I should also clarify again that a bunch of the material floated in this thread in the past is not necessarily integrated, or all intended to fit together perfectly at this point. It’s more like nuts and bolts, laid out in piles.
:-D
So when I suggested a Newfoundland AB, initially the thought was for a base that would be used primarily by US air units, not Canadian national air units produced at the minor in Quebec. Nobody is going to move a fighter 1 space, to get a bonus +1 on the subsequent turn for a total of 6, if it could have moved 8 spaces already in the same amount of time. I think that is Simon’s point.
I liked Newfoundland mainly for historical reasons, because it is 5 moves to Scotland, so you’d have the proper historical terminus for a US fighter moving along this route.
Adding Canada as a player nation throws on a new spin on things though. If going through the effort to add a new player nation though, I think it would be understood that some set-up adjustments would be required. So you could get your extra RCAF fighter, infantry in London or whatever, add a base, plug in another NO etc. You could give them a starting AB in Newfoundland and a starting fighter to mess around with, on the assumption that if they ever actually purchase an AB it’s clearly going to go in Quebec, since that gets them straight to England in one move.
As for the bombers, I feel like we have heard a number of possible approaches. Just include as many of these as seem feasible I’d say. Some people may not care at all about the OOB StratB unit, other’s think it’s the most broken unit in the game (well after maybe the transport haha), so I’d just want to give people options here. Personally I find the mental gymnastics a lot easier when I make a clean break (no combat, pure SBR only), rather going with half-measures and trying to ease into it. So the C5 suggestion is like jumping straight into the deep end, rather than wading out, because I don’t think the water is going to get warmer there haha. But that’s me, others might lean the way Simon is, and just want to try a reduced attack value before they go with anything more extreme.
To me the OOB combat bomber at m6 doesn’t suggest historical accuracy or realism in any way whatsoever, regardless of the cost or the attack value. It’s just an abstract long distance “super-unit” the way it’s presented OOB, or at least that’s how it plays.
It’s also the unit most responsible for undermining the technology system in A&A going back several editions to Classic (with Heavies or LRA) even before it was made cheaper at 12 ipcs. Hence the desire to tweak it into something that feels a bit more like what the name suggests as a"Strategic Bomber" and more narrowly focused in that role. Anything that helps push it in that direction will be better than the status quo in my view.
:-)