Test summary from TripleA, engine version: 2.6.14748, time: 5:16:25 PM
Savegame
L15 Radiant (Axis) vs Giallo (Allies+18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries, 4 infantry and 1 mech_infantry moved from Alaska to 1 Sea Zone
1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 5 fighters, 4 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 4 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Hawaiian Islands to 42 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Hawaiian Islands to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 42 Sea Zone from Neutral with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 bombers moved from 42 Sea Zone to Java
1 bomber moved from Hawaiian Islands to Queensland
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 10 Sea Zone to Western United States
1 tactical_bomber moved from Eastern United States to GibraltarPlace Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Americans undo move 2.
1 fighter placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Sikang
4 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 mech_infantry
retreated to Sikang
Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to YunnanPlace Units - Chinese
1 infantry placed in Yunnan
2 artilleries and 1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
2 mech_infantrys moved from Yunnan to Sikang
1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Siam to Shan State
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 carrier moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 39 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 battleship and 1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Egypt to 97 Sea ZoneCombat - British
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scramble?
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No thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery and 2 carriers; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Yunnan to Sikang
1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Siam to Shan State
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 carrier moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 39 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 battleship and 1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Egypt to 97 Sea ZoneCombat - British
Battle in Kweichow
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 43 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
British win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer and 2 submarines
Italians defend with 1 destroyer and 1 transport
British win, taking 97 Sea Zone from Italians with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 98 Sea Zone
British attack with 2 battleships, 1 carrier, 2 cruisers and 1 submarine
Italians defend with 1 destroyer
British win, taking 98 Sea Zone from Italians with 2 battleships, 1 carrier, 2 cruisers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Sikang
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
British win, taking Sikang from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - British
2 fighters moved from Gibraltar to 98 Sea Zone
1 bomber moved from 97 Sea Zone to Egypt
1 submarine moved from 81 Sea Zone to 98 Sea Zone
2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 transports moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
1 fighter moved from Kweichow to India
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from 98 Sea Zone to Egypt
1 infantry moved from Eastern Persia to West IndiaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 carrier placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 carrier placed in 98 Sea Zone
1 artillery placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 2 fighters
EDIT: Adding units owned by British to 98 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 fighter
EDIT: Removing units owned by British from Egypt: 1 tactical_bomber
EDIT: Adding units owned by British to 98 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 mech_infantrys and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 2 mech_infantrys and 1 tactical_bomber -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Tunisia to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 armour moved from Eastern Poland to Ukraine
Italians take Bessarabia from Russians
Italians take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Archangel
Italians take Belarus from Russians
Italians take Archangel from Russians
2 artilleries and 3 infantry moved from Yugoslavia to Romania
3 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
1 armour and 1 mech_infantry moved from Morocco to TunisiaCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer and 3 submarines
3 submarines owned by the British Submerged
Italians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for British: 1 destroyerNon Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
1 submarine moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,4,6,5
Italians collect 19 PUs (1 lost to blockades); end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 41 Sea Zone
1 bomber moved from Queensland to 41 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 41 Sea Zone
ANZAC attack with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 cruiser, 3 destroyers and 2 transports
ANZAC win, taking 41 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining. Battle score for attacker is 22
Casualties for ANZAC: 1 destroyer and 2 fighters
Casualties for Japanese: 1 cruiser, 3 destroyers and 2 transportsNon Combat Move - ANZAC
2 fighters moved from Queensland to 42 Sea Zone
1 bomber moved from 41 Sea Zone to YunnanPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers and 10 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Germans
8 armour and 14 mech_infantrys moved from Western Ukraine to Rostov
10 artilleries and 20 infantry moved from Western Ukraine to Ukraine
6 artilleries moved from Eastern Poland to Western Ukraine
3 fighters and 4 tactical_bombers moved from Eastern Poland to Southern Italy
3 armour moved from Novgorod to Eastern Poland
1 mech_infantry moved from Baltic States to Western Ukraine
9 mech_infantrys moved from Germany to Eastern Poland
6 bombers moved from Western Germany to UkraineCombat - Germans
Battle in Rostov
Germans attack with 8 armour and 14 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 8 armour and 13 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 artilleries and 9 infantry moved from Novgorod to Belarus
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
2 artilleries and 2 infantry moved from France to Northern ItalyPlace Units - Germans
2 destroyers placed in 112 Sea Zone
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,3,1,1,6
Germans collect 47 PUs (5 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 armour moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
17 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
1 submarine moved from 125 Sea Zone to 127 Sea Zone
2 infantry moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Russia to Vologda
3 mech_infantrys moved from Volgograd to Russia
1 infantry moved from Soviet Far East to SiberiaPlace Units - Russians
10 artilleries placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 destroyers and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
7 infantry moved from Korea to Manchuria
3 mech_infantrys moved from Shantung to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Manchuria
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to Manchuria
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour and 1 mech_infantry moved from Hopei to Kiangsi
1 tactical_bomber moved from Kiangsu to Manchuria
2 bombers, 4 fighters and 2 tactical_bombers moved from Kwangtung to Manchuria
1 fighter moved from Kiangsu to Manchuria
1 artillery and 6 infantry moved from Hopei to Anhwe
1 submarine moved from 6 Sea Zone to 33 Sea Zone
4 carriers moved from 6 Sea Zone to 19 Sea Zone
4 battleships, 1 cruiser, 2 destroyers and 5 submarines moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 2 bombers, 11 fighters, 7 infantry, 3 mech_infantrys and 8 tactical_bombers
Russians defend with 2 aaGuns and 17 infantry
AA fire in Manchuria : 0/6 hits
Japanese roll dice for 2 bombers, 11 fighters, 7 infantry, 3 mech_infantrys and 8 tactical_bombers in Manchuria, round 2 : 13/31 hits
Chinese roll dice for 2 aaGuns and 17 infantry in Manchuria, round 2 : 4/17 hits
11 infantry owned by the Russians, 4 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 2 bombers, 11 fighters, 3 infantry, 3 mech_infantrys and 8 tactical_bombers in Manchuria, round 3 : 10/27 hits
Chinese roll dice for 6 infantry in Manchuria, round 3 : 3/6 hits
6 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers, 11 fighters, 3 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Russians: 2 aaGuns and 17 infantry
Casualties for Japanese: 7 infantry
Battle in 33 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 0/2 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour in Kiangsi, round 3 : 0/1 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits
1 armour owned by the Japanese lost in Kiangsi
Chinese win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Manchuria to 19 Sea Zone
2 bombers, 7 fighters and 4 tactical_bombers moved from Manchuria to ShantungPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
Japanese collect 45 PUs (3 lost to blockades); end with 50 PUs total -
This sums up my luck this game :wink:
dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 0/2 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour in Kiangsi, round 3 : 0/1 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 3 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 5 fighters, 5 infantry, 2 mech_infantrys, 1 tactical_bomber and 5 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to Yunnan
2 bombers moved from Java to Yunnan
1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea ZonePlace Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
1 carrier and 3 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 artilleries and 3 infantry moved from Kwangsi to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 mech_infantry moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from Yunnan to Kazakhstan
4 fighters and 2 tactical_bombers moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 mech_infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 armour and 6 mech_infantrys moved from India to Yunnan
1 submarine moved from 43 Sea Zone to 56 Sea Zone
1 infantry moved from West India to IndiaCombat - British
Battle in 97 Sea Zone
British attack with 1 bomber, 4 fighters, 4 submarines and 2 tactical_bombers
Italians defend with 2 destroyers and 1 submarine
1 submarine owned by the Italians Submerged
British win with 1 bomber, 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 2 submarines
Casualties for Italians: 2 destroyers
Battle in Kazakhstan
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Kazakhstan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang
4 fighters and 2 tactical_bombers moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from 97 Sea Zone to Egypt
1 artillery and 3 infantry moved from Alexandria to Tobruk
2 armour moved from Egypt to TobrukPlace Units - British
1 carrier, 1 tactical_bomber and 1 transport placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Adding units owned by British to 98 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 artillery placed in PersiaTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 mech_infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Ukraine to Caucasus
1 fighter moved from Southern Italy to Caucasus
1 infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 infantry moved from Western Ukraine to Ukraine
1 armour moved from Archangel to Urals
Italians take Nenetsia from Russians
Italians take Urals from Russians
2 artilleries and 3 infantry moved from Romania to Bessarabia
3 artilleries and 4 infantry moved from Yugoslavia to Northern Italy
1 submarine moved from 97 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Caucasus
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Caucasus to RostovPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,6
Italians collect 19 PUs (4 lost to blockades); end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 carrier and 2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 cruiser moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 bomber moved from Yunnan to KiangsuCombat - ANZAC
Strategic bombing raid in Kiangsu
Bombing raid in Kiangsu rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.Non Combat Move - ANZAC
1 bomber moved from Kiangsu to YunnanPlace Units - ANZAC
1 artillery and 1 fighter placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
7 armour and 13 mech_infantrys moved from Rostov to Northwest Persia
Germans take Northwest Persia from British
10 artilleries and 20 infantry moved from Ukraine to Rostov
2 infantry moved from Karelia to Novgorod
3 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 2 infantry moved from Poland to Eastern Poland
2 artilleries and 9 infantry moved from Belarus to Eastern Poland
1 artillery moved from Western Ukraine to Ukraine
5 artilleries and 1 mech_infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Ukraine to Rostov
2 destroyers moved from 112 Sea Zone to 127 Sea Zone
1 bomber moved from Ukraine to 127 Sea Zone
3 fighters and 4 tactical_bombers moved from Southern Italy to Caucasus
5 bombers moved from Ukraine to SikangCombat - Germans
Battle in 127 Sea Zone
Germans attack with 1 bomber and 2 destroyers
Russians defend with 1 submarine
Germans roll dice for 1 bomber and 2 destroyers in 127 Sea Zone, round 2 : 0/3 hits
Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 destroyers in 127 Sea Zone, round 3 : 2/3 hits
Russians roll dice for 1 submarine in 127 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Russians lost in 127 Sea Zone
Germans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Sikang
Germans attack with 5 bombers
British defend with 1 fighter and 1 tactical_bomber; Chinese defend with 2 artilleries
Germans roll dice for 5 bombers in Sikang, round 2 : 1/5 hits
Chinese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Sikang, round 2 : 2/4 hits
2 bombers owned by the Germans and 1 artillery owned by the Chinese lost in Sikang
Germans roll dice for 3 bombers in Sikang, round 3 : 2/3 hits
Chinese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sikang, round 3 : 2/3 hits
1 tactical_bomber owned by the British, 2 bombers owned by the Germans and 1 artillery owned by the Chinese lost in Sikang
Germans roll dice for 1 bomber in Sikang, round 4 : 0/1 hits
Chinese roll dice for 1 fighter in Sikang, round 4 : 1/1 hits
1 bomber owned by the Germans lost in Sikang
Chinese win with 1 fighter remaining. Battle score for attacker is -41
Casualties for Germans: 5 bombers
Casualties for British: 1 tactical_bomber
Casualties for Chinese: 2 artilleriesNon Combat Move - Germans
1 bomber moved from 127 Sea Zone to NovgorodPlace Units - Germans
3 artilleries placed in Novgorod
2 bombers and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,5
Germans collect 54 PUs (1 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs