@chrisbump86 Does the attacker have to declare on their combat move which territory or sz they wish to continue to if they succeed w/o taking a casualty?Can they split their forces and go to multiple territories or sz?Can they return to another friendly spot or even to where they attacked from?Would a matter if the attacker needed more than 2,3 or more combat rounds to kill the defender?
If we playtest,these kind of questions are likely to come up.
G40 Redesign (currently taking suggestions)
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@waxfingers cool thought that was you on there. Yea not many people willing to try new stuff. I just do it because I enjoy it. All my games are just test games by myself.
Hope you can find some new recruits. Anyway, thanks for the additions, they seem pretty cool, and for cluing me in on the lobby/ saves etc…
Hopefully you’ll pop in once in a while :)
P Out
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Change Log:
2.72 6/24/22
Fix Chinese “Harbour 12” error when controlling Kwangtung.2.71 1/28/22 Fix all “figher_LR” Units to work correctly when “longRangeAir” and “jetPower” Tech activated. Fix “battelship and carrier hull” Units to work correctly.
Works on 2.5 stable but not prerelease
Edit
Does work on prerelease but updated Game Notes do not -
B barnee referenced this topic on
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Here’s what it looks like with @Black_Elk s UHD Map


Still a lot of work todo to convert it. Was just dickin around to see if i could get it to fire lol
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and with some Frostion Units :)

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Update to 2.74
Change Log:
2.74 12/6/23
Fix “fighter_LR” Tech Units not showing up. They no longer work with Technology but still need a tech image, otherwise they throw a error.Game Notes for 2.6 prerelease are now located under the Help tab.
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B barnee referenced this topic





