Yeah, Italy go ahead and move the german ships
Global 1940 Wittman and Private Panic vs Credulous and Elrood
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber, 2 fighters, 5 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 marine moved from Western Germany to 113 Sea Zone
1 cruiser and 1 marine moved from 113 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Germany to 113 Sea Zone
3 artilleries, 5 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
3 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 113 Sea Zone to 110 Sea Zone
3 artilleries, 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
16 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
4 artilleries and 3 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to VolgogradCombat - Germans
Battle in United Kingdom
Germans attack with 4 artilleries, 18 bombers, 8 infantry, 1 marine and 2 mech_infantrys
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry; Americans defend with 4 fighters
Germans captures 28PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 4 artilleries, 11 bombers, 3 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for French: 2 infantry
Casualties for Germans: 7 bombers and 5 infantry
Casualties for British: 5 aaGuns, 11 infantry and 1 mech_infantry
Casualties for Americans: 4 fighters
Battle in Volgograd
Germans attack with 4 artilleries and 4 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to BritishNon Combat Move - Germans
3 artilleries and 1 infantry moved from Russia to Samara
5 aaGuns moved from Tambov to Volgograd
6 armour, 14 artilleries, 9 infantry and 40 mech_infantrys moved from Tambov to Volgograd
9 mech_infantrys moved from Bryansk to Volgograd
2 armour moved from Russia to Volgograd
1 infantry moved from Smolensk to Russia
1 mech_infantry moved from Urals to Novosibirsk
1 mech_infantry moved from Nenetsia to Novosibirsk
2 armour moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Northwest Persia to Iraq
11 bombers moved from United Kingdom to Western Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea ZonePlace Units - Germans
1 artillery and 1 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in Russia
4 artilleries and 4 infantry placed in Western Germany
1 bomber, 1 fighter and 1 tactical_bomber placed in Novgorod
1 fighter and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 71 PUs; end with 100 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 125 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 130 PUs -
Is That gane over?
-
@wittmann:
Is That gane over?
Only if Euro Axis can hold all 8 VCs for one turn :-P
-
Congrats Seb! Are you about to take Egypt too? No time to look at the map ……
-
@Private:
Congrats Seb! Are you about to take Egypt too? No time to look at the map ……
Its in the bag!
-
I can play the next game. Kevin, do you want to play with us?
Seb has suggested a 1942.2 game. -
Five powers, five players - sounds perfect! 8-)
I knew I could rely on you Seb! :wink:
As I did not to throw away 5 TTs a while back! :roll:
-
Could one of you please check Kevin Is okay with taht and roll sides? I Am off to work.
-
@wittmann:
Could one of you please check Kevin Is okay with taht and roll sides? I Am off to work.
Roll dice
I am inMove along, move along… :-D
-
Are the Allies abjectly surrendering Kevin? :-P
-
@Private:
Are the Allies abjectly surrendering Kevin? :-P
It will be up to Marc and his last word.
-
-
Also… Cred says he doesnt want to surrender yet
-
So R is up?
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Kazakhstan to Sikang
21 artilleries and 65 infantry moved from Kazakhstan to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 21 artilleries and 65 infantry
Italians defend with 1 infantry
Russians win, taking Caucasus from Italians with 21 artilleries and 64 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Sikang
Russians attack with 1 infantry
Germans defend with 1 armour
Japanese win with no units remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 aaGuns moved from Kazakhstan to CaucasusTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries and 16 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from French Indo China to Kwangsi
1 fighter moved from India to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from RussiansCombat - Japanese
Battle in Kwangsi
Japanese attack with 4 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 artillery moved from French Indo China to Yunnan
1 infantry moved from India to Burma
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
4 fighters moved from Kwangsi to Kiangsu
1 armour moved from Anhwe to Kiangsu
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Buryatia to Sakha
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kweichow to Kiangsu
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsu to KiangsiPlace Units - Japanese
9 infantry placed in Japan
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 22
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,1,1,4,6,1,4,3,3,1,5,3,3,2,6,6,3,3,5,4,4,6,6,2,6,4,5,4,1,3,1,6,1,3,4,6,4,1,4,5,5
Japanese collect 44 PUs (22 lost to blockades); end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
15 fighters and 5 tactical_bombers moved from 6 Sea Zone to Japan
1 artillery, 2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
5 artilleries, 7 infantry and 2 mech_infantrys moved from Alaska to 1 Sea Zone
5 artilleries, 7 infantry, 2 mech_infantrys and 7 transports moved from 1 Sea Zone to 6 Sea Zone
5 artilleries, 7 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
3 fighters moved from Western United States to 6 Sea ZoneCombat - Americans
-
Beat the Sushi out of Adapan :-D :-D :-D
-
:-P
I suppose you guys have to find some way to enjoy losing to Seb and me! Japan’s task was to soak up the pressure (all those US Pacific builds!) while Seb made hay in Europe.
:-P
-
Oh! Only just noticed the madcap invasion of Japan! :-o
No scramble thanks! :roll: