@Karl7 edited UK fleet at wake as agreed upon.
minors are up
Our Adam Raphael was born 26th August… :-)
Thanks. I thought it was in July or that he was at least a month older than Raf. Is
Only 3 weeks then.
Is the anniversary of the battle of Crecy(1346). A great English victory over those nasty Frogs.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 37 PUs;
British buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 80 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from India to Burma
Combat - British
Battle in 80 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
British win, taking 80 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Burma
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
2 transports moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 2 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 2 infantry moved from 72 Sea Zone to Kenya
1 mech_infantry moved from Belgian Congo to Kenya
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Persia
1 artillery and 5 infantry moved from Persia to Iraq
1 fighter moved from Burma to India
Place Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 2 infantry
How come Seb named his lad after me even before he knew me? :-D
Credulous as I am, it must be quite a destiny that I named my son Adam Raphael, and thus combining the three players with me here on this fine 2on2 team game. :roll:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Trans-Jordan to Syria
Italians take Syria from French
1 armour moved from Syria to Trans-Jordan
Combat - Italians
Non Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Romania to Eastern Poland
2 armour moved from Greater Southern Germany to Eastern Poland
Place Units - Italians
2 armour and 1 fighter placed in Egypt
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Credulous as I am, it must be quite a destiny that I named my son Adam Raphael, and thus combining the three players with me here on this fine 2on2 team game. :roll:
Seems my wordplay joke was lost on the humorous English. :-(
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to Caroline Islands
1 fighter moved from New South Wales to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 aaGun, 1 artillery and 4 infantry moved from Northern Territory to South Australia
1 aaGun, 1 artillery and 1 infantry moved from Queensland to South Australia
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Seems my wordplay joke was lost on the humorous English. :-(
I marked you up Seb! But I have always been easy to please …. :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
Well that was worth waiting for!
Can we play France from now on? I hate waiting.
Glad you enjoyed it Leo.
My plays are always for your amusement! :-D
Whats with these double rolls from marti??
Same units in different battles… first 3 bombers in sz72… all die… then they are in sz80?? :?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 infantry and 12 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 tactical_bomber moved from Bessarabia to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 fighter moved from Western Germany to Belarus
1 fighter moved from Western Germany to 126 Sea Zone
1 infantry moved from Eastern Poland to Belarus
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 bombers moved from Egypt to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 80 Sea Zone
Combat - Germans
Battle in 80 Sea Zone
Germans attack with 3 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 1 mech_infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 factory_minor
Germans win, taking Ukraine from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 126 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Belarus
Germans attack with 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 armour and 5 mech_infantrys moved from Baltic States to Novgorod
1 fighter moved from Belarus to Novgorod
1 bomber moved from Western Ukraine to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Ukraine to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Normandy Bordeaux to Western Germany
1 artillery moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 armour moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from 126 Sea Zone to Novgorod
1 mech_infantry moved from Novgorod to Finland
2 infantry moved from Holland Belgium to France
3 bombers moved from 80 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Trans-Jordan
Place Units - Germans
1 infantry placed in France
1 infantry placed in Western Germany
10 mech_infantrys placed in Germany
Germans undo move 1.
1 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 50 PUs; end with 52 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Sorry that attack went disastrously and then I realised I hadn’t moved all my units on the Eastern front correctly so I restarted. You can edit the bombers out if you want but I didn’t have the courage to do the same attack again based on the dismal failure first time…
Can you also edit the two mech inf from Italy into West Germany. I meant to move them up.
Puh. I dont know what to say. This would not be possible in any but the most friendliest of games here on the forum…
Wittmann and PP: how do you feel about it? I will submit to common agreement on this one.
It
It was an attack that was never going to work ands I can’t see why you would have tried it.
I would allow against someone in a friendly game. I also would like to say that I think we will struggle to win this game, even with the 3 Bombers still alive. I am not confident playing the Axis against opponents as good as me or better. Let us play on. Remove one BB to represent the DD hitting it.
Hi All
To be honest I never look at the Marti rolls and am happy just for people to enjoy themselves. I have in the past retaken goes that I cocked up myself, but declared the fact to Leo and he has been happy. Here Seb noticed before Mark could declare. I guess the difference is it’s not just correcting the cock up but as a by-product also erasing a bad outcome.
Anyway whatever witt says, as Cred’s ally, is fine with me.
It’s me next as Russia, so witt is saying I should remove a BB? Presumably a G one?
When I have the answer to that I’ll also try to remember to move those 2 MI from Italy to WG, as requested.
Cheers
Big PP
Where is the PP we know? Have you eaten him?
Remove a German Bomber, as a casualty from the DD SZ battle, please.
And enjoy being nasty Russia.