I throw the ball.
Supposed we don’t want anymore Submarines used as naval fodder and fleet padding.
And more naval presence around the globe.
And we must stay within Triple A parameters, and cannot change core mechanics, such as planes vs Subs or DDs vs Subs.
@Black_Elk:
I’ll admit to being somewhat torn. On the one hand I think Baron’s unit interactions are excellent and very well thought out, and I also recall the development process over time in countless threads, so I’ve seen how its grown into a pretty complete overhaul. But I also know that people may be reluctant to adopt a series of sweeping changes to the roster. For those who want the familiar OOB combat system just with a different “campaign” dynamic (different NOs, incomes or starting unit distributions) a complete redux of the combat phase might put them off, since it requires you to learn a lot of new things.
I would say that threshold here for me is whether or not the unit interactions can be easily handled in tripleA, without requiring a bunch of new code, or the introduction of new phases and the like.
Do you think this cheaper and weaker Destroyer can be a better escort and naval fodder unit?
No more DD A2 D2 C8.
DESTROYER (Escort) A1 D1 M2 C5 IPCs,
1 DE blocks any number of Submarines’ abilities:
Surprise Strike,
Stealth Move in CM and NCM, and
Submerge.
SUBMARINE A2 first strike D1 first strike M2 C6 IPCs
first strike when no enemy’s DD present, same for first strike roll on defense
blocked by DD on 1: x basis Surprise Strike, Stealth Move and
Plane cannot hit unsubmerged Submarine during combat round without Destroyer presence.
(If a Sub submerge during first strike phase, plane can not hit Sub.)
Submarine cannot hit aircrafts.
TRANSPORT
A0 D0 M2 C7 IPCs, no hit, taken as last casualty.
Carry 2 units, 1 Inf + 1 any ground unit
No defense against surface warships, aircrafts, submarines.
Can unload in a Sub infested SZ if escorted by surface warships.
Such increase in hit/IPCs (from .125 to .20) ratio probably requires changing a few warship cost.
CRUISER A3 D3 C10 M2, 1 hit, gets
First strike 1AA @1 against up to 2 plane, whichever the lesser
Shorebombardment @3.
Battleship A4 D4 C18 M2, 2 hit, gets
First strike 1AA @1 against up to 2 plane, whichever the lesser
Shorebombardment @4.