TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Libya to Germany
1 armour moved from Morocco to 13 Sea Zone
1 artillery moved from Morocco to 13 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports moved from 13 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 artillery moved from 6 Sea Zone to Norway
Combat - Americans
Battle in 6 Sea Zone
British loiter and taunt; Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Germans defend with 3 submarines
Americans win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 18
Casualties for Germans: 3 submarines
Battle in Norway
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3,1 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.
Non Combat Move - Americans
2 bombers moved from Germany to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Greenland
1 artillery moved from 2 Sea Zone to Greenland
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 56 Sea Zone
1 bomber placed in Eastern United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 41 PUs; end with 41 PUs total