G40 Redesign (currently taking suggestions)

  • 2024 '22 '21 '19 '15 '14

    Yeah I think the short answer there SS is “no” for the otherwise OOB game, but “almost” for a ruleset which incorporates additional VCS.

    Just to reinforce the last few points coming in by Argothair and CWOMarc, it is entirely possible that the introduction of this general rule alone may balance the game by sides. Since the OOB game operates under the assumption that seizing national capital will prevent it from spawning any units at all.

    You can imagine for example that the Free French would still have enough territory just in sub-saharan Africa, to at least spawn 1 infantry a round, potentially more if North Africa, Normandy or FIC were still in play. That right there could have an impact on the Cairo balance. Similarly if the Russians had a way to continue spawning hitpoints after Moscow collapses this could also allow for a fighting retreat or a way to throw up more road blocks vs Axis advance in the endgame. The same again for a Sea Lion type game where London falls early on. For practical purposes the rule is more advantageous to Allies since they are the team with more player nations, and with nations more vulnerable to capital capture as a matter of course. Though in the deep endgame, Axis may likewise benefit, if Rome, Tokyo or Berlin fell to the Allies but any of those nations still controlled territories on the game map.

    I would not be sure of the best way to word a universal rule. I like Arg’s formation which reads a bit more like the AA50 China rules (with some tweaks.) I’m not sure how much of the OOB China rules  we need to change, they could still have the limited roster and Burma etc, for their Pre industrial status, but just giving a nation with no capital the option to spawn infantry in territories they control would be pretty cool.

    I also kind of liked that idea about possibly allowing transports or Artillery, if the nation controls enough territory (which would help a Nation like UK or France or Anzac to potentially recover their territory at some point if things go well for them.) Still a very limited roster compared to normal conditions.

    Or I suppose if you wanted to maintain parity with China, this could involve a basic movement restriction, where the troops opperate only in originally controlled territories if that makes sense to do. I think that rule makes some sense for the China balance, though I’ve never particularly liked it, not sure so much about its application to the French. Seems like it would be kind of counter productive if the goal is to make the Free French more entertaining to play  (or a possible Free Russia or Free British or whatever.)

    If such a rule made it in, I’d be pretty happy. It’s something that I think could work for either board.


  • @Black_Elk:

    I would not be sure of the best way to word a universal rule. I like Arg’s formation which reads a bit more like the AA50 China rules (with some tweaks.) I’m not sure how much of the OOB China rules  we need to change, they could still have the limited roster and Burma etc, for their Pre industrial status, but just giving a nation with no capital the option to spawn infantry in territories they control would be pretty cool.

    If it turns out that Argo’s proposed mechanism needs to be adjusted in some way (for instance if, hypothetically, the proposal works well for some countries but not for others), an extra variable that could be factored in would be population.  The USSR and China both had very large populations at the time of WWII, so turning a certain percentage of that population into infantry obviously produces greater numbers than turning the same percentage of a less-populated country’s population into infantry.  (Or, to look at it another way: to produce 10,000 infantrymen, the USSR and China need to draw upon a smaller percentage of their population than a less-populated country would have to do).  A related point is that producing infantrymen is less capital-intensive (i.e. is cheaper) and requires less of an industrial base than producing tanks or airplanes.  This is why the production of infantrymen is particularly suited to the USSR and China, because both had large populations in WWII and both were less industrialized (and in China’s case a LOT less industralized) than the US and the UK.

  • '17 '16

    @Argothair:

    I like the proposed changes to India. I’m indifferent on the W. Canada naval base.

    I think Panama should have a naval base, and should be part of a major NO for the USA based on tropical naval supremacy, e.g., +10 for USA if Allies control all of Panama, Mexico, West Indies, and Central America and there are no Axis submarines in Caribbean or Panama Sea Zone.

    This reflects the fact that Panama was useful to American shipping, not to Japanese shipping. The loss of Panama would have seriously weakened the US economy and US morale, but I don’t think it would have boosted Japan’s economy or forced the US to negotiate a separate peace. I’m not dead set against making Panama a VC, but as other commenter have pointed out, it’s awkward to have a Japanese VC target on the ETO gameboard.

    What about this Argothair:

    Compared to OOB USA NOs, this seems nerfed a lot:
    USA:
    +10 at War
    +1 for each Axis island under US control (Pacific and European theaters).
    +5 if at War and Allies control Normandy
    +5 one time bonus for each Kamikazi island captured by Allies.

    OOB:
    If all basic TTs are US, it is +10 (EUSA, CUSA,WUSA)
    +5 (Alaska, Aleutian, Hawaii, Johnston and Line)
    +5 (Mexico, SEMexico, Central America and West Indies)

    Balance Mode:
    Japan

    • 5 PUs if Axis controls Dutch New Guinea, New Guinea, New Britain and Solomon Islands. (This modifies Japan’s “Strategic Perimeter” objective).
    • 5 PUs if Axis controls Midway, Wake Island, Guam.
    • 3 PUs if Japan controls Iwo Jima and Okinawa and is at war with the USA

    USA

    • 5 PUs if USA is at war and Allies control Midway, Wake Island, Guam.
    • 5 PUs if USA is at war and Allies control Marshall Islands, Caroline Islands, Paulau Island, Marianas.
    • 5 PUs if Allies control at least 2 of: Normandy Bordeaux, Holland Belgium, Southern France, and USA has at least one land unit in any of these territories.
    • 5 PUs if Allies control Morocco, Algeria, and Tunisia, and USA has at least one land unit in any of these territories.

    I know this to much of NOs, but it allows some choice amongst them.
    Which ones do you prefer?
    Maybe it can provide a general direction to make simpler and more accurate ones.

    Offensive USA NOs:
    +5 if at War and Allies control Normandy
    Theme: Opening a Western European Second Front

    +5 one time bonus for each Kamikazi island captured by Allies.
    Theme: Moving war in enemy’s own territories and SZs. (Max.: 5*6 = 30 IPCs)
    (Formosa, Philippines, Okinawa, Iwo Jima, Mariannas and Japan)

    +1 for each Axis island under US control (Pacific and European theaters).
    Theme: USA is an active Allies member in war. (Max.: 10 IPCs= 8 PTO+2 ETO)

    Defensive USA NOs,
    National Sovereignty issues theme: (Max.: 4*5= 20 IPCs)
    +5 bonus each, if all basic TTs in each group A, B, C & D are USA:

    A- Pacific Islands:
    +5 (Midway, Hawaii, Wake, Johnston and Line)

    B- Continental North America:
    +5 (Aleutian and Alaska)

    C- Continental Central America:
    +5 (Mexico, South Eastern Mexico, Central America and West Indies)
    Same as OOB Theme: Defense treaty and trade obligations.

    D- Control of Vital US communication access ways:
    +5 Panama’s Canal: Central America AND no Axis submarines in Caribbean (SZ89) or Panama (SZ64) Sea Zones.

    That way USA income also stay around normal.

    It provides a incentive for USA to defend them and for Japan to invade at least 1 of each group and especially to target Panama’s canal as a way to undercut 10 IPCs from USA.

    JAPAN:
    Japan Defensive NOs:
    +5 if not at War with West.
    +5 if not at War with Russia.

    Japan Offensive NOs:
    +10 if Japan controls Philippines, Guam, Wake, Hawaii and Midway?
    Theme: capture of 5 vital US Pacific bases and strategic outer defense perimeter.

    +5 for each, if Japan controls Panama OR Aleutian and Alaska OR New South Wales (Sydney)
    Theme: capture of vital Allies PTO intelligence and communication centers.

    +1 for each Allied Pacific island under Japanese control.

  • '23 '22 '21 '20 '19 '18 '17 '16

    Sounds good to me!

  • '17 '16

    @Argothair:

    Sounds good to me!

    Would you prefer that one?
    D- Control of Vital US communication access ways theme could be:
    +5 Panama’s Canal: Central America AND no Axis submarines in Caribbean or Panama Sea Zone.

  • '23 '22 '21 '20 '19 '18 '17 '16

    Yes, that sounds even better to me.

  • '17 '16

    @Argothair:

    Yes, that sounds even better to me.

    Cool.
    I made a few changes amongst that one on Sub.
    I like it because it allows Axis to forbid a 5 IPCs NO to USA.


  • Keep in mind the game was tuned to the existing NO’s, so that income given to players on balance needs to be equal and the ability to aquire any new NO’s needs to be just as difficult or easy as before.

    Panama needs to be important, but perhaps it should be a reverse NO. If the axis capture it , US loses 5 IPC. To gain 5 IPC for already having something is just adding income to the game which in turn adds time because your buying more units with more income and it will take longer to destroy more units. Panama is a really easy “objective” so you really just gave the US player a freebee.

    Have you considered this?

  • '17 '16

    ANZAC:
    +3 for each Allied controlled territory, if at War with Japan: Solomons, New Guinea, Dutch New Guinea, New Britain, Malaya.

    OOB

    • 5 IPCs if an Allied power controls Malaya and ANZAC controls all of its original territories.
      Theme: Malaya considered strategic cornerstone to Far East British Empire.

    • 5 IPCs if the Allies (not including the Dutch) control Dutch New Guinea, New Guinea, New Britain, and the Solomon Islands.
      Theme:Strategic outer defense perimeter.

    +2 for each Allied controlled territory

    Solomons, New Guinea, Dutch New Guinea, New Britain, Malaya

    Theme:

    +5 for each Allied controlled territory

    Burma, Malaya, Kwangtung.

    OOB
    When the United Kingdom Is at War with Japan (awarded to the Pacific economy):

    • 5 IPCs if the United Kingdom controls both Kwangtung and Malaya.
      Theme: Maintenance of the empire considered vital national objective.

    +2 for each Allied controlled territory

    Burma

    Malaya

    Kwangtung

    OOB
    When the United Kingdom Is at War in Europe (awarded to the Europe economy):

    • 5 IPCs if the United Kingdom controls all of its original territories in its European economy.

    Theme: Maintenance of the empire considered vital national objective.

    +2 for each

    Gibraltar, Malta, Greece, Crete and Cyprus.

    +5 each

    Denmark

    Normandy.

    OOB
    When Italy Is at War:

    • 5 IPCs if there are no Allied surface warships in the Mediterranean sea (sea zones 92 through 99).

    Theme: Propaganda and strategic advantage.

    • 5 IPCs if Axis powers control at least 3 of the following territories: Gibraltar, Southern France, Greece, and Egypt.

    Theme: Stated national objectives Greater Roman Empire.
    +5 IPCs if Axis powers control all of the following territories: Morocco, Algeria, Tunisia, Libya, Tobruk, and Alexandria.
    Theme: Stated North African military objectives.
    +2 IPCs per territory if Italy controls Iraq, Persia, and/or Northwest Persia.
    Theme: Access to strategic oil reserves.

    ITALY NOs:
    +1 for each Allied territory that touches the Mediterranean Sea controlled by Axis. (Max.: 13 IPCs)
    +5 if no Allied surface warships in the Mediterranean OR Gibraltar is Axis captured OR Suez Canal (Egypt and Trans-Jordan) is Axis controlled.
    Theme: Control of Allied waterways and vital communication centers.

    OOB:
    National Objective and Bonus Income: Germany’s objective is Lebensraum (living space). Extra space was needed for the growth of the German population for a greater Germany. To reflect this objective, Germany collects bonus IPC income during each of its Collect Income phases in the following situations.
    When Germany Is Not at War with the Soviet Union:
    +5 IPCs representing wheat and oil from the Soviet Union.
    Theme: Beneficial trade with the Soviet Union.

    When Germany Is at War with the Soviet Union:
    +5 IPCs per territory if Germany controls Novgorod (Leningrad), Volgograd (Stalingrad), and/or Russia (Moscow).
    Theme: High strategic and propaganda value.
    +5 IPCs if an Axis power controls Caucasus. Theme: Control of vital Soviet oil production.

    When Germany Is at War with the United Kingdom and France:
    +5 IPCs if at least 1 German land unit is in Axis-controlled Egypt.
    Theme: Gateway to the Middle East oilfields (high propaganda value).
    +5 IPCs if Germany controls both Denmark and Norway while Sweden is neither pro-Allies nor Allies-controlled.
    Theme: Access to iron ore and other strategic resources.
    +2 IPCs per territory if Germany controls Iraq, Persia, and/or Northwest Persia.
    Theme: Access to strategic oil reserves.

    REDESIGN
    GERMANY:
    +5 if not at War with Russia
    +5 for each Axis controlled territory: England, Volgograd, Novgorod, Russia, Caucasus, Egypt, Iraq, (Persia and/or Northwest Persia ?).
    +5 for control of Norway and Denmark together, if Sweden is neutral.
    +5 for control of Normandy and Holland together.

    OOB
    When the Soviet Union Is at War in Europe:
    +5 IPCs if the convoy in sea zone 125 is free of Axis warships, Archangel is controlled by the Soviet Union, and there are no units belonging to other Allied powers present in any territories originally controlled by the Soviet Union.
    Theme: National prestige and access to Allied Lend-Lease material.
    +3 IPCs for each original German, Italian, or pro-Axis neutral territory that the Soviet Union controls.
    Theme: Propaganda value and spread of communism.
    +10 IPCs (one time only) the first time the Soviet Union controls Germany (Berlin).
    Theme: National prestige.

    REDESIGN
    RUSSIA:
    +5 if not at war with Japan.
    +2 for each Axis territories under Soviet control.
    +5 if at War, for each open supply route: Persian Corridor, Pacific Route ALSIB Northern Trace, Arctic Route.

  • '23 '22 '21 '20 '19 '18 '17 '16

    I have nothing against framing the NO as a negative income effect, but we are proposing so many changes to so many different systems that I think it’s hopeless to expect any kind of Allies v. Axis balance to persist from the OOB version, which, itself, was not really all that balanced. We will have to sort out balance through playtesting once we’ve got a complete rough draft.

  • '17 '16

    @Imperious:

    Keep in mind the game was tuned to the existing NO’s, so that income given to players on balance needs to be equal and the ability to aquire any new NO’s needs to be just as difficult or easy as before.

    Panama needs to be important, but perhaps it should be a reverse NO. If the axis capture it , US loses 5 IPC. To gain 5 IPC for already having something is just adding income to the game which in turn adds time because your buying more units with more income and it will take longer to destroy more units. Panama is a really easy “objective” so you really just gave the US player a freebee.

    Have you considered this?

    This is what I’m actually considering.
    In fact, USA will probably be around +10 or +15 IPCs NOs (and a few more from VCs) while OOB it was near +15 or +20 IPCs:

    Also, this is why I like Argo suggestion about Axis Submarines in SZ89 and SZ64 nullifying the bonus.
    Making a harsh time on USA, so 5 IPCs bonus would only remain.

    OOB USA NOs
    +10 IPCs if the United States controls all of the following territories: Eastern United States, Central United States, and Western United States.
    Theme: Basic national sovereignty.
    +5 IPCs if the United States controls all of the following territories: Alaska, Aleutian Islands, Hawaiian Islands, Johnston Island, and Line Islands.
    Theme: National sovereignty issues.
    +5 IPCs if the United States controls all of the following territories: Mexico, South Eastern Mexico, Central America, and West Indies.
    Theme: Defense treaty and trade obligations.

    Offensive USA NOs:
    +5 if at War and Allies control Normandy
    Theme: Opening a Western European Second Front

    +5 one time bonus for each Kamikazi island captured by Allies.
    Theme: Moving war in enemy’s own territories and SZs. (Max.: 5*6 = 30 IPCs)
    (Formosa, Philippines, Okinawa, Iwo Jima, Mariannas and Japan)

    +1 for each Axis island under US control (Pacific and European theaters).
    Theme: USA is an active Allies member in war. (Max.: 10 IPCs= 8 PTO+2 ETO)

    Defensive USA NOs,
    National Sovereignty issues theme: (Max.: 4*5= 20 IPCs)
    +5 bonus each, if all basic TTs in each group A, B, C & D are USA:

    A- Pacific Islands:
    +5 (Midway, Hawaii, Wake, Johnston and Line)

    B- Continental North America:
    +5 (Aleutian and Alaska)

    C- Continental Central America:
    +5 (Mexico, South Eastern Mexico, Central America and West Indies)
    Same as OOB Theme: Defense treaty and trade obligations.

    D- Control of Vital US communication access ways:
    +5 Panama’s Canal: Central America AND no Axis submarines in Caribbean (SZ89) or Panama (SZ64) Sea Zones.

    OOB
    When Japan Is Not at War with the United States:
    +10 IPCs if Japan is not at war with the United States, has not attacked French Indo-China, and has not made an unprovoked declaration of war against United Kingdom/ANZAC.
    Theme: Strategic resource trade with the United States.

    When Japan Is at War with the Western Allies (United States, United Kingdom/ANZAC and/or France):
    +5 IPCs if Axis powers control all of the following territories: Guam, Midway, Wake Island, Gilbert Islands, and Solomon Islands.
    Theme: Strategic outer defense perimeter.
    +5 IPCs per territory if Axis powers control India (Calcutta), New South Wales (Sydney), Hawaiian Islands (Honolulu) and/or Western United States (San Francisco).
    Theme: Major Allied power centers.
    +5 IPCs if Axis powers control all of the following territories: Sumatra, Java, Borneo, and Celebes.
    Theme: Strategic resource centers.

    JAPAN:
    Japan Defensive NOs:
    +5 if not at War with West.
    +5 if not at War with Russia.

    Japan Offensive NOs:
    +10 if Japan controls Philippines, Guam, Wake, Hawaii and Midway
    Theme: capture of 5 vital US Pacific bases and strategic outer defense perimeter.

    +5 for each, if Japan controls Panama OR Aleutian and Alaska OR New South Wales (Sydney)
    Theme: capture of vital Allies PTO intelligence and communication centers.

    +1 for each Allied Pacific island under Japanese control.

  • '17 '16

    @Argothair:

    I have nothing against framing the NO as a negative income effect, but we are proposing so many changes to so many different systems that I think it’s hopeless to expect any kind of Allies v. Axis balance to persist from the OOB version, which, itself, was not really all that balanced. We will have to sort out balance through playtesting once we’ve got a complete rough draft.

    I believe we should be not too far from regular OOB bonus, otherwise it will be difficult to compare the Redesign effect.
    With too much IPCs, it will distort the analysis. Keeping the same order of money within + or - 10%, might probably help recognize functionnal patterns or dysfunctional ones.

  • '18 '17 '16 '15 Customizer

    @Baron:

    D- Control of Vital US communication access ways theme could be:
    +5 Panama’s Canal: Central America AND no Axis submarines in Caribbean or Panama Sea Zone.

    Would that mean SZ89 and 64? Might as well give Japan a shot at disrupting it too.

  • '17 '16

    @LHoffman:

    @Baron:

    D- Control of Vital US communication access ways theme could be:
    +5 Panama’s Canal: Central America AND no Axis submarines in Caribbean or Panama Sea Zone.

    Would that mean SZ89 and 64? Might as well give Japan a shot at disrupting it too.

    That is the case SZ64 is in Pacific (But on Europe Map). Do you agree or not?

  • '18 '17 '16 '15 Customizer

    @Baron:

    @LHoffman:

    @Baron:

    D- Control of Vital US communication access ways theme could be:
    +5 Panama’s Canal: Central America AND no Axis submarines in Caribbean or Panama Sea Zone.

    Would that mean SZ89 and 64? Might as well give Japan a shot at disrupting it too.

    That is the case SZ64 is in Pacific (But on Europe Map). Do you agree or not?

    Yep. Agree.

  • '17 '16

    It gives me 24 NOs actually.
    Easier to approve: ANZAC (1), UKPac (1), Italy (2), UK Europe (2), France (1), China (1)
    Intermediate to approve: Russia (3), Germany (4)
    Harder to determine if still OK: USA (4+) much complexity, Japan (5).

    This excludes all Sphere of influence penalty NOs (4).

    It makes 28 including 3 peacetime NOs: 1 Germany, 2 for Japan.

    My suggested USA NOs list is written in a way to explain three possible Japanese strategy:

    Offense USA NOs:
    +5 if at War and Allies control Normandy
    Theme: Opening a Western European Second Front

    +5 one time bonus for each Kamikazi island captured by Allies.
    Theme: Moving war in enemy’s own territories and SZs. (Max.: 5*6 = 30 IPCs)
    (Formosa, Philippines, Okinawa, Iwo Jima, Mariannas and Japan)

    +1 for each Axis island under US control (Pacific and European theaters).
    Theme: USA is an active Allies member in war. (Max.: 10 IPCs= 8 PTO+2 ETO)

    Defense USA NOs,
    National Sovereignty issues theme: (Max.: 4*5= 20 IPCs)
    +5 bonus each, if all basic TTs in each group A, B, C & D are USA:

    A- Pacific Islands:
    +5 (Midway, Hawaii, Wake, Johnston and Line)

    B- Continental North America:
    +5 (Aleutian and Alaska)

    C- Continental Central America:
    +5 (Mexico, South Eastern Mexico, Central America and West Indies)
    Same as OOB Theme: Defense treaty and trade obligations.

