@simon33:
Can’t say I like the C5 bomber. Totally historically inaccurate! Those things were real expensive. I also don’t like the attackless bomber much. If there is a change, I would say 2/1/6 C10 would be fine. Probably also change TTs to A0 D1 but still taken last as casualties.
What is the need for change though? They are hardly a huge problem as is unless you are referring to the dark skies strategy.
One issue is about depicting their historical activity and accuracy against moving targets, including an incredible attack factor A4 vs Fg D4, and an impossible projection of power for the era. Even in naval combat they were not the radical flying weapon which the OOB describes. It is a remnant of the classic game which is now put on its due place because TcB was introduced. It gives the room to make StB specifically for SBR. It is simpler to play with them that way. No ambiguous role. Now it is TcB which can do both regular combat and bombing raid, but at a more reasonable range and which keep the dilemma of this dual function. This is also historically accurate about TcB.
Cost comparative between real historical weapon and game unit is always a stretched because you can never really say how many individuals each game unit represents. You may say that 1 C5 StB is a squadron of them while fighter unit may be 10 squadrons. Or each StB is 50 while 1 Fg is 250. There is a wide space to stretch in one direction or the other.
What remain true is how there is a similarity between how you use them now in play and what was there main function in WWII. There is still some distortions but for sake of simplicity, it increases so radically the game experience that you can hardly overlook them.
On Transport, a toggle to try a kind of TP A0 D1 C8, carrying 1 Inf + any 1 ground has been added.
So, it can be players enforced to take as last casualty or to play with owner choose its own casualty order of loss with TP.
So, all variants on TP can be playtest.