111 only.
L15 Radiant (Axis) vs Giallo (Allies+18)
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Okay no this is starting to get retarded, the whole game been like this. :?
Germans attack with 5 bombers
British defend with 1 fighter and 1 tactical_bomber; Chinese defend with 2 artilleries
Germans roll dice for 5 bombers in Sikang, round 2 : 1/5 hits
Chinese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Sikang, round 2 : 2/4 hits
2 bombers owned by the Germans and 1 artillery owned by the Chinese lost in Sikang
Germans roll dice for 3 bombers in Sikang, round 3 : 2/3 hits
Chinese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sikang, round 3 : 2/3 hits
1 tactical_bomber owned by the British, 2 bombers owned by the Germans and 1 artillery owned by the
Germans roll dice for 1 bomber in Sikang, round 4 : 0/1 hits
Chinese roll dice for 1 fighter in Sikang, round 4 : 1/1 hits
1 bomber owned by the Germans lost in Sikang
Chinese win with 1 fighter remaining. Battle score for attacker is -41 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Urals
1 infantry moved from Vologda to Urals
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
2 mech_infantrys moved from Russia to Samara
2 mech_infantrys moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Urals
1 infantry moved from Siberia to Amur
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
16 artilleries and 62 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 16 artilleries and 62 infantry
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 16 artilleries and 62 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Urals
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 armour
Russians win, taking Urals from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Volgograd
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
1 fighter moved from Urals to Russia
2 aaGuns moved from Russia to BryanskPlace Units - Russians
9 artilleries placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 40 PUs -
bad dice, it hurts with those expenisve bombers…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 47 PUs;
Japanese buy 2 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 mech_infantrys moved from Manchuria to Amur
3 fighters moved from Shantung to Philippines
4 carriers, 4 fighters and 4 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
1 mech_infantry moved from Kiangsu to Kiangsi
3 mech_infantrys moved from Shantung to Kiangsi
1 artillery and 6 infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Timguska to Urals
1 bomber moved from Shantung to Amur
1 bomber moved from Shantung to Sikang
2 fighters and 2 tactical_bombers moved from Shantung to Kiangsi
2 fighters and 2 tactical_bombers moved from Shantung to HopeiCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 submarine
Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Amur
Japanese attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 3 mech_infantrys in Amur, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 2 fighters, 6 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 6 infantry and 2 tactical_bombers in Hopei, round 2 : 3/11 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the British lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 4 mech_infantrys and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Kiangsi, round 2 : 4/8 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Urals
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Urals, round 2 : 2/2 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Urals, round 2 : 2/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Russians lost in Urals
Russians win with no units remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Sikang
Japanese attack with 1 bomber
British defend with 1 fighter
Japanese roll dice for 1 bomber in Sikang, round 2 : 1/1 hits
Chinese roll dice for 1 fighter in Sikang, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 fighter owned by the British lost in Sikang
Chinese win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Japanese: 1 bomberNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kiangsi to Kiangsu
2 fighters and 2 tactical_bombers moved from Hopei to Kiangsu
1 bomber moved from Amur to KiangsuPlace Units - Japanese
3 mech_infantrys placed in Shantung
2 fighters, 1 infantry and 3 mech_infantrys placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 destroyers and 5 submarines; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 2 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Yunnan to Shantung
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 1 fighter, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Gibraltar to Egypt
3 fighters moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea ZoneCombat - Americans
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Morocco
Battle in Sumatra
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 2 artilleries
Americans win, taking Morocco from Italians, taking Sumatra from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 artilleries
Battle in Celebes
Strategic bombing raid in Shantung
Bombing raid in Shantung rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Shantung causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Shantung to Yunnan
1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Yunnan to QueenslandPlace Units - Americans
5 destroyers and 5 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
2 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
3 artilleries and 1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour, 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Yunnan to Hopei
1 fighter and 1 tactical_bomber moved from India to Hopei
3 mech_infantrys moved from Yunnan to Hopei
1 mech_infantry moved from Kazakhstan to Timguska
Russians take Timguska from Japanese
2 mech_infantrys moved from Yunnan to Hopei
1 mech_infantry moved from Yunnan to Hopei
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Hopei
1 mech_infantry moved from Tsinghai to Shensi
1 mech_infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
2 infantry moved from Yunnan to HunanCombat - British
Battle in Hopei
British attack with 1 armour, 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 6 infantry
British win, taking Hopei from Japanese with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 3 mech_infantrys
Casualties for Japanese: 1 artillery and 6 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
1 aaGun moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Kweichow
1 infantry moved from India to Burma
1 mech_infantry moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
3 transports moved from 98 Sea Zone to 96 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Tobruk to 96 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery moved from Burma to Yunnan
1 submarine moved from 56 Sea Zone to 54 Sea ZonePlace Units - British
2 artilleries and 1 infantry placed in Egypt
3 armour placed in Union of South Africa
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Italians
1 armour moved from Caucasus to Iraq
Italians take Iraq from Russians
1 infantry moved from Ukraine to Bessarabia
4 artilleries moved from Northern Italy to Yugoslavia
6 infantry moved from Northern Italy to Southern Italy
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya
1 fighter moved from Rostov to Southern ItalyCombat - Italians
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Italians win, taking Libya from Russians with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
Place Units - Italians
4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,2
Italians collect 20 PUs (2 lost to blockades); end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 battleship and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 bombers and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
7 armour and 13 mech_infantrys moved from Northwest Persia to Persia
Germans take Persia from British
1 mech_infantry moved from Rostov to Northwest Persia
10 artilleries and 20 infantry moved from Rostov to Volgograd
3 artilleries, 11 infantry and 10 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
6 artilleries and 9 mech_infantrys moved from Ukraine to Western Ukraine
3 artilleries and 2 infantry moved from Novgorod to Baltic States
1 destroyer moved from 127 Sea Zone to 112 Sea Zone
1 destroyer moved from 127 Sea Zone to 112 Sea Zone
6 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Novgorod to Western Germany
1 bomber moved from Germany to Western Germany
1 bomber moved from Germany to Western Germany
1 fighter moved from Caucasus to Western Ukraine
1 fighter moved from Caucasus to Western Ukraine
1 fighter moved from Caucasus to Western UkraineCombat - Germans
Battle in Volgograd
Germans attack with 10 artilleries and 20 infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 10 artilleries and 20 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
2 artilleries and 2 infantry moved from Northern Italy to FrancePlace Units - Germans
2 bombers and 8 infantry placed in Western Germany
3 armour placed in Novgorod
1 artillery and 2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,3
Germans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Egypt to Iraq
1 armour moved from Ethiopia to Egypt
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
16 artilleries and 50 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Iraq
Russians attack with 1 armour
Italians defend with 1 armour
Italians win with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Battle in Western Ukraine
Russians attack with 16 artilleries, 2 fighters, 50 infantry and 1 tactical_bomber
Germans defend with 9 artilleries, 3 fighters, 11 infantry and 19 mech_infantrys
Russians win, taking Western Ukraine from Germans with 16 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber remaining. Battle score for attacker is 70
Casualties for Germans: 9 artilleries, 3 fighters, 11 infantry and 19 mech_infantrys
Casualties for Russians: 35 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
2 aaGuns and 10 infantry moved from Bryansk to Russia
1 infantry moved from Tambov to RussiaPlace Units - Russians
4 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 bombers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
4 battleships, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 6 submarines and 4 tactical_bombers moved from 35 Sea Zone to 38 Sea Zone
3 fighters moved from Philippines to Chahar
3 mech_infantrys moved from Shantung to Chahar
1 bomber, 4 fighters and 4 tactical_bombers moved from Kiangsu to Kansu
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 fighters moved from Japan to Chahar
1 mech_infantry moved from Kiangsi to Shantung
2 mech_infantrys moved from Kiangsi to Shantung
1 destroyer moved from 16 Sea Zone to 6 Sea ZoneCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
3 bombers and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 1 destroyer, 1 harbour, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 6 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
2 carriers moved from 91 Sea Zone to 95 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
5 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
3 fighters moved from Gibraltar to Southern Italy
1 tactical_bomber moved from Egypt to IraqCombat - Americans
Battle in Iraq
Americans attack with 1 tactical_bomber
Italians defend with 1 armour
Italians win with 1 armour remaining. Battle score for attacker is -11
Casualties for Americans: 1 tactical_bomber
Battle in 95 Sea Zone
Americans attack with 2 carriers, 2 destroyers, 1 fighter and 3 transports
Italians defend with 1 submarine
Americans win with 2 carriers, 2 destroyers, 1 fighter and 3 transports remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Philippines
Battle in Southern Italy
Americans attack with 3 artilleries, 3 fighters and 3 infantry
Italians defend with 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 11 infantry
Italians win, taking Philippines from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is -28
Casualties for Italians: 4 aaGuns and 1 infantry
Casualties for Americans: 3 artilleries, 3 fighters and 3 infantryNon Combat Move - Americans
1 bomber moved from Queensland to India
2 bombers moved from Yunnan to India
1 artillery, 3 infantry and 2 mech_infantrys moved from 41 Sea Zone to SumatraPlace Units - Americans
1 airfield and 1 harbour placed in Sumatra
1 destroyer and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 2 infantry moved from Kweichow to Anhwe
3 artilleries moved from Kweichow to Anhwe
1 artillery and 1 infantry moved from Hunan to Anhwe
1 fighter moved from Yunnan to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
2 artilleries and 1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Timguska to Kansu
1 armour and 3 mech_infantrys moved from Hopei to Kansu
1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
1 artillery and 2 infantry moved from Yunnan to Burma
1 infantry moved from Burma to India
1 mech_infantry moved from Yunnan to India
2 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
3 artilleries and 3 infantry moved from Egypt to 98 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
5 fighters and 3 tactical_bombers moved from 98 Sea Zone to Southern Italy
2 battleships, 4 carriers, 2 cruisers and 2 destroyers moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
3 armour moved from Union of South Africa to Rhodesia
3 armour moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 armour moved from Egypt to Iraq
1 mech_infantry moved from India to Eastern Persia -
Scramble 95?
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ool in kansu
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No scramble, ool = bomber, 4 tact. 4 fighters.
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ill be on a short holiday the next 5 days