@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 destroyer, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
1 bomber moved from United Kingdom to Western Germany
1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
Combat - Americans
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Battle in 43 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kiangsu
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 3 armour and 1 factory_minor
Americans win, taking Kiangsu from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 armour
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 1 cruiser moved from 28 Sea Zone to 26 Sea Zone
4 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
1 destroyer moved from 106 Sea Zone to 64 Sea Zone
1 destroyer moved from 102 Sea Zone to 64 Sea Zone
1 bomber moved from Western Germany to United Kingdom
Place Units - Americans
1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
1 armour, 2 bombers and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British repair damage of 3x factory_major, 2x airfield; Remaining resources: 25 PUs;
British buy 1 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from British Somaliland to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry and 2 mech_infantrys moved from Belgian Congo to French Equatorial Africa
1 fighter moved from British Somaliland to French Equatorial Africa
1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Shan State
1 fighter moved from India to Yunnan
1 infantry moved from Burma to Yunnan
Combat - British
Battle in Egypt
British attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 1 infantry
British win, taking Egypt from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in French Equatorial Africa
British attack with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 3 infantry
British win with 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for Italians: 1 artillery and 3 infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to Burma
1 fighter moved from Yunnan to Burma
1 infantry and 2 mech_infantrys moved from India to Burma
1 destroyer moved from 38 Sea Zone to 36 Sea Zone
1 infantry moved from British Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 battleship and 1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from British Somaliland to Belgian Congo
1 fighter moved from French Equatorial Africa to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
3 mech_infantrys placed in Persia
1 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Alexandria to Egypt
1 fighter moved from Libya to Egypt
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 2 cruisers and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Egypt
1 armour and 1 infantry moved from Slovakia Hungary to Eastern Poland
Combat - Italians
Battle in Gibraltar
Battle in Egypt
Italians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
British defend with 1 artillery, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Egypt, round 2 : 3/5 hits
British roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 1/2 hits
1 artillery owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
Italians win, taking Gibraltar from British, taking Egypt from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Egypt to Libya
1 fighter moved from Egypt to Alexandria
1 armour moved from Northern Italy to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary
3 mech_infantrys moved from Southern France to Western Germany
1 infantry moved from Southern France to France
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
1 destroyer and 2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Shantung
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Shantung
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 2 armour, 1 factory_minor and 1 mech_infantry
ANZAC win, taking Shantung from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 2 armour and 1 mech_infantry
Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - ANZAC
1 transport moved from 80 Sea Zone to 72 Sea Zone
Place Units - ANZAC
1 artillery placed in New South Wales
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Turn Complete - French
Again another battle you are suppose to lose, and you win with prefect dice, your skill level with the dice is unreal.
Battle in Shantung
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 2 armour, 1 factory_minor and 1 mech_infantry
ANZAC win, taking Shantung from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 2 armour and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
5 armour moved from Poland to Western Ukraine
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
6 armour, 8 artilleries, 11 infantry and 9 mech_infantrys moved from Belarus to Bryansk
1 bomber moved from Western Germany to Smolensk
4 infantry moved from Romania to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 tactical_bomber moved from France to Normandy Bordeaux
1 tactical_bomber moved from France to Normandy Bordeaux
Combat - Germans
Battle in Bessarabia
Germans attack with 2 bombers and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 4 infantry in Bessarabia, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 infantry and 2 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 1/4 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 6 armour, 8 artilleries, 11 infantry and 9 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 6 armour, 8 artilleries, 11 infantry and 9 mech_infantrys in Bryansk, round 2 : 10/34 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 6 armour, 8 artilleries, 11 infantry and 9 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 7 armour and 1 mech_infantry
Russians defend with 2 armour
Germans roll dice for 7 armour and 1 mech_infantry in Western Ukraine, round 2 : 3/8 hits
Russians roll dice for 2 armour in Western Ukraine, round 2 : 0/2 hits
2 armour owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 7 armour and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Russians: 2 armour
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Smolensk to Novgorod
1 artillery and 3 infantry moved from Novgorod to Karelia
1 artillery and 2 infantry moved from Finland to Karelia
3 infantry moved from Novgorod to Belarus
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to Southern Italy
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
6 aaGuns moved from Holland Belgium to Western Germany
1 mech_infantry moved from Germany to Eastern Poland
1 bomber moved from Bessarabia to Novgorod
1 bomber moved from Bessarabia to Novgorod
5 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
3 infantry placed in Novgorod
5 infantry placed in Western Germany
2 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 51 PUs (1 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Again another battle you are suppose to lose, and you win with prefect dice, your skill level with the dice is unreal.
Battle in Shantung
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 2 armour, 1 factory_minor and 1 mech_infantry
ANZAC win, taking Shantung from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 2 armour and 1 mech_infantry
It was a 45 %, which is obviously worth it. Very lucky in that battle, but youve won a few 10% yourself… It’s dice. Live with it
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 artilleries and 16 infantry moved from Russia to Bryansk
3 artilleries and 3 infantry moved from Ukraine to Bryansk
1 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
2 mech_infantrys moved from Russia to Archangel
6 armour, 1 fighter and 3 mech_infantrys moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Northwest Persia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 6 armour, 7 artilleries, 2 fighters, 19 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 6 armour, 8 artilleries, 11 infantry and 9 mech_infantrys
Russians win, taking Bryansk from Germans with 6 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for Germans: 6 armour, 8 artilleries, 11 infantry and 9 mech_infantrys
Casualties for Russians: 7 artilleries, 19 infantry and 3 mech_infantrys
Battle in Archangel
Russians attack with 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
2 aaGuns moved from Vologda to Russia
1 infantry moved from Dzavhan to Olgiy
2 aaGuns and 8 infantry moved from Timguska to Novosibirsk
Place Units - Russians
1 armour, 3 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
It was a 45 %, which is obviously worth it. Very lucky in that battle, but youve won a few 10% yourself… It’s dice. Live with it
Do you really want to compare dice this game? You sure you want to go down this road? Love for you to post the “few 10% I won”
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 bombers, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;
Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
5 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
3 infantry moved from Anhwe to Shantung
1 artillery and 2 infantry moved from Anhwe to Kiangsu
1 fighter moved from Japan to Kiangsu
1 artillery, 5 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Malaya to Shan State
1 fighter moved from Malaya to Shan State
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 fighter moved from Malaya to 42 Sea Zone
1 tactical_bomber moved from Malaya to 42 Sea Zone
1 bomber moved from Malaya to 43 Sea Zone
1 bomber moved from Anhwe to 43 Sea Zone
1 fighter moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kiangsu
2 fighters and 2 tactical_bombers moved from Anhwe to Shantung
1 bomber moved from Anhwe to Shantung
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 bombers in 43 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 5/12 hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 2 fighters
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 2 fighters in Java, round 2 : 1/3 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Kiangsu
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 armour, 1 artillery and 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers in Kiangsu, round 2 : 6/10 hits
Chinese roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsu, round 2 : 1/4 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese, 1 armour owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shantung
Japanese attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 3 infantry
Japanese roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Shantung, round 2 : 6/8 hits
Chinese roll dice for 1 artillery and 3 infantry in Shantung, round 2 : 1/4 hits
1 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 3 infantry owned by the ANZAC lost in Shantung
Japanese win, taking Shantung from Chinese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 artillery and 3 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 5 infantry and 2 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 1 artillery, 5 infantry and 2 mech_infantrys in Yunnan, round 2 : 1/8 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 artillery, 5 infantry and 2 mech_infantrys in Yunnan, round 3 : 0/8 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery, 5 infantry and 2 mech_infantrys in Yunnan, round 4 : 0/8 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
Japanese roll dice for 1 artillery, 5 infantry and 2 mech_infantrys in Yunnan, round 5 : 2/8 hits
Chinese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 1 fighter remaining. Battle score for attacker is -8
Casualties for British: 1 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports; ANZAC defend with 2 transports
2 transports owned by the Americans and 2 transports owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Americans: 2 transports
Casualties for ANZAC: 2 transports
Battle in 36 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
1 bomber moved from 43 Sea Zone to French Indo China
1 bomber moved from 43 Sea Zone to French Indo China
1 fighter moved from Shan State to French Indo China
3 fighters and 3 tactical_bombers moved from Kiangsu to French Indo China
1 fighter moved from Kiangsu to Hopei
1 fighter moved from Shantung to Hopei
1 fighter moved from Shantung to Hopei
1 fighter moved from 19 Sea Zone to Japan
1 tactical_bomber moved from Shantung to Hopei
1 tactical_bomber moved from Shantung to Hopei
1 bomber moved from Shantung to French Indo China
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
Place Units - Japanese
1 factory_minor placed in French Indo China
2 bombers, 1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,5,1
Japanese collect 63 PUs (4 lost to blockades); end with 69 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat - Russians
Battle in Kansu
Russians attack with 9 infantry
Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
2 infantry owned by the Russians retreated to Timguska
Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -15
Casualties for Russians: 7 infantry
Casualties for Japanese: 2 infantry
This one for instant. But comparing isnt my point. My point is it’s dice, shitty battles happens
Bump.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
Combat - Americans
Battle in Soviet Far East
Battle in Kwangtung
Battle in 36 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans win, taking Soviet Far East from Japanese, taking Kwangtung from Japanese, taking 36 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
2 bombers moved from Western United States to Caroline Islands
1 infantry, 1 mech_infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
2 destroyers moved from 64 Sea Zone to 101 Sea Zone
1 submarine moved from 39 Sea Zone to 79 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair damage of 1x airfield; Remaining resources: 32 PUs;
British buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Burma to Malaya
UK_Pacific take Malaya from Japanese
7 infantry moved from Burma to Yunnan
2 fighters moved from Burma to Yunnan
1 mech_infantry moved from Burma to Yunnan
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 fighter and 1 tactical_bomber moved from Belgian Congo to Egypt
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
Battle in Normandy Bordeaux
British attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British win, taking Normandy Bordeaux from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Holland Belgium
Battle in Egypt
British attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 harbour and 1 infantry
British win, taking Holland Belgium from Germans, taking Egypt from Italians with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Yunnan
British attack with 2 fighters, 7 infantry and 1 mech_infantry
Japanese defend with 1 artillery, 4 infantry and 2 mech_infantrys
British win, taking Yunnan from Japanese with 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Japanese: 1 artillery, 4 infantry and 2 mech_infantrys
Non Combat Move - British
1 armour and 3 mech_infantrys moved from Burma to India
2 aaGuns moved from Burma to India
2 fighters moved from Yunnan to Kansu
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
3 mech_infantrys moved from Persia to Eastern Persia
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
Place Units - British
3 mech_infantrys placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 2 cruisers, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from British
1 bomber moved from Libya to Egypt
1 fighter moved from Alexandria to Egypt
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 armour moved from Eastern Poland to Ukraine
Italians take Ukraine from Russians
2 armour moved from Slovakia Hungary to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for British: 2 infantry
Battle in Holland Belgium
Italians attack with 1 infantry and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 1/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Egypt
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 harbour, 3 infantry and 1 mech_infantry
Italians roll dice for 2 cruisers in Egypt, round 2 : 0/2 hits
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Egypt, round 2 : 3/4 hits
British roll dice for 3 infantry and 1 mech_infantry in Egypt, round 2 : 2/4 hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt
Italians roll dice for 1 bomber and 1 fighter in Egypt, round 3 : 1/2 hits
British roll dice for 1 mech_infantry in Egypt, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 fighter owned by the Italians lost in Egypt
Italians win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
Casualties for British: 3 infantry and 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Egypt to Alexandria
Place Units - Italians
3 armour, 1 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.185
Median : 3.000
Variance : 0.885
Standard Deviation : 0.941
Total rolls : 27
Italians Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.222
Median : 3.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18
British Combat
1 was rolled 1 times
2 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.111
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Okay that was the last straw, I keep losing battles that I am suppose to win, and your taking almost zero caustlies.
Blah, Blah, Blah what a waste of time…
So you concede? :-o