Ok guys I think we have just discovered a winning method for including many of these HR ideas in a tripleA standard package.
The idea is to replace the game’s built in tech system (which is largely unpopular and rarely used anyway) by a standard HR system. Essentially it is a way to make an “a la carte” menu of optional rules that are unlocked via Edit Mode, and then assigning the “techs” = new rule, from the drop down screen. Basically the active rules are assigned to all players via a quick auto-tech edit, so it can all be adjusted easily on the fly once the game is launched. You pick and choose the HRs you want to use in that game from the grab bag. Think of each “tech” as a toggle that can be turned “on/off” on an individual basis. My thought is that we could make one of these for each of the standard games, so…
1942.2 v5 Redesign
1941 v6 Redesign
Global 1940 Redesign
Some things that we make available using this method of tech replacement…
-Tactical Bombers or Mech in 1942.2, or Artillery and Cruisers in 1941.
-Medium Factory for G40, or Scorched Earth factories (autodestroyed)
-AAA fire for Battleships and Cruisers.
- Marines or Battleships that can transport 1 infantry.
-1 Role bombers at C5 (with the various dogfighting values.)
-Rail bases or military outposts
- 2 Hit units, such as heavy tanks, or bombers or whatever. Or a way to use the G40 2 hit carrier in 1942.2, things of that sort.
-Warbonds for All
Etc.
In addition to these, or other like rules which could be hacked in using the tech method, we could also use the game notes to describe how to do other things via the edit mode. For example…
American Zero Turn 1942.2, or Chinese Zero turn, or Anzac Zero Turn in G40 (restricted opening.)
Create the Commonwealth, or different UK economies, by editing territory ownership and starting cash.
Ways to use a different capital capture dynamic, or provide standard VC bonuses, or introduce alternative liberation rules, via edit mode.
In other words, all purpose gamefiles that play as OOB (no tech) by default, but which contain within them the tools and instructions necessary for using popular HRs via the tech menu and Edit mode.
We can start with the basic files, and update them with more material as time goes on. But this way everyone would be on the same page. They’d have access to the same “players handbook” with established popular options, easily described/referenced in the game notes.
I think these would instantly eclipse the OOB game files in popularity, since they would give you a built-in way to mod the game on the fly with your favorite optional rules.