Scramble from Rome?
L15 Radiant (Axis) vs Giallo (Allies+18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 7 Sea Zone to 25 Sea Zone
1 destroyer moved from 7 Sea Zone to 8 Sea Zone
1 destroyer moved from 7 Sea Zone to 1 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
2 bombers moved from Western United States to Hawaiian Islands
1 bomber moved from Aleutian Islands to Hawaiian Islands
2 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 7 Sea Zone to 1 Sea ZoneNon Combat Move - Americans
2 artilleries, 4 infantry and 1 mech_infantry moved from 1 Sea Zone to AlaskaPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 tactical_bomber placed in Western United States
Americans undo move 3.
1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 fighter moved from Burma to Szechwan
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 airfield, 1 carrier and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 destroyer and 2 submarines moved from 109 Sea Zone to 92 Sea Zone
2 fighters moved from Scotland to 92 Sea Zone
1 artillery and 3 infantry moved from Egypt to Alexandria
1 battleship and 1 cruiser moved from 109 Sea Zone to 92 Sea ZoneCombat - British
Battle in 92 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
Germans defend with 2 submarines
British win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - British
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
2 aaGuns and 2 infantry moved from Scotland to United Kingdom
1 armour moved from Belgian Congo to Egypt
1 fighter moved from Belgian Congo to Egypt
1 tactical_bomber moved from Union of South Africa to Egypt
1 cruiser and 1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 battleship and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Persia to Eastern Persia
4 mech_infantrys moved from India to Yunnan
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Burma to Yunnan
1 aaGun moved from Yunnan to Kwangsi
4 infantry moved from Brazil to Suriname
1 artillery moved from Burma to YunnanPlace Units - British
1 carrier and 1 submarine placed in 81 Sea Zone
1 airfield placed in GibraltarTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour and 4 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Algeria to Morocco
1 mech_infantry moved from Algeria to Morocco
1 bomber moved from Southern Italy to Morocco
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from BritishCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Morocco from French with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Algeria to Tunisia
1 artillery and 3 infantry moved from Libya to Tunisia
2 artilleries and 1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from 97 Sea Zone to Yugoslavia
1 infantry moved from 97 Sea Zone to Yugoslavia
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 armour and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Greater Southern Germany to Eastern PolandPlace Units - Italians
3 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Burma to Yunnan
3 fighters moved from Western Australia to Queensland
1 cruiser moved from 61 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 bomber and 1 fighter moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 cruiser moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to GibraltarNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 9 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
8 armour, 10 artilleries, 20 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
10 mech_infantrys moved from Poland to Western Ukraine
1 mech_infantry moved from Germany to Baltic States
6 bombers moved from Western Germany to Baltic States
2 artilleries and 9 infantry moved from Karelia to Novgorod
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 artillery moved from Poland to Baltic States
6 artilleries moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Germany to Poland
3 fighters and 4 tactical_bombers moved from Greece to Eastern Poland
4 infantry moved from Greece to BulgariaCombat - Germans
Battle in Baltic States
Germans attack with 1 artillery, 6 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 6 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Germans
6 bombers moved from Baltic States to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
9 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 48 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 armour and 1 mech_infantry moved from Iraq to Egypt
2 fighters and 1 tactical_bomber moved from Yunnan to Volgograd
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from JapaneseCombat - Russians
Non Combat Move - Russians
4 aaGuns, 3 artilleries and 45 infantry moved from Bryansk to Russia
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to BryanskPlace Units - Russians
3 mech_infantrys placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Hainan to Kwangsi
1 bomber moved from Hainan to Kwangsi
1 artillery and 6 infantry moved from Chahar to Hopei
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 fighter moved from Shantung to Hunan
1 tactical_bomber moved from Shantung to Hunan
1 fighter moved from Shantung to Kweichow
1 tactical_bomber moved from Shantung to Kweichow
1 fighter moved from Shantung to Kwangsi
1 tactical_bomber moved from Shantung to Kwangsi
1 fighter moved from Shantung to Kwangsi
1 fighter moved from Shantung to Kwangsi
1 fighter moved from Shantung to Japan
1 mech_infantry moved from Shantung to Hopei
1 armour moved from Jehol to Hopei
1 infantry moved from Shensi to Kansu
1 artillery moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 1 mech_infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
2 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 44 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Battle in Hunan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 2 artilleries and 2 infantry
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 2 artilleries remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 aaGun and 3 infantry; Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun and 3 infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 bombers, 3 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Hunan to Kwangtung
1 fighter moved from Hunan to Kwangtung
1 fighter moved from Kweichow to Kiangsu
1 tactical_bomber moved from Kweichow to KiangsuPlace Units - Japanese
3 mech_infantrys placed in Shantung
1 factory_minor placed in Kiangsu
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 50 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries, 4 infantry and 1 mech_infantry moved from Alaska to 1 Sea Zone
1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 5 fighters, 4 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 4 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Hawaiian Islands to 42 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Hawaiian Islands to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 42 Sea Zone from Neutral with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 bombers moved from 42 Sea Zone to Java
1 bomber moved from Hawaiian Islands to Queensland
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 10 Sea Zone to Western United States
1 tactical_bomber moved from Eastern United States to GibraltarPlace Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Americans undo move 2.
1 fighter placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Sikang
4 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 mech_infantry
retreated to Sikang
Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to YunnanPlace Units - Chinese
1 infantry placed in Yunnan
2 artilleries and 1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
2 mech_infantrys moved from Yunnan to Sikang
1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Siam to Shan State
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 carrier moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 39 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 battleship and 1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Egypt to 97 Sea ZoneCombat - British
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scramble?
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No thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery and 2 carriers; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Yunnan to Sikang
1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Siam to Shan State
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 carrier moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 39 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 battleship and 1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Egypt to 97 Sea ZoneCombat - British
Battle in Kweichow
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 43 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
British win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer and 2 submarines
Italians defend with 1 destroyer and 1 transport
British win, taking 97 Sea Zone from Italians with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 98 Sea Zone
British attack with 2 battleships, 1 carrier, 2 cruisers and 1 submarine
Italians defend with 1 destroyer
British win, taking 98 Sea Zone from Italians with 2 battleships, 1 carrier, 2 cruisers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Sikang
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
British win, taking Sikang from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - British
2 fighters moved from Gibraltar to 98 Sea Zone
1 bomber moved from 97 Sea Zone to Egypt
1 submarine moved from 81 Sea Zone to 98 Sea Zone
2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 transports moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
1 fighter moved from Kweichow to India
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from 98 Sea Zone to Egypt
1 infantry moved from Eastern Persia to West IndiaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 carrier placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 carrier placed in 98 Sea Zone
1 artillery placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 2 fighters
EDIT: Adding units owned by British to 98 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 fighter
EDIT: Removing units owned by British from Egypt: 1 tactical_bomber
EDIT: Adding units owned by British to 98 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 mech_infantrys and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 2 mech_infantrys and 1 tactical_bomber -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Tunisia to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 armour moved from Eastern Poland to Ukraine
Italians take Bessarabia from Russians
Italians take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Archangel
Italians take Belarus from Russians
Italians take Archangel from Russians
2 artilleries and 3 infantry moved from Yugoslavia to Romania
3 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
1 armour and 1 mech_infantry moved from Morocco to TunisiaCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer and 3 submarines
3 submarines owned by the British Submerged
Italians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for British: 1 destroyerNon Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
1 submarine moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,4,6,5
Italians collect 19 PUs (1 lost to blockades); end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 41 Sea Zone
1 bomber moved from Queensland to 41 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 41 Sea Zone
ANZAC attack with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 cruiser, 3 destroyers and 2 transports
ANZAC win, taking 41 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining. Battle score for attacker is 22
Casualties for ANZAC: 1 destroyer and 2 fighters
Casualties for Japanese: 1 cruiser, 3 destroyers and 2 transportsNon Combat Move - ANZAC
2 fighters moved from Queensland to 42 Sea Zone
1 bomber moved from 41 Sea Zone to YunnanPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers and 10 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Germans
8 armour and 14 mech_infantrys moved from Western Ukraine to Rostov
10 artilleries and 20 infantry moved from Western Ukraine to Ukraine
6 artilleries moved from Eastern Poland to Western Ukraine
3 fighters and 4 tactical_bombers moved from Eastern Poland to Southern Italy
3 armour moved from Novgorod to Eastern Poland
1 mech_infantry moved from Baltic States to Western Ukraine
9 mech_infantrys moved from Germany to Eastern Poland
6 bombers moved from Western Germany to UkraineCombat - Germans
Battle in Rostov
Germans attack with 8 armour and 14 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 8 armour and 13 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 artilleries and 9 infantry moved from Novgorod to Belarus
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
2 artilleries and 2 infantry moved from France to Northern ItalyPlace Units - Germans
2 destroyers placed in 112 Sea Zone
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,3,1,1,6
Germans collect 47 PUs (5 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 armour moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
17 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
1 submarine moved from 125 Sea Zone to 127 Sea Zone
2 infantry moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Russia to Vologda
3 mech_infantrys moved from Volgograd to Russia
1 infantry moved from Soviet Far East to SiberiaPlace Units - Russians
10 artilleries placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs