TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 destroyers and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 5 PUs;
Combat Move - Japanese
7 infantry moved from Korea to Manchuria
3 mech_infantrys moved from Shantung to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Manchuria
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to Manchuria
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour and 1 mech_infantry moved from Hopei to Kiangsi
1 tactical_bomber moved from Kiangsu to Manchuria
2 bombers, 4 fighters and 2 tactical_bombers moved from Kwangtung to Manchuria
1 fighter moved from Kiangsu to Manchuria
1 artillery and 6 infantry moved from Hopei to Anhwe
1 submarine moved from 6 Sea Zone to 33 Sea Zone
4 carriers moved from 6 Sea Zone to 19 Sea Zone
4 battleships, 1 cruiser, 2 destroyers and 5 submarines moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 bombers, 11 fighters, 7 infantry, 3 mech_infantrys and 8 tactical_bombers
Russians defend with 2 aaGuns and 17 infantry
AA fire in Manchuria : 0/6 hits
Japanese roll dice for 2 bombers, 11 fighters, 7 infantry, 3 mech_infantrys and 8 tactical_bombers in Manchuria, round 2 : 13/31 hits
Chinese roll dice for 2 aaGuns and 17 infantry in Manchuria, round 2 : 4/17 hits
11 infantry owned by the Russians, 4 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 2 bombers, 11 fighters, 3 infantry, 3 mech_infantrys and 8 tactical_bombers in Manchuria, round 3 : 10/27 hits
Chinese roll dice for 6 infantry in Manchuria, round 3 : 3/6 hits
6 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers, 11 fighters, 3 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Russians: 2 aaGuns and 17 infantry
Casualties for Japanese: 7 infantry
Battle in 33 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 0/2 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour in Kiangsi, round 3 : 0/1 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits
1 armour owned by the Japanese lost in Kiangsi
Chinese win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Manchuria to 19 Sea Zone
2 bombers, 7 fighters and 4 tactical_bombers moved from Manchuria to Shantung
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
Japanese collect 45 PUs (3 lost to blockades); end with 50 PUs total