@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 armour moved from Siberia to Sakha
Russians take Sakha from Japanese
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 mech_infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in Marshall Islands
Non Combat Move - Americans
4 carriers moved from 33 Sea Zone to 35 Sea Zone
1 battleship, 2 cruisers, 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
6 destroyers moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea Zone
2 bombers moved from Caroline Islands to Philippines
1 bomber moved from Queensland to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 submarine moved from 20 Sea Zone to 37 Sea Zone
4 submarines moved from 6 Sea Zone to 19 Sea Zone
4 submarines moved from 7 Sea Zone to 6 Sea Zone
3 submarines moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
5 submarines moved from 10 Sea Zone to 7 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 102 Sea Zone to 106 Sea Zone
2 fighters moved from 102 Sea Zone to 106 Sea Zone
1 destroyer moved from 107 Sea Zone to 106 Sea Zone
1 destroyer moved from 103 Sea Zone to 106 Sea Zone
2 infantry moved from Southeast Mexico to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone
2 infantry moved from 106 Sea Zone to Quebec
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to Quebec
2 bombers moved from Eastern United States to United Kingdom
1 armour moved from Libya to Alexandria
1 artillery moved from Tunisia to Libya
1 carrier, 1 cruiser and 1 fighter moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from 97 Sea Zone to 98 Sea Zone
Place Units - Americans
2 armour, 1 artillery and 3 infantry placed in Western United States
3 transports placed in 10 Sea Zone
2 destroyers and 2 submarines placed in 101 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from India to West India
2 artilleries and 6 infantry moved from India to West India
4 infantry moved from India to West India
4 armour and 4 mech_infantrys moved from Northwest Persia to Caucasus
Russians take Caucasus from Italians
4 armour and 4 mech_infantrys moved from Caucasus to Rostov
1 bomber, 7 fighters and 2 tactical_bombers moved from Persia to Rostov
3 fighters moved from 97 Sea Zone to Rostov
1 infantry moved from Greece to Albania
British take Albania from Italians
Combat - British
Battle in Rostov
British attack with 4 armour, 1 bomber, 10 fighters, 4 mech_infantrys and 2 tactical_bombers
Germans defend with 5 artilleries; Italians defend with 2 armour, 1 bomber, 3 fighters and 6 mech_infantrys
British win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 5 artilleries
Casualties for British: 4 armour, 1 bomber, 3 fighters, 4 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 2 armour, 1 bomber, 3 fighters and 6 mech_infantrys
Battle in West India
British attack with 2 artilleries, 1 fighter and 10 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking West India from Japanese with 2 artilleries, 1 fighter and 10 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Rostov: 2 fighters
EDIT: Adding units owned by British to Rostov: 1 tactical_bomber
EDIT: Changing ownership of Rostov from Italians to Russians
EDIT: Adding units owned by British to Rostov: 1 armour
EDIT: Turning off Edit Mode
3 aaGuns moved from India to West India
1 fighter moved from West India to Persia
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 aaGun moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Egypt to Iraq
2 cruisers moved from 97 Sea Zone to 98 Sea Zone
2 battleships moved from 97 Sea Zone to 98 Sea Zone
2 carriers and 1 fighter moved from 97 Sea Zone to 98 Sea Zone
4 destroyers moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Persia to Northwest Persia
5 fighters moved from Rostov to Russia
2 tactical_bombers moved from Rostov to Russia
Place Units - British
1 artillery and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in Union of South Africa
1 armour and 2 mech_infantrys placed in Persia
1 armour placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 artillery and 1 mech_infantry
i did an edit in rostov. Basically I changed two fighters for a tac and an armor in the last round. That means I edited rostov to Russia afterwards
Yep that’s fine.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Yugoslavia to Albania
1 armour and 4 mech_infantrys moved from Northern Italy to Albania
2 artilleries and 5 infantry moved from Western Ukraine to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 2 artilleries and 5 infantry
Russians defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Italians roll dice for 2 artilleries and 5 infantry in Ukraine, round 2 : 1/7 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits
1 mech_infantry owned by the Russians lost in Ukraine
Italians roll dice for 2 artilleries and 5 infantry in Ukraine, round 3 : 2/7 hits
Russians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 3 : 2/2 hits
1 armour owned by the Russians, 1 mech_infantry owned by the Russians and 2 infantry owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 infantry
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Albania
Italians attack with 1 armour, 4 infantry and 4 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 armour, 4 infantry and 4 mech_infantrys in Albania, round 2 : 3/9 hits
British roll dice for 1 infantry in Albania, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Albania
Italians win, taking Albania from British with 1 armour, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Queensland to 35 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 aaGun and 1 infantry moved from South Australia to Queensland
1 aaGun moved from New South Wales to Queensland
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 98 Sea Zone: 2 fighters
EDIT: Adding units owned by ANZAC to Persia: 2 fighters
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 infantry and 13 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
3 armour moved from Novgorod to Archangel
3 bombers moved from Western Germany to United Kingdom
3 infantry moved from Bulgaria to Greece
4 bombers moved from Novgorod to Archangel
4 bombers moved from Novgorod to Greece
1 artillery moved from Yugoslavia to Romania
3 infantry moved from Northern Italy to Yugoslavia
1 armour and 3 mech_infantrys moved from Slovakia Hungary to Bessarabia
3 fighters moved from Southern Italy to Ukraine
Combat - Germans
Battle in Greece
Germans attack with 4 bombers and 3 infantry
British defend with 1 infantry
Germans roll dice for 4 bombers and 3 infantry in Greece, round 2 : 5/7 hits
British roll dice for 1 infantry in Greece, round 2 : 0/1 hits
1 infantry owned by the British lost in Greece
Germans win, taking Greece from British with 4 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 3 armour and 4 bombers
Russians defend with 1 armour and 3 mech_infantrys
Germans roll dice for 3 armour and 4 bombers in Archangel, round 2 : 5/7 hits
Russians roll dice for 1 armour and 3 mech_infantrys in Archangel, round 2 : 2/4 hits
1 armour owned by the Russians, 3 mech_infantrys owned by the Russians and 2 armour owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 4 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 1 armour and 3 mech_infantrys
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 6,8,7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Non Combat Move - Germans
3 bombers moved from United Kingdom to Western Germany
1 bomber moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
1 bomber moved from Archangel to Western Germany
3 bombers moved from Archangel to Western Germany
1 fighter moved from Novgorod to 112 Sea Zone
1 fighter moved from Novgorod to 112 Sea Zone
Place Units - Germans
3 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 artillery and 1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Germans collect 48 PUs (3 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
2 fighters and 2 tactical_bombers moved from Russia to Archangel
1 mech_infantry moved from Russia to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 armour
Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Archangel to Russia
1 artillery and 2 infantry moved from Vologda to Urals
1 infantry moved from Russia to Vologda
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Russians
3 infantry placed in Volgograd
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 airfield and 2 bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Amur to Sakha
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 bomber moved from Amur to Sakha
1 bomber moved from Japan to Sakha
1 artillery, 1 infantry and 12 mech_infantrys moved from Burma to India
1 infantry moved from Shan State to Burma
1 infantry moved from Siam to Shan State
4 battleships, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports moved from 79 Sea Zone to 39 Sea Zone
5 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
4 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 submarines and 3 transports moved from 39 Sea Zone to 38 Sea Zone
1 armour moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Hunan to Szechwan
1 bomber moved from Yunnan to Tsinghai
1 bomber moved from Yunnan to Tsinghai
Combat - Japanese
Battle in Tsinghai
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Tsinghai, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sakha
Japanese attack with 1 artillery and 2 bombers
Americans defend with 1 armour
Japanese roll dice for 1 artillery and 2 bombers in Sakha, round 2 : 3/3 hits
Russians roll dice for 1 armour in Sakha, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Sakha
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 armour
Casualties for Japanese: 1 artillery
Battle in India
Japanese attack with 1 artillery, 5 fighters, 1 infantry, 12 mech_infantrys and 1 tactical_bomber
British defend with 1 airfield, 1 artillery, 1 harbour and 1 mech_infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 1 artillery, 5 fighters, 1 infantry, 12 mech_infantrys and 1 tactical_bomber in India, round 2 : 3/20 hits
UK_Pacific roll dice for 1 artillery and 1 mech_infantry in India, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 5 fighters, 12 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
5 fighters moved from India to 38 Sea Zone
1 fighter moved from Yunnan to 38 Sea Zone
2 bombers, 4 fighters and 7 tactical_bombers moved from Yunnan to Burma
1 tactical_bomber moved from India to Burma
1 bomber moved from Kiangsu to Burma
1 aaGun and 5 mech_infantrys moved from Kiangsu to Anhwe
1 mech_infantry moved from Shantung to Anhwe
2 bombers moved from Japan to Burma
1 bomber moved from Sakha to Japan
1 bomber moved from Sakha to Buryatia
1 bomber moved from Tsinghai to Hunan
1 bomber moved from Tsinghai to Hunan
Place Units - Japanese
1 airfield placed in Burma
2 bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 23
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,3,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6,3,3,2,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,5,3,6,3,6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,2,1,4,3,5,5
Japanese collect 45 PUs (23 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 mech_infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 mech_infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in Iwo Jima
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 armour moved from Western United States to 10 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Eastern United States to Hawaiian Islands
2 destroyers and 2 submarines moved from 101 Sea Zone to 106 Sea Zone
2 submarines moved from 20 Sea Zone to 36 Sea Zone
4 submarines moved from 19 Sea Zone to 20 Sea Zone
4 submarines moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
5 submarines moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from Libya to Tobruk
1 armour moved from Alexandria to Egypt
Place Units - Americans
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour, 1 bomber and 1 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Rostov to Ukraine
3 mech_infantrys moved from Caucasus to Ukraine
5 fighters and 2 tactical_bombers moved from Russia to Ukraine
1 fighter moved from Northwest Persia to Ukraine
Combat - British
Battle in Ukraine
British attack with 1 armour, 6 fighters, 3 mech_infantrys and 2 tactical_bombers
Germans defend with 3 fighters; Italians defend with 2 artilleries, 1 factory_minor and 3 infantry
British win, taking Ukraine from Italians with 1 armour and 4 fighters remaining. Battle score for attacker is -7
Casualties for Germans: 3 fighters
Casualties for British: 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Casualties for Italians: 2 artilleries and 3 infantry
Non Combat Move - British
4 fighters moved from Ukraine to Rostov
1 artillery moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Persia to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
1 armour moved from Egypt to Iraq
1 aaGun moved from Trans-Jordan to Iraq
2 artilleries and 10 infantry moved from West India to Eastern Persia
3 aaGuns moved from West India to Eastern Persia
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
Place Units - British
3 fighters placed in 98 Sea Zone
1 infantry and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 30 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Turn Complete - UK_Pacific
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Battle in Malaya
Non Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from Russia to Persia
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 7 armour, 3 artilleries and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Bessarabia to Western Ukraine
1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
3 mech_infantrys moved from Novgorod to Archangel
4 bombers moved from Southern Italy to Egypt
3 infantry moved from Yugoslavia to Albania
1 artillery moved from Romania to Bessarabia
10 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from Western Germany to Archangel
1 bomber moved from Western Germany to Ukraine
4 bombers moved from Western Germany to Western Ukraine
3 infantry moved from Western Germany to France
Combat - Germans
Strategic bombing raid in Egypt
AA fire in Egypt : 0/4 hits
Bombing raid in Egypt rolls: 5,4,3,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Ukraine
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 armour; Russians defend with 1 factory_minor
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 armour in Ukraine, round 2 : 0/1 hits
1 armour owned by the British lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Western Ukraine
Germans attack with 4 bombers and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 4 bombers and 2 mech_infantrys in Western Ukraine, round 2 : 2/6 hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Germans attack with 3 bombers and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 3 mech_infantrys in Archangel, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 bombers moved from Archangel to Eastern Poland
4 bombers moved from Western Ukraine to Eastern Poland
1 bomber moved from Ukraine to Eastern Poland
4 bombers moved from Egypt to Greece
Place Units - Germans
3 artilleries placed in Novgorod
7 armour and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,6
Germans collect 49 PUs (4 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Bombing raid in Egypt rolls: 5,4,3,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
How is that possible? How does that add up to 6?
Bombing raid in Egypt rolls: 5,4,3,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.How is that possible? How does that add up to 6?
Because maximum damage is 6 to a minor complex. For a major it’s 20.
Bump.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 armour moved from Russia to Ukraine
2 mech_infantrys moved from Russia to Western Ukraine
2 tactical_bombers moved from Russia to Ukraine
2 fighters moved from Russia to Western Ukraine
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 artillery and 2 infantry moved from Urals to Timguska
1 artillery and 2 infantry moved from Vologda to Novosibirsk
1 artillery and 2 infantry moved from Vologda to Samara
Combat - Russians
Russians creates battle in territory 97 Sea Zone
Battle in Ukraine
Russians attack with 2 armour and 2 tactical_bombers
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 97 Sea Zone
Russians attack with 1 submarine; British loiter and taunt
Italians defend with 1 destroyer
Italians win with no units remaining. Battle score for attacker is 2
Casualties for Russians: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Novosibirsk
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Russians win, taking Samara from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Timguska
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 artilleries and 4 infantry moved from Volgograd to Rostov
2 tactical_bombers moved from Ukraine to Russia
2 fighters moved from Western Ukraine to Russia
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Ethiopia to Egypt
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 airfield, 9 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 bomber moved from Japan to 17 Sea Zone
1 artillery and 12 mech_infantrys moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Shan State to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
4 battleships, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 infantry, 2 submarines and 3 transports moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to 43 Sea Zone
5 fighters moved from 37 Sea Zone to Malaya
1 artillery moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Siberia to Soviet Far East
1 bomber moved from Buryatia to Soviet Far East
1 infantry moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Tsinghai to Novosibirsk
1 bomber moved from Hunan to Novosibirsk
1 bomber moved from Hunan to Novosibirsk
1 mech_infantry moved from Szechwan to Kazakhstan
1 bomber moved from Burma to Kazakhstan
1 bomber moved from Japan to 19 Sea Zone
1 bomber moved from Japan to 19 Sea Zone
1 mech_infantry moved from Hunan to Shan State
1 mech_infantry moved from Hunan to Shan State
4 bombers, 4 fighters and 8 tactical_bombers moved from Burma to 41 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Soviet Far East
Japanese attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Soviet Far East, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 4 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 submarines and 3 transports
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 4 battleships, 3 carriers, 2 cruisers, 3 destroyers and 3 transports in 37 Sea Zone, round 2 : 5/9 hits
Americans roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 4 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Novosibirsk
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Novosibirsk, round 2 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in 41 Sea Zone
Japanese attack with 4 bombers, 4 fighters and 8 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 4 bombers, 4 fighters and 8 tactical_bombers in 41 Sea Zone, round 2 : 11/16 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in 41 Sea Zone
Japanese win with 4 bombers, 4 fighters and 7 tactical_bombers remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in Kazakhstan
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 destroyer and 4 submarines
4 submarines owned by the Americans Submerged
Japanese roll dice for 2 bombers in 19 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers in 19 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 bomber
Battle in Malaya
Japanese attack with 5 fighters and 2 infantry
ANZAC defend with 1 harbour and 1 infantry
Japanese roll dice for 5 fighters and 2 infantry in Malaya, round 2 : 4/7 hits
ANZAC roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 5 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
5 fighters moved from Malaya to 37 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to Shan State
1 fighter moved from 41 Sea Zone to Shan State
1 fighter moved from 41 Sea Zone to Shan State
4 bombers, 1 fighter and 7 tactical_bombers moved from 41 Sea Zone to India
2 bombers moved from Novosibirsk to Shensi
1 bomber moved from Kazakhstan to Shensi
1 bomber moved from 19 Sea Zone to Shensi
1 bomber moved from Soviet Far East to Japan
1 bomber moved from 17 Sea Zone to Japan
Place Units - Japanese
1 airfield placed in Shan State
3 mech_infantrys placed in India
3 infantry placed in Kiangsu
3 infantry placed in Shantung
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2,5,2,4,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,5,6,3,1,6,2,3,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,4,6,5,4,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,6,5,2,6,4,6,3,2
Japanese collect 50 PUs (16 lost to blockades); end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs