TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
1 armour moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone
1 armour, 1 artillery, 2 fighters and 2 infantry moved from 13 Sea Zone to Morocco
1 bomber moved from Eastern United States to Morocco
1 bomber moved from United Kingdom to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Americans win, taking Morocco from Germans with 1 armour, 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
2 fighters moved from Morocco to 13 Sea Zone
2 bombers moved from Morocco to Libya
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport moved from 52 Sea Zone to 56 Sea Zone
Place Units - Americans
1 artillery and 1 bomber placed in Eastern United States
1 transport placed in 11 Sea Zone
2 destroyers placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs total