@Private-Panic france up
Global 1940 Wittman and Private Panic vs Credulous and Elrood
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
2 fighters moved from 26 Sea Zone to 23 Sea Zone
1 fighter moved from 26 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from Norway to Finland
1 bomber moved from United Kingdom to Finland
1 bomber moved from Caroline Islands to 22 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Finland
Americans attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
Americans win, taking Finland from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
1 bomber moved from Finland to Vologda
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 bomber moved from 22 Sea Zone to Caroline Islands
2 fighters moved from 23 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Alaska to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 factory_minor placed in Norway
1 carrier and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 6 PUs total -
I think we should remove the remaining bombers as well. Adam is right that in starting again I erased a bad outcome which I should have just recreated by editing it in when I restarted to fix my mess of an Eastern front move. Plus put the destroyer back.
I think Leo is right we will lose every which way regardless because a) I’m the least experienced player, and b) my experimental play is hardly helping matters (but more fun no?).
I’m at a stag do this weekend so will not be able to take a move until Sunday night at the earliest.
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I am fine either way.
Lets all be jolly and focus on the fun… when we crush Axis under our heels! :evil:
No, seriously. PP and Cred, as you both are mostly involved here (unit wise), try to find a solution which leaves no bile in your stomachs. :wink:
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Hi Mark
Actually I am not exorcised overmuch by the bad outcome being erased. I included that so as to understand all points of view. My own focus is on everyone enjoying themselves. Seb’s is too as his last post makes clear.
So I’ll leave it as it is when I do UK tomorrow.
Cheers
Adam -
I need to make one more check with US for non combats. Doesnt influence UK though. I try to do this evening.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 4 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Iraq to Syria
British take Syria from Italians
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 fighter and 1 tactical_bomber moved from Persia to BurmaCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
British attack with 1 armour, 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Germans win with 1 mech_infantry remaining. Battle score for attacker is -16
Casualties for Germans: 2 infantry
Casualties for British: 1 armour, 1 fighter and 2 infantry
1 fighter owned by the British retreatedNon Combat Move - British
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to French West Africa
1 artillery and 5 infantry moved from Iraq to Persia
2 fighters and 1 tactical_bomber moved from Burma to India
1 battleship, 1 cruiser and 2 transports moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 2 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 71 Sea Zone to 70 Sea Zone
1 artillery and 2 infantry moved from 70 Sea Zone to Belgian Congo
2 artilleries, 2 infantry and 2 mech_infantrys moved from Kenya to Belgian Congo
1 armour and 2 mech_infantrys moved from India to Eastern PersiaPlace Units - British
2 artilleries and 1 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
1 fighter placed in 110 Sea Zone
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,6,3,3,5,5,3,5
British collect 30 PUs (1 lost to blockades); end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
I need to make one more check with US for non combats. Doesnt influence UK though. I try to do this evening.
Done the UK Seb.
Not sure I want the US bomber in Russia - it will rob R of a NO! As you have signalled an intention to review US non-coms - can it go somewhere else?
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Can the Japanese have it? We are a bit behind with our Bomber tech: yours have 4 Engines and a bigger payload.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 4 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Iraq to Syria
British take Syria from Italians
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 fighter and 1 tactical_bomber moved from Persia to BurmaCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Normandy Bordeaux
British attack with 1 armour, 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Germans win with 1 mech_infantry remaining. Battle score for attacker is -16
Casualties for Germans: 2 infantry
Casualties for British: 1 armour, 1 fighter and 2 infantry
1 fighter owned by the British retreatedNon Combat Move - British
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to French West Africa
1 artillery and 5 infantry moved from Iraq to Persia
2 fighters and 1 tactical_bomber moved from Burma to India
1 battleship, 1 cruiser and 2 transports moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 2 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 71 Sea Zone to 70 Sea Zone
1 artillery and 2 infantry moved from 70 Sea Zone to Belgian Congo
2 artilleries, 2 infantry and 2 mech_infantrys moved from Kenya to Belgian Congo
1 armour and 2 mech_infantrys moved from India to Eastern PersiaPlace Units - British
2 artilleries and 1 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
1 fighter placed in 110 Sea Zone
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,6,3,3,5,5,3,5
British collect 30 PUs (1 lost to blockades); end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 94 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 airfield
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Vologda: 1 bomber
EDIT: Removing units owned by Americans from United Kingdom: 2 fighters
EDIT: Adding units owned by Americans to Norway: 1 bomber and 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Norway: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Norway: 1 fighter
EDIT: Turning off Edit Mode -
@Private:
I need to make one more check with US for non combats. Doesnt influence UK though. I try to do this evening.
Done the UK Seb.
Not sure I want the US bomber in Russia - it will rob R of a NO! As you have signalled an intention to review US non-coms - can it go somewhere else?
ooookay.
I put two Subs into Meds and movs some planes including the bomber to norway
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Can you take another look please Seb. You removed an airfield from Gib. Easy for Mark to put it back, but he won’t know what it was you meant to do?
Or perhaps you are the Nazi saboteur in our midst?
Cheers
Adam -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 8 PUs;Combat Move - Italians
2 armour, 2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
2 fighters moved from Egypt to IraqCombat - Italians
Battle in Iraq
Italians attack with 4 armour, 2 artilleries, 3 fighters and 2 infantry
British defend with 1 infantry
Italians win, taking Iraq from British with 4 armour, 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
3 fighters moved from Iraq to Trans-JordanPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Egypt
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs -
Hi,
Back from the stag.
Took Italy’s go. I replaced the airfield in Gib. Hopefully ok?
Cred
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from New South Wales to Queensland
1 artillery and 2 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 aaGun moved from South Australia to Queensland
3 fighters moved from Kansu to PersiaPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
Le Private Frog is up.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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This war stuff is tough. Had to rush our champagne and snails breakfast so as to make time for deciding to do nothing. What’s for lunch?
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Eye of toad and toe of newt, if I know you Froggies.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 infantry and 10 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
2 armour and 11 mech_infantrys moved from Novgorod to Finland
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
2 fighters moved from Novgorod to Belarus
1 bomber moved from Novgorod to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
2 bombers moved from Egypt to Eastern Persia
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 transport moved from 98 Sea Zone to 80 Sea Zone
1 carrier moved from 98 Sea Zone to 80 Sea Zone
Germans take 98 Sea Zone from Neutral
Germans take 80 Sea Zone from British
2 fighters and 2 tactical_bombers moved from 98 Sea Zone to 80 Sea Zone
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 carrier moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from Trans-Jordan to 80 Sea Zone
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Trans-Jordan to 80 Sea Zone