Just trying to set up a new forum for a private game.
Dukla (Allies) vs Private Panic (Axis)
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Now I’m sorry about Moscow!
Well - not really!
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But you will be! Grr!
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - Japanese
3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Manchuria to Anhwei
1 fighter moved from Manchuria to Anhwei
1 armour moved from Manchuria to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Manchuria to Kiangsu
Japanese take Kiangsu from RussiansCombat - Japanese
Battle in Anhwei
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Anhwei from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 battleships, 1 carrier, 3 destroyers, 2 fighters and 2 transports moved from 36 Sea Zone to 62 Sea Zone
2 artilleries and 2 infantry moved from Japan to 62 Sea Zone
1 artillery moved from 62 Sea Zone to Buryatia S.S.R.
1 artillery moved from 62 Sea Zone to Manchuria
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from 62 Sea Zone to Manchuria
1 fighter moved from Anhwei to JapanPlace Units - Japanese
1 artillery and 2 infantry placed in Manchuria
1 fighter placed in Japan
1 destroyer placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 34 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Combat Move - Russians
1 submarine moved from 10 Sea Zone to 12 Sea Zone
4 infantry moved from Evenki National Okrug to Archangel
1 infantry moved from Vologda to Evenki National Okrug
1 fighter moved from Szechwan to Archangel
1 armour moved from Burma to French Indo-China Thailand
Russians take French Indo-China Thailand from Japanese
1 armour moved from French Indo-China Thailand to Malaya
Russians take Malaya from Japanese
1 armour moved from Burma to SzechwanCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 fighters
Russians win, taking Archangel from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 2 fighters
Casualties for Russians: 1 infantry
Battle in 12 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans SubmergedNon Combat Move - Russians
1 aaGun moved from Persia to Kazakh S.S.R.
1 fighter moved from Archangel to VologdaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 bomber, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries and 3 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Trans-Jordan to Persia
Germans take Persia from British
1 armour moved from Italian East Africa to Belgian Congo
Germans take Belgian Congo from British
2 bombers moved from Ukraine S.S.R. to RussiaCombat - Germans
Germans creates battle in territory 12 Sea Zone
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 1,6 and causes: 7 damage to unit: factory
Bombing raid in Russia causes 7 damage total.Non Combat Move - Germans
2 bombers moved from Russia to Belorussia
3 fighters moved from Ukraine S.S.R. to Karelia S.S.R.
2 bombers moved from Belorussia to Karelia S.S.R.
1 artillery moved from Finland to Karelia S.S.R.
3 artilleries and 2 infantry moved from Germany to Poland
1 infantry moved from Libya to Egypt
1 artillery moved from Libya to Egypt
1 infantry moved from Italy to 15 Sea Zone
1 artillery moved from Italy to 15 Sea Zone
2 fighters moved from 15 Sea Zone to Karelia S.S.R.
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Trans-Jordan
1 artillery moved from 17 Sea Zone to Trans-Jordan
2 aaGuns moved from Ukraine S.S.R. to CaucasusPlace Units - Germans
1 armour and 1 infantry placed in Karelia S.S.R.
1 artillery and 1 infantry placed in Egypt
1 artillery and 1 infantry placed in Italy
2 armour, 2 artilleries, 1 fighter and 5 infantry placed in Germany
Germans undo move 4.
1 infantry placed in Italy
2 armour, 2 artilleries, 1 bomber, 1 fighter and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour and 2 fighters; Remaining resources: 2 PUs;Combat Move - British
3 fighters moved from India to Russia
2 bombers moved from India to Caucasus
1 infantry moved from Rhodesia to Union of South AfricaCombat - British
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 3,2 and causes: 5 damage to unit: factory
Bombing raid in Caucasus causes 5 damage total.Non Combat Move - British
2 bombers moved from Caucasus to RussiaPlace Units - British
1 armour and 2 fighters placed in IndiaTurn Complete - British
British collect 25 PUs; end with 27 PUs total -
Hi Duk
Don’t think I can download your UK file, although my G one above seems okay. I note from the thread I sent you the other day the problem is fixed. Can you repost or - if necessary - retake your go.
Thanks
PP -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour and 2 fighters; Remaining resources: 2 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from India to Russia
2 bombers moved from India to Caucasus
1 infantry moved from Rhodesia to Union of South AfricaCombat - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 4,6 and causes: 8 damage to unit: factory
Bombing raid in Caucasus causes 8 damage total.Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Caucasus to RussiaPlace Units - British
1 armour and 2 fighters placed in India
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory = 5
EDIT: Turning off Edit ModeTurn Complete - British
British collect 25 PUs; end with 27 PUs total
Turning on Edit Mode -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
3 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 armour moved from Soviet Far East to Evenki National Okrug
1 infantry moved from Anhwei to Kwangtung
Japanese take Kwangtung from Russians
1 artillery moved from Kiangsu to KwangtungCombat - Japanese
Battle in Evenki National Okrug
Japanese attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Evenki National Okrug from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 artillery moved from Buryatia S.S.R. to Yakut S.S.R.
2 artilleries and 3 infantry moved from Manchuria to Anhwei
2 fighters moved from Japan to 60 Sea Zone
2 battleships, 1 carrier, 4 destroyers, 2 fighters and 2 transports moved from 62 Sea Zone to 60 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 7x factory; Remaining resources: 17 PUs;
Russians buy 2 armour and 1 artillery; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Malaya to Burma
1 armour moved from Szechwan to Burma
1 infantry moved from Archangel to West Russia
Russians take West Russia from Germans
1 infantry moved from Archangel to Russia
1 fighter moved from Vologda to Russia
1 submarine moved from 12 Sea Zone to 24 Sea ZoneCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Kazakh S.S.R. to RussiaPlace Units - Russians
2 armour and 1 artillery placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans repair damage of 5x factory; Remaining resources: 48 PUs;
Germans buy 1 armour, 3 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries and 3 infantry moved from Caucasus to Russia
2 bombers and 5 fighters moved from Karelia S.S.R. to Russia
1 bomber moved from Germany to Russia
1 armour moved from Belgian Congo to French West Africa
Germans take French Equatorial Africa from British
Germans take French West Africa from British
1 fighter moved from Germany to Archangel
1 artillery moved from Karelia S.S.R. to West Russia
1 armour moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 4 artilleries, 3 bombers, 5 fighters and 3 infantry
British defend with 1 armour, 2 bombers and 3 fighters; Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory, 1 fighter and 1 infantry
Germans captures 20PUs while taking Russians capital
Germans win, taking Russia from Russians with 2 artilleries, 3 bombers and 5 fighters remaining. Battle score for attacker is 77
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Russians: 1 aaGun, 2 armour, 1 artillery, 1 fighter and 1 infantry
Casualties for British: 1 armour, 2 bombers and 3 fightersNon Combat Move - Germans
3 bombers moved from Russia to Caucasus
2 fighters moved from Russia to Persia
1 fighter moved from Archangel to Karelia S.S.R.
3 fighters moved from Russia to Persia
1 aaGun moved from Caucasus to Persia
1 aaGun moved from Caucasus to Persia
3 artilleries and 3 infantry moved from Trans-Jordan to Persia
1 artillery and 1 infantry moved from Egypt to Anglo-Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 17 Sea Zone to 14 Sea Zone
1 artillery and 2 infantry moved from Italy to Germany
1 infantry moved from France to Germany
1 infantry moved from Northwestern Europe to Germany
1 infantry moved from Norway to Finland
3 artilleries and 2 infantry moved from Poland to Ukraine S.S.R.Place Units - Germans
1 bomber placed in Germany
1 armour, 1 artillery and 2 infantry placed in Caucasus
2 infantry placed in Egypt
1 artillery and 1 infantry placed in Karelia S.S.R.
1 artillery and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 83 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour and 2 fighters; Remaining resources: 1 PUs;Place Units - British
1 armour and 2 fighters placed in IndiaTurn Complete - British
British collect 23 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 destroyers; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Evenki National Okrug to Archangel
Japanese take Archangel from Russians
1 infantry moved from Evenki National Okrug to Vologda
Japanese take Vologda from Russians
1 armour moved from Evenki National Okrug to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 infantry moved from Evenki National Okrug to Novosibirsk
1 artillery moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
2 artilleries and 2 infantry moved from Anhwei to Szechwan
Japanese take Szechwan from Americans
1 infantry moved from Kwangtung to Yunnan
Japanese take Yunnan from Americans
1 artillery moved from Kwangtung to SzechwanCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
4 destroyers placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
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TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
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TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British repair damage of 5x factory; Remaining resources: 19 PUs;
British buy 6 infantry; Remaining resources: 1 PUs;Place Units - British
6 infantry placed in United KingdomTurn Complete - British
British collect 19 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
3 artilleries and 2 infantry moved from Szechwan to Yunnan
1 transport moved from 60 Sea Zone to 48 Sea Zone
1 artillery moved from Philippine Islands to 48 Sea Zone
1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
Japanese take French Indo-China Thailand from Russians
1 artillery moved from 36 Sea Zone to French Indo-China Thailand
1 transport moved from 60 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Americans
1 destroyer moved from 60 Sea Zone to 62 Sea Zone
3 destroyers moved from 60 Sea Zone to 63 Sea Zone
1 battleship moved from 60 Sea Zone to 62 Sea Zone
1 battleship moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from 60 Sea Zone to 62 Sea Zone
1 fighter moved from 62 Sea Zone to 63 Sea Zone
3 fighters moved from 60 Sea Zone to 63 Sea Zone
1 carrier moved from 60 Sea Zone to 62 Sea Zone
1 carrier moved from 62 Sea Zone to 63 Sea Zone
1 battleship, 1 carrier, 5 destroyers and 2 submarines moved from 60 Sea Zone to 63 Sea Zone
1 armour moved from Kazakh S.S.R. to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 3 artilleries and 2 infantry
Russians defend with 1 armour
Japanese win, taking Yunnan from Americans with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in 63 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 9 destroyers, 4 fighters and 2 submarines
Americans defend with 3 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 4 submarines and 2 transports
Units damaged: 3 battleships owned by the Americans
Units damaged: 2 battleships owned by the Japanese
retreated to 63 Sea Zone
Americans win with 3 battleships, 2 carriers, 3 fighters and 2 transports remaining. Battle score for attacker is -98
Casualties for Japanese: 2 battleships, 2 carriers, 9 destroyers and 2 submarines
Casualties for Americans: 1 cruiser, 1 destroyer, 1 fighter and 4 submarinesNon Combat Move - Japanese
4 fighters moved from 63 Sea Zone to Japan
1 infantry moved from Sinkiang to Anhwei
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Vologda to Evenki National Okrug
1 infantry moved from Archangel to Evenki National OkrugPlace Units - Japanese
1 fighter and 5 infantry placed in Japan
2 destroyers placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total
3 units repaired. -
Well - so much for a 73% chance of victory! :cry:
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TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Alaska to 64 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 64 Sea Zone to 60 Sea Zone
3 infantry moved from 60 Sea Zone to Japan
1 artillery moved from 60 Sea Zone to Japan
3 battleships moved from 63 Sea Zone to 60 Sea Zone
2 carriers moved from 63 Sea Zone to 60 Sea Zone
3 fighters moved from 63 Sea Zone to Japan
1 carrier moved from 64 Sea Zone to 60 Sea Zone
2 fighters moved from 64 Sea Zone to Japan
2 transports moved from 63 Sea Zone to 65 Sea Zone
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 65 Sea Zone
2 infantry moved from 65 Sea Zone to Alaska
1 submarine moved from 56 Sea Zone to 64 Sea Zone
1 submarine moved from 56 Sea Zone to 58 Sea Zone
1 submarine moved from 56 Sea Zone to 59 Sea Zone
1 submarine moved from 56 Sea Zone to 52 Sea Zone
1 armour moved from Western United States to AlaskaCombat - Americans
Battle in Japan
Americans attack with 1 artillery, 5 fighters and 3 infantry
Japanese defend with 1 aaGun, 1 factory, 5 fighters and 5 infantry
1 fighter owned by the Americans retreated
Japanese win with 5 fighters and 3 infantry remaining. Battle score for attacker is -42
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 artillery, 4 fighters and 3 infantryNon Combat Move - Americans
1 fighter moved from Japan to 60 Sea ZonePlace Units - Americans
1 battleship, 1 destroyer and 2 submarines placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Round Complete
Axis achieve an HONORABLE VICTORY with 9 Victory Cities!





