Global 1940 Wittman and Private Panic vs Credulous and Elrood

  • 2024 '22 '19 '17 '15

    @Credulous:

    Hi Elrood - yes aware of that game and its been on my purchase target list for a while. Good to see the sequel is now up to number 2. Which is the better game in your estimation as I think both versions are available at the moment?

    I am just talking about the regular version of Civ 4 and I thought Civ 4 had online multiplayer including play by email capability - but maybe I got that wrong. If it doesn’t have play by email then it damn well should do based on the nature of the game!

    On Italy’s go I’m down in London tonight so will be tomorrow at earliest I’m afraid.

    Cred

    Yes I prefer the 2nd Edition! I own 1st edition as boardgame and have played about 3 games with my friends… but i played about 160 games of it on that online platform from above.

    2nd edition came out recently and I have finish about 20 games of it … also online. I see no point in getting the card board version… i simply cannot find the time and people to play such time consuming game (similar to A&A… which I only play via tripleA for years now… a bit of a shame… since I own both 1st and 2nd editon… latter one I never played once…  :| )

    At TtA… 1st edition is perfect… and 2nd edition just straightened out few things… and made it another kind of perfect… I say. Its really amazing how these games were developed and how good they are. swoon


  • and, of course, Balance Mod, which perfects on perfection.  8-)

  • 2024 '22 '19 '17 '15

    @regularkid:

    and, of course, Balance Mod, which perfects on perfection.  8-)

    I was talking about TtA (Through the Ages) 1st and 2nd Edition, though.  :wink:

    A&A is a great game, but far from perfect imho. It greatly serves the manly need to shove around other units on a battlefield, which we started to do when we realized we could smash heads with clubs.

    But sure, balanced mod is great. No doubt. Lot of good thought went into it. Some people say it favors Allies too much. Whats your take on that regular kid?


  • to date, there have been 60 League Games using Balanced Mod (see 2016 League Standings). 31 games have gone to the Axis. 29 games have gone to the Allies. That being said, there is a perception that Allies get a slight advantage with the mod (especially when higher tiered players control both sides). For this reason, version 2.0 was recently released. http://www.axisandallies.org/forums/index.php?topic=37883.0

    The most significant change is that it is harder to prevent Vichy France from happening (for what thats worth), and Germany can get +2 per round for controlling the Balkans and Crete. Very minor tweaks, but helps to address perceived Allied advantage.

    If there must be an ‘imbalance’ favoring one side or another, my preference would be that it favors Allies, not Axis. Changing history is hard. That being said, I think the Mod is pretty close to being perfectly balanced at this point.


  • @Credulous:

    On Italy’s go I’m down in London tonight so will be tomorrow at earliest I’m afraid.

    Just to let you all know that I am away for the w/e - visiting some of Julie’s family. Hope you each have equally exciting fun activities planned?!

    Will look to do France when I get back.


  • Or you could surrender again. They like doing that. Germany is probably making those Frogs quake, as we speak.


  • Talking of national stereotypes, when are Italy going to change sides? :-P


  • When you land in Italy. Do you not know your history?


  • What about the Triple Alliance in WW1? A change of sides without firing a shot! :-P


  • Itlay could never side with Austria; we wanted out stolen lands back!

  • 2024 '22 '19 '17 '15

    That reads so weird… Is like you talk Chinese…

    I myself consider myself a human accidentally born in Germany.
    What is Wittmann? An Italian accidentally born as human?  :lol:


  • Now you are talking Japanese!
    I don’t understand what you mean.


  • @Elrood:

    I myself consider myself a human accidentally born in Germany.
    What is Wittmann? An Italian accidentally born as human?  :lol:

    Seb - Confused of Derbyshire here! What about witt made you think he might be human? :roll:

  • 2024 '22 '19 '17 '15

    Human in contrast to humanistic

    Wittmann is human as in having 2 arms and 2 legs and thats about it  :-P


  • Sorry been on date night tonight, so Italy still pondering their next move. Will pick up tomorrow….


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 armour moved from Trans-Jordan to Iraq
                3 fighters moved from Egypt to Iraq

    Combat - Italians
                Battle in Iraq
                    Italians attack with 2 armour and 3 fighters
                    British defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
                    Italians win, taking Iraq from British with 2 armour and 1 fighter remaining. Battle score for attacker is -8
                    Casualties for Italians: 2 fighters
                    Casualties for British: 3 mech_infantrys

    Non Combat Move - Italians
                1 fighter moved from Iraq to Egypt

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,3,5,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
                Italians collect 3 PUs (10 lost to blockades); end with 5 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUs

    triplea_36475_Ita14.tsvg


  • Sorry can you edit my Italian Infantry and AA’s back into Southern Italy….

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to Java
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 fighter moved from Queensland to Java
                1 fighter moved from New South Wales to Queensland
                1 artillery moved from New South Wales to South Australia
                1 infantry moved from South Australia to Queensland
                1 infantry moved from Queensland to Northern Territory
                1 infantry moved from South Australia to Northern Territory
                1 infantry moved from Queensland to Northern Territory
                1 submarine moved from 43 Sea Zone to 44 Sea Zone

    Place Units - ANZAC
                1 armour and 1 fighter placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_36475_ANZ14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French

    Turn Complete - French

    triplea_36475_Fre14.tsvg


  • Well - that was worth waiting for!

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