@Karl7 edited UK fleet at wake as agreed upon.
minors are up
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
3 fighters moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
16 fighters and 8 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Battle in New Guinea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 19 fighters and 8 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 19 fighters and 8 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 113 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Germans defend with 2 cruisers, 2 submarines and 2 transports
2 submarines owned by the Germans Submerged
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 2 cruisers and 2 transports
Casualties for Americans: 2 fighters
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to Morocco
19 fighters and 8 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to New South Wales
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
Place Units - Americans
1 factory_minor and 1 harbour placed in Norway
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Western United States
1 fighter and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - British
British buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Russia to Kazakhstan
1 mech_infantry moved from Eastern Persia to Kazakhstan
Combat - British
Battle in Kazakhstan
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
British win, taking Kazakhstan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Kazakhstan to Persia
3 fighters moved from Syria to Persia
1 fighter moved from Persia to 80 Sea Zone
1 fighter moved from Persia to 80 Sea Zone
1 carrier moved from 81 Sea Zone to 80 Sea Zone
2 destroyers moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from Eastern Persia to West India
4 infantry moved from Eastern Persia to West India
2 mech_infantrys moved from Syria to Persia
1 artillery and 2 infantry moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Iraq
1 aaGun moved from Trans-Jordan to Iraq
4 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
2 artilleries moved from Persia to Eastern Persia
4 infantry moved from Persia to Eastern Persia
1 transport moved from 81 Sea Zone to 71 Sea Zone
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 5 infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to Morocco
Place Units - British
2 artilleries and 3 infantry placed in United Kingdom
2 artilleries and 1 infantry placed in Iraq
2 infantry placed in Union of South Africa
2 infantry placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Italians
Italians buy nothing; Remaining resources: 6 PUs;
Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,2,6,5,4,1,4,3,5,3,2,5
Italians collect 0 PUs (12 lost to blockades); end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 10 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
Non Combat Move - ANZAC
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Combat Move - French
Non Combat Move - French
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 3 artilleries and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Tambov
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
1 mech_infantry moved from Rostov to Samara
Germans take Samara from Russians
Combat - Germans
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
6 armour moved from Rostov to Volgograd
2 mech_infantrys moved from Rostov to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 tactical_bomber moved from Tambov to Volgograd
1 fighter moved from Tambov to Volgograd
2 fighters moved from Smolensk to Bryansk
3 artilleries moved from Ukraine to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
10 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from France to Western Germany
1 infantry moved from France to Western Germany
2 mech_infantrys moved from Finland to Novgorod
1 aaGun moved from Finland to Karelia
Place Units - Germans
1 infantry placed in Western Germany
3 armour placed in Volgograd
3 artilleries placed in Ukraine
2 armour placed in Germany
3 armour placed in Novgorod
1 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 58 PUs (3 lost to blockades); end with 60 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 3 armour
EDIT: Adding units owned by Germans to Germany: 3 armour
EDIT: Turning off Edit Mode
Can we concede on this one? I’m getting a bit bored and I think Adam’s won. I think if we are to continue I need to edit my last go as rushed it through and haven’t built enough in Europe.
Of course it is up to you guys. Although if I may point out that income is pretty even at the moment ……
Income shmincome :-D
I just can’t see how Japan are going to beat you in the Pacific and I stand no chance in Europe.
I’ll happily keep playing if it suits you guys, but I find Germany and Italy by far the dullest powers to play. So 1 dimensional….
Cred
Yes we can concede
What do you mean with onedimensional?
If you mean: “they cannot compete with allies at navel warfare” then you are right. :wink:
Build ten mechs + and a bomber per turn, head east, try and capture Moscow. Do anything else and you’re fecked.
Tedious.
Thanks for putting me out my misery though….
What’s next?
Oh well! It is a pleasure to win. I just need to convince myself that I did!
Leo says that if we want a fourth player we might involve Aequitas et Veritas. Nothing wrong with having five in our team when Leo returns.
I am playing AetV in the League and in another team game. He is a pleasure to play with.
What do you guys want to do next?
How about 1942 for a change? The map will seem awfully small….
Fine with me. Anything you guys want ….
Let me know if you want me to get AetV involved.
Fine by me Adam…
Okay. Let’s wait to hear from Seb ….
A thought - we could try a different Triple A map like The Ancient World or Napoleon?
ok lets ask him.
i tend to prefer games and game mods which feature tanks… so napoleon would not be my first choice… ;)
I will ask Kevin then Seb.
Which triple A game that does feature tanks would you like to play then?