@Karl7 edited UK fleet at wake as agreed upon.
minors are up
FYI, keeping a USA land unit in paris will give USA +5. (ur already getting +5 for US land unit in coastal europe, cuz of the art in holland, but u could be getting +10 total with a unit in france)
Thanks Regular Kid. Is easy to forget, when you are winning so well.
And I must have forgotten to remind them!
I am back
Welcome back.
I will do my go, before you leave work. Have lots to do, before M finished school at 3, then won’t be home until 6.
Enjoy sitting in your office and playing at Warlord, while the rest of your company work hard!
What do you do Seb that you can play with us while those around you slug their guts out?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 1 fighter, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Shensi to Tsinghai
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Suiyuyan to Hopei
1 artillery moved from Jehol to Chahar
1 infantry moved from Sakha to Siberia
2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 mech_infantry moved from French Indo China to Burma
2 artilleries moved from Shan State to Burma
2 mech_infantrys moved from Szechwan to Burma
7 artilleries, 3 infantry and 1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Kweichow to Burma
1 bomber moved from French Indo China to Burma
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 fighter moved from Java to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from Philippines to 46 Sea Zone
1 mech_infantry moved from Sikang to Samara
Japanese take Samara from Russians
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 9 artilleries, 1 bomber, 5 infantry and 7 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese win, taking Burma from UK_Pacific with 9 artilleries, 1 bomber, 5 infantry and 7 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Yunnan to Burma
1 bomber moved from Burma to French Indo China
1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
Place Units - Japanese
1 fighter placed in 37 Sea Zone
2 infantry placed in Malaya
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 infantry placed in Japan
2 mech_infantrys placed in Kiangsu
Japanese undo move 2.
1 artillery and 1 infantry placed in Malaya
1 infantry placed in Kiangsu
3 destroyers placed in 6 Sea Zone
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 1 artillery
EDIT: Removing units owned by Japanese from Malaya: 1 infantry
EDIT: Adding units owned by Japanese to Shan State: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Territory Summary for Japanese :
Caroline Islands : 1 airfield, 1 harbour, 2 infantry and 1 tactical_bomber
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 2 infantry
Kiangsu : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Jehol : 1 flag
Okinawa : 1 infantry
Manchuria : 1 flag
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry and 1 mech_infantry
Hunan : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 artillery
Tsinghai : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 artillery and 1 infantry
Sikang : 1 flag, 1 aaGun, 1 artillery and 1 mech_infantry
Anhwe : 1 flag, 1 infantry
Ceylon : 1 flag
Shan State : 1 flag, 1 artillery and 1 infantry
Burma : 1 flag, 1 aaGun, 9 artilleries, 5 infantry and 7 mech_infantrys
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Siberia : 1 flag, 1 infantry
Kazakhstan : 1 flag
French Indo China : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 infantry and 1 mech_infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
46 Sea Zone : 1 destroyer
37 Sea Zone : 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
35 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 submarine
39 Sea Zone : 1 submarine
16 Sea Zone : 1 destroyer
5 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 3 destroyers and 2 transports
55 Sea Zone : 1 destroyer
Egypt : 1 fighter
Samara : 1 flag, 1 mech_infantry
80 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 31 / 44
Russians : 40 / 60
Japanese : 69 / 74
Americans : 55 / 92
Chinese : 1 / 1
British : 25 / 35
UK_Pacific : 5 / 3
Italians : 12 / 12
ANZAC : 10 / 18
French : 15 / 18
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 harbour, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
5 fighters moved from France to Holland Belgium
1 bomber moved from Norway to Holland Belgium
Combat - Americans
Americans creates battle in territory 98 Sea Zone
Battle in 46 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
Americans win, taking 98 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber, 5 fighters and 1 infantry
Germans defend with 1 infantry and 1 mech_infantry
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 5 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Holland Belgium to Norway
2 fighters moved from Holland Belgium to 113 Sea Zone
3 fighters moved from Holland Belgium to Norway
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 31 Sea Zone
2 infantry and 2 mech_infantrys moved from 31 Sea Zone to Wake Island
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Wake Island
1 carrier, 2 destroyers and 2 tactical_bombers moved from 10 Sea Zone to 31 Sea Zone
1 bomber moved from 46 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
Place Units - Americans
1 harbour placed in Wake Island
