@Entek italy is up
Global 1940 Wittman and Private Panic vs Credulous and Elrood
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
3 fighters moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
16 fighters and 8 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Battle in New Guinea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 19 fighters and 8 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 19 fighters and 8 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 113 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Germans defend with 2 cruisers, 2 submarines and 2 transports
2 submarines owned by the Germans Submerged
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 2 cruisers and 2 transports
Casualties for Americans: 2 fightersNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to Morocco
19 fighters and 8 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to New South Wales
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea ZonePlace Units - Americans
1 factory_minor and 1 harbour placed in Norway
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Western United States
1 fighter and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - British
British buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Russia to Kazakhstan
1 mech_infantry moved from Eastern Persia to KazakhstanCombat - British
Battle in Kazakhstan
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
British win, taking Kazakhstan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter moved from Kazakhstan to Persia
3 fighters moved from Syria to Persia
1 fighter moved from Persia to 80 Sea Zone
1 fighter moved from Persia to 80 Sea Zone
1 carrier moved from 81 Sea Zone to 80 Sea Zone
2 destroyers moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from Eastern Persia to West India
4 infantry moved from Eastern Persia to West India
2 mech_infantrys moved from Syria to Persia
1 artillery and 2 infantry moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Iraq
1 aaGun moved from Trans-Jordan to Iraq
4 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
2 artilleries moved from Persia to Eastern Persia
4 infantry moved from Persia to Eastern Persia
1 transport moved from 81 Sea Zone to 71 Sea Zone
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 5 infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to MoroccoPlace Units - British
2 artilleries and 3 infantry placed in United Kingdom
2 artilleries and 1 infantry placed in Iraq
2 infantry placed in Union of South Africa
2 infantry placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Italians
Italians buy nothing; Remaining resources: 6 PUs;Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,2,6,5,4,1,4,3,5,3,2,5
Italians collect 0 PUs (12 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 10 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New GuineaNon Combat Move - ANZAC
1 cruiser moved from 81 Sea Zone to 80 Sea ZonePlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Combat Move - French
Non Combat Move - French
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 3 artilleries and 1 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Rostov to Tambov
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
1 mech_infantry moved from Rostov to Samara
Germans take Samara from RussiansCombat - Germans
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
6 armour moved from Rostov to Volgograd
2 mech_infantrys moved from Rostov to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 tactical_bomber moved from Tambov to Volgograd
1 fighter moved from Tambov to Volgograd
2 fighters moved from Smolensk to Bryansk
3 artilleries moved from Ukraine to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
10 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from France to Western Germany
1 infantry moved from France to Western Germany
2 mech_infantrys moved from Finland to Novgorod
1 aaGun moved from Finland to KareliaPlace Units - Germans
1 infantry placed in Western Germany
3 armour placed in Volgograd
3 artilleries placed in Ukraine
2 armour placed in Germany
3 armour placed in Novgorod
1 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 58 PUs (3 lost to blockades); end with 60 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 3 armour
EDIT: Adding units owned by Germans to Germany: 3 armour
EDIT: Turning off Edit Mode -
Can we concede on this one? I’m getting a bit bored and I think Adam’s won. I think if we are to continue I need to edit my last go as rushed it through and haven’t built enough in Europe.
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Of course it is up to you guys. Although if I may point out that income is pretty even at the moment ……
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Income shmincome :-D
I just can’t see how Japan are going to beat you in the Pacific and I stand no chance in Europe.
I’ll happily keep playing if it suits you guys, but I find Germany and Italy by far the dullest powers to play. So 1 dimensional….
Cred
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Yes we can concede
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What do you mean with onedimensional?
If you mean: “they cannot compete with allies at navel warfare” then you are right. :wink:
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Build ten mechs + and a bomber per turn, head east, try and capture Moscow. Do anything else and you’re fecked.
Tedious.
Thanks for putting me out my misery though….
What’s next?
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Oh well! It is a pleasure to win. I just need to convince myself that I did!
Leo says that if we want a fourth player we might involve Aequitas et Veritas. Nothing wrong with having five in our team when Leo returns.
I am playing AetV in the League and in another team game. He is a pleasure to play with.
What do you guys want to do next?
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How about 1942 for a change? The map will seem awfully small….
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Fine with me. Anything you guys want ….
Let me know if you want me to get AetV involved.
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Fine by me Adam…
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Okay. Let’s wait to hear from Seb ….
A thought - we could try a different Triple A map like The Ancient World or Napoleon?
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ok lets ask him.
i tend to prefer games and game mods which feature tanks… so napoleon would not be my first choice… ;)
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I will ask Kevin then Seb.
Which triple A game that does feature tanks would you like to play then?