. : 1 flag
 Caroline Islands : 1 infantry
 East Indies : 2 infantry
 Evenki National Okrug : 1 flag
 Iwo Jima : 1 infantry
 Japan : 1 aaGun, 2 artilleries, 1 bomber, 1 factory, 1 fighter and 4 infantry
 Manchuria : 1 factory
 New Guinea : 1 infantry
 Okinawa : 1 infantry
 Sinkiang : 1 flag
 Solomon Islands : 1 infantry
 Soviet Far East : 1 flag
 Szechwan : 1 flag
 Yakut S.S.R. : 1 flag, 3 infantryProduction/PUs Summary : Russians : 1 / 0 
 Germans : 62 / 77
 British : 37 / 38
 Japanese : 26 / 28
 Americans : 42 / 42
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 4 Purchase Units - Japanese 
 Japanese buy 3 destroyers and 1 fighter; Remaining resources: 2 PUs;Combat Move - Japanese 
 3 fighters moved from Caucasus to Kwangtung
 2 infantry moved from Anhwei to Kwangtung
 2 artilleries moved from Anhwei to Kwangtung
 1 bomber moved from Karelia S.S.R. to Kwangtung
 1 armour moved from Sinkiang to Kwangtung
 2 fighters moved from 60 Sea Zone to Kwangtung
 1 bomber moved from Karelia S.S.R. to KwangtungCombat - Japanese 
 Battle in Kwangtung
 Japanese attack with 1 armour, 2 artilleries, 2 bombers, 5 fighters and 2 infantry
 British defend with 1 aaGun, 2 armour and 5 infantry
 AA fire in Kwangtung : 0/3 hits
 Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 5 fighters and 2 infantry in Kwangtung, round 2 : 5/12 hits
 British roll dice for 1 aaGun, 2 armour and 5 infantry in Kwangtung, round 2 : 5/7 hits
 4 infantry owned by the British, 2 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 aaGun owned by the British and 2 artilleries owned by the Japanese lost in Kwangtung
 Japanese roll dice for 1 armour, 2 bombers and 4 fighters in Kwangtung, round 3 : 3/7 hits
 British roll dice for 2 armour and 1 infantry in Kwangtung, round 3 : 2/3 hits
 1 infantry owned by the British, 2 armour owned by the British, 1 armour owned by the Japanese and 1 fighter owned by the Japanese lost in Kwangtung
 Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is -8
 Casualties for Japanese: 1 armour, 2 artilleries, 2 fighters and 2 infantry
 Casualties for British: 1 aaGun, 2 armour and 5 infantryNon Combat Move - Japanese 
 2 bombers moved from Kwangtung to Anhwei
 2 fighters moved from Kwangtung to 62 Sea Zone
 1 battleship, 1 carrier, 3 destroyers, 1 submarine and 2 transports moved from 60 Sea Zone to 62 Sea Zone
 1 fighter moved from Kwangtung to Anhwei
 1 artillery moved from Manchuria to 62 Sea Zone
 1 artillery moved from 62 Sea Zone to Japan
 1 infantry moved from Manchuria to Anhwei
 1 bomber moved from Karelia S.S.R. to Japan
 3 infantry moved from Evenki National Okrug to Yakut S.S.R.Place Units - Japanese 
 3 destroyers placed in 62 Sea Zone
 1 fighter placed in JapanTurn Complete - Japanese 
 Japanese collect 26 PUs; end with 28 PUs total
 Turning on Edit Mode
 EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 battleship and 1 carrier
 EDIT: Adding units owned by Japanese to 22 Sea Zone: 1 battleship and 1 carrier
 EDIT: Turning off Edit ModeTerritory Summary for Japanese : 22 Sea Zone : 1 battleship and 1 carrier 
 62 Sea Zone : 1 battleship, 1 carrier, 6 destroyers, 2 fighters, 1 submarine and 2 transports
 Anhwei : 1 flag, 2 bombers, 1 fighter and 1 infantry
 Buryatia S.S.R. : 1 flag
 Caroline Islands : 1 infantry
 East Indies : 2 infantry
 Evenki National Okrug : 1 flag
 Iwo Jima : 1 infantry
 Japan : 1 aaGun, 2 artilleries, 1 bomber, 1 factory, 1 fighter and 4 infantry
 Manchuria : 1 factory
 New Guinea : 1 infantry
 Okinawa : 1 infantry
 Sinkiang : 1 flag
 Solomon Islands : 1 infantry
 Soviet Far East : 1 flag
 Szechwan : 1 flag
 Yakut S.S.R. : 1 flag, 3 infantryProduction/PUs Summary : Russians : 1 / 0 
 Germans : 62 / 77
 British : 37 / 38
 Japanese : 26 / 28
 Americans : 42 / 42
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 4 Purchase Units - Americans 
 Americans buy 1 factory and 4 submarines; Remaining resources: 3 PUs;Combat Move - Americans 