    D- Control of Vital US communication access ways:
    +5 Panama’s Canal: Central America AND no Axis submarines in Caribbean (SZ89) or Panama (SZ64) Sea Zones.

    Wake Island, Philippines, Guam were conquered (also part of Japan NOs).
    Midway was next step for Japan to reach its own NO. Wake already cut a US 5 NOs.
    Aleutian were captured by Japan, this cut another 5 IPCs from US.
    Finally, if Panama’s Canal was next target, it would cut another 10 IPCs from US NOs.
    Leaving not much money to built units.

    In addition, A and B are on Pacific map while C and D are on Europe map.

    Would you like to see Greenland as part of North American continental NOs with Alaska and Aleutian ?
    That way, it may allows Germany a way to undercut a US 5 IPCs NO?

  • 2024 '22 '21 '19 '15 '14

    @Imperious:

    Keep in mind the game was tuned to the existing NO’s, so that income given to players on balance needs to be equal and the ability to aquire any new NO’s needs to be just as difficult or easy

    For me it would be more important to list the possible expanded objective goals first, then modify the values as needed. Rather than the other way around, if that makes sense? So for example, once you know that Panama is a desired objective, it’s easier to pick an appropriate value relative to the others, or to pull money off another objective and put it into this one, or perhaps modify any of these somewhere down the road if the initial value proves too high/low to make the objective relevant.

    Lately I’ve been thinking more and more of an evolutionary/selection approach rather than an engineering/design approach, ever since Barney figured out a way to include several different standardized HR options into a single package. The thought being that with so many variables, it would require a different balance corrective depending on which house rules are in play anyway. So more ways to introduce cash might be helpful depending on for example whether one chooses to use a C5 bomber or a C12 bomber. Or whether one introduces a VC cash grab, or just wants to play using the OOB VCs. Whether one uses standard capital rules or China rules for everyone post capital collapse. Playing with a new NAP or not etc.

    I suppose that is maybe a bit of a cop out for a thread with “redesign” in the title. But I think the a la carte HR concept as the first step basically requires a high degree of flexibility and adaptability in the near term. Once the tools are in the tool chest, with the standard options outlined, it becomes a lot easier to build a particular modification out of those materials. As opposed to pre-planning everything to the Nth degree. And it’s easy enough to edit as we go along, for things that need adjustment. So for NOs I would just try to ballpark it right now, get some working values out, with the understanding that they may need to change as the result of feedback.

    Perhaps this methodology may seem rather backwards compared to the approach used to develop OOB game, but “grand design” type mod projects have been tried several times with several boards and often still seem to fall rather short, even when the playgroup is pretty large and the testing periods are pretty extensive, with multiple Alphas etc.

    I still think by far the easiest method to balance the board under any conditions, is either by adjusting the starting cash or through a standard bid. So I don’t know if the OOB balance is really best place to start. I’m more interested in other things. Fine tuning the balance by sides seems easier to me than most of this other stuff, since it can almost certainly be achieved by just adding a number to the starting cash of individual nations, or else adding combat units via a bid mechanism.

    I suppose at this point I am trying to see which of the many ideas/options under consideration will actually stick, since the brainstorming threw a lot of stuff at the wall. There are currently a couple dozen HR tech adds in the tripleA gamefile. Some of which may work as stand alones, others more in conjunction with a series of HRs. Some may prove less popular, hard to say at this point.

    For the NO expansion, I think we’re working under the idea that it’s best if used with a VC expansion (and catered to those conditions), but also could work independently.

    To that last Q, I think Greenland could be added, not sure where it should go though. I suppose if you consider Alaska/Greenland as part of an Arctic control NO they could go together, but it seems to make that one a bit thematically ‘fuzzy.’ I would nix the word “continental” from each, since it’s not very descriptive for any objective that includes Greenland or Aleutians or West Indies.

    I like the idea of regional Sovereignty NOs, where the theme serves as a mnemonic device for the region effected. So in that sense it might be nice to have the Alaska NO as it’s own discrete thing, rather than attaching Greenland (even if I like the idea of Germany have some potential to disrupt a US NO if they managed to conquer that TT.) It never really comes into play at all OOB.

    Of the 4 listed, C seems like the one with least gameplay interest. Because in order to disrupt it Axis would have to hold one of these territories through the US collect income phase, which seems rather challenging for some already far flung TTs. Seems to require that Axis take Central America and land blitz blockers in Mexico to have a chance at holding it long enough to disrupt. Or I guess if G landed in W. Indies, or the US had no blitz units at the ready it’s more doable, but still seems like a lot to take down the NO.

    D seems a lot more attractive since it can be disrupted with ships. I wonder if the wording there needs to specify submarines? Seems like having a destroyer or a carrier or a battleship ought to be equally disruptive. Even if subs are the most likely.

  • 2024 '22 '21 '19 '15 '14

    ps.

    @Imperious:

    Panama needs to be important, but perhaps it should be a reverse NO. If the axis capture it , US loses 5 IPC. To gain 5 IPC for already having something is just adding income to the game which in turn adds time because your buying more units with more income and it will take longer to destroy more units. Panama is a really easy “objective” so you really just gave the US player a freebee.

    Have you considered this?

    Just to clarify my thought for the US was to eliminate the OOB freebee objective (the one I listed earlier generically as +10 at War) and replace it with a few objectives that are more interesting. That’s basically what Baron did. This shows the OOB objectives and how they might be replaced.

    10 PUs if USA is at war and EUS, WUS, and CUS are American-controlled.
    Replaced by the Panama NO, and the Alaska NO.

    5 PUs if USA is at war and Alaska, Aleutian Islands, Hawaiian Islands, and Johnston Island, and Line Islands are American-controlled.
    Replaced by the Hawaii NO

    5 PUs if USA is at war and Mexico, South Eastern Mexico, Central America, and West Indies are American-controlled.
    Removed

    5 PUs if USA is at war and the Philippines is American-controlled.
    Replaced by the Axis island NO

    5 PUs each turn the USA has one land unit in France.
    Replaced by the Normandy NO.

    I think the Mexico NO could just be dropped altogether in favor of something else that is more focused/achievable for Axis, or to increase the value of some other NO. Especially if Panama/West Indies sea zones are already incorporated in another NO.

  • '17 '16

    Here is another draft based on your intent, Greenland is place with the other ATO TTs NO:
    This provide a way to interrupt this NO via either Panama, Greenland or West Indies opportunistic invasion.
    It keeps Panama as a highly valuable target (cut 10 IPCs).

    Offensive USA NOs:
    +5 if at War and Allies control Normandy
    Theme: Opening a Western European Second Front

    +5 one time bonus for each Kamikazi island captured by Allies.
    Theme: Moving war in enemy’s own territories and SZs. (Max.: 5*6 = 30 IPCs)

    Replaced by:

    +2 for each Axis island under US control (Pacific and European theaters).
    Theme: USA is an active Allies member in war. (Max.: 20 IPCs= 8 PTO+2 ETO)
    (Hainan, Palau Island, Caroline Islands, Marshall Islands,
    Kamikaze islands: Formosa, Philippines, Okinawa, Iwo Jima, Mariannas)

    Defensive USA NOs,
    National Sovereignty issues theme: (Max.: 4*5= 20 IPCs)
    +5 bonus each, if all basic TTs in each group A, B, C & D are US control:

    A- Pacific Islands or “Hawaii NO”:
    +5 (Midway, Hawaii, Wake, Johnston and Line)

    B- Alaskan Territories:
    +5 (Aleutian and Alaska)

    C- Atlantic Partnership Territories:
    +5 (Greenland, Mexico, South Eastern Mexico, Central America and West Indies)
    Same as OOB plus Greenland which fall under treaty case Theme: Defense treaty and trade obligations.

    D- Control of Vital US communication access ways:
    +5 Panama’s Canal: Central America AND no Axis warships in Caribbean (SZ89) or Panama (SZ64) Sea Zones.

  • 2024 '22 '21 '19 '15 '14

    Seems clean, Philippines is kind of an issue in G40, since it is not an Axis starting possession, but does include a Kamikaze marker.

    Perhaps trying to do anything objective related to those is too difficult. Or maybe it’s better oriented towards Japan (which seemed to be the Balance Mod approach.) Though I still think you need a fairly high swing for these to make them more attractive US targets.

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