1 infantry and 1 tactical_bomber placed in Norway
1 transport placed in 113 Sea Zone
1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
retreated to Tsinghai
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from France to Southern France
Combat - British
Battle in Southern France
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British win, taking Southern France from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Southern France to Gibraltar
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia
3 artilleries moved from Iraq to Trans-Jordan
1 fighter moved from Trans-Jordan to Persia
Place Units - British
3 mech_infantrys placed in Persia
1 artillery and 2 infantry placed in Iraq
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
British collect 24 PUs (1 lost to blockades); end with 24 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
3 infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,3,6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
Italians collect 2 PUs (10 lost to blockades); end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from New Guinea to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from New Guinea to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Persia: 3 fighters
EDIT: Adding units owned by ANZAC to India: 3 fighters
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - French
French buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - French
2 infantry moved from France to Northern Italy
Combat - French
Battle in Northern Italy
French attack with 2 infantry
Germans defend with 1 infantry; Italians defend with 1 factory_major
French converts factory_major into different units
French win, taking Northern Italy from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - French
5 infantry moved from France to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
Place Units - French
2 artilleries and 1 fighter placed in Normandy Bordeaux
Turn Complete - French
French collect 22 PUs; end with 22 PUs total
If we dont loose the money on Capture of Paris… what is happening with it? it gets deleted? or can we build with it next turn in Normandy?
The money is deleted but not stolen Seb. France would have preferred Paris to be retained, but the US did it’s turn before I could look, so have not studied whether that was even possible, but it seems unlikely given G’s accumulation of units in WG & G.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Bulgaria to Greece
Russians take Greece from Italians
1 armour moved from Greece to Albania
Russians take Albania from Italians
1 mech_infantry moved from Bulgaria to Yugoslavia
1 fighter moved from Eastern Poland to Yugoslavia
1 artillery and 1 infantry moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Poland
1 fighter moved from Ukraine to Poland
2 infantry moved from Kansu to Tsinghai
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
2 artilleries and 1 infantry moved from Volgograd to Samara
1 tactical_bomber moved from Russia to Samara
1 fighter moved from Novosibirsk to Tsinghai
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 mech_infantry moved from Bulgaria to Yugoslavia
Combat - Russians
Battle in Tsinghai
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Poland from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Yugoslavia
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Yugoslavia from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Samara
Russians attack with 2 artilleries, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians win, taking Samara from Japanese with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 artillery moved from Timguska to Kansu
1 infantry moved from Timguska to Kansu
1 fighter moved from Tsinghai to Kansu
1 tactical_bomber moved from Samara to Kansu
1 aaGun moved from Novosibirsk to Kansu
2 mech_infantrys moved from Novosibirsk to Yenisey
1 artillery and 1 infantry moved from Timguska to Kansu
3 mech_infantrys moved from Timguska to Yenisey
4 artilleries moved from Timguska to Yenisey
4 infantry moved from Timguska to Yenisey
2 infantry moved from Timguska to Kansu
5 infantry moved from Timguska to Yenisey
1 infantry moved from Timguska to Yenisey
1 fighter and 1 tactical_bomber moved from Poland to Slovakia Hungary
1 fighter moved from Yugoslavia to Slovakia Hungary
3 aaGuns, 9 artilleries, 36 infantry and 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary
2 artilleries and 1 infantry moved from Bessarabia to Romania
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 armour moved from Western Ukraine to Slovakia Hungary
2 artilleries and 1 infantry moved from Novgorod to Baltic States
1 infantry moved from Vyborg to Novgorod
1 artillery moved from Karelia to Novgorod
2 mech_infantrys moved from Russia to Western Ukraine
Place Units - Russians
1 armour placed in Russia
1 armour and 2 artilleries placed in Novgorod
1 artillery and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 49 PUs; end with 49 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 52 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 72 PUs
72 IPC, whoa
Yeah! Once we’ve obliterated these Nazi’s you capitalists had better watch out!
Yeah… looks like its now a rush… who is first in Berlin… like back in 44/45 :-o