 4 infantry moved from Philippine Islands to 48 Sea Zone
 4 infantry and 2 transports moved from 48 Sea Zone to 37 Sea Zone
 4 infantry moved from 37 Sea Zone to East Indies
 1 bomber moved from India to East Indies
 1 armour and 1 infantry moved from Western United States to 56 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
 1 fighter moved from 56 Sea Zone to Solomon Islands
 1 armour and 1 infantry moved from 44 Sea Zone to Solomon Islands
 2 infantry moved from Eastern Canada to 10 Sea Zone
 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
 1 transport moved from 10 Sea Zone to 2 Sea Zone
 1 armour and 1 infantry moved from Greenland to 2 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
 1 armour and 1 infantry moved from 3 Sea Zone to Norway
 2 infantry moved from 8 Sea Zone to FranceCombat - Americans 
 Battle in France
 Battle in Norway
 Battle in East Indies
 Americans attack with 1 bomber and 4 infantry
 Japanese defend with 2 infantry
 Americans roll dice for 1 bomber and 4 infantry in East Indies, round 2 : 1/5 hits
 Japanese roll dice for 2 infantry in East Indies, round 2 : 1/2 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in East Indies
 Americans roll dice for 1 bomber and 3 infantry in East Indies, round 3 : 0/4 hits
 Japanese roll dice for 1 infantry in East Indies, round 3 : 1/1 hits
 1 infantry owned by the Americans lost in East Indies
 Americans roll dice for 1 bomber and 2 infantry in East Indies, round 4 : 1/3 hits
 Japanese roll dice for 1 infantry in East Indies, round 4 : 0/1 hits
 1 infantry owned by the Japanese lost in East Indies
 Americans win, taking France from Germans, taking Norway from Germans, taking East Indies from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 2 infantry
 Casualties for Americans: 2 infantry
 Battle in Solomon Islands
 Americans attack with 1 armour, 1 fighter and 1 infantry
 Japanese defend with 1 infantry
 Americans roll dice for 1 armour, 1 fighter and 1 infantry in Solomon Islands, round 2 : 2/3 hits
 Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
 Americans win, taking Solomon Islands from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Americans: 1 infantryNon Combat Move - Americans 
 1 fighter moved from 56 Sea Zone to 48 Sea Zone
 1 carrier and 1 destroyer moved from 56 Sea Zone to 44 Sea Zone
 1 bomber moved from East Indies to Borneo
 1 carrier moved from 48 Sea Zone to 36 Sea Zone
 2 fighters moved from 48 Sea Zone to 36 Sea Zone
 1 destroyer moved from 48 Sea Zone to 61 Sea Zone
 1 battleship, 1 cruiser and 1 submarine moved from 48 Sea Zone to 36 Sea Zone
 1 fighter moved from India to Philippine Islands
 1 fighter moved from Solomon Islands to 44 Sea ZonePlace Units - Americans 
 1 factory placed in Philippine Islands
 4 submarines placed in 56 Sea ZoneTurn Complete - Americans 
 Americans collect 54 PUs; end with 57 PUs totalTerritory Summary for Americans : 3 Sea Zone : 1 transport 
 8 Sea Zone : 1 transport
 36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
 37 Sea Zone : 2 transports
 44 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
 48 Sea Zone : 1 fighter
 56 Sea Zone : 4 submarines
 61 Sea Zone : 1 destroyer
 Borneo : 1 bomber
 Central United States : 2 artilleries
 East Indies : 1 flag, 2 infantry
 Eastern Canada : 1 aaGun
 Eastern United States : 1 factory
 France : 1 flag, 2 infantry
 Greenland : 1 artillery and 1 infantry
 Norway : 1 flag, 1 armour and 1 infantry
 Philippine Islands : 1 flag, 1 factory and 1 fighter
 Solomon Islands : 1 flag, 1 armour
 Wake Island : 1 flag
 Western United States : 1 aaGun and 1 factoryProduction/PUs Summary : Russians : 1 / 0 
 Germans : 54 / 77
 British : 37 / 38
 Japanese : 22 / 28
 Americans : 54 / 57
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 5 Combat Move - Russians 
 2 infantry moved from Novosibirsk to Kazakh S.S.R.
 9 infantry moved from Novosibirsk to Sinkiang
 Americans take Sinkiang from Japanese
 1 fighter moved from India to Kazakh S.S.R.Combat - Russians 
 Battle in Kazakh S.S.R.
 Russians attack with 1 fighter and 2 infantry
 Germans defend with 1 infantry
 Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 0/3 hits
 Germans roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
 Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 3 : 0/3 hits
 Germans roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits
 1 infantry owned by the Russians lost in Kazakh S.S.R.
 Russians roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 4 : 2/2 hits
 Germans roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits
 1 infantry owned by the Germans lost in Kazakh S.S.R.
 Russians win, taking Kazakh S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Russians 
 1 fighter moved from Kazakh S.S.R. to IndiaTurn Complete - Russians Territory Summary for Russians : India : 1 fighter 
 Kazakh S.S.R. : 1 infantry
 Novosibirsk : 1 infantry
 Sinkiang : 9 infantryProduction/PUs Summary : Russians : 3 / 0 
 Germans : 52 / 77
 British : 37 / 38
 Japanese : 21 / 28
 Americans : 55 / 57
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 Looks like my victory has not been secured, even with the collapse of Russia :-) 
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 5 Purchase Units - Germans 
 Germans buy 2 artilleries, 2 carriers, 1 fighter, 1 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Germans 
 1 submarine moved from 5 Sea Zone to 8 Sea Zone
 1 submarine moved from 4 Sea Zone to 3 Sea Zone
 1 artillery moved from Finland to Norway
 1 infantry moved from Finland to Norway
 1 fighter moved from Finland to Norway
 1 fighter moved from Karelia S.S.R. to Norway
 2 armour moved from Germany to France
 1 infantry moved from Germany to France
 1 bomber moved from Italy to Norway
 1 bomber moved from Algeria to France
 1 bomber moved from Algeria to Norway
 1 artillery moved from Egypt to Trans-Jordan
 Germans take Trans-Jordan from British
 1 transport moved from 17 Sea Zone to 15 Sea Zone
 1 artillery and 1 infantry moved from Libya to 15 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
 1 artillery and 1 infantry moved from 14 Sea Zone to Gibraltar
 Germans take Gibraltar from British
 1 battleship moved from 17 Sea Zone to 14 Sea Zone
 1 infantry moved from Vologda to Novosibirsk
 1 artillery moved from Russia to Novosibirsk
 1 armour moved from Egypt to Rhodesia
 Germans take Anglo-Egyptian Sudan from British
 Germans take Rhodesia from British
 1 bomber moved from Germany to Kazakh S.S.R.
 1 artillery moved from Russia to Novosibirsk
 1 artillery moved from Russia to Kazakh S.S.R.
 6 armour moved from Russia to PersiaCombat - Germans 
 Battle in France
 Germans attack with 2 armour, 1 bomber and 1 infantry
 Americans defend with 2 infantry
 Germans roll dice for 2 armour, 1 bomber and 1 infantry in France, round 2 : 1/4 hits
 Americans roll dice for 2 infantry in France, round 2 : 0/2 hits
 1 infantry owned by the Americans lost in France
 Germans roll dice for 2 armour, 1 bomber and 1 infantry in France, round 3 : 1/4 hits
 Americans roll dice for 1 infantry in France, round 3 : 0/1 hits
 1 infantry owned by the Americans lost in France
 Germans win, taking France from Americans with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
 Casualties for Americans: 2 infantry
 Battle in 8 Sea Zone
 Germans attack with 1 submarine
 Americans defend with 1 transport
 1 transport owned by the Americans lost in 8 Sea Zone
 Germans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
 Germans win with 1 submarine remaining. Battle score for attacker is 7
 Casualties for Americans: 1 transport
 Battle in Kazakh S.S.R.
 Germans attack with 1 artillery and 1 bomber
 Russians defend with 1 infantry
 Germans roll dice for 1 artillery and 1 bomber in Kazakh S.S.R., round 2 : 1/2 hits
 Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Kazakh S.S.R.
 Germans win, taking Kazakh S.S.R. from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Persia
 Germans attack with 6 armour
 British defend with 2 infantry
 Germans roll dice for 6 armour in Persia, round 2 : 2/6 hits
 British roll dice for 2 infantry in Persia, round 2 : 1/2 hits
 2 infantry owned by the British and 1 armour owned by the Germans lost in Persia
 Germans win, taking Persia from British with 5 armour remaining. Battle score for attacker is 0
 Casualties for Germans: 1 armour
 Casualties for British: 2 infantry
 Battle in Norway
 Germans attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
 Americans defend with 1 armour and 1 infantry
 Germans roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Norway, round 2 : 3/6 hits
 Americans roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits
 1 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Norway
 Germans win, taking Norway from Americans with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 6
 Casualties for Germans: 1 infantry
 Casualties for Americans: 1 armour and 1 infantry
 Battle in Novosibirsk
 Germans attack with 2 artilleries and 1 infantry
 Russians defend with 1 infantry
 Germans roll dice for 2 artilleries and 1 infantry in Novosibirsk, round 2 : 1/3 hits
 Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
 Germans win, taking Novosibirsk from Russians with 2 artilleries remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in 3 Sea Zone
 Germans attack with 1 submarine
 Americans defend with 1 transport
 1 transport owned by the Americans lost in 3 Sea Zone
 Germans roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits
 Germans win with 1 submarine remaining. Battle score for attacker is 7
 Casualties for Americans: 1 transportNon Combat Move - Germans 
 1 submarine moved from 5 Sea Zone to 8 Sea Zone
 1 submarine moved from 4 Sea Zone to 2 Sea Zone
 2 fighters moved from Norway to 5 Sea Zone
 1 fighter moved from Caucasus to 5 Sea Zone
 1 bomber moved from Norway to Germany
 2 armour moved from Baltic States to Finland
 1 bomber moved from Norway to Finland
 1 aaGun moved from Poland to Ukraine S.S.R.
 1 bomber moved from France to Germany
 1 bomber moved from Kazakh S.S.R. to Archangel
 1 aaGun moved from Russia to ArchangelPlace Units - Germans 
 2 carriers and 4 transports placed in 5 Sea Zone
 1 fighter placed in 5 Sea Zone
 2 artilleries and 1 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 66 PUs; end with 66 PUs totalTerritory Summary for Germans : 2 Sea Zone : 1 submarine 
 3 Sea Zone : 1 submarine
 5 Sea Zone : 2 carriers, 4 fighters and 4 transports
 8 Sea Zone : 2 submarines
 14 Sea Zone : 1 battleship and 1 transport
 Anglo-Egyptian Sudan : 1 flag
 Archangel : 1 flag, 1 aaGun and 1 bomber
 Caucasus : 1 flag, 1 factory
 Egypt : 1 flag
 Finland : 2 armour and 1 bomber
 France : 2 armour and 1 infantry
 Germany : 1 aaGun, 2 artilleries, 2 bombers, 1 factory and 1 infantry
 Gibraltar : 1 flag, 1 artillery and 1 infantry
 Italy : 1 factory
 Karelia S.S.R. : 1 flag, 1 factory
 Kazakh S.S.R. : 1 flag, 1 artillery
 Libya : 1 infantry
 Norway : 1 artillery
 Novosibirsk : 1 flag, 2 artilleries
 Persia : 1 flag, 5 armour
 Rhodesia : 1 flag, 1 armour
 Russia : 1 flag, 1 factory
 Trans-Jordan : 1 flag, 1 artillery
 Ukraine S.S.R. : 1 aaGun
 Vologda : 1 flagProduction/PUs Summary : Russians : 0 / 0 
 Germans : 66 / 66
 British : 34 / 38
 Japanese : 21 / 28
 Americans : 47 / 57
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 5 Purchase Units - British 
 British buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 1 PUs;Combat Move - British 
 1 armour and 1 infantry moved from Borneo to 47 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 47 Sea Zone to 36 Sea Zone
 1 armour and 1 infantry moved from 36 Sea Zone to Malaya
 1 artillery, 1 bomber, 2 fighters and 2 infantry moved from India to Persia
 2 bombers moved from United Kingdom to 14 Sea ZoneCombat - British 
 Battle in Malaya
 Battle in 14 Sea Zone
 British attack with 2 bombers
 Germans defend with 1 battleship and 1 transport
 British roll dice for 2 bombers in 14 Sea Zone, round 2 : 1/2 hits
 Units damaged: 1 battleship owned by the Germans
 Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 2 : 1/1 hits
 1 bomber owned by the British lost in 14 Sea Zone
 British roll dice for 1 bomber in 14 Sea Zone, round 3 : 0/1 hits
 Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 3 : 1/1 hits
 1 bomber owned by the British lost in 14 Sea Zone
 Germans win, taking Malaya from Japanese with 1 battleship and 1 transport remaining. Battle score for attacker is -24
 Casualties for British: 2 bombers
 Battle in Persia
 British attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
 Germans defend with 5 armour
 British roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Persia, round 2 : 2/6 hits
 Germans roll dice for 5 armour in Persia, round 2 : 3/5 hits
 2 infantry owned by the British, 2 armour owned by the Germans and 1 artillery owned by the British lost in Persia
 retreated to Persia
 Germans win with 3 armour remaining. Battle score for attacker is 2
 Casualties for Germans: 2 armour
 Casualties for British: 1 artillery and 2 infantryNon Combat Move - British 
 1 bomber and 2 fighters moved from Persia to India
 1 carrier, 1 fighter and 1 submarine moved from 48 Sea Zone to 36 Sea Zone
 1 cruiser and 1 destroyer moved from 47 Sea Zone to 36 Sea Zone
 1 destroyer moved from 47 Sea Zone to 60 Sea Zone
 1 fighter moved from Western United States to 44 Sea ZonePlace Units - British 
 1 armour, 1 artillery and 1 infantry placed in India
 8 infantry placed in United KingdomTurn Complete - British 
 British collect 35 PUs; end with 36 PUs total
 1 unit repaired.Territory Summary for British : 36 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport 
 44 Sea Zone : 1 fighter
 60 Sea Zone : 1 destroyer
 Borneo : 1 flag
 French Indo-China Thailand : 1 flag
 India : 1 armour, 1 artillery, 1 bomber, 1 factory, 2 fighters and 1 infantry
 Kwangtung : 1 flag
 Malaya : 1 flag, 1 armour and 1 infantry
 New Zealand : 1 infantry
 United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 10 infantry
 Western Australia : 1 infantry
 Western Canada : 1 infantry
 Western United States : 1 armourProduction/PUs Summary : Russians : 0 / 0 
 Germans : 66 / 66
 British : 35 / 36
 Japanese : 20 / 28
 Americans : 47 / 57
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 I think its almost over. If I still had some US navy in the Atlanik… Stupid me! :x I’ll try one or two more rounds. You never know :-D 
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 5 Purchase Units - Japanese 
 Japanese buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - Japanese 
 1 infantry moved from Anhwei to Kwangtung
 Japanese take Kwangtung from British
 1 bomber moved from Japan to 60 Sea Zone
 1 fighter moved from Japan to 60 Sea Zone
 2 fighters moved from 62 Sea Zone to 61 Sea Zone
 1 submarine moved from 62 Sea Zone to 61 Sea Zone
 1 destroyer moved from 62 Sea Zone to 60 Sea Zone
 1 bomber moved from Anhwei to 60 Sea Zone
 1 bomber moved from Anhwei to 61 Sea ZoneCombat - Japanese 
 Battle in 61 Sea Zone
 Japanese attack with 1 bomber, 2 fighters and 1 submarine
 Americans defend with 1 destroyer
 Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 1/1 hits
 Americans roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Americans lost in 61 Sea Zone
 Japanese win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
 Casualties for Americans: 1 destroyer
 Battle in 60 Sea Zone
 Japanese attack with 2 bombers, 1 destroyer and 1 fighter
 British defend with 1 destroyer
 Japanese roll dice for 2 bombers, 1 destroyer and 1 fighter in 60 Sea Zone, round 2 : 4/4 hits
 British roll dice for 1 destroyer in 60 Sea Zone, round 2 : 1/1 hits
 1 destroyer owned by the Japanese and 1 destroyer owned by the British lost in 60 Sea Zone
 Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 destroyer
 Casualties for British: 1 destroyerNon Combat Move - Japanese 
 2 artilleries and 2 infantry moved from Japan to 62 Sea Zone
 2 infantry moved from 62 Sea Zone to Manchuria
 2 artilleries moved from 62 Sea Zone to Manchuria
 1 fighter moved from 61 Sea Zone to 62 Sea Zone
 1 fighter moved from 61 Sea Zone to 62 Sea Zone
 1 fighter moved from Anhwei to 62 Sea Zone
 1 bomber moved from 61 Sea Zone to Japan
 2 bombers moved from 60 Sea Zone to Japan
 1 fighter moved from 60 Sea Zone to Manchuria
 3 infantry moved from Yakut S.S.R. to Buryatia S.S.R.Place Units - Japanese 
 1 carrier and 1 fighter placed in 62 Sea Zone
 1 infantry placed in ManchuriaTurn Complete - Japanese 
 Japanese collect 22 PUs; end with 23 PUs totalTerritory Summary for Japanese : 22 Sea Zone : 1 battleship and 1 carrier 
 61 Sea Zone : 1 submarine
 62 Sea Zone : 1 battleship, 2 carriers, 5 destroyers, 4 fighters and 2 transports
 Anhwei : 1 flag
 Buryatia S.S.R. : 1 flag, 3 infantry
 Caroline Islands : 1 infantry
 Evenki National Okrug : 1 flag
 Iwo Jima : 1 infantry
 Japan : 1 aaGun, 3 bombers, 1 factory and 2 infantry
 Kwangtung : 1 infantry
 Manchuria : 2 artilleries, 1 factory, 1 fighter and 3 infantry
 New Guinea : 1 infantry
 Okinawa : 1 infantry
 Soviet Far East : 1 flag
 Szechwan : 1 flag
 Yakut S.S.R. : 1 flagProduction/PUs Summary : Russians : 0 / 0 
 Germans : 66 / 66
 British : 33 / 36
 Japanese : 22 / 23
 Americans : 47 / 57
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 5 Purchase Units - Japanese 
 Japanese buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - Japanese 
 1 infantry moved from Anhwei to Kwangtung
 Japanese take Kwangtung from British
 1 bomber moved from Japan to 60 Sea Zone
 1 fighter moved from Japan to 60 Sea Zone
 2 fighters moved from 62 Sea Zone to 61 Sea Zone
 1 submarine moved from 62 Sea Zone to 61 Sea Zone
 1 destroyer moved from 62 Sea Zone to 60 Sea Zone
 1 bomber moved from Anhwei to 60 Sea Zone
 1 bomber moved from Anhwei to 61 Sea ZoneCombat - Japanese 
 Battle in 61 Sea Zone
 Japanese attack with 1 bomber, 2 fighters and 1 submarine
 Americans defend with 1 destroyer
 Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 1/1 hits
 Americans roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Americans lost in 61 Sea Zone
 Japanese win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
 Casualties for Americans: 1 destroyer
 Battle in 60 Sea Zone
 Japanese attack with 2 bombers, 1 destroyer and 1 fighter
 British defend with 1 destroyer
 Japanese roll dice for 2 bombers, 1 destroyer and 1 fighter in 60 Sea Zone, round 2 : 4/4 hits
 British roll dice for 1 destroyer in 60 Sea Zone, round 2 : 1/1 hits
 1 destroyer owned by the Japanese and 1 destroyer owned by the British lost in 60 Sea Zone
 Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 destroyer
 Casualties for British: 1 destroyerNon Combat Move - Japanese 
 2 artilleries and 2 infantry moved from Japan to 62 Sea Zone
 2 infantry moved from 62 Sea Zone to Manchuria
 2 artilleries moved from 62 Sea Zone to Manchuria
 1 fighter moved from 61 Sea Zone to 62 Sea Zone
 1 fighter moved from 61 Sea Zone to 62 Sea Zone
 1 fighter moved from Anhwei to 62 Sea Zone
 1 bomber moved from 61 Sea Zone to Japan
 2 bombers moved from 60 Sea Zone to Japan
 1 fighter moved from 60 Sea Zone to Manchuria
 3 infantry moved from Yakut S.S.R. to Buryatia S.S.R.Place Units - Japanese 
 1 carrier and 1 fighter placed in 62 Sea Zone
 1 infantry placed in ManchuriaTurn Complete - Japanese 
 Japanese collect 22 PUs; end with 23 PUs total
 Turning on Edit Mode
 EDIT: Removing units owned by Japanese from Manchuria: 1 fighter
 EDIT: Adding units owned by Japanese to Japan: 1 fighter
 EDIT: Turning off Edit ModeTerritory Summary for Japanese : 22 Sea Zone : 1 battleship and 1 carrier 
 61 Sea Zone : 1 submarine
 62 Sea Zone : 1 battleship, 2 carriers, 5 destroyers, 4 fighters and 2 transports
 Anhwei : 1 flag
 Buryatia S.S.R. : 1 flag, 3 infantry
 Caroline Islands : 1 infantry
 Evenki National Okrug : 1 flag
 Iwo Jima : 1 infantry
 Japan : 1 aaGun, 3 bombers, 1 factory, 1 fighter and 2 infantry
 Kwangtung : 1 infantry
 Manchuria : 2 artilleries, 1 factory and 3 infantry
 New Guinea : 1 infantry
 Okinawa : 1 infantry
 Soviet Far East : 1 flag
 Szechwan : 1 flag
 Yakut S.S.R. : 1 flagProduction/PUs Summary : Russians : 0 / 0 
 Germans : 66 / 66
 British : 33 / 36
 Japanese : 22 / 23
 Americans : 47 / 57
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 Ughh! you should have saved some US Navy and the situation could be dramatically different. My Japan is getting fairly weak now, but it’s hard if you only have US pushing against me. 
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 5 Purchase Units - Americans 
 Americans buy 1 bomber, 2 destroyers, 1 factory and 1 fighter; Remaining resources: 4 PUs;Combat Move - Americans 
 1 fighter moved from 44 Sea Zone to 62 Sea Zone
 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 1 submarine moved from 36 Sea Zone to 62 Sea Zone
 1 fighter moved from Philippine Islands to 62 Sea Zone
 1 bomber moved from Borneo to 62 Sea ZoneCombat - Americans 
 Battle in 62 Sea Zone
 Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 5 fighters and 1 submarine
 Japanese defend with 1 battleship, 2 carriers, 5 destroyers, 4 fighters and 2 transports
 Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits
 Units damaged: 1 battleship owned by the Japanese
 Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser and 5 fighters in 62 Sea Zone, round 2 : 5/9 hits
 Japanese roll dice for 1 battleship, 2 carriers, 5 destroyers, 4 fighters and 2 transports in 62 Sea Zone, round 2 : 8/12 hits
 Units damaged: 1 battleship owned by the Americans
 1 submarine owned by the Americans, 5 fighters owned by the Americans, 1 carrier owned by the Americans and 5 destroyers owned by the Japanese lost in 62 Sea Zone
 Americans roll dice for 1 battleship, 1 bomber and 1 cruiser in 62 Sea Zone, round 3 : 3/3 hits
 Japanese roll dice for 1 battleship, 2 carriers, 4 fighters and 2 transports in 62 Sea Zone, round 3 : 5/7 hits
 1 battleship owned by the Americans, 2 carriers owned by the Japanese, 1 cruiser owned by the Americans, 1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in 62 Sea Zone
 Japanese win with 1 battleship, 3 fighters and 2 transports remaining. Battle score for attacker is -36
 Casualties for Japanese: 2 carriers, 5 destroyers and 1 fighter
 Casualties for Americans: 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 5 fighters and 1 submarine
 3 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans 
 1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 48 Sea Zone
 1 armour moved from Solomon Islands to 44 Sea Zone
 1 armour and 1 transport moved from 44 Sea Zone to 48 Sea Zone
 1 armour moved from 48 Sea Zone to Philippine Islands
 4 submarines moved from 56 Sea Zone to 19 Sea ZonePlace Units - Americans 
 1 factory placed in East Indies
 2 destroyers and 1 fighter placed in 48 Sea Zone
 1 bomber placed in Western United StatesTurn Complete - Americans 
 Americans collect 47 PUs; end with 51 PUs total
 1 unit repaired.Territory Summary for Americans : 19 Sea Zone : 4 submarines 
 37 Sea Zone : 2 transports
 48 Sea Zone : 1 carrier, 3 destroyers, 1 fighter and 1 transport
 Central United States : 2 artilleries
 East Indies : 1 flag, 1 factory and 2 infantry
 Eastern Canada : 1 aaGun
 Eastern United States : 1 factory
 Greenland : 1 artillery and 1 infantry
 Philippine Islands : 1 flag, 1 armour and 1 factory
 Solomon Islands : 1 flag
 Wake Island : 1 flag
 Western United States : 1 aaGun, 1 bomber and 1 factoryProduction/PUs Summary : Russians : 0 / 0 
 Germans : 66 / 66
 British : 33 / 36
 Japanese : 22 / 23
 Americans : 47 / 51
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 Puh, maybe it’s not over yet :evil: 
 I took your ACs as casualties because of the defensive value of the fighters. If you want to change, feel free to do so.
