@CWO:
Now let’s look at Global 1940. What is each team trying to achieve? A military victory in which the enemy forces are destroyed? An economic victory in which one side controls vastly more IPCs than the other? A territorial victory in which one side controls a vastly greater number of territories than the other? A numerical political victory in which one side controls a large number of Victory Cities? A symbolic political victory in which one side controls a few very specific but highly important Victory Cities? A combination of some (or all) of these achievements? A total victory in which, at its most extreme, all of these conditions are met to a 100% degree, with one of the two enemy coalitons completely wiped off the game map in every respect? A less-than-total victory in which some or all of these goals are partially achieved? If so, to what degree do they have to be achieved in order for one side to proclaim a victory? Can one side proclaim a victory when it has achieved certain benchmarks, even if the enemy coalition insists that it’s still willing to fight? Are the OOB rules completely satisfactory in all of these regards? If yes, then it follows that no house rule adjustments should be contemplated which alter these fundamental goals and victory conditions. If no, then the question becomes: which of these fundamental goals and victory conditions should be altered (and in what way) to produce a more satisfactory game?
I was trying to get at this same issue a few pages back and it ended up falling into the rest of the extended VC discussion:
@LHoffman:
Yet going JCC is both economic and strategic. Ultimately, the game is won by taking out the enemy, not amassing money. Money is critical, but it is a means to an end. You have to balance gaining money with complex strategic considerations such as blocking enemies, attacking targets of opportunity, managing your timetable of objectives, supporting your allies, solidifying positions, increasing range of motion, etc… Japan moving farther into the Pacific allows for few of these considerations because, as you point out below, there are no allies to support and generally no one to oppose you. Unless the United States decides to fight Japan in the Pacific, you aren’t accomplishing anything of worth to move the game towards its final conclusion. Even if the US fights Japan in the Pacific, the best you have done is distract them from Germany rather than move to take physical objectives that can end the war. Japan can control almost half the world and be an economic power, but if Germany can’t crack Moscow, the game is over. Japan’s success is revealed to have been pointless. I have seen it multiple times, as I am sure you all have, albeit with less team-oriented players.
@LHoffman:
Regarding Victory Conditions, I want to pose a couple questions. There is no right or wrong answer, I just want to see what people think or how they play the game.
Is an Axis victory acceptable or legitimate if they do not take at least one of the 3 major Allied Capitals? (Do you think your Allied opponent would feel cheated in that he was not truly defeated and still had the ability to continue fighting and/or eventually win the game?)
OOB rules state that the Allies win by taking all 3 Axis Capitals. If the Allies took either Berlin or Tokyo (not both) and held the big 3 Allied Capitals, is that enough to declare Allied victory?
Should the Allies have have a victory condition in which they do not have to take either Berlin or Tokyo to win the game?
At this point I am just putting stream-of-consciousness into words. I don’t know the answers to these questions, but they are the core of the game. I can tell you what I think and how people I know normally play.
There is no such thing as a minor victory. The only victory cities that really matter are Tokyo, Berlin, Washington, Moscow and London. Maybe that is a holdover from starting out on Revised. If the the Allies take either Berlin or Tokyo, and retain their own capitals, the Allies win. If the Axis take any of the Allied capitals (and hold it more than one turn, while keeping their own), game over; Axis win. Most times victory is projected via the eye test.
This doesn’t go along with the rule book exactly, but it works for person-to-person play. You can examine the board, unit placements, turns, income and at a certain point see who is going to win. We all can do that, in everything but the tightest of games.
I asked the questions above because I think I may need to let go of some habits and defaulting to historical accuracy in order to allow the game to be more dynamic. I think the root cause of sameness among games is that victory is only considered legitimate if one of the enemy capitals are taken. This necessarily focuses efforts toward those goals. Most often this devolves into a Germany (and Japan) vs USSR game decision, principally because they already border each other. If a type of minor victory can be thought of as legitimate by all parties (not taking capitals to win), then I think it will open a lot of strategic possibilities and alternate ‘theaters of operation’ within the game.
It is true that we need to define the objective of the game before we can detail how to achieve the objective. I don’t believe we have layed that out in an explicit fashion as yet. In the above statements, I was trying to drive at and state how I tend to view victory conditions and also how I think many other people see them. Like Baron said, I am of the mind that most people do not use VCs as they are intended in OOB rules. Nobody that I know plays the game with strategy to capture and hold a certain number of Victory Cities to win. Overarching intentions are to take down one of the major 5 capitals. This is a significant and often mortal blow to one side. The rules also call for the taking of at least one of your enemies capitals to win; all focus is directed to that because the shortest path to victory is to eliminate your enemy’s center of income and production rather than wage an endless war over peripheral objectives (VCs). You can argue if that is right or not, but it is the way I believe everyone plays. So we must consider the de facto rules when the de jure rules are simply ignored.
If the Allies take Berlin, is Japan going to fight on? No, because at that point it is 3 against 1 and Japan cannot win. If the Axis take the Moscow, are the Allies going to fight on? Maybe, if the occupation force is weak and the Allies can retake it. But if the USSR has lost virtually all its units in the process and Germany is only going to hold it longer, then probably not. The game effectively becomes 3 (Axis) vs 2 (Allies) with the Axis controlling 65-80% of the earth’s land mass.
Point being capitals are the most important territories in the game as it stands. I don’t think people believe in a Victory condition in which the ‘losing’ side is still able to fight and potentially turn the tide. If the new VCs we propose are going to take root as worthwhile objectives in and of themselves, people’s viewpoint of ‘what is victory’ probably needs to be changed. Including my own.
@CWO:
That’s what I was trying to get at when I talked about Tier 1 issues. It’s also why I relegated the choice of specific VCs to Tier 3 rather than Tier 1. Take, as specific example, the hypothetical question “Should San Diego – the site of a major US naval base – be added to the Global 1940 map as a VC?” Look at all the questions in the previous paragraph and ask yourself: would a Yes answer or a No answer to the San Diego question provide a solid, relevant answer to any of those other questons? My feeling is that it would not, because it would be putting the proverbial cart before the proverbial horse. On the other hand, if one starts by answering clearly all those preliminary questions (in other words, putting the horse before the cart), then answering the San Diego question becomes easy because one knows exactly on what basis the yes/no design decision about San Diego needs to be made.
This is a poor example. If we are operating under the premise that there is only one VC per territory, as we all have been, then it simply doesn’t matter. San Francisco already is a VC. So whether it is SF or SD is just an argument about which should be represented. You have the same situation in many territories. Shouldn’t NYC be a VC? Or Boston? Or Frankfurt or Hamburg? Or Osaka or Kyoto or Sendai or Yokohama…? They are all large and important cities for their respective countries, but they are all in the same territory as one another. You just have to pick one, doesn’t really matter which.