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 6 Combat Move - Russians 
 2 infantry moved from Sinkiang to Kazakh S.S.R.
 1 fighter moved from India to Kazakh S.S.R.
 1 infantry moved from Sinkiang to Anhwei
 Americans take Anhwei from Japanese
 6 infantry moved from Sinkiang to Szechwan
 Americans take Szechwan from JapaneseCombat - Russians 
 Battle in Kazakh S.S.R.
 Russians attack with 1 fighter and 2 infantry
 Germans defend with 1 artillery
 Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 0/3 hits
 Germans roll dice for 1 artillery in Kazakh S.S.R., round 2 : 1/1 hits
 1 infantry owned by the Russians lost in Kazakh S.S.R.
 Russians roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 3 : 1/2 hits
 Germans roll dice for 1 artillery in Kazakh S.S.R., round 3 : 0/1 hits
 1 artillery owned by the Germans lost in Kazakh S.S.R.
 Russians win, taking Kazakh S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
 Casualties for Germans: 1 artillery
 Casualties for Russians: 1 infantryNon Combat Move - Russians 
 1 fighter moved from Kazakh S.S.R. to IndiaTurn Complete - Russians Territory Summary for Russians : Anhwei : 1 infantry 
 India : 1 fighter
 Kazakh S.S.R. : 1 infantry
 Szechwan : 6 infantryProduction/PUs Summary : Russians : 2 / 0 
 Germans : 64 / 66
 British : 33 / 36
 Japanese : 20 / 23
 Americans : 49 / 51
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 6 Combat Move - Russians 
 2 infantry moved from Sinkiang to Kazakh S.S.R.
 1 fighter moved from India to Kazakh S.S.R.
 1 infantry moved from Sinkiang to Anhwei
 Americans take Anhwei from Japanese
 6 infantry moved from Sinkiang to Szechwan
 Americans take Szechwan from JapaneseCombat - Russians 
 Battle in Kazakh S.S.R.
 Russians attack with 1 fighter and 2 infantry
 Germans defend with 1 artillery
 Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 0/3 hits
 Germans roll dice for 1 artillery in Kazakh S.S.R., round 2 : 1/1 hits
 1 infantry owned by the Russians lost in Kazakh S.S.R.
 Russians roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 3 : 1/2 hits
 Germans roll dice for 1 artillery in Kazakh S.S.R., round 3 : 0/1 hits
 1 artillery owned by the Germans lost in Kazakh S.S.R.
 Russians win, taking Kazakh S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
 Casualties for Germans: 1 artillery
 Casualties for Russians: 1 infantryNon Combat Move - Russians 
 1 fighter moved from Kazakh S.S.R. to IndiaTurn Complete - Russians 
 Turning on Edit Mode
 EDIT: Removing units owned by Americans from 37 Sea Zone: 1 transport
 EDIT: Removing units owned by Americans from East Indies: 1 infantry
 EDIT: Removing units owned by Americans from East Indies: 1 infantry
 EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport
 EDIT: Adding units owned by Americans to India: 2 infantry
 EDIT: Turning off Edit ModeTerritory Summary for Russians : Anhwei : 1 infantry 
 India : 1 fighter
 Kazakh S.S.R. : 1 infantry
 Szechwan : 6 infantryProduction/PUs Summary : Russians : 2 / 0 
 Germans : 64 / 66
 British : 33 / 36
 Japanese : 20 / 23
 Americans : 49 / 51
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 One more edit. Just to get sure that I hold India :-D 



 
		 